So the Summoner in my group summoned a celestial dolphin to rescue the group of swimming (some drowning) PC's (summoner is on shore 80' away). She tells the dolphin, "Go help my friends." As the GM my response was that type of command would confuse the dolphin as it's to vague for something with and Int of only 2.
The spell Summon Monster I is fairly vague about other types of actions you can give a summoned creature. After an argument about it I allowed the types of commands that you might give a trained dog. Example: sit, stay, fetch, (I would allow others but I don't want to make an exhaustive list).
What are the RAW limitations on actions that summoned creatures can take? If there aren't any "hard and fast" rules can anyone suggest some guidelines for the future. A little checking shows that most of the lower level summoned creatures are not the brightest bulbs in the box most of the time. So I'm assuming that this issue will come up again.