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Kirth Gersen's page

25,805 posts (26,775 including aliases). 8 reviews. No lists. 1 wishlist. 14 aliases.


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M Goblin Beer Snob 1/Freethinker 3

Uro, then Elabrin and Gwl. Remember your inspiration bonuses and/or wound penalties.

M Goblin Beer Snob 1/Freethinker 3

vs. Uro: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 141d6 + 2 + 1d6 ⇒ (1) + 2 + (5) = 81d20 + 2 + 2 ⇒ (8) + 2 + 2 = 121d6 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11
vs. Gwl: 1d20 + 2 + 2 - 1 ⇒ (3) + 2 + 2 - 1 = 61d6 + 2 + 1d6 - 1 ⇒ (5) + 2 + (3) - 1 = 91d20 + 2 + 2 ⇒ (18) + 2 + 2 = 221d6 + 2 + 1d6 ⇒ (6) + 2 + (6) = 14

Uro's assailants miss, as does Gwl's wounded opponent. The other one sneaks in a nasty thrust, though:
Confirm crit: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 Fail!
14 damage to Gwlybwr, who is now lightly wounded.

Hot Shots: Part Deux.
The Onion Movie.

The first Avengers movie worked because the individual characters all had their own storylines in other movies, and finally, BAM! you get all of them at once. It's a lot of investment and buildup for a big finale. But now they're all there, and there's nowhere left to go. Just adding MOAR! random superheroes to the mix, like it will make a difference, still makes any post-Avengers I mashups a letdown for everyone who isn't a comics geek.

From an outsider's viewpoint, the Marvel universe seems to me to be absolutely overrun with superheroes now; it's amazing there's room for anyone else. When Iron Man stops for a cup of coffee, the barrista turns out to be MegaBarrista, who is ALSO a costumed superhero! (And all the other Starbucks employees worldwide are agents of Hydra, of course.) Keeping the X-men separate, in their own little universe, is helping to mitigate that somewhat (yeah, I know it's contractual rather than strategic, but it's also a stroke of good fortune). Keeping Spiderman and all his assorted supervillains, and Fantastic Four and their nemeses separate helps, too.

But fans love cross-over stuff and new characters, so it's constantly a losing battle to keep the number of superheroes to a reasonable level. I'd argue that they're already way past the point where any non-comics fans know or care who 9/10 of the existing MCU superheroes even are anymore. Killing them off in droves might help that. Call in an exterminator to deal with the superhero infestation!

DC is sadly following suit. The Nolan Batman movies were good because he was more or less self-contained. Adding Superman to the same universe makes Batman pointless and obsolete, but, fine. Full Justice League only works for a cartoon. Trying to make a series of movies starring EVERY DC HERO EVAR!!! would be an exercise in onanism on their part. But if it makes money, that's good enough, I suppose.

Talonhawke wrote:
As I have been thinking of porting my homebrew world over to this system it strikes me I have not good idea for how to do a Van Helsing-style drum fed crossbow. Any suggestions?

Assuming a light crossbow with the Manyshot feat (to cover one reload/round) isn't good enough, one possibility is to treat it as a technological/magic item. Spitballing, Invisible needle (0 level) + Reach Spell (medium; +1 level) + Ray Splitting (+1 level) + Irresistible Spell (+2 levels) + Reduce Spell (15d6 to 5d6; -2 levels) = 2nd level (damage cap 7d6 split among ranged touch bolts) x CL 5th x 900 (at will) = 9,000 numen. Grab the Manyshot feat for an extra attack each round; the -2 penalty hurts a lot less because you're making ranged touch attacks:

BAB +1: -1/-1 for 4d6/3d6
BAB +6: +4/+4/-1 for 3d6/2d6/2d6
BAB +11: +9/+9/+4/+4 for 2d6/2d6/2d6/1d6
BAB +16: +14/+14/+9/+9/+9 for 2d6/2d6/1d6/1d6/1d6

1 person marked this as a favorite.
Burgomeister of Troll Town wrote:
I don't care what you guys say, Winnie-the-Pooh is f%+!ing awesome.

My daughter is currently obsessed. I now know it to be the result of your curse.

1 person marked this as a favorite.

I'm reading this thread.

Kirth Gersen wrote:
Doodlebug Anklebiter wrote:
I've been reading Louisa May Alcott's gripping sword-and-sorcery saga Little Women...
It's posts like this that make me wish these forums had a "Like" button, the way Facebook does.

