paizo.com Recent Posts by Kitsune Knightpaizo.com Recent Posts by Kitsune Knight2018-08-03T06:04:36Z2018-08-03T06:04:36ZRe: Forums/Pathfinder First Edition: General Discussion: Your favorite archetype/s?Kitsune Knighthttps://paizo.com/threads/rzs2s9mo?Your-favorite-archetypes#252015-05-14T01:08:28Z2015-05-14T01:08:28Z<p>My favorite archetypes by class. </p>
<p><b>Fighter:</b> Lore Warden and viking. </p>
<p><b>Barbarian:</b> Invulnerable rager and Urban barbarian </p>
<p><b>Monk:</b> Sohei, Zen archer, Martial Arts Master, Master of many styles, Sensei, and Qinggong Monk. </p>
<p><b>Bard:</b> Arcane Duelist, Archaeologist, and Sandman </p>
<p><b>Cleric:</b> Crusader, Theologian, and Evangelist </p>
<p><b>Druid:</b> Menhir Savant, Mooncaller, Goliath, Saurian Shaman, and Urban Druid. </p>
<p><b>Sorcerer:</b> Seeker, Tattooed Sorcerer, Wildblooded (sage), and Wildblooded (empyreal) </p>
<p><b>Wizard:</b> Pact Wizard and Shadowcaster </p>
<p><b>Rogue:</b> Scout and knife master </p>
<p><b>Ranger:</b> Urban Ranger, Guide, Hooded Champion, and Yokai Hunter </p>
<p><b>Paladin:</b> Oath of Vengeance and Divine hunter </p>
<p><b>Alchemist:</b> Grenadier and Vivisectionist </p>
<p><b>Cavalier:</b> Daring Champion and musketeer </p>
<p><b>Gunslinger:</b> Bolt Ace, Pistolero, and musket master </p>
<p><b>Inquisitor:</b> heretic, Preacher, Sanctified Slayer, and Spellbreaker </p>
<p><b>Magus:</b> Staff Magus, Bladebound, Kensai, and Hexcrafter </p>
<p><b>Orcale:</b> Spirit Guide, Seer, Seeker, and Enlightened Philosopher </p>
<p><b>Summoner:</b> First Worlder </p>
<p><b>Witch:</b> Bonded Witch </p>
<p><b>Arcanist:</b> Blade Adept and Occultist </p>
<p><b>Bloodrager:</b> Primalist and Spell eater </p>
<p><b>Brawler:</b> Mutagenic Mauler, Winding path renegade, Shield champion, and Exemplar </p>
<p><b>Hunter:</b> Feral Hunter and Divine Hunter </p>
<p><b>Investigator:</b> Empricist and Infiltrator </p>
<p><b>Shaman:</b> Speaker for the past and Unsworn Shaman </p>
<p><b>Skald:</b> Spell Warrior </p>
<p><b>Slayer:</b> Stygian Slayer and Deliverer </p>
<p><b>Swashbuckler:</b> Whirling Dervish, Picaroon, Musketeer, Inspired Blade, and Daring Infiltrator </p>
<p><b>Warpriest:</b> Sacred Fist, forge priest, and Cult leader</p>My favorite archetypes by class.
Fighter: Lore Warden and viking.
Barbarian: Invulnerable rager and Urban barbarian
Monk: Sohei, Zen archer, Martial Arts Master, Master of many styles, Sensei, and Qinggong Monk.
Bard: Arcane Duelist, Archaeologist, and Sandman
Cleric: Crusader, Theologian, and Evangelist
Druid: Menhir Savant, Mooncaller, Goliath, Saurian Shaman, and Urban Druid.
Sorcerer: Seeker, Tattooed Sorcerer, Wildblooded (sage), and Wildblooded (empyreal)
Wizard: Pact Wizard and...Kitsune Knight2015-05-14T01:08:28ZRe: Forums: Advice: Why ever take fighter?Kitsune Knighthttps://paizo.com/threads/rzs2rht2&page=2?Why-ever-take-fighter#662014-09-15T04:38:35Z2014-09-15T04:38:35Z<p>Well their are interesting concepts once you get into the Fighter's archetypes. </p>
<p>Lore warden is rather interesting as it gives you a greater amount of skills and lets you be more efficient in your use of combat maneuvers without losing weapons training. For more combat maneuver goodness then you can add martial master to spontaneously gain feats as you need them while also gaining the Lore Warden's scaling bonus. </p>
<p>Their is also the Mutation Warrior which gives you access to mutagen and a limited number of alchemist discoveries while keeping weapon training as well. </p>
<p>Conversely you can give up weapon training and bravery to gain the Barbarian's rage ability and access to rage powers as well. </p>
<p>Furthermore, you can also combine the Viking and Mutation Warrior archetypes to gain rage, mutagen, rage powers, and Alchemist discoveries. Although, you do end up short changed on skills as a draw back. </p>
<p>In terms of a base fighter. Eh...you are limited in what you can do out of combat without playing a human and personally I would only use it as a dip. However, if we are including archetypes then their are certainly plenty of options that keep the fighter on par with other classes.</p>Well their are interesting concepts once you get into the Fighter's archetypes.
Lore warden is rather interesting as it gives you a greater amount of skills and lets you be more efficient in your use of combat maneuvers without losing weapons training. For more combat maneuver goodness then you can add martial master to spontaneously gain feats as you need them while also gaining the Lore Warden's scaling bonus.
Their is also the Mutation Warrior which gives you access to mutagen and a...Kitsune Knight2014-09-15T04:38:35ZRe: Forums: Product Discussion: What are everyones thoughts on the ACG hybrid classes?Kitsune Knighthttps://paizo.com/threads/rzs2rg7n&page=3?What-are-everyones-thoughts-on-the-ACG-hybrid#1482014-09-10T02:46:48Z2014-09-10T02:46:48Z<p>Arcanist- Not a fan of full casters as they tend to be too complicated for what I want and this seems to be the most complicated of the bunch.</p>
<p>Bloodrager- This one is good and probable my favorite of the bunch given that it is basically a Bardarian of a different stripe. </p>
<p>Brawler- Kind of meh. It is an effective version of the monk and not much more. I do find it odd that they can't flurry with hand axes and short swords. Seems like a waste of a proficiency to me. (I would love to be wrong on this point though.)</p>
<p>Hunter- This class seems like waste thematically. I rarely want a woodland character and I all ready see that space as being filled by the ranger, druid, Shaman, Nature Oracle, or Sylvan Sorcerer. </p>
<p>Investigator- Interesting and certainly fills the niche of skill based character. Not something I would play but something that was needed. </p>
<p>Shaman- Although it does lose point for being a full caster it does haves hexes which I adore. Also, the spirit and familar abilities are interesting while being just different enough for me to see it as having a place. Honestly, one of the few full casters I would enjoy playing. </p>
<p>Skald- This one is odd. It is a hybrid of my two favorite classes but the end result wasn't something that I really wanted. Honestly, between this and a bard I would rather have a bard. </p>
<p>Slayer- It is good at what it does and not much more. Nothing more to really add about it. </p>
<p>Swashbuckler- I actually like this class despite its flaws. The archetypes seem interesting and getting early dex to damage is a plus. I would use it more a multiclassing bait for a Paladin/sorcerer/oracle though. </p>
<p>Warpriest- Sacred Fist saves what would otherwise be a subpar class for me. The archetype with a MoMS monk dip is probably all I would use this for. </p>
<p>So in review:</p>
<p>Good: Shaman, Bloodrager, and Swashbuckler
<br />
Meh: Slayer, Investigator, Brawler, and Warpriest
<br />
Bad: Arcanist, Skald, and Hunter</p>Arcanist- Not a fan of full casters as they tend to be too complicated for what I want and this seems to be the most complicated of the bunch.
Bloodrager- This one is good and probable my favorite of the bunch given that it is basically a Bardarian of a different stripe.
Brawler- Kind of meh. It is an effective version of the monk and not much more. I do find it odd that they can't flurry with hand axes and short swords. Seems like a waste of a proficiency to me. (I would love to be wrong...Kitsune Knight2014-09-10T02:46:48ZRe: Forums: Advice and Rules Questions: What Other Races Do You Want to See More Support?Kitsune Knighthttps://paizo.com/threads/rzs2rgkr&page=2?What-Other-Races-Do-You-Want-to-See-More-Support#682014-09-10T14:43:52Z2014-09-10T02:03:41Z<p>I would want to see more done with Aasimar, Catfolk, Fetchling, Ifrit, Oread, Ratfolk, Tengu, Sylph, Undine, Changlings, Suli, Kitsune, Androids, and Ghorans. </p>
<p>I would also like to see ACG support as well as more stuff for Ninja, Samurai, and Antipaladins. However, I think Gunslingers have gotten plenty of love in comparison to the others and don't really need more at this point.</p>I would want to see more done with Aasimar, Catfolk, Fetchling, Ifrit, Oread, Ratfolk, Tengu, Sylph, Undine, Changlings, Suli, Kitsune, Androids, and Ghorans.
