Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Kirth Gersen's page

22,464 posts (23,175 including aliases). 8 reviews. No lists. 1 wishlist. 12 aliases.


1 to 50 of 22,464 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Go here and click on "Feats." Then Check out the [strike] feats that start on page 71.
EDIT: Never mind, you know about those. And you have a more recent version! But, yeah, Crippling Strike can stand in for your attribute damage attacks.

M Goblin Beer Snob 1/Freethinker 3

Man, Kelgan's getting the worst of everything this battle.

Cricket, you can man-handle... er, goblin-handle, the gnome if you want, and of course Wolvie can keep using him as a chew toy.

Then Caspian's up, then Wyvurn.

5 people marked this as a favorite.
Simon Legrande wrote:

Do whites practice racism? Absolutely.

Do blacks practice racism? Absolutely.
Do Hispanics practice racism? Absolutely.
Do I practice racism? Never.


Do whites have an entrenched advantage in the U.S. overall? Absolutely.
Do blacks have an entrenched advantage in the U.S.? Absolutely not.
Do hispanics have an entrenched advantage in the U.S.? Absolutely not.
Do I benefit from this power disparity? Often, even if I don't see it.

1 person marked this as a favorite.
thejeff wrote:

I don't think of myself as European-American, much less any specific country. There would be at least 4 countries that I know of and they're all at least 4 generations back, some much farther.

Maybe it's a duration thing, then. Mrs. Gersen's relatives up here in Western PA are very aggressively "Croatian-Americans," with emphasis on the Croatian. I personally think of myself as much German as American... and after all my time in the Lone Star State I'm almost inclined to think my American half is more Texan than American!

The sad truth is that, for many African-Americans, their ancestors were forcibly brought over from any number of different cultures, records were not kept, and the only way to narrow down likelihoods is by DNA analysis. So most people can't fall back on the kind of knowledge that, say, Kareem Abdul-Jabbar grew up with:

Kareem Abdul-Jabbar wrote:
My family was brought to America by a French planter named Alcindor, who came here from Trinidad in the 18th century. My people were Yoruba, and their culture survived slavery.

Kydeem de'Morcaine wrote:
I also tend to not usually play to the highest levels. So that also mitigates the problem somewhat. I think the system tends to break down in many respects (not just the martial/caster disparity) at the highest levels.

I totally agree. Sometimes I think that even 1st ed. worked as well as it did for my group, back in the day, because all our characters retired at "name" level (9th-10th).

Kydeem de'Morcaine wrote:
I didn't say I believed it was true. I said I've heard other people say it.

Ah! Gotcha. Thank you for the clarification; that makes a big difference.

Captain Beaky and his band wrote:
I think for groups that steamroll the adventures due to system knowledge could be held back somewhat if they weren't allowed free roll to buy whatever they can afford.

What has in many instances worked a lot better than not allowing them to buy gear is to just ban full casters other than beguilers and dread necromancers and so on. When you're operating at the levels where teleport and contact other plane are available, it takes a great deal of system knowledge to make a mundane character who can adventure on the same footing with lesser casting classes. In contrast, person with a modicum of system knowledge can use a wizard, cleric, or druid, at those levels, to easily break the game.

M Goblin Beer Snob 1/Freethinker 3

Kelgan: you're up.

Yeah, it always seems like the people who think casters need gear, and the people who think there's no martial/caster disparity, are also the people who don't really think too hard about what casters can really do if they forget about the school of evocation and instead start really looking at divinations and conjuration spells, and what their potential is.

Kajehase wrote:
From the stories my (Pakistani) workmate told me of visiting his dad in Florida, I get the impression white privilege is not getting pulled over by the police four times in a two-hour drive from the airport.

If I drove like my (Pakistani) former next-door neighbor, I'd never get there from the airport, because they'd have taken my license away by the sixth or eighth time I was pulled over for doing things like "driving on the sidewalk" and "failure to acknowledge laws of physics" and "refusal to accept that other cars, barriers, pits, etc. are real objects."

So I'm going to presume that your workmate's driving was vastly better than my neighbor's. (Toonces the Cat's driving was also vastly better than my neighbor's.)

