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Amiri

Kit "Siege breaker" Smith's page

53 posts. Alias of Zouron.


About Kit "Siege breaker" Smith

Kitty "Kit" Smith - PL 10

Personal
Gender: Female
Age: 16
Height: 5' 6''
Weight: 121 lbs
Hair: Short spiky hair
Eyes: Yellow eyes

Strength 4, Stamina 4, Agility 2, Dexterity 4, Fighting 6, Intellect 0, Awareness 1, Presence 0

Human Form
Strength 4, Stamina 6/4, Agility 6/2, Dexterity 6/4, Fighting 7/6, Intellect 0, Awareness 1, Presence 0

Feline Form
Strength 6/2, Stamina 6/4, Agility 6/2, Dexterity 8/4, Fighting 10/6, Intellect 0, Awareness 1, Presence 0

Advantages
All-out Attack, Evasion, Hide in Plain Sight, Improved Critical: Wallbreaker: Weaken 13, Improved Initiative, Power Attack

Skills
Acrobatics 6 (+8), Deception 6 (+6), Perception 6 (+7), Sleight of Hand 4 (+8), Stealth 6 (+8)

Human Form Skills
Acrobatics 6 (+12), Deception 6 (+6), Perception 6 (+7), Sleight of Hand 4 (+10), Stealth 6 (+12)

Feline Form Skills
Acrobatics 6 (+12), Deception 6 (+6), Perception 6 (+7), Sleight of Hand 4 (+12), Stealth 6 (+20)

Powers
Shapeshifter Powers

Feline Form Powers:

. . Feline Form
. . . . Bestial: Enhanced Trait 36 (Linked; mutant, Strength +4 (+8), Stamina +2 (+6), Agility +4 (+6), Dexterity +4 (+8), Fighting +4 (+10))
. . . . Claws: Strength-based Damage 2 (Linked; mutant, DC 21, Advantages: Improved Critical)
. . . . Feline Senses: Senses 3 (Linked; mutant, Acute: Olfactory, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
. . . . Feline Tongue: Comprehend 2 (Linked; Animals - Speak To, Animals - Understand; Narrow Type: Felines, Quirk: Cannot speak human languages in feline form.)
. . . . Leaping: Leaping 3 (Linked; Leap 60 feet at 16 miles/hour)
. . . . Movement: Movement 3 (Linked; Safe Fall, Sure-footed 1, Trackless: Choose Sense 1)
. . . . Shrinking: Shrinking 8 (Linked; mutant, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Permanent)
. . . . Speed: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)

Human Form Powers:

. . Human Form
. . . . Enhanced Genetics: Enhanced Trait 27 (Linked; mutant, Agility +4 (+6), Dexterity +2 (+6), Fighting +1 (+7), Dodge +3 (+9), Parry +6 (+12), Stamina +2 (+6))
. . . . Human Form: Morph 1 (Linked; mutant, +20 Deception checks to disguise; Single form; Permanent)
. . . . Immunity: Immunity 1 (Linked; mutant, Disease)
. . . . Mighty Knockback: Feature 5 (Linked; technological, Notes: This feature adds up to 5 ranks for the purpose of knockback with Siegebreaker (and it's alt attacks), however this bonus can never take the opponent over knockback rank 1.)
. . . . Regeneration: Regeneration 5 (Linked; mutant, Every 2 rounds)

. . . . Siegebreaker: Strength-based Damage 9 (Linked; Easily Removable (indestructible), technological, DC 28, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Feature: The sword cannot be truly lost, usually within a day it turns up somewhere near Kit, Incurable, Multiattack [4 extra ranks], Penetrating 13, Reach (melee) 2: 10 ft.)
. . . . . . Crowdbreaker: Strength-based Burst Area Damage 6 (Alternate; Easily Removable (indestructible), technological, DC 25; Affects Insubstantial 2: full rank, Burst Area: 30 feet radius sphere, Incurable, Penetrating 10)
. . . . . . Groundbreaker: Burst Area Affliction 10 (Alternate; Easily Removable (indestructible), technological, 1st degree: Dazed, Hindered, 2nd degree: Stunned, Prone, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, Extra Condition; Instant Recovery)
. . . . . . Wallbreaker: Weaken 13 (Alternate; Easily Removable (indestructible), technological, Affects: Toughness, Resisted by: Fortitude, DC 23, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Affects Objects)

Offense
Initiative +6
Grab, +6 (DC Spec 14)
Throw, +4 (DC 19)
Unarmed, +6 (DC 19)

Human Form Offense
Initiative +10
Grab, +7 (DC Spec 14)
Throw, +6 (DC 19)
Unarmed, +7 (DC 19)

Siegebreaker: Strength-based Damage 9, +7 (DC 28)
Siegebreaker-Crowdbreaker: Strength-based Burst Area Damage 6 (DC 25)
Siegebreaker-Groundbreaker: Burst Area Affliction 10 (DC Fort 20)
Siegebreaker-Wallbreaker: Weaken 13, +7 (DC Fort 23)

Feline Form Offense
Initiative +10
Claws: Strength-based Damage 2, +10 (DC 23)
Grab, +10 (DC Spec 16)
Throw, +8 (DC 21)
Unarmed, +10 (DC 21)

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 4, Will 10

Human Form Defense
Dodge 13/10, Parry 13/7, Fortitude 10, Toughness 6, Will 10

Feline Form Defense
Dodge 14, Parry 14, Fortitude 10, Toughness 6, Will 10

Power Points
Abilities 42 + Powers 72 + Advantages 5 + Skills 14 (28 ranks) + Defenses 17 = 150

Complications
Enemy: As a former experiment of Tallow Genetics as well as being the current owner of the artifact Siege breaker, gives her a powerful enemy.