I would also like to see ACG support as well as more stuff for Ninja, Samurai, and Antipaladins. However, I think Gunslingers have gotten plenty of love in comparison to the others and don't really need more at this point.Kitsune Knight2014-09-10T02:03:41ZRe: Forums/Pathfinder First Edition: General Discussion: What 8 Classes Would You Keep?Kitsune Knighthttps://paizo.com/threads/rzs2rcrt&page=3?What-8-Classes-Would-You-Keep#1332014-08-15T15:54:58Z2014-08-15T15:54:58Z<p>My Eight: </p>
<p>Alchemist
<br />
Magus
<br />
Inquisitor
<br />
Bard
<br />
Arcanist
<br />
Slayer
<br />
Brawler
<br />
Cleric</p>My Eight:
Alchemist
Magus
Inquisitor
Bard
Arcanist
Slayer
Brawler
ClericKitsune Knight2014-08-15T15:54:58ZRe: Forums/Pathfinder First Edition: General Discussion: Does anyone do 15 point buy?Kitsune Knighthttps://paizo.com/threads/rzs2n9oa&page=12?Does-anyone-do-15-point-buy#5942014-05-03T22:08:11Z2014-05-03T22:08:11Z<p>Personally, I run with 25 point buy, wounds and vitality, as well as gesalt for my games. Although, I have been debating a switch to 25 point buy and mythic adventures just to see how mythic plays. Possibly for a campaign to stop the return of the old ones if I ever get my hands on <a href="http://paizo.com/products/btpy95d3/discuss?Pathfinder-Player-Companion-People-of-the-Stars" target="_blank" rel="nofollow">this</a>, <a href="http://paizo.com/products/btpy8qib?Pathfinder-Campaign-Setting-Distant-Worlds" target="_blank" rel="nofollow">this</a>,and <a href="http://paizo.com/products/btpy95d2/discuss?Pathfinder-Campaign-Setting-Technology-Guide" target="_blank" rel="nofollow">this</a>.</p>Personally, I run with 25 point buy, wounds and vitality, as well as gesalt for my games. Although, I have been debating a switch to 25 point buy and mythic adventures just to see how mythic plays. Possibly for a campaign to stop the return of the old ones if I ever get my hands on this, this,and this.Kitsune Knight2014-05-03T22:08:11ZRe: Forums: Homebrew and House Rules: What are YOUR houserules?Kitsune Knighthttps://paizo.com/threads/rzs2qb1x&page=2?What-are-YOUR-houserules#642013-10-31T01:25:14Z2013-10-31T01:25:14Z<p>dotting for later posting.</p>dotting for later posting.Kitsune Knight2013-10-31T01:25:14ZRe: Forums/Gamer Life: General Discussion: Storytelling and ControlKitsune Knighthttps://paizo.com/threads/rzs2q786?Storytelling-and-Control#102013-10-10T02:48:53Z2013-10-10T02:48:53Z<p>Personally, I tend to more open sandbox style worlds, and outsource most of the details out to the players allowing them to fill in based on the races and classes they end up playing. I'll sometimes step in to help if something needs to be smoothed over, but usually I tend to be hands off. So...I suppose I would be hands-off/having little control over the overall story.</p>Personally, I tend to more open sandbox style worlds, and outsource most of the details out to the players allowing them to fill in based on the races and classes they end up playing. I'll sometimes step in to help if something needs to be smoothed over, but usually I tend to be hands off. So...I suppose I would be hands-off/having little control over the overall story.Kitsune Knight2013-10-10T02:48:53ZRe: Forums/Gamer Life: General Discussion: Confessions That Will Get You Shunned By The Members Of The Paizo CommunityKitsune Knighthttps://paizo.com/threads/rzs2q42i&page=18?Confessions-That-Will-Get-You-Shunned-By-The#8652015-05-31T04:44:12Z2013-10-09T21:11:24Z<p>I don't like medieval fantasy settings and would much prefer a Planescape/Spelljammer mash up. </p>
<p>I dislike Pathfinder and 4e for opposite reasons. I think 4e is too much of a defensive slog while pathfinder turns into offensive oriented rocket-tag far too easily. </p>
<p>I don't actually find exotic races all that exotic. All of them simply look like some form of base human to me. </p>
<p>I love third party publishers and think they add a lot to the over all experience of the game. </p>
<p>I am an avid power gamer and see no reason why I should be ashamed of it. </p>
<p>I don't believe DMs should have all the power when it comes to running a game or crafting a world, and I often outsource as much of the story elements as I can to my players. </p>
<p>I don't think fighters, rogues, or monks are unbalanced. Just too heavily specialized into their respective niches and should be broadened in later additions to the game. </p>
<p>I hate vancian magic, but I don't believe the alternatives are much better. </p>
<p>I hate that trap options are inherent to pathfinder and wish they were simply eliminated from the base game. </p>
<p>Edit: </p>
<p>I adore using devices at the table, and actively encourage my players to do the same. </p>
<p>I have no problems with players looking up a monsters stats during the fight, and honestly, assume that they already have/are doing so while running the game. </p>
<p>I don't mind players making liberal interpretations of their dice rolls.</p>I don't like medieval fantasy settings and would much prefer a Planescape/Spelljammer mash up.
I dislike Pathfinder and 4e for opposite reasons. I think 4e is too much of a defensive slog while pathfinder turns into offensive oriented rocket-tag far too easily.
I don't actually find exotic races all that exotic. All of them simply look like some form of base human to me.
I love third party publishers and think they add a lot to the over all experience of the game.
I am an avid power gamer...Kitsune Knight2013-10-09T21:11:24ZRe: Forums: Product Discussion: What do you want, but no one has made?Kitsune Knighthttps://paizo.com/threads/rzs2q4lm&page=3?What-do-you-want-but-no-one-has-made#1422013-09-15T03:31:22Z2013-09-15T00:49:03Z<p>I would like to see a druid/witch cross either done as an archetype, or a full blown class, done in a Witch Doctor theme. </p>
<p>Edit: Probably should mention this isn't my idea. I saw someone comment on it in the advanced class guide discussion and is something I would really like to see.</p>I would like to see a druid/witch cross either done as an archetype, or a full blown class, done in a Witch Doctor theme.
Edit: Probably should mention this isn't my idea. I saw someone comment on it in the advanced class guide discussion and is something I would really like to see.Kitsune Knight2013-09-15T00:49:03ZRe: Forums: Product Discussion: Marketing survey experiment/project - shopping for new worldsKitsune Knighthttps://paizo.com/threads/rzs2q1wp?Marketing-survey-experimentproject-shopping#312013-08-19T15:43:34Z2013-08-19T15:43:34Z<p>Ok I took the survey, and I wanted to give you some feed back. As far as the price question I would prefer it if it were less open ended. Have a set range of prices that you know that you (as in the company) can afford offered as part of the survey would be better.</p>
<p>Also, the last question is fine in so far as the options provided, but it needs the ability to select multiple options from within it as opposed to just one. I could easily see myself wanting a High-Magic/Science Fiction Space Opera Setting like Star Wars or a Modern Fantasy Low-Magic type setting like the Dresden Files tv series. I think that question having the ability to reflect that somewhat with the option of an other/explanation section would allow for more of a nuanced response.</p>Ok I took the survey, and I wanted to give you some feed back. As far as the price question I would prefer it if it were less open ended. Have a set range of prices that you know that you (as in the company) can afford offered as part of the survey would be better.