Post #2441, for posterity.

1 person marked this as a favorite.

If you like Eddie Deezen, be sure to add Surf II to your list of mindless comedies. And The Whoopie Boys, with Paul Rodriguez.

1 person marked this as a favorite.
Crusinos wrote:
And, yes, NSFW movies will be good. They can't be any worse than the supposedly SFW jokes I overhear in some of the labs... I will never look at pickles the same way again...

Along the lines of stuff like Porky's, I also have a soft spot for Screwballs and The Cheerleaders -- they're really dumb T&A movies (the latter more blatantly so than the former), and don't pretend to be anything else.

M Goblin Beer Snob 1/Freethinker 3

Uro's axe whistles past the thief's head, coming within an inch of decapitating him. The scurvy dog actually has the audacity to stick his tongue out at you in reply.

Jym's latest victim attempts a save: 1d20 + 2 ⇒ (15) + 2 = 17 and laughs at the spell.

Rules minutia: unwitting ally, as a [charm] spell, calls for an Intuition save rather than a Will save -- which makes rogues like these guys pretty good at resisting it.

1 person marked this as a favorite.

Man, I used to use I-95 a lot, too, when I lived in Connecticut, and later on in Virginia and South Carolina. Either the U.S. highway system is really good, or I've lived in WAY too many U.S. states (8 so far).

Or maybe both.

2 people marked this as a favorite.

A few months back I got half-smashed and watched Cold in July, with Don Johnson and Sam Sheppard. The seemingly random, almost jarring genre shifts -- from psychological thriller to buddy comedy to action shoot-'em-up -- are a breath of fresh air for people who think Hollywood movies are too predictable.

In Joe Landsale's book, the genre shifts actually make sense; in the movie, just go with them, they're great.

1 person marked this as a favorite.

If you like the really bad NSFW late-night "comedies" that Joe-Bob Brigs used to present on The Movie Channel, I can probably think up some recommendations along those lines as well.

1 person marked this as a favorite.

And of course I feel like I don't even need to mention Cheech and Chong...

1 person marked this as a favorite.

Super Troopers -- Broken Lizard's subsequent offerings (Club Dread, Beer Fest) sadly fell far short of this comedic/stoner masterpiece. (Slammin' Salmon was pretty good, but still not up to that bar.)

M Goblin Beer Snob 1/Freethinker 3

Gwlybwr's second victim dodges almost everything he throws, but still takes a nasty scrape from a claw; he's lightly wounded now.

1 person marked this as a favorite.

One of my favorites is Takin' Care of Business, with Jim Belushi and Charles Grodin (and Mako, and a super-hot Loryn Locklim) -- now slightly dated but still immensely fun. Jim is in prison but wins baseball tickets on a radio show, so he decides to break out of prison to see the game, then break back in so they can release him the next day. Somewhere along the way he gets mistaken for a high-powered ad exec. Hilarity ensues.

I still keep giggling at the whole Swedish Princess bit.

"If you rescue me, I'll give you more than a kiss!"
"If you save the world, we can do it in the a$$!"

3 people marked this as a favorite.

Comedies are always great for turn-your-brain-off time. I like the classics (Caddyshack, Airplane!, Animal House, Vacation, et al.) and stoner comedies (Grandma's Boy, The Stoned Age, Harold & Kumar, et al.). Some of the really fragmented, inappropriate, and stoopid skit-based ones can be a lot of fun as well (Kentucky Fried Movie, Movie 43).

Fellfire wrote:

How to Drink Scotch Part 1: Water? Ice? Food?

You forgot straight out of the bottle.

Raymond Chandler, in The Big Sleep, wrote:

"How do you take your brandy, sir?"

"In a glass."

1 person marked this as a favorite.

Me, too. I should mention that I'd have likely been hit, too, except I instinctively took my foot off the gas when the sports car flew past me, so the whole thing took place in front of me instead of on top of me. Moral of the story -- slow down anytime something is happening you either don't understand or can't keep track of the spacial relations of.

With all that said, on a lighter note, I-10 is a pretty nice highway here, with big, convenient 3-lane feeders on either side.