Motivation: Acceptance: Kit wouldn't admit it to herself but she longs to not be alone, to have real friends, despite pretending otherwise, pretending she just do it for the thrill of it, to kill boreddom.

Phobia: Kit is deadly afraid of the surgeon who worked on her while she was captured by Tallow Genetics. She also tend to react ratehr badly to scalpels.

Power Loss: The artifact sword Siege breaker is the source of her powers and if far enough from it, she becomes an almost normal girl.

Reputation: Kit has a reputation with authorities as a problem maker and is considered a juvinile deliquint and with some justification.

Temper: People attempting to lock Kit up, tie her down or otherwise restrict her movement better be prepared as she tend to react violently to such attempts.

******************************

Project Siege breaker
Humans always believe they are the masters of the world, but every now and then they get proven wrong, in 1912 in Egypt a British team of archaeologists dug up a massive jet sword almost 8 feet long, first thought a novelty of an Egyptian noble, the sword soon proved to be a true mystery as it was made from no known metal and tiny electrical charges could be measured escaped from beneath the surface metal. The sword soon after vanished to then turn up in the hands of Tallow Genetics, whom in their search for finding out the truth of the sword started project Siege breaker; a name derived from the inscriptions in the tomb where it had been found. Several decades of researched that the sword reacted to specific genetic codes, to truly unlock the artefact’s secret the project manager set in motion a new team that were to develop the perfect candidate to unlock the mystery. Creating several completely artificial clones with only a few scraps of human DNA and further changing their biology as they matured, the method used for this is vivisection as more traditional method proved ineffective. The last clone of the project managed to become slightly in tune with the blade the clone containing not just human but also animal DNA that proved more responsive to the artefact, however the development had unforeseen consequences when the incident took place, the artefact and the clone vanished and all the other prepared clones were destroyed, leaving behind only several key personal from the project management and senior staff from the clone experimentation.

The Life of a Kit
Life for young Kit started at the Tallow Genetics institute and it was a blur of solitude, pain and tests, endless test only two things standing clear in her memory of those days: A smooth face of a scientist with a false smile and holding onto pain in the shape of a scalpel; thin and delicate cutting and slashing, the sight of it filling all senses with the smell of blood and coffee; the other is the black metallic form of a giant sword, massive dangerous with a killing edge and yet protective, unyielding, safe.

There is a scene with a lamp shining painfully above bathing all in fluorescent light. It is a room, a relatively small room with white walls and a table, its a surgeons table standing in the middle of the room, the only thing unexpected about it is the straps for hands, feet, legs, chest, chest, throat, and for the head. The room smells of chemicals for cleaning, with a faint lingering smell of blood and bile. On the table a young child lays unmoving strapped in place, tears runs down her cheek and she tries to scream hoarsely, despite the leather mask on her face that keeps her from opening her mouth, this being the only parts of her protected from the world. A smell of coffee slowly waft through a pair of green doors as the swing open and someone enters, the child struggles madly against the restrains without being able to move even an inch and the young man places a gentle hand on her forehead and smiles, the smile filled with false sympathies. The man hushes her gently telling her to be a good girl as a bunch of assistants and nurses enters the room, one of them pushing in a trolley where various surgical instruments are placed… and pain, pain is there too and the girl can’t move she wants to but can’t she just stares in fear up into the face with the false smile. She starts to hiccups as he picks up pain with careful and practiced hand and out of habit cleans the sterile blade of pain with a small pink towel he looks at her once more, his eyes dark and thoughtful then he says in a voice like a father to his little girl, “Hush now princess, daddy has to work now.” With these words he turns away and pain pieces her skin rips her open and she tries to scream, pain continues and just as she is about to pass out from it, one of the nurses injects her with something that keeps her awake, but the pain is still there endless and she tries to scream, to escape, to get away, to die but the pain continues...

Kit dreams of this every night and wakes up screaming hugging her blanket while curled up in a fetal position. Life after Tallow Genetics should be perfect, it was a life to be free and live free without pain, that is what the other said that day, it just never happened. Being one of the youngest to escape, she could not easily break into society and for a short while lived in the streets until she was picked up by the authorities for carrying around a sword. The sword was confiscated and she was passed around the system for months, no family could be found and no mention of her or her name anywhere, the only identification she had was a collar around her neck with a small plain pet tag with the name “Kitty”, she was given the name Kitty Smith and eventually send into special foster care. Kit proved to be a most troublesome child she seemingly manages to retrieve her sword more than 12 times before entering foster care and she isolated herself and tended to respond violent towards others. Her first fosterage ended when she in school knocked the teeth out of one boy’s mouth and broke four rips in one of the foster parents’ real children. Bouncing back and forth between foster families, the world constantly shifting and increasingly hostile towards her became her life, with years passing the adults around her stopped trying to understand and be sympathetic and started growing more intolerable and harsh towards the disruptive behavior. Kit grow more distant and caught up in her terrible dreams and felt little need to integrate herself with the others, taking up shop lifting and stealing for what she wanted and openly defying the rules of parents and school. It was her outlaw ways that started giving her a semblance of a belonging, in that she started to hang out with other youths who didn’t care. At one point just a few months ago she even had a boyfriend, however that ended abruptly when the boy a youth named Steve Talbot tried to pin her down for a make out session, she reacted badly and Steve ended up in a coma, no one wanted to rat her out to the authorities and thus no one ever found out, but this destroyed much of the new bond she had been able to create.
These days Kit tend to hang out at an old scrap yard most of the time and helps out a little when the old man Henry asks her, not because she particular likes him, but more to preserve the freedom of the place and to keep her foster parents to hound her as she at least can claim that she holds a part time job.


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