Also, the last question is fine in so far as the options provided, but it needs the ability to select multiple options from within it as opposed to just one. I could easily see myself wanting a High-Magic/Science Fiction Space...Kitsune Knight2013-08-19T15:43:34ZRe: Forums: Product Discussion: [Super Genius] I'm Not At Gen Con and I Aim to Misbehave.....Kitsune Knighthttps://paizo.com/threads/rzs2q25r&page=3?Super-Genius-Im-Not-At-Gen-Con-and-I-Aim-to#1032013-08-19T19:57:01Z2013-08-19T00:40:29Z<p>Genius guide to words of power-A supplement aimed at expanding the words of power system. </p>
<p>Menagerie of Monsters:Gothic Horror-A monster manual containing new strains of vampires, werewolves, ghouls, ghosts, boogymen, and everything else that goes bump in the night. </p>
<p>Dark matter inspired source book-Basically a book for players that want to "bump back" at the monsters outlined in the above monster book. </p>
<p>Six Dungeons Deep-A series of loosely linked dungeon modules designed to aid in running dungeons at higher levels. </p>
<p>Genius Guide to Races-A rework of the races currently released in pathfinder so as to create greater parity between them. (i.e. more options for featured and uncommon races as well as generally reworking their features to be more in line with core classes). </p>
<p>Real world mythology source book- A "faiths of" type book covering various real world mythologies from Greece/Rome, Norse, Egyptian, and other real world mythologies/religions. </p>
<p>Genius Guide to Mythic Companions-A supplement allowing you to take creatures like dragons, Sphinxes, griffons, golems, etc. as animal companions, cohorts, and familiars. (possibly with mythic abilities themselves). </p>
<p>A genius Guide to NPCs-Basically a big book of NPCs similar to the NPC guide with full back stories and suggestions on how to implement them into various home games. </p>
<p>Futuristic Adventures-Like your Anachronistic adventures classes except instead of pulling from a pulp theme you pull from sci-fi. </p>
<p>The Waking Dream-A module set in the Dimension of Dreams. </p>
<p>Genius Guide to Leng-A source book decribing the Realm of Leng as well as a multi-part adventure set their. </p>
<p>I'll see if I can think of anything else to type up later...</p>Genius guide to words of power-A supplement aimed at expanding the words of power system.
Menagerie of Monsters:Gothic Horror-A monster manual containing new strains of vampires, werewolves, ghouls, ghosts, boogymen, and everything else that goes bump in the night.
Dark matter inspired source book-Basically a book for players that want to "bump back" at the monsters outlined in the above monster book.
Six Dungeons Deep-A series of loosely linked dungeon modules designed to aid in running...Kitsune Knight2013-08-19T00:40:29ZRe: Forums/Pathfinder First Edition: General Discussion: Build Thread 3: Swinging Swords and Kickin Ass!Kitsune Knighthttps://paizo.com/threads/rzs2piog&page=11?Build-Thread-3-Swinging-Swords-and-Kickin-Ass#5212013-07-18T18:04:27Z2013-07-18T18:04:27Z<p>I think I'll try my hand at a Sylph Archer Barbarian Build </p>
<p>[Spoiler omitted]</p>I think I'll try my hand at a Sylph Archer Barbarian Build
[Spoiler omitted]Kitsune Knight2013-07-18T18:04:27ZRe: Forums/Pathfinder First Edition: General Discussion: Concern: SLA FAQs and Prestige Classes - Bigger Underlying Issue...Kitsune Knighthttps://paizo.com/threads/rzs2pxw0&page=2?Concern-SLA-FAQs-and-Prestige-Classes-Bigger#922013-07-13T15:13:46Z2013-07-13T15:13:46Z<p><a href="http://paizo.com/threads/rzs2pxqq&page=4?FAQs-and-new-available-Prestige-Classes" target="_blank" rel="nofollow">Clarification in this thread</a>.</p>
<p>Don't know if others have seen it but it is intentional that this allows early access to PrCs and it is intentional for allowing SLAs to be treated as spells for qualification of other prerequisites such as feats.</p>Clarification in this thread.
Don't know if others have seen it but it is intentional that this allows early access to PrCs and it is intentional for allowing SLAs to be treated as spells for qualification of other prerequisites such as feats.Kitsune Knight2013-07-13T15:13:46ZRe: Forums: Product Discussion: What Pathfinder product would YOU put out to best counter the upcoming DnDNext release month?Kitsune Knighthttps://paizo.com/threads/rzs2pxz4&page=2?What-Pathfinder-product-would-YOU-put-out-to#722013-07-27T16:43:03Z2013-07-13T02:02:32Z<p>I think stay the course right now is best as it tends to be difficult to impossible to try and guess what any given market is going to do. If the market looks at DDN and embraces it then their isn't much Paizo can do about it beyond keep on keeping on. If the market looks at DDN and decides they don't want it and Paizo decides to change (such as release 1.5/2.o Pathfinder) then they could end up hurting as the market decides they don't want either product and move to some third system (not to mention that such a change could drive away their own fan base). Furthermore, those most likely to be unsatisfied with DDN (just from the anecdotal evidence of my own group) tend to be those that most liked 4th edition, and they are not likely to move to Paizo after DDN is released. </p>
<p>So, in the end it is probably best to keep the schedule they currently have (as to my knowledge such releases tend to be planned out at least a year in advance), and see where the market and their own financials are after DDN is released before any decision about what to do about it is made.</p>I think stay the course right now is best as it tends to be difficult to impossible to try and guess what any given market is going to do. If the market looks at DDN and embraces it then their isn't much Paizo can do about it beyond keep on keeping on. If the market looks at DDN and decides they don't want it and Paizo decides to change (such as release 1.5/2.o Pathfinder) then they could end up hurting as the market decides they don't want either product and move to some third system (not to...Kitsune Knight2013-07-13T02:02:32ZRe: Forums: Advice: Crazy Multiclass Advice NeededKitsune Knighthttps://paizo.com/threads/rzs2py3g?Crazy-Multiclass-Advice-Needed#42013-07-13T01:19:40Z2013-07-13T01:19:40Z<p>Ok, I am going to suggest that we clean this up a bit. </p>
<p>1) Samurai and Inquisitor don't seem to be doing much for you. Iaijutsu strike isn't actually worth a dip especially if you don't want much else from the samurai alt class. Also, Inquisitor isn't doing you much good either as you are not actually gaining enough spells to make a difference. Personally, I would drop them for another level of fighter (so as to gain the weapon specialization feat) and then grab the other two levels in Ranger for more skills and the animal companion or 2 levels in barbarian to grab a second rage power (I would take Superstition and Witch Hunter to help some of your poor saves and get back some of the spell caster killing lost when you dropped Inquisitor). </p>
<p>2) I would change the Monk archetype to master of many styles so as to pick up the crane style feats more quickly. If you are set on neutral good then their is an Aasimar trait that will allow you to play as a monk that is neutral good. If you want to play a race other than Aasimar then you can take the adopted trait instead to grab it. (Assuming the DM is allowing traits that is.) </p>
<p>3) If you are going all 3 levels in Chevalier then you need to change your stats. The main point of taking that many levels in that PrC is to gain Smite evil without having to go Paladin and the way your stats are now you wont be gaining anything from using it. Personally, I would change your strength to a 17 (15 point buy with +2 racial) and boost your charisma to at least a 12. That way you actually get some use out of chevalier's smite evil ability.</p>Ok, I am going to suggest that we clean this up a bit.
1) Samurai and Inquisitor don't seem to be doing much for you. Iaijutsu strike isn't actually worth a dip especially if you don't want much else from the samurai alt class. Also, Inquisitor isn't doing you much good either as you are not actually gaining enough spells to make a difference. Personally, I would drop them for another level of fighter (so as to gain the weapon specialization feat) and then grab the other two levels in Ranger...Kitsune Knight2013-07-13T01:19:40ZRe: Forums: Advice: Possible repercussions of removing alignment restrictions for MonksKitsune Knighthttps://paizo.com/threads/rzs2pxrn&page=2?Possible-repercussions-of-removing-alignment#732013-07-10T22:44:50Z2013-07-10T22:44:50Z<p>I think a change from lawful only to simply being non-chaotic makes more sense. I really don't see a scandal in allowing a monk to be Neutral Good, True Neutral, or Neutral evil. </p>
<p>Edit: Also since neutral contains this definition, "Neutral is also the alignment for those who seek a centered existence, with moderation in all things, Ascetics who take no side and instead seek spiritual perfection of the self are an excellent example of this," <a href="http://www.pathfinderwiki.com/wiki/Neutral" target="_blank" rel="nofollow">Link for a reference.</a> I honestly couldn't come up with a better description for a monk if I tried.</p>I think a change from lawful only to simply being non-chaotic makes more sense. I really don't see a scandal in allowing a monk to be Neutral Good, True Neutral, or Neutral evil.
