Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Way of the Samurai (PFRPG) PDF
***** by Endzeitgeist

Scions of Evil (PFRPG) PDF
***** by Endzeitgeist

Book of Friends and Foes: Assassins in the River Nations (PFRPG) PDF
***( )( ) by Endzeitgeist

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

   RSS Posts
Beetle

Kitherra Darkforge's page

140 posts. Alias of Amelia.


Facebook Twitter Email
Full Name

Kitherra Darkforge

Race

Dwarf

Classes/Levels

Runepriest 6

Gender

female

Size

M (4'5, 170)

Alignment

Good

Languages

Common, Dwarven

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

About Kitherra Darkforge

Defenses: AC 23, Fort 18, Ref 16, Will 19
Speed: 5, Passive Insight 16, Passive Perception 21
HP: 53, Bloodied 26, Surges 10, Healing Amount 13
Saves: +5 vs poison
Resists: 5 vs Acid, Cold, Fire, Lightning

Racial Notes: Second Wind is minor action, forced movement is reduced by one square.

Melee Basic: +10 vs AC, 1d10+7

Feats:

Spoiler:
Forgeborn Heritage, Iron Hide Resilence, Armor Prof(Plate), Dwarven Weapon Training

Skills:

Spoiler:
2: Acrobatics, Bluff, Diplomacy, Intimidate, Stealth, Streetwise, Thievery
3: Arcana, History
6: Heal, Insight, Nature
8: Dungeoneering, Religion
10: Athletics
11: Endurance, Perception

At Will Powers:

Word of Diminishment:

Spoiler:
+10 vs AC, 1d10+7. Dest: Until EOMNT Target gain Vul 2, Vul 5 vs OA, Prot: Until EOMNT, target has -3 damage

Word of Binding:

Spoiler:
+10 vs AC, 1d10+7 and the target is immobilized until start of my next turn or until I am not adjacent to it. Dest: Before EOMNT, the next attack an ally makes against the target does +3 damage. Prot: An ally adjacent to me, or to the target, gains +3 AC until EOMNT[/spolier]

Encounter Powers:

Second Wind: +13 hp, +2 defenses until SOMNT.

Rune of Mending: [spoiler]Minor, Close Burst 5, target may spend a healing surge+1d6. Dest: You and each ally in the burst gain +2 damage until EOMNT. Prot: You and all allies in burst gain +1 to all defenses until EOMNT

Elemental Legacy, free action. May add 3 acid, cold, electrical, or fire damage to one attack per encounter.

Flames of Purity:

Spoiler:
Close Blast 3, targeting enemies only. +10 vs AC, 1d10+7 fire damage. Dest: Each ally in burst gains +3 damage until EOMNT. Prot: Each ally in burst regains 3 hp.

Symbol of Wrath Reversed:

Spoiler:
+10 vs AC, 1d10+7. Dest: The first attack the target makes during it's next turn provkes an OA from me or an ally of my choice. Prot: If the target makes any attacks in it's next turn, me and all allies within 3 of it regain 3 hp.

Daily:

Rune of Endless Fire:

Spoiler:
+10 vs AC, 2d10+7 fire and radiant damage, and target is blinded until EOMNT. Miss: Half damage. Effect: Until end of the encounter, I gain +2 damage, all my attacks deal fire and radiant damage and the number of hp and thp my powers grant increases by 4.

Rune of the Final Act:

Spoiler:
+10 vs Fort, 2d10+7 necro or radiant damage. Miss: Half damage. Effect: The target is affected by a deathly rune (save ends). Until the rune ends, you and all allies gain a +2 to damage rolls against the target. Whenever the target is hit, this bonus increases by 1.

Shield of Sacrifice.

Spoiler:
Minor, Close Burst 5. Target: You or one ally in burst. Effect: Target loses 1 healing surge. 1 or 2 allies in the burst regain hps as if they had spent a surge. Target and all allies who healed gain +5 AC until EOMNT

Third Wind.

Spoiler:
Utility, Minor, personal. I may spend a healing surge. An adjacent ally can trigger this power, at no action cost to me, with a DC10 heal check

Gear of Note:

Rousing Warhammer +1. +1d6 on crit. Whenever I make an attack with the weapon, all allies I can see may stand up as a free action.

Battleforged Plate +1. If I use my second wind when bloodied, I regain 1d10 extra hp.

Cloak of the Walking Wounded +1: If I use my second wind when bloodied, I may spend 2 surges, gaining hp from both.

Battleforged Shield: Daily Power: When an ally adjacent to me gains hp, that ally can gain additional hps as if he or she had spent a healing surge.

Wishlist:

Spoiler:
For the big 4, I'm fine with just updates, level 9 for the neck, 10 for armor/weapon, and 14 for shield. I like what they all do. For other slots:
Arms: Iron Armbands of Power(6)
Feet: Boots of Equilibium(6), Quickling Boots (8)
Hands: Gloves of Grace (5), River of Life Gloves (7)
Head: Diadem of Acuity (8)
Waist: Cincture of Dwarven Spirit (6), Clear Blood Baldric (9)
Misc: Power Jewel (5)
Tattoo: Backlash (9)



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.