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Kit_Reynard's page

55 posts. Alias of robertness.

About Kit_Reynard

Kit Reynard - PL 10

Strength 4, Stamina 6/4, Agility 6/2, Dexterity 8/4, Fighting 10/6, Intellect 0, Awareness 1, Presence 7

Agile Feint, Connected, Equipment 3, Evasion, Hide in Plain Sight, Improved Initiative, Instant Up, Move-by Action

Acrobatics 11 (+17), Athletics 4 (+8), Close Combat: Whip 6 (+16), Deception 6 (+13), Intimidation 4 (+11), Perception 4 (+5), Persuasion 4 (+11), Ranged Combat: Hold-out Pistol 2 (+10), Sleight of Hand 5 (+13), Stealth 4 (+10)

Burglar: Enhanced Trait 4 (Traits: Technology +8 (+8); Limited: Security Systems Only)
Canid Senses: Senses 3 (mutant, Acute: Olfactory, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
Crazy Like a Fox: Enhanced Presence 4 (training, +4 PRE)
Vulpine Movement
. . Leaping: Leaping 2 (mutant, Leap 30 feet at 8 miles/hour)
. . Speed: Speed 4 (mutant, Speed: 30 miles/hour, 500 feet/round)
Vulpine Physique: Enhanced Trait 28 (mutant, Stamina +2 (+6), Agility +4 (+6), Dexterity +4 (+8), Fighting +4 (+10))

Camo Clothing, Cell Phone (Smartphone), Hold-out Pistol, Lock Release Gun, Stun Ammo, Toolkit (Basic), Whip

Initiative +10
Grab, +10 (DC Spec 14)
Hold-out Pistol, +10 (DC 17)
Throw, +8 (DC 19)
Unarmed, +10 (DC 19)
Whip, +16 (DC 19)


Motivation: Responsibility: Other Test Subjects - Kit thinks she's one of "the lucky ones". From what she's learned about TG, she knows they've abducted dozens of test subjects over the years. Many who escaped during the event several years ago haven't assimilated to the outside world as well as Kit. Whenever possible, she assists them. And there are always the others - the unknown subjects still trapped in Tallow's secret labs.

Obsession: Tallow Genetics - Kit has made and squandered a couple small fortunes in her career as a cat burglar. Instead of spending her ill gotten gains on booze, drugs, gambling, and the other small vices that crooks are prone to, Kit has been spending her spare time and money tracking down any clue she can find about Tallow Genetics - especially the team responsible for her. She needs to know why she is like she is and what, if anything, she was before she was in TG's lab. So far she's found more red herrings and dead ends than decent leads, but that only peaks her curiosity.

Secret: Wanted Criminal - There aren't many career choices for a teenager with no documents, family, support network, or formal education. Kit started off shoplifting and picking pockets. She eventually met a "semi-retired" second story man who taught her the finer points of high end art theft. So far Kit's done a good job of avoiding the police and really needs to keep it that way.


Dodge 12, Parry 14, Fortitude 10, Toughness 6, Will 7

Power Points
Abilities 48 + Powers 47 + Advantages 10 + Skills 25 (50 ranks) + Defenses 20 = 150

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Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.

The Kit Reynard photo set on Flickr.

Kit's background, the long version.

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