Edit: Also since neutral contains this definition, "Neutral is also the alignment for those who seek a centered existence, with moderation in all things, Ascetics who take no side and instead seek spiritual perfection of the self are an excellent example of this," Link for a reference. I honestly couldn't come up...Kitsune Knight2013-07-10T22:44:50ZRe: Forums: Homebrew and House Rules: Where Would You Streamline Pathfinder? And How?Kitsune Knighthttps://paizo.com/threads/rzs2px1q?Where-Would-You-Streamline-Pathfinder-And-How#222013-07-05T01:48:07Z2013-07-05T01:48:07Z<p>Some things I have been thinking about changing. </p>
<p>1)Races: Too many races give too small of bonuses in circumstances that are far too specific to be worth remembering (the best example of this I can think of is the Dwarf). These bonuses should be generalized as much as possible and preferably changed to "always on" bonuses that can simply be added to the character sheet once and not worried about afterwords. Also, their is far too much difference in effectiveness between the various races (especially once one gets beyond the core rulebook). Having an Ifrit be a third as strong as the Fetchling or Ghoran doesn't seem necessary to me. </p>
<p>2)Spells: These need to be streamlined greatly, especially in terms of range and effect. Also, the duration of spells should be spelled out in both in-combat terms (the rounds that the spell effect lasts) and out-of-combat terms (the minutes/hours/seconds the spell lasts). Furthermore, a general re-organization of spells should happen as well, or at the very least breaking up conjuration (moving all of the direct damage spells to evocation and moving the healing spells to necromancy would be a start). Finally, I would pull a lot of the combat oriented self buffs off the wizard (Such as gravity bow). </p>
<p>3)Combat Maneuvers: The investment toward combat maneuvers should be lessened (droping combat expertise as a prerequisite, dropping that preforming a maneuver invokes an attack of opportunity, combining the improved and greater versions of the feats). Also, CMD should probably drop either the strength or Dexterity bonus or made to be an either/or type of bonus instead of both so as to make it easier to land combat maneuvers overall.</p>
<p>4)Martials: Don't punish martials for moving and full attacking in a combat. Allow for class abilities that are specific to each class, and allow for them to have a limited ability to move and full attack (or have abilities that make it easier for martials to play switch-hitters). </p>
<p>5)Feats: Fewer feats that simply do more than the current feats do. Having a feat give you a +1 bonus to attack at level 10 seems ridiculous to me when compared to what a 3rd-5th level spell can do.</p>Some things I have been thinking about changing.
1)Races: Too many races give too small of bonuses in circumstances that are far too specific to be worth remembering (the best example of this I can think of is the Dwarf). These bonuses should be generalized as much as possible and preferably changed to "always on" bonuses that can simply be added to the character sheet once and not worried about afterwords. Also, their is far too much difference in effectiveness between the various races...Kitsune Knight2013-07-05T01:48:07ZRe: Forums/Pathfinder First Edition: General Discussion: why so few humansKitsune Knighthttps://paizo.com/threads/rzs2pw90?why-so-few-humans#502013-06-27T04:15:17Z2013-06-27T04:15:17Z<p>I don't know. After going to other systems such as Eclipse Phase for a while the diversity of races that exist within pathfinder seems limiting in the comparison. </p>
<p>In short, I echo AD's statement. All of the races in Pathfinder just look like some variation of Human to me.</p>I don't know. After going to other systems such as Eclipse Phase for a while the diversity of races that exist within pathfinder seems limiting in the comparison.
In short, I echo AD's statement. All of the races in Pathfinder just look like some variation of Human to me.Kitsune Knight2013-06-27T04:15:17ZRe: Forums/Pathfinder First Edition: General Discussion: Why Cavalier hate?Kitsune Knighthttps://paizo.com/threads/rzs2purb&page=6?Why-Cavalier-hate#2992013-06-22T17:18:25Z2013-06-22T17:18:25Z<p>It isn't some much hate as the fact I find them boring. There simply isn't anything about them that I find all that interesting. </p>
<p>Also, there is the fact that I simply don't like classes with animal companions. Whenever I play a druid or a ranger it is actually the first thing I get rid of is the animal companion (and wild empathy), and the fact that I don't really have an option to to that with the Cavalier is something of a downer for me.</p>It isn't some much hate as the fact I find them boring. There simply isn't anything about them that I find all that interesting.
Also, there is the fact that I simply don't like classes with animal companions. Whenever I play a druid or a ranger it is actually the first thing I get rid of is the animal companion (and wild empathy), and the fact that I don't really have an option to to that with the Cavalier is something of a downer for me.Kitsune Knight2013-06-22T17:18:25ZRe: Forums/Pathfinder First Edition: General Discussion: How do YOU create your characters?Kitsune Knighthttps://paizo.com/threads/rzs2pths?How-do-YOU-create-your-characters#452013-06-03T04:12:23Z2013-06-03T04:12:23Z<p>Pre-Game:Class—->Race—->Point Buy—->Feats/Skills/Spells—->Name—->Background—->Promptly tossed into character pile </p>
<p>Just Before Game:Roll 1d12 to determine which of the created characters I will be playing.</p>Pre-Game:Class--->Race--->Point Buy--->Feats/Skills/Spells--->Name--->Background--->Promptly tossed into character pile
Just Before Game:Roll 1d12 to determine which of the created characters I will be playing.Kitsune Knight2013-06-03T04:12:23ZRe: Forums/Pathfinder First Edition: General Discussion: Build Thread 3: Swinging Swords and Kickin Ass!Kitsune Knighthttps://paizo.com/threads/rzs2piog&page=9?Build-Thread-3-Swinging-Swords-and-Kickin-Ass#4242013-05-21T05:28:11Z2013-05-21T05:28:11Z<p>Well, I haven't posted in this thread in a while so I think I'll go ahead and give Pepe Le'Boom a shot to see what people think of him. </p>
<p>Pepe Le'Boom
<br />
[Spoiler omitted]</p>Well, I haven't posted in this thread in a while so I think I'll go ahead and give Pepe Le'Boom a shot to see what people think of him.
Pepe Le'Boom
[Spoiler omitted]Kitsune Knight2013-05-21T05:28:11ZRe: Forums: Homebrew and House Rules: My Changes to RogueKitsune Knighthttps://paizo.com/threads/rzs2prwn?My-Changes-to-Rogue#172013-05-18T19:47:59Z2013-05-18T19:47:59Z<p>Rogue version 2 (latest/most up to date version)</p>
<p>[Spoiler omitted]</p>
<p>Ok so several thoughts before I get into rogue talents. First, I kept the magical abilities like glib lie, mask alignment, elude detection, and pass unseen because I felt they where necessary for a rogue to represent what it means to be a skill class in a fantasy world. IMHO skills simply are not enough to represent a skill based character in a pathfinder type setting. There are simply too many spells in the game that can do in a skill based character and without something to mitigate those spell effects then they are simply not going to succeed. Now having all of these abilities may be over kill; however, I am not sure of too many other effects that are as effective or efficient in aiding them in being what I see them as needing to be (mainly as a skill base (or more specifically stealth focused) class that has no way to answer any from of divination used against them). </p>
<p>An example of where I am coming from. Say your a CN rogue that has to infiltrate a given event and you disguise yourself as the kindly philanthropist of a NG bent. Well...the problem is that anyone that throws out a detect alignment spell (either a 1st level cleric or a 2nd level inquisitor) is going to be able to call you out on not actually being as kindly as you are pretending to be. That IMHO shouldn't happen to a particularly skilled rogue. Now, yes, maybe I am over estimating the availability of such a power as well as how effective a rogue should be at infiltration, and I am willing to here examples to contrary. Just letting others know of where I was getting the abilities and why I thought to give them to a rogue. </p>
<p>Now on to the rogue talents.</p>
<p>Rogue Talents
<br />
[Spoiler omitted]</p>
<p>Advance rogue Talents
<br />
[Spoiler omitted]</p>Rogue version 2 (latest/most up to date version)
[Spoiler omitted]
Ok so several thoughts before I get into rogue talents. First, I kept the magical abilities like glib lie, mask alignment, elude detection, and pass unseen because I felt they where necessary for a rogue to represent what it means to be a skill class in a fantasy world. IMHO skills simply are not enough to represent a skill based character in a pathfinder type setting. There are simply too many spells in the game that can do...Kitsune Knight2013-05-18T19:47:59ZRe: Forums: Homebrew and House Rules: My Changes to RogueKitsune Knighthttps://paizo.com/threads/rzs2prwn?My-Changes-to-Rogue#152013-05-18T17:18:47Z2013-05-18T17:18:47Z<p>Thanks everyone for the replies! Yes, I probably figured this would end up being too much in the end, but it was an designed to be a big swing that I intended to scale back. The next version should be more tame. </p>
<p>Also, I just wanted to throw something in as an aside before I get into the changes. Banter is intended to be a pure defensive ability. Something that only affects the way the rogue's ac and cmd are calculated not the monsters/npcs/enemies. In effect it is designed to mirror the oracle revelations that allow for charisma to ac and cmd or to be the charisma version of the canny defense. Admittedly it isn't anywhere near as clear, so I'll patch that in my next post. Thanks again for taking the time to look at this.</p>Thanks everyone for the replies! Yes, I probably figured this would end up being too much in the end, but it was an designed to be a big swing that I intended to scale back. The next version should be more tame.