2 people marked this as a favorite.
Kydeem de'Morcaine wrote:
The casters are so dependent their gear to function and survive that if you take away their gear they are unplayable.


"Flat, even surfaces are so hard to move over that if you take away the marathon runners' (unneeded) wheelchairs, they won't be able to walk or run on the paths."

M Goblin Beer Snob 1/Freethinker 3

Obmi grins without humor, trying to hide a grunt as yet another blow hammers against his mail coat.

"Live?" he says. "I'd rather not! If I live and fail, Anasovin turns my soul into a twisted thing, to be tortured for eternity. If you kill me, I'm free of that bastard."

I love the appearance, and the content.
But for my purposes, the PRD is essentially non-functional. I can't use it at the table, and when I'm designing encounters it costs me more time than it saves me.

Say I just need to find out what a spell does. OK, I need to open the main link for each book, then navigate to the spell index, then hope to find the spell. I need to do this for every single book listed, so if it's in one of the later ones, I'm likely to give up first.

"Kirth, you fool!" people say. "Just use the SEARCH function!"

Heh. Try this: type the word "bard" into the search field, and see how long it takes you to find the link to the actual Bard class?

M Goblin Beer Snob 1/Freethinker 3

The gnome attempts to wriggle free from Cricket's grasp:
1d20 + 0 - 1 ⇒ (6) + 0 - 1 = 5
The effort is so feeble that it's all Cricket can do to avoid laughing at him.

M Goblin Beer Snob 1/Freethinker 3

Tired of Jaegr being shielded by Kelgan, and realizing that finishing the mountain dwarf quickly may be beyond his powers, as long as Jaegr continues to have strong support, Obmi switches targets, trying to catch Kelgan off-guard by doing so.

Bluff for skill trick: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23 (DC 12 Intuition negates)
Pick: 1d20 + 14 - 2 - 1 ⇒ (1) + 14 - 2 - 1 = 121d6 + 11 - 1 ⇒ (6) + 11 - 1 = 161d20 + 14 - 2 - 1 ⇒ (12) + 14 - 2 - 1 = 231d6 + 11 - 1 ⇒ (1) + 11 - 1 = 11
Sneak attack, if feint works: 2d6 ⇒ (6, 1) = 72d6 ⇒ (6, 1) = 7

Kelgan, behind his shield, is a much more difficult target than Obmi had realized. Half damage, with DR: (16/2 - 4 = 4) + (11/2 - 4 = 1) = 5 damage total; add 6 more if Kelgan's Intuition save to defeat the distract assailant trick fails.)

M Goblin Beer Snob 1/Freethinker 3

Blood, apparently coming from thin air, begins trickling from between Cricket's hands.

Fabius Maximus wrote:
I didn't think he was that unhinged.

I don't think he's unhinged at all. He sees something that looks "cool" and posts it -- I don't think he's trying to sell you on its accuracy or anything.

1 person marked this as a favorite.
Fabius Maximus wrote:
Do you consider The Onion a real news site, too?

Look at who the OP is, and then reconsider your question!

1 person marked this as a favorite.
Jiggy wrote:
You can't produce that level of awe when a PC finds a level-appropriate item, especially given that (unless you find it at the very end of the campaign) it's actually going to end up outclassed and replaced.

Not necessarily true, if you get rid of slots and cost increases for combining slots and all the rest of that. I encourage the PCs to "discover" new properties of items they already have, rather than tacking on more items. So a character in one of my campaigns might end up with, say, +1 full plate armor of bull's strength +4, resistance +2, and flying -- rather than having +1 full plate and a belt of giant strength and a cloak of resistance and a carpet of flying. He ends up more like Iron Man and less like a Christmas tree.

3 people marked this as a favorite.

I've done away with "gold = magic items." Instead, the characters gain their WBL equivalent directly as personal "mojo" and declare what items they are finding, and what their properties are, subject to that limit.

Say they've leveled (read: now have a higher mojo limit) and are in a crypt. I've described that there are iron torch-holders on the walls, etc. They kill some spectres or whatever, and it's time to look for loot. Mundane treasure is mundane treasure; they find what's there, and can spend it on hookers and blow or castles or horse food or whatever. But magic gear is special.