1 person marked this as a favorite.
Aberzombie wrote:
Interstate 10 (I-10) is the southernmost cross-country interstate highway in the American Interstate Highway System. It stretches from the Pacific Ocean at State Route 1 (SR 1) (Pacific Coast Highway) in Santa Monica, California, to I-95 in Jacksonville, Florida. This freeway is part of the originally planned Interstate Highway network that was laid out in 1956, and its last section was completed in 1990. I-10 is the fourth-longest Interstate Highway in the United States, following I-90, I-80, and I-40. About one-third of its length is within the state of Texas, where the freeway spans the state at its widest breadth.

I drive on I-10 in Texas every day. Once saw a guy killed in a horrific accident right in front of me there.

A kid in a sports car going at least 95 mph sideswiped another vehicle, which plowed through the separator and into the toll/HOV lanes, struck the median barrier, rebounded all the way across all 4 lanes, and finally smashed head-on into a minivan that was trying to merge onto the freeway and had nowhere to go to avoid it (the driver's side of the minivan was crushed so badly it became part of the out-of-control car, so I assume no one could have survived that). I'm still trying to un-see that.

1 person marked this as a favorite.
Aberzombie wrote:
I think every dude had that issue.

Or, in my case, wishes they did.

Burned through Pronto, then downloaded Lee Child's new thriller, Night School, and read that in a day, then started on Lansdale's Cold in July. I'm about 3/4 of the way through CiJ and it's even better than the movie -- the insane genre shifts are rendered more believable (and even plausible).

drunken_nomad wrote:
I like Winwood when he's with Clapton. Steely Dan is brilliant...well, was. Do they have any new material or is it all from '70s?

I still prefer Traffic to Blind Faith.

UnArcaneElection wrote:

Just had a thought: Is anything at least in principle capable of reef building using silica (or silicate minerals) instead of calcium carbonate? Closest thing I can think of to this are stromatolites.

Cyanobacterial stromatolites are formed from the accretion of CaCO3; the silica composition of some of the older ones is the result of subsequent inorganic mineralization (i.e., they're basically fossilized).

M Goblin Beer Snob 1/Freethinker 3

Of the six thieves, only four are in any kind of shape to be fighting -- the one Uro smacked is in a heap on the floor, a pool of blood spreading around him, and the one Gwl piled on is cringing against a wall, hugging himself, hoping the terrifying fish-man goes after more active prey.

The other four drop their now-useless hand crossbows and split up, two and two, to attack Uro and Gwl with their rapiers, aiding another as they do so:

vs. Uro: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 171d6 + 2 + 1d6 ⇒ (6) + 2 + (2) = 101d20 + 2 + 2 ⇒ (1) + 2 + 2 = 51d6 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9
vs. Gwl: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 111d6 + 2 + 1d6 ⇒ (5) + 2 + (5) = 121d20 + 2 + 2 ⇒ (3) + 2 + 2 = 71d6 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

One hit on Uro; 10-1=9 damage = 11 so far.
These guys are evidently even more scared of Gwlybwr than they are of Uro's axe; maybe getting gutted by claws seems nastier than a clean execution? In any event, the two thieves attacking him both miss.

Jym, then Uro, Elebrin, Gwlybwr.

1 person marked this as a favorite.
Jiggy wrote:

It was 7th level, fighter versus wizard. Want to guess who won?


You mean a CR 7 PC wizard can defeat a CR 3 NPC warrior who happens to have a couple of random pluses and an extra couple of feats? Say it ain't so!

8 people marked this as a favorite.

Toddler Gersen, being barely 2, usually says stuff like "Want eat that!"
Sometimes, though, she'll say, "Brag Boog Blog Bleeg" or something, just to see if I'm paying attention.
Invariably, I'll respond, "Brag Boog Blog Bleeg?"
And she gives me THAT LOOK, which makes her seem 14 instead of 2, and very clearly enunciates, "Dada, what are you talking about?!"

1 person marked this as a favorite.

To MMCJawa: Were you as excited about Tiktaalik as I was?

Benchak the Nightstalker wrote:
(Context: I'm just about to finish my BS in Geology, and looking into grad school)

BSc Geology, MSc Hydrogeology here.

If you're considering grad school because of the current downturn in geology jobs, be aware that environmental consulting is still going strong. Entry-level positions often do not require a Master's, so you could potentially save as you go (and even get company assistance) and avoid an awful lot of debt down the road. Geographic flexibility does help, though -- Houston is like a mecca. Feel free to PM me if you have any questions.