Also, I just wanted to throw something in as an aside before I get into the changes. Banter is intended to be a pure defensive ability. Something that only affects the way the rogue's ac and cmd are calculated not the monsters/npcs/enemies. In effect it is designed to mirror the...Kitsune Knight2013-05-18T17:18:47ZRe: Forums: Homebrew and House Rules: My Changes to RogueKitsune Knighthttps://paizo.com/threads/rzs2prwn?My-Changes-to-Rogue#52013-05-18T06:30:22Z2013-05-18T06:30:22Z<p>Thanks Ashoten and Byrdology for looking at my work!</p>Thanks Ashoten and Byrdology for looking at my work!Kitsune Knight2013-05-18T06:30:22ZRe: Forums: Homebrew and House Rules: My Changes to RogueKitsune Knighthttps://paizo.com/threads/rzs2prwn?My-Changes-to-Rogue#42013-05-18T06:17:42Z2013-05-18T06:17:42Z<p>Rogue Talents
<br />
[Spoiler omitted] </p>
<p>Advance Rogue Talents
<br />
[Spoiler omitted]</p>Rogue Talents
[Spoiler omitted]
Advance Rogue Talents
[Spoiler omitted]Kitsune Knight2013-05-18T06:17:42ZForums: Homebrew and House Rules: My Changes to RogueKitsune Knighthttps://paizo.com/threads/rzs2prwn?My-Changes-to-Rogue#12015-05-07T20:47:59Z2013-05-18T04:20:56Z<p>Rogue
<br />
[Spoiler omitted] </p>
<p>I'll update rogue talents in my next post.</p>Rogue
[Spoiler omitted]
I'll update rogue talents in my next post.Kitsune Knight2013-05-18T04:20:56ZRe: Forums: Product Discussion: Paizo Blog: Announcing Bestiary 4!Kitsune Knighthttps://paizo.com/community/blog/v5748dyo5leps&page=2?Announcing-Bestiary-4#902013-04-30T23:38:38Z2013-04-30T23:38:38Z<p>So, I can expect to be seeing a lot of <a href="http://www.youtube.com/watch?v=XcxKIJTb3Hg" target="_blank" rel="nofollow">this</a> with the release of Al-mi'raj?</p>So, I can expect to be seeing a lot of this with the release of Al-mi'raj?Kitsune Knight2013-04-30T23:38:38ZRe: Forums: Homebrew and House Rules: Pathfinder in the SKY!Kitsune Knighthttps://paizo.com/threads/rzs2ppxo?Pathfinder-in-the-SKY#242013-04-30T22:26:12Z2013-04-30T22:26:12Z<div class="messageboard-quotee">Lawrence DuBois wrote:</div><blockquote><p> As an aside, anyone got an idea for a name? ^^' Of course, the world will have its own (and I'm working on that), but I'm thinking I'd rather give the setting its own name (like Faerun/Toril is Forgotten Realms, Athas is Dark Sun, Rokugan and Legend of the Five Rings, etc.)
</p>
Perhaps Airborn/Airborne? Or Airborn/e _____? •shrug• Skysea? </blockquote><p>Skysea is probably the best you listed here. I am terrible with names myself, but I'll see if I can think of something interesting.Lawrence DuBois wrote:As an aside, anyone got an idea for a name? ^^' Of course, the world will have its own (and I'm working on that), but I'm thinking I'd rather give the setting its own name (like Faerun/Toril is Forgotten Realms, Athas is Dark Sun, Rokugan and Legend of the Five Rings, etc.)
Perhaps Airborn/Airborne? Or Airborn/e _____? *shrug* Skysea?
Skysea is probably the best you listed here. I am terrible with names myself, but I'll see if I can think of something interesting.Kitsune Knight2013-04-30T22:26:12ZRe: Forums: Homebrew and House Rules: Pathfinder in the SKY!Kitsune Knighthttps://paizo.com/threads/rzs2ppxo?Pathfinder-in-the-SKY#152013-04-30T20:58:34Z2013-04-30T20:58:34Z<p>An idea I had about how your continents are floating and why the mists are there. </p>
<p>You could say that the continents are littered with pylons that draw raw elemental energy from the Plane of Air and create enough "magical bouncy" as it where to allow the continents to float. Similarly, you could simply say that the airship engines are basically the same thing except on a much smaller scale, and thus allow the airships themselves to fly by riding their own personal "magical bouncy". </p>
<p>The million dollar question is why do these pylons exist in the first place? Where did they come from and who built them? Well, you could simply tell the players that most of the information has simply been lost to time and what data they do have simply isn't complete enough to build a full picture. Personally, I would have the data be enough to give them clues that they could pursue should they choose to do so and see where they go with them from their. In reality, I would have it be as a result of a Planar Incursion. Say Demons from the Abyss finally broke through and established a hold within the Material plane on that world. It started out similar to the World Wound from Golarion where a few nations fell, but the combined effort of the most powerful kingdoms in the world managed to hold them in check and contain them. The pylons where then created in secret by an organized alliance of several of these nation in the effort to secure their continued existence should their containment efforts fail. When they inevitably did fail these kingdoms activated these pylons and took to the upper atmosphere while their allies around them fell to the demon hordes. These kingdoms then created the mists below their continents as powerful wards to keep the invading demon armies out and protect their kingdoms from further incursion. Thus establishing the world as it exists today. </p>
<p>You could run with it and have the Demons actually planning to simply drag the whole world into the Abyss after decades of trying to break the barrier and give the party the incentive and opportunity to find out the truth and try and stop them (could be similar to the Worldwound incursion AP), or they can completely ignore it and run it as a Skull and Shackles game with air pirates instead of sea pirates, or maybe one of the kings of old tries to make a return to power in a Rise of the Runelords type of game. </p>
<p>Actually, I think I may just use all this for myself as well. Sounds like a fun game •toots own horn•.</p>An idea I had about how your continents are floating and why the mists are there.
You could say that the continents are littered with pylons that draw raw elemental energy from the Plane of Air and create enough "magical bouncy" as it where to allow the continents to float. Similarly, you could simply say that the airship engines are basically the same thing except on a much smaller scale, and thus allow the airships themselves to fly by riding their own personal "magical bouncy".