  • Rogue: "Using my awesome Appraise skill, I recognize that some of the jewelry is actually a necklace of fireballs. That still leaves me some extra mojo -- I'll think about it and get back to you, okay?"

  • Fighter: "Hmmm, I've got 6,000 mojo to burn. How about this: the essence of one of the spectres has infused my sword; it's now a +1 ghost touch sword instead of just being +1."

  • Cleric: "I've still got a huge pile of unspent mojo because I always forget to spend it. So here it is: I recognize one of the torch holders as my ancestor's mace of disruption, so this must have been a family crypt! I perform funerary rites over the spectres so their souls will rest easier, and I take the mace."

    This means that the PCs generally get the gear that they imagine themselves having, without me needing to include Ye Olde Magic Item Shoppe in every town, and without me needing to read their minds and specifically include this stuff as treasure.

    The catch is that the limits need to be enforced. If they loot the BBEG and take his magic items, and those items put them over their limit, then they don't have the personal mojo to actually hold onto and use the extra stuff, long-term. Maybe it just won't function for them. Maybe it gets destroyed by the next fireball. Maybe it manifests as a personality conflict with an intelligent item. Whatever.

  • M Goblin Beer Snob 1/Freethinker 3

    1d4 ⇒ 1 Wyvurn's stunning wore off last round, and as of this one, his vision returned, as he knew from experience it would. As it happens, he is in a good position to help Cricket and Wolvie; alternatively, he can easily leap over the banister of the stairs and move to support the heavily-armored Dwarven Duo.

    M Goblin Beer Snob 1/Freethinker 3

    The gnome is quick and slippery, but Cricket is faster still. Before the little illusionist can crawl away and escape, a goblin hand falls on his arm and grabs hold -- and gnomes, being only 3 feet tall, are easy to hold on to. Cricket notices that this one is quite weak and subdues him easily, despite his invisibility. Good thing he was prone and unable to take a 5-ft. step!

    Wolvie, happy to be playing again, gets in a solid bite.

    John Benbo wrote:
    Everyone keeps telling me about Shiner Bock

    Shiner Bock is, to me, the Texas equivalent of Pennsylvania's Yeungling -- it's not all that great, but it's at least drinkable, and it's readily available in its home area in all kinds of places that otherwise would be serving only Bud Lite, so you're always incredibly grateful that it exists. I don't keep Yeungling in the house now, and I never kept Shiner on hand when in lived in Texas, but I've had more pints of both of them than I can easily count, and was glad every time that I wasn't reduced to a choice between American-Style Piss and no beer at all.

    1 person marked this as a favorite.
    DrDeth wrote:
    when we're trying to do a scene from a drama, that sort of humor isnt appropriate.

    If I'm running a game with THAT GUY, I'm going to be sure the other participants in that particular Saturday game aren't trying to produce some high drama -- they'll be into "inappropriate" humor as well. All the staid old nannies can come to the Wednesday evening game instead (or whenever it is).

    And, yeah, sometimes a repetitive joke, with the same response replied to increasingly more outrageous starting points, can be quite funny.

    And every post by the mysterious TOZ.

    Orthos wrote:
    That's kind of sad. Even if I do absolutely none else, I get a half-hour of reading time before crashing each night. Helps me get to sleep. I'm to the point where it's harder to get to sleep if I skip it.

    Yeah, you, me, and E.C. "Scar" Gordon.

    1 person marked this as a favorite.
    DrDeth wrote:
    It's rude and immature, and *IS* a problem... [snip] and it has to be squelched.

    For many people, sure. Maybe even for most people. Personally, I still think Porky's and Animal House are hilarious, so, as long as no one else at the table was offended, I'd be fine with THAT GUY -- especially if he's a friend of mine and we enjoy a cheap laugh and probably a few beers on the weekend or something.

    Maybe that makes me immature. Maybe it makes me a problem, in some sort of hypotehtical societal manner. But as long as THAT GUY isn't bothering anyone else at the table -- and that is most defintely an important "if," don't get me wrong -- then I'm not seeing him as some kind of horrible scourge that "has to be squelched."

    M Goblin Beer Snob 1/Freethinker 3

    In any event, Kelgan's trip attacks are more an annoyance than a threat, but his tower shield continues to soak damage that could be accruing to Jaegr himself.