GreyWolfLord wrote:
I have read that there is a minor alternate theory of evolution that does not include apes in the human line directly, but more that we evolved ore directly from mammals in the sea

That is in no way a "theory."

MMCJawa wrote:
As for why Us and not them, as the dominant species? My guess is humans possessed some sort of mental quirk, not necessarily greater intelligence or curiosity, but some feature that allowed us to become more adaptive and out compete other hominids.

I recently read a hyopothesis that H. sapiens' early domestication of dogs (from wolves) could easily have allowed them to outcompete other hominids -- they come to raid your caves at night and you have early warning; you raid theirs and have a lot of fangs backing you up.

M Goblin Beer Snob 1/Freethinker 3
Kirth Gersen wrote:
Uro, then Elabrin.

Uro just went. That said, my understanding is that PirateDevon has a lot going on IRL and probably isn't feverishly clicking "refresh" on this thread the way I do!

EDIT: Also, Uro still owes a Fort save.

Scored used copies of Joe Lansdale's Cold in July and A Fine Dark Line, and Elmore Leonard's Pronto.

I'll start with the latter, because I've been watching Justified and recently re-read Riding the Rap (the other Raylan Givens book), and I love the character. (I read Pronto years ago, but have forgotten everything that happens.)

I loved the Cold in July movie, and am also eager to read that.

1 person marked this as a favorite.

Traffic playing Little Milton's "Blind Man."
Almost as good as their cover of "Feelin' Good."

M Goblin Beer Snob 1/Freethinker 3

Smith, hope you recover swiftly and without that thing getting stuck.
Kidney stones are even worse than asp caterpillars!

River of Sticks wrote:
I would like my fighter to be able to summon his weapon/armor at least 1/day, barring being locked in a lead lined vault.

Using the [teleportation] derivations described above,

Instant Summons: Dimensional skip (1st level) + Reach Spell (close to planar; +6 levels) + Item-Specific Spell (-2 level) = 5th level spell x CL 9th x 900 (command-activated) x 1/5 (1/day use) = 8,100 numen.

5 people marked this as a favorite.
Vidmaster7 wrote:
Ironically isn't the republican party suppose to be the party all for keeping it the same and the dems are about change I mean Barack Obama slogan was?

That's exactly why I earlier referred to Clinton as the "conservative" candidate, and Trump as "reactionary." Things have shifted so far right that most Dems are now staunch conservatives, and the Republicans are off the edge of the earth.

River of Sticks wrote:

1. To replicate the Channeling Shield property (18,000 gp, 3/day increase channeled dice by 1 die); would this be a 3/day usage of Practiced Channeler? At 60% the price (3/5) for the limited use? Would it be 2000 numen, the actual cleric level * 2000, or the effective cleric level * 2000?

2. Following the above, there are a number of items in Pathfinder which do something similar - gloves of dueling for the fighter, headband of havoc for a barbarian, boots of the friendly terrain for a ranger; (a) would these be feat based at 2000 numen, 2000* the actual class level, or 2000* effective class level? (b) I am assuming that effective class level can still never reach higher than 20, even though it could with some of these items. (c) Does this change for multiple iterations? Ie, a Boots of the Friendly Terrain giving a +4 bonus instead of +2.
3. If an existing item from Pathfnder/Other disagrees with the Kirthfinder pricing rules in Chapter 6, do you keep the original pricing or replace it with the new price? Examples: Luckstone. Normally 20,000 gp; new rules make items that are continuous half the cost they were before. Divine favor does not give skill, ability check, or save bonuses but is the listed spell component for the item. Would this stay 20,000, go to 15,000 (+1 luck bonus on 3 items -saves, skills, and ability checks), or would skills be a subset of ability checks (10,000 numen cost). Or the Efficient Quiver - 1800 gp is the base price. It has Secret Chest as a spell component, which is a 5th level spell and not at all a direct application of a spell effect. Would it stay 1800, or go to 900? Finally, the Necklace of Adaption uses the spell Alter Self, for a price of 9000 gp. Would it stay 9000 or go to 4500, since the spell used does not directly create the items effects?
4. Special Materials Costs - Should there be a difference based on size/weight? For example, should an adamantine dagger cost the same amount of numen as a greatsword?
5. Pricing DR; if adding +1 DR/- to adamantine heavy armor (DR 3/-), is it priced according to the additional DR or total? Ie, 4^2-3^2 = 7*500 = 3500, or 1^2 = 1*500 = 500?
6. (a) Pricing out something which could be a spell effect or a feat; The bone breaker gauntlets (cost 6000) from Pathfinder allow a 1/day strike to damage the targets Str, Dex, or Con for 1d6. This is either a 1/day Bestow Curse for 3*5*900*1/5 = 2700, or (very close to) a 1/day Crippling Strike, BAB +6 - which would be 2000*6 = 12000. Can limited use multipliers be put on a feat based effect? If so, it would be 2400 numen. (b) Related - the example in Chapter 6 fixes the Crippling Strike Damage on strength, rather than explicitly allowing it to affect strength or dexterity. Would it be able to affect dexterity?