The...Kitsune Knight2013-04-30T20:58:34ZRe: Forums: Homebrew and House Rules: Fighter ChangesKitsune Knighthttps://paizo.com/threads/rzs2ppw1?Fighter-Changes#32013-04-30T16:39:22Z2013-04-30T16:39:22Z<p>I have heard a lot about it and admittedly only gave it a cursory scan. I probably wont implement everything simply as I can't stop tinkering with stuff, but it should be useful as a reference.</p>I have heard a lot about it and admittedly only gave it a cursory scan. I probably wont implement everything simply as I can't stop tinkering with stuff, but it should be useful as a reference.Kitsune Knight2013-04-30T16:39:22ZRe: Forums: Advice: Pathfinder and Monks!Kitsune Knighthttps://paizo.com/threads/rzs2ppw7?Pathfinder-and-Monks#62013-05-02T04:39:46Z2013-04-30T05:38:56Z<p>This should be in advice not general discussion. I'll flag it for a move for you (it would actually be a good thing as you'll probably get more help their).</p>This should be in advice not general discussion. I'll flag it for a move for you (it would actually be a good thing as you'll probably get more help their).Kitsune Knight2013-04-30T05:38:56ZForums: Homebrew and House Rules: Fighter ChangesKitsune Knighthttps://paizo.com/threads/rzs2ppw1?Fighter-Changes#12016-07-03T00:20:56Z2013-04-30T04:33:42Z<p>I have seen a lot of Fighter threads lately (most of them not positive), so I decided to throw out some houserules I use for people to critique (because I would actually be interested in knowing whether or not these are actually good ideas). I actually do think that the fighter's ability to fight shouldn't outweigh their ability to succeed outside of combat as well as better options for what they could be doing within combat as well.</p>
<p>To facilitate this I made the following changes:
<br />
4+Intelligence modifier skills per level with Diplomacy, Perception, Knowledge (history), Knowledge (Nobility), and Knowledge (Local) added to their skill list. </p>
<p>Fast will Save progression. </p>
<p>Gains a bonus combat feat or teamwork feat at first level, 2nd level, and every even level after that. Also, whenever a Fighter gains a bonus feat he may also chose to retrain any previous feats he may have taken. If the Fighter retrains feats that act as prerequisites for feats he has already selected he loses access to the later feat and must retrain that feat as well (ex:Retraining Improved Trip automatically means that Greater Trip must be retrained as well). Furthermore, the fighter is still required to meet all the prerequisites of the feat gained through retraining when that feat is being selected (ex:A feat with a +4 BAB requirement can only be taken by a fighter at level 4 or later regardless of when the retraining is taking place). </p>
<p>Dropped Bravery all together. Instead they gain an ability called Maneuver Expertise which reads as follows:At 2nd level a fighter gains Combat Expertise as a bonus feat without having to meet its prerequisites and a +2 Bonus to CMB and CMD. This bonus increases by +2 every 4 levels after 4th (at 6th, 10th, and 14th level)</p>
<p>At 3rd level, he loses Armor Training and gains the <a href="http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo—-fighter-archetypes/tactician" target="_blank" rel="nofollow">Tactician</a> fighter's Tactician ability instead. The only difference is that he gains one use of the ability at 3rd level and additional uses at 7th, 11th, and 15th level. Also, this ability functions as a swift action instead of a standard action (the swift action change applies to cavaliers as well).</p>
<p>At 5th level, Weapon Training applies to the entire weapon group chosen and at 9th, 13th, and 17th level the fighter has a choice. Either he can chose to apply the standard bonuses to multiple weapons (ex:gaining a +2 to attack and damage with heavy blades and a +1 attack and damage to axes) or he can move his highest bonus from one weapon group to another weapon group(ex: Moving the +2 bonus to attack and damage from heavy blades to axes, but forgoing the secondary +1 bonus to another weapon group). </p>
<p>Weapon Focus and Weapon Specialization have been changed to read as follows:</p>
<p><b>Weapon Focus (Combat)</b>
<br />
Prerequisites:Proficiency with selected weapon and BAB +1
<br />
You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus increases to +2 at 10th level. A Fighter that takes this feat can also apply this bonus to any weapon within the selected weapon's group. (ex:If a fighter takes this feat and applies it to a greatsword then the weapons bonuses apply to all heavy blades.)</p>
<p><b>Weapon Specialization (Combat)</b>
<br />
Prerequisite:Proficiency with selected weapon, Weapon Focus with selected weapon, BAB +4
<br />
You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus increases to a +4 bonus at 12th level. A Fighter that takes this feat can also apply this bonus to any weapon within the selected weapon's group. (ex:If a fighter takes this feat and applies it to a greatsword then the weapons bonuses apply to all heavy blades.)</p>
<p>For Archetypes, the Lore Warden and Tactician are not allowed to be taken. Anything that trades out abilities (such as armor training or Bravery) instead trades out the two abilities I listed above.</p>I have seen a lot of Fighter threads lately (most of them not positive), so I decided to throw out some houserules I use for people to critique (because I would actually be interested in knowing whether or not these are actually good ideas). I actually do think that the fighter's ability to fight shouldn't outweigh their ability to succeed outside of combat as well as better options for what they could be doing within combat as well.
To facilitate this I made the following changes:...Kitsune Knight2013-04-30T04:33:42ZRe: Forums: Advice: GM point buy discussion.Kitsune Knighthttps://paizo.com/threads/rzs2ppr3?GM-point-buy-discussion#352013-04-29T23:49:49Z2013-04-29T23:49:49Z<p>I go with 25 point buy with a minimum of 8 for dump stats. (Although really with a 25 point buy I haven't seen anyone go down to an 8 yet.)</p>
<p>Edit: I should also make clear that the pre-racial max in my games is still 18.</p>I go with 25 point buy with a minimum of 8 for dump stats. (Although really with a 25 point buy I haven't seen anyone go down to an 8 yet.)
Edit: I should also make clear that the pre-racial max in my games is still 18.Kitsune Knight2013-04-29T23:49:49ZRe: Forums: Rules Questions: Is invisibility supposed to grant a bonus to stealth checks?Kitsune Knighthttps://paizo.com/threads/rzs2ppo7?Is-invisibility-supposed-to-grant-a-bonus-to#52013-04-28T18:10:04Z2013-04-28T18:10:04Z<p>Yeah, I must admit I am not seeing the argument either. According to the PRD <a href="http://paizo.com/pathfinderRPG/prd/spells/invisibility.html" target="_blank" rel="nofollow">Invisibility</a> specifically states that it gives a +40 bonus to stealth when stationary and a +20 to stealth while moving and gives specific examples of how one may lose the effect of the spell. Seemed like a cut and dry case to me.</p>
<p>Edit: Re-reading the opening post, I would say that yes invisibility should grant a bonus to stealth checks. However, I do feel the bonus from the spell is a little too high for my taste and have since reduced the bonus to +10 while stationary and +5 while moving. Now, yes, that is homebrew and your mileage may vary depending on DM, but that was the consensus me and my group came to on the ability. </p>
<p>Edit 2:Also, this seems less like a rules question and more like homebrew as you are not actually debating what the spell itself does, but what you would prefer that the spell did. That, in my mind, is not actually a rules question.</p>Yeah, I must admit I am not seeing the argument either. According to the PRD Invisibility specifically states that it gives a +40 bonus to stealth when stationary and a +20 to stealth while moving and gives specific examples of how one may lose the effect of the spell. Seemed like a cut and dry case to me.
Edit: Re-reading the opening post, I would say that yes invisibility should grant a bonus to stealth checks. However, I do feel the bonus from the spell is a little too high for my taste...Kitsune Knight2013-04-28T18:10:04ZRe: Forums: Shattered Star: Best class to add to a party of 4 in Shattered StarKitsune Knighthttps://paizo.com/threads/rzs2ppnw?Best-class-to-add-to-a-party-of-4-in#52013-04-28T17:29:30Z2013-04-28T17:29:30Z<p>Bard: The monk, rogue, and Paladin will all love inspire courage. Although you will probably want a different race in order to complement the classes focus on charisma, and I think Kudaku's suggestion on assimar is probably where you want to look if you go that route. </p>
<p>If you decide to stay dwarf the Inquisitor can be a great choice. They are adaptable enough that they can cover most of the weaknesses in any party.</p>Bard: The monk, rogue, and Paladin will all love inspire courage. Although you will probably want a different race in order to complement the classes focus on charisma, and I think Kudaku's suggestion on assimar is probably where you want to look if you go that route.
If you decide to stay dwarf the Inquisitor can be a great choice. They are adaptable enough that they can cover most of the weaknesses in any party.Kitsune Knight2013-04-28T17:29:30ZRe: Forums: Homebrew and House Rules: [Custom Race Critique] Lizardfolk for my SettingKitsune Knighthttps://paizo.com/threads/rzs2ppkt?Custom-Race-Critique-Lizardfolk-for-my-Setting#162013-04-28T17:20:36Z2013-04-28T17:20:36Z<p>I am going to echo +5 toaster here. Personally, I have never really liked spell-resistance as a PC ability as their are too many buffs that require casters to get through Spell Resistance in order for you to receive the benefits of the spell. If it where me, I would probably just drop it and the con penalty (or if you still wanted to keep a penalty the you can move it to Intelligence as was described above).</p>I am going to echo +5 toaster here. Personally, I have never really liked spell-resistance as a PC ability as their are too many buffs that require casters to get through Spell Resistance in order for you to receive the benefits of the spell. If it where me, I would probably just drop it and the con penalty (or if you still wanted to keep a penalty the you can move it to Intelligence as was described above).Kitsune Knight2013-04-28T17:20:36ZRe: Forums/Gamer Life: General Discussion: Do your players pull crap on you?Kitsune Knighthttps://paizo.com/threads/rzs2ppo2?Do-your-players-pull-crap-on-you#52013-04-28T17:09:44Z2013-04-28T17:09:44Z<p>I don't see the problem. This sounds like the kind of stuff me and my friends do to each other quite often, but then again I am not you so I suppose I wouldn't know...</p>I don't see the problem. This sounds like the kind of stuff me and my friends do to each other quite often, but then again I am not you so I suppose I wouldn't know...Kitsune Knight2013-04-28T17:09:44ZRe: Forums: Advice: Best solo character...Kitsune Knighthttps://paizo.com/threads/rzs2ppma?Best-solo-character#202013-04-28T17:00:17Z2013-04-28T17:00:17Z<p>My top five solo classes:</p>
<p>1)Master Summoner
<br />
2)Melee focused druid with natural spell feat
<br />
3)Paladin w/ maxed out healing abilities (See mpl's post above)
<br />
4)Inquisitor
<br />
5)Archaeologist Bard</p>My top five solo classes:
1)Master Summoner
2)Melee focused druid with natural spell feat
3)Paladin w/ maxed out healing abilities (See mpl's post above)
4)Inquisitor
5)Archaeologist BardKitsune Knight2013-04-28T17:00:17ZRe: Forums: Homebrew and House Rules: Race RedesignKitsune Knighthttps://paizo.com/threads/rzs2pow5?Race-Redesign#112013-04-24T04:01:54Z2013-04-24T04:01:54Z<div class="messageboard-quotee">master_marshmallow wrote:</div><blockquote><p> IMO the gnome's mental stat bonus should be to INT instead of CHA, though you seem to have gotten rid of their craftyness and also I don't see where they get the bonuses to the DCs of illusion spells.