    Cricket, then Caspian.

    @ Caedwyr -- If anyone has made a recent bookmarked PDF, they haven't given me a copy, so, alas, I'm unable to hook you up in that regard.

    @ Insignium -- If my antique computer will start, and if I remember, I'll send you a copy at some point this week.

    Tahlreth wrote:
    Chapter 3: Classes - Druid - Appendix B: Druid Feats

    Ugh -- a holdover from previous drafts. Just whack that out entirely -- I like the general [reserve] one we've been working on a lot better.

    M Goblin Beer Snob 1/Freethinker 3
    Jaegr "Knock Knock" wrote:

    That would give Obmi +3 more damage over my last three "misses", not that that matters much over all.

    In light of that, then:

    Jaegr's repeated battering, even softened by armor, is still nothing to sneer at, and Obmi is finally beginning to show signs of tiring.
    Obmi is lightly wounded.

    M Goblin Beer Snob 1/Freethinker 3
    Kelgan Cragbelly wrote:
    When we discussed Shield Other much earlier, the consensus was that DR applied individually for both parties.

    Thanks! I'd been looking for that and hadn't found it yet. One of these days I really need to update the master docs and post them somewhere...

    M Goblin Beer Snob 1/Freethinker 3

    Obmi grnts from the force of Jaegr's blows, but as before, his coat of mail seems to be bearing the brunt of the attack.

    M Goblin Beer Snob 1/Freethinker 3
    Cricket the Sexy Goblin Druid wrote:
    Actually, I had forgotten about Caspian's inspiration. Wolvie and I are (were?) under the effects of a bull's strength spell.

    Aha! Then let's assume +2 from bull's strength, +2 from the inspiration, and that frees up your immediate actions to disrupt spellcasting.

    Casting Defensively (DC 10 + Cricket's BAB + 2 for Wolvie = 15): 1d20 + 6 ⇒ (11) + 6 = 17
    Stealth: 1d20 + 15 + 5 ⇒ (3) + 15 + 5 = 23

    Stebehil wrote:
    Scroll down for a night view.

    Sehr schoen.

    M Goblin Beer Snob 1/Freethinker 3
    Cricket the Sexy Goblin Druid wrote:
    Any chance at AOOs?

    Depends. If I'm reading it correctly, it looks like you and Wolvie used your immediate actions to provide flanking for each other (+6, +2 from Caspian's inspiration, +2 from flanking = +10). In that case, barring Combat Reflexes, you've got no immediate actions left this round for AoOs or disrupting casting.

    Kelvar Silvermace wrote:
    I’m sort of hoping they offer some type of alternate class feature so I can finally build that Rutabaga Farmer I’ve always wanted to play

    Unfortunately, the designers have posted that eating rutabegas is equivalent to eating sand, and turnips are supposed to be infinitely better, so the Rutabega Gardner archetype will basically be one big trap option -- which you'll of course take anyway because flavor text obviously cannot be altered and if you want to do nonstandard stuff, it only makes sense that you'll be unable to keep up with your peers when it comes to serious farming.

    M Goblin Beer Snob 1/Freethinker 3

    Having been stymied by Caspian twice, the bandit chieftain is keeping tabs on the little hobbit and is well aware of what Caspian is doing. Still, facing a healthier-looking Jaegr and Kelgan singlehandedly, and deprived of half of his attacks, he's not really in a position to do anything about it. Accordingly, he makes a last-ditch effort to finish off Jaegr so that he can take care of the other two.

    Using a trick you haven't seen from him before, he attempts to catch the mighty dwarf off-guard with some kind of swift-action feint: 1d20 + 8 ⇒ (19) + 8 = 27

    Jaegr Sense Motive (DC 12): 1d20 + 0 ⇒ (5) + 0 = 5

    Obmi then attacks from an unexpected direction with that murderous pick (vs. AC 22): 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 201d6 + 11 + 2d6 ⇒ (5) + 11 + (1, 1) = 181d20 + 14 - 2 ⇒ (8) + 14 - 2 = 201d6 + 11 + 2d6 ⇒ (3) + 11 + (2, 4) = 20

    Had Jaegr still been at the edge of consciousness, as he was few seconds ago, Obmi's blows would have connected with murderous effect. As it is, only a bit of shock gets through the plates of his ceramic armor.