</p>
I also feel like it would balance better if humans and their halves got to choose one mental and one physical stat, to match everyone else. </blockquote><p>Well, in my game I did make them a little more on the bright and optimistic side (if anything to balance out the fact that I have at least 5 darker races) but to each his own. Also, the reason I think they get bonuses to illusion spells in core Pathfinder is that Paizo wanted to add some of that mischievousness flair while sticking to something charisma based, and I would guess that illusion fit that bill for them. I am by no means an expert designer so I could be way off, but that would be my best guess.
<p>As far as the humans and their halves some other possibilities to their ability score could be:
<br />
Half-Orcs:+2 Str and +2 Wis
<br />
Half-Elves:+2 Con and +2 Cha
<br />
Humans:This ends up being the problem for me as I would think allowing the a +2 to any physical and a +2 to any mental would end up being two powerful of an ability. Maybe give them a +2 Con and +2 ability score of their choice in order to reflect their hardy and adaptable nature might be better?</p>master_marshmallow wrote:IMO the gnome's mental stat bonus should be to INT instead of CHA, though you seem to have gotten rid of their craftyness and also I don't see where they get the bonuses to the DCs of illusion spells.
I also feel like it would balance better if humans and their halves got to choose one mental and one physical stat, to match everyone else.
Well, in my game I did make them a little more on the bright and optimistic side (if anything to balance out the fact that I have...Kitsune Knight2013-04-24T04:01:54ZRe: Forums: Homebrew and House Rules: Race RedesignKitsune Knighthttps://paizo.com/threads/rzs2pow5?Race-Redesign#102013-04-24T03:38:38Z2013-04-24T03:38:38Z<p>ok so this should be the last batch of races. These basically represent the "other" races created and re-balanced at player request, and usually come from those that are simply not that populous to begin with or from societies that rarely create those with the temperament to be heroes. These races include the following: Dhampir, Changelings, Drow, Androids, Kitsune, and Seedlings. </p>
<p>[Spoiler omitted]</p>ok so this should be the last batch of races. These basically represent the "other" races created and re-balanced at player request, and usually come from those that are simply not that populous to begin with or from societies that rarely create those with the temperament to be heroes. These races include the following: Dhampir, Changelings, Drow, Androids, Kitsune, and Seedlings.
[Spoiler omitted]Kitsune Knight2013-04-24T03:38:38ZRe: Forums: Homebrew and House Rules: Race RedesignKitsune Knighthttps://paizo.com/threads/rzs2pow5?Race-Redesign#72013-04-23T05:36:26Z2013-04-23T05:36:26Z<p>Ok here are the Anthropomorphic Races: Catfolk, Ratfolk, Lizardfolk, Tengu, Grippli, and Vanara </p>
<p>[Spoiler omitted]</p>Ok here are the Anthropomorphic Races: Catfolk, Ratfolk, Lizardfolk, Tengu, Grippli, and Vanara
[Spoiler omitted]Kitsune Knight2013-04-23T05:36:26ZRe: Forums: Homebrew and House Rules: Race RedesignKitsune Knighthttps://paizo.com/threads/rzs2pow5?Race-Redesign#52013-04-22T23:05:35Z2013-04-22T23:05:35Z<p>I'll go ahead and post the next batch of races. These are my conversions of the native outsiders including:Aasamar, Teiflings, Fetchlings, Suli, Ifrits, Oreads, Sylphs, and Udines.</p>
<p>[Spoiler omitted]</p>I'll go ahead and post the next batch of races. These are my conversions of the native outsiders including:Aasamar, Teiflings, Fetchlings, Suli, Ifrits, Oreads, Sylphs, and Udines.
[Spoiler omitted]Kitsune Knight2013-04-22T23:05:35ZRe: Forums: Homebrew and House Rules: Race RedesignKitsune Knighthttps://paizo.com/threads/rzs2pow5?Race-Redesign#42013-04-22T19:14:49Z2013-04-22T19:14:49Z<p>Thanks for the responses so far. </p>
<p>+5 Toaster-The main reason I went with dropping the penalty was that it was the easiest way to balance the races against themselves (and the easiest way to balance them up). So, it was less philosophical soul searching and more pure laziness on my part. </p>
<p>Da'arth-I went with dropping the ability score penalty as it was an easy point to balance and give most of the races a boost. </p>
<p>Humans-I gave them heroic simply because I didn't really know what else to give them to bring them up, and since I was already using the hero points system it seemed like the easiest fix. </p>
<p>Gnomes-I tend to have a soft spot for the smaller races so I decided to keep gnomes. I treat them as the new arrivals to the world and therefore, tend to be natural explorers in the world and try to gather as much knowledge as they can (I decided this meant they had a gift for gab instead of an obsessive mindset). </p>
<p>Haflings-In my games Haflings are the favored of the fates (as the fates created them to be their emissaries to the world) hence the halfling luck. Also, they know they are favored by fate (hence the fearless). </p>
<p>Dwarves-The main reason for the changes to Dwarves was to limit the "fiddly" bonuses as much as possible and give them something players (and me) don't have to spend as much time thinking about during the game. </p>
<p>Elves-Elves were already more or less where I wanted them mechanically and I simply was to lazy to go through the effort of a complete re-work of the fluff (even though I feel they would be better served acting as you described them). </p>
<p>Half-Orcs-Eh, whats in a name? </p>
<p>Thank you for the feedback I'll go ahead and see if I can get some of the rest up later today.</p>Thanks for the responses so far.
+5 Toaster-The main reason I went with dropping the penalty was that it was the easiest way to balance the races against themselves (and the easiest way to balance them up). So, it was less philosophical soul searching and more pure laziness on my part.
Da'arth-I went with dropping the ability score penalty as it was an easy point to balance and give most of the races a boost.
Humans-I gave them heroic simply because I didn't really know what else to give...Kitsune Knight2013-04-22T19:14:49ZForums: Homebrew and House Rules: Race RedesignKitsune Knighthttps://paizo.com/threads/rzs2pow5?Race-Redesign#12013-04-22T06:30:20Z2013-04-22T06:30:20Z<p>Ok so it is late, I don't feel like sleeping, Pepe Le'Boom isn't quite ready for Lemmy's build thread yet, and I am bored. So, I have decided to tinker with races in Pathfinder (and by tinker I mean redesign). I have gone through 27(?) races already extant in pathfinder so far and decided to post them hear to see what people think. Some where balanced up while others where balanced down, but overall the strength of races has gone up (just saying as a heads up that it was an intentional design decision on my part). Also, I do use the optional hero point system as well. </p>
<p>I'll go ahead and post my changes to the core races. I'll post the rest later.</p>
<p>[Spoiler omitted]</p>Ok so it is late, I don't feel like sleeping, Pepe Le'Boom isn't quite ready for Lemmy's build thread yet, and I am bored. So, I have decided to tinker with races in Pathfinder (and by tinker I mean redesign). I have gone through 27(?) races already extant in pathfinder so far and decided to post them hear to see what people think. Some where balanced up while others where balanced down, but overall the strength of races has gone up (just saying as a heads up that it was an intentional design...Kitsune Knight2013-04-22T06:30:20ZRe: Forums: Advice: Undead Lord Heretic of Pharasma buildKitsune Knighthttps://paizo.com/threads/rzs2poes?Undead-Lord-Heretic-of-Pharasma-build#42013-04-18T19:10:19Z2013-04-18T19:10:19Z<p>I would re-evaluate dumping to a 10 strength for the simple fact you are going to need to carry things in the meantime (at least until you get some mule back cords). If it where me I would play this character something like this. </p>
<p>Strength:10
<br />
Dexterity:14
<br />
Constitution:14
<br />
Intelligence:10
<br />
Wisdom:14
<br />
Charisma:14</p>
<p>Ask if you can play an Aasimar with the Peri-blooded abilities from Blood of Angels. That will boost your Charisma to a 16 and your intelligence to a 12. Gives you want you want without really changing much about the backstory and re-arranges your ability scores in a slightly better fashion.</p>I would re-evaluate dumping to a 10 strength for the simple fact you are going to need to carry things in the meantime (at least until you get some mule back cords). If it where me I would play this character something like this.