    (18/2 - 2 = 7) + (20/2 - 2 = 8) = 15 damage total; half to Kelgan = 7, with the remaining 8 applied to Jaegr himself; Jaegr still has 34 hp. Kelgan, please keep track of your current hp as well! And Jaegr, it's back to you alreasy, then Kelgan.

    M Goblin Beer Snob 1/Freethinker 3
    Jaegr "Knock Knock" wrote:
    With my Fast Recovery feat, cure spells are empowered, so does that improve it to 8.25? :)

    Yes, it does.

    M Goblin Beer Snob 1/Freethinker 3

    You've got 3 minutes, or 30 rounds. Hopefully this fight will be over by then!

    Caspian Stealth: 1d20 + 12 + 3 ⇒ (7) + 12 + 3 = 22
    Obmi Perception: 1d20 + 12 ⇒ (14) + 12 = 26

    M Goblin Beer Snob 1/Freethinker 3

    Obmi sneers at Kelgan, although the demoralizing effect is somewhat ruined by the comical effect of the netting over his face. Still, he seems unimpressed with Kelgan's glaive.

    Cricket thinks he has the pesky gnome pinned down, but it's hard to tell, because the real gnome and the image seem to flicker and merge a lot, so it's like playing a shell game -- one that Wolvie is anxious to play!

    1d2 ⇒ 2

    They both pounce on what Cricket thinks is the real target, and in a well-coordinated blitz, they manage to destroy the last image.

    The gnome, blinking rapidly, realizes he's about to get trounced. Having held his action previously, he uses it now, babbling a spell, and vanishes from sight.

    Beat you to it.

    BigDTBone wrote:
    Percentage of adults (at least 25 y/o) who have a 4 year degree; VA is ranked 7th in the US at 32.7% while WI is ranked 35th at 24.1%

    Interesting. I wonder how much the people in Northern VA (DC suburbs) skew the stats? (Also, and related, how many of the degree-holders are from other states.)

    Ah, OK. I'd been told that a lot of the Northern states had a more sane system. And also paid their teachers a living wage (I started at $19K a year as a full-time employee; adjust for inflation and it's still an embarrassingly small amount).
    But, having had too much of the winters in upstate NY, I just had to move south...

    2 people marked this as a favorite.
    Avadriel wrote:
    I am actually curious, lets say you have your hypothetical level 1 character and level 20 character in the party. Can you describe an encounter you would give them that would challenge them both without just murdering the level 1 character?

    That's actually very easy to do, if you're playing Story Hour but have some PF stats on a piece of paper just for fun. If you're trying to also use the tactical mechanical aspects of PF it won't fly, of course, but everyone knows that would make you a "roll-player" instead of a "role-player," right?

    meatrace wrote:
    Kirth, where did you teach HS, when, and for how long?

    Virginia, 1995-2001 (inclusive).

    4 people marked this as a favorite.
    Matrix Dragon wrote:
    Combat Expertise is one of the worst feat taxes. Many people get the feat as a prerequisite and then never use it.

    That one bugs me because it isn't in any way integrated with the Fighting Defensively mechanic, which is, in essence, doing the exact same thing.

    1 person marked this as a favorite.
    BigDTBone wrote:
    How are you able to comment on NCLB if your teaching experience ended in 2001?

    The writing was on the wall long before the bill was passed. Virginia had had its own version in place for some time.

    Hopefully more have gone back to that. My teaching experience ended in 2001 (the year an admin asked me "what gives you the impression you're here to teach these kids anything?" and, coincidentially, the same year I had finally saved enough for grad school), so it might be out of date by now. I hope it is.

    4 people marked this as a favorite.

    Overall? Feat chains make me very sad, especially ones like Two-Weapon Fighting in which you're getting less and less out of each feat, incrementally, in the chain. The two-part combat maneuver feats really bug me. Etc.

    Also, any feat that does something like give you +1 to some situational roll is a kick in the teeth. Feats should actually do something.

    1 to 50 of 22,464 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

    ©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.