Strength:10
Dexterity:14
Constitution:14
Intelligence:10
Wisdom:14
Charisma:14
Ask if you can play an Aasimar with the Peri-blooded abilities from Blood of Angels. That will boost your Charisma to a 16 and your intelligence to a 12. Gives you want you want without...Kitsune Knight2013-04-18T19:10:19ZRe: Forums: Homebrew and House Rules: Ramifications of house rulesKitsune Knighthttps://paizo.com/threads/rzs2pod6?Ramifications-of-house-rules#122013-04-17T17:02:02Z2013-04-17T17:02:02Z<p>well, I suppose I will retract my statement on DM favoritism if that isn't the whole of the race that she is playing. </p>
<p>Edit: That actually isn't a bad idea in the end. Ask if you could see the race he handed to his wife as you might be interested in playing it as well. See how he responds and if he lets you see the character. If it is all-that-and-a-bag-of-chips, then run it as your own character and see what happens.</p>well, I suppose I will retract my statement on DM favoritism if that isn't the whole of the race that she is playing.
Edit: That actually isn't a bad idea in the end. Ask if you could see the race he handed to his wife as you might be interested in playing it as well. See how he responds and if he lets you see the character. If it is all-that-and-a-bag-of-chips, then run it as your own character and see what happens.Kitsune Knight2013-04-17T17:02:02ZRe: Forums: Homebrew and House Rules: Ramifications of house rulesKitsune Knighthttps://paizo.com/threads/rzs2pod6?Ramifications-of-house-rules#32013-04-17T16:20:06Z2013-04-17T16:20:06Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote><p> One of my friends has started his Rise of the Runelords campaign. He also decided to lay down a few house rules before play started. Pretty much all of them sounded reasonable to us, the players, and we all agreed to them. Nevertheless, I wanted to post them here in the hopes of uncovering any unexpected ramifications of said house rules well in advance.</p>
<p>What do you think of the following?</p>
<p>- You do NOT have to move in a straight line while taking the run action, but if you don't, you can only run at x3 your speed (or x4 with the Run feat).</p>
<p>- You may make a Strength check to break down a door as a free action when using the run action. This does not apply to other obstacles, such as walls—not even while polymorphed into a very strong, huge creature (I asked).</p>
<p>- Spring Attack and Vital Strike may be used in conjunction with one another.</p>
<p>- You cannot create or modify a magical item so that it is essentially two magical items in one slot (GM thinks this unbalanced, even with the higher costs).</p>
<p>- You (or at least the GM's wife) may play a homebrewed medium-sized harefolk race with 40-ft. base speed, +2 Dex and Cha, +1 natural armor, Run as a bonus feat, and is always treated as though it had a running start when jumping.</p>
<p>- Massive damage, traits (2), and Hero Point rules are in full effect.</p>
<p>- Though not a hard rule stated outright, the GM implied he was heavily against switching characters mid-game. I intoned that I might play a fighter throughout the low levels, then switch to a spellcaster later as I thought that would be more fun for me. He gave me a stern look and said "you best to make and play that spellcaster right now then if that's what you want." Not sure how this will work out in the event of naturally occurring (for an adventurer) character deaths. </blockquote><p>-Some of these I like a lot. Especially the changes to run allowing you to go around corners.
<p>-The polymorph stuff on the strength check to break down walls I would probably allow (that isn't to say it wouldn't be very difficult or that you wouldn't have a chance of hurting yourself) but I would at least let you try. </p>
<p>-Spring attack and vital strike working together is something I usually do in my hone games. It makes single attacks ALMOST worth it (and even then multiple attacks are still the norm). </p>
<p>-eh, the stacking two magical items into a single slot doesn't bother me all that much, but if this kind of rule was implemented it just mean I would only want/use big six magic items as the other effects tend to be a waste in my opinion outside of specific builds. </p>
<p>-The race would worry me especially with now it combines with the run rules so well. Actually, it would make me believe that he changed the run rules for the home brew race so his wife could have something special as opposed to actually trying to fix something in the rules themselves. (Basically, I would call it favoritism on his part). </p>
<p>-The massive damage rules in pathfinder are not that bad so that wouldn't worry me, and I usually run with traits and hero points as well so I can't really say anything against those. </p>
<p>-I would take it as a challenge and write up a character that I new could survive over the long haul of the campaign. Especially, if it meant that it would be more difficult to bring new characters into the game after my existing character died. </p>
<p>So, all in all, I would just adapt, but I would be wary of what else he ends up giving his wife as the game goes along.</p>Ravingdork wrote:One of my friends has started his Rise of the Runelords campaign. He also decided to lay down a few house rules before play started. Pretty much all of them sounded reasonable to us, the players, and we all agreed to them. Nevertheless, I wanted to post them here in the hopes of uncovering any unexpected ramifications of said house rules well in advance.
What do you think of the following?
- You do NOT have to move in a straight line while taking the run action, but if you...Kitsune Knight2013-04-17T16:20:06ZRe: Forums: Advice: Paladin/ ninja optimizationKitsune Knighthttps://paizo.com/threads/rzs2pneb&page=2?Paladin-ninja-optimization#762013-11-27T04:42:41Z2013-04-14T01:50:19Z<div class="messageboard-quotee">Shimesen wrote:</div><blockquote> <div class="messageboard-quotee">Mikaze wrote:</div><blockquote> <div class="messageboard-quotee">Shimesen wrote:</div><blockquote> <div class="messageboard-quotee">Mikaze wrote:</div><blockquote> Then that would negate every Lawful Good take on Batman that has existed over the decades. </blockquote><p>WHO IN THERE RIGHT MIND WOULD <b>EVER</b> COUNT BATMAN OF ALL SUPERHERO'S AS LAWFUL GOOD?!?!?!?! HE IS AN OUTLAW/VIGILANTE WHO OPERATES OUTSIDE THE LAW HES <b>CLEARLY</b> CHAOTIC GOOD!!!!
<p>/endrage</p>
<p></blockquote><p>People that read the stories where he was portrayed as Lawful Good.
<p>He <i>is</i> the classic "depends on the writer" character, after all. </blockquote><p>clearly you need a class on the difference between a good person and a lawful good person.
<p>Lawful: follows the rules/laws for the establishment/government
<br />
Good: has mercy/doesnt kill; is greedless and caring, etc...
<br />
Chaotic: ignores the rules/laws intentionally for his/her own benefits
<br />
Evil: kills without mercy, is greedy and careless etc...</p>
<p>the closest batman has ever been to lawful is while acting as bruce wayne and even then at best he would be neutral because he doesn't like following the rules...ever.... </blockquote><p><a href="http://www.pathfinderwiki.com/wiki/Tsukiyo" target="_blank" rel="nofollow">Tsukiyo</a> the LG deity of madness and insanity begs to differ with your interpretation of lawful good. With him around, and legal for pathfinder society, I would think that a lawful good paladin/ninja would make sense as one of his servants.Shimesen wrote:Mikaze wrote: Shimesen wrote: Mikaze wrote: Then that would negate every Lawful Good take on Batman that has existed over the decades.
WHO IN THERE RIGHT MIND WOULD EVER COUNT BATMAN OF ALL SUPERHERO'S AS LAWFUL GOOD?!?!?!?! HE IS AN OUTLAW/VIGILANTE WHO OPERATES OUTSIDE THE LAW HES CLEARLY CHAOTIC GOOD!!!! /endrage
People that read the stories where he was portrayed as Lawful Good. He is the classic "depends on the writer" character, after all. clearly you need a class on...Kitsune Knight2013-04-14T01:50:19ZRe: Forums: Advice: Paladin/ ninja optimizationKitsune Knighthttps://paizo.com/threads/rzs2pneb&page=2?Paladin-ninja-optimization#752013-04-14T01:38:12Z2013-04-14T01:38:12Z<p>Paladin (Oath of Vengence) 4/Ninja x is a good build I have run before. </p>
<p>Edit:<a href="http://www.pathfinderwiki.com/wiki/Tsukiyo" target="_blank" rel="nofollow">Tsukiyo</a> for the deity should work for flavor purposes.</p>Paladin (Oath of Vengence) 4/Ninja x is a good build I have run before.
Edit:Tsukiyo for the deity should work for flavor purposes.Kitsune Knight2013-04-14T01:38:12Z