1. Yes and yes; 2000 * higher (effective) level.

2. (a) see above; (b) not an assumption; it's a hard and fast KF rule; (c) see Firewarrior's comments above.
3. I would pretty much totally ignore all the spells for items listed in the core rules, and instead pick ones that are more directly applicable, and then price everything per Chapter 6.
4. No, there should not; the effectiveness is the same. There would be a difference in gold, since you're buying more material, but no difference in how to "bind" the item to you.
5. When in doubt, use the total.
6. (a) The description indicates it's an attribute penalty, not actual damage; ray of enfeeblement (1st level) + Channel Spell (+1 level) = 2nd level total x CL 3rd x 500 (use-activated) x 4 (duration multiplier) = 12,000 numen. The penalty would be (1d6+1), DC 11 Fort for half, and would only last 3 rounds. (To make it last days/level instead of rounds, you'd need to Extend the spell, too, making it astronomically expensive, so I'd go with actual attribute damage -- use the damage attribute spell from the Spells chapter.)
And because spell pricing is applicable, feat pricing is not.
(b) It's an example. You could use an equivalent ray of clumsiness instead.

River of Sticks wrote:
My question could also read, is the maximum damage DC = 15 + 2x hardness, or DC = 15 + 2x (hardness - skill ranks, minimum 0)?

Gotcha. The table probably should have read "actual hardness" instead of just "hardness."

River of Sticks wrote:
Curiosity now - for the alchemy skill check to extend and enhance, would that be 20+2 x the spell level, or 40 + 2x the spell level?

I'd thought 40 + spell level, but I'm just tossing that out there off the top of my head without any real thought behind it.

River of Sticks wrote:

1. Is Shadow Blend @ 16 ranks Stealth a EX, SU, or Spell-like ability (for Anti magic field, etc)? Text calls out as by the blur spell- assuming spell-like ability?

2. Guarded Attributes - gives Endurance/2 reduction in ability damage. Is that a total daily pool, or off of each instance? Text states that it only applies once against poisons, and that if multiple attributes are affected it only applies to the whole - is that multiple at once or throughout the day?
3. Craft Alchemy as a Class Skill - Can you extend and enhance the same potion in the same action?
4. Craft Alchemy as a Class Skill, Philosphers Stone; is this really a 1/month +50,000 gold? That does not apply towards numen, correct? Otherwise it would be +600,000 per year.
5. Personal Stock - referenced in Craft Alchemy and K. Linguistics; How does this work? Is it a gold cost for normal potions/scrolls and then you have to keep track of them, and a numen cost to consider always having 1/2/X on hand? In which case the numen cost basically replicates a use activated limited charge spell effect, correct?
6. Does exotic shield proficiency - Buckler/Dastana still have the -1 penalty on attacks? Text does not negate the martial proficiency penalty.
7. Assess Weakness for Craft Construction: if the text based DC is correct (15+hardness), do you count the ignored hardness for the ranks in Craft Construction first?
8. Removing the +X equivalent bonuses from weapons - is there still a 200,000 limit the weapon? Is there still a +5 limit to the enhancement bonus to attacks/damage?
9. Deadly Critical: Does this feat actually increase the weapon multiplier for things like the Strike save DC, or other abilities which depend on criit multiplier? Text is unclear. Is it intended to stack with the 20th level Fighter Weapon Mastery feature?
10. Is there still an implied or explicit limit of +5 for resistance bonuses to saves in the new crafting rules?
11. Can Clerics select alternate Domain spells? There are several diverging lists for the same domain with different spells at the same level between Pathfinder and 3.5; for example, Damning Darkness and Armor of Shadows are both 4th level Darkness Domain spells. Would this be a GM/referee conversation, or is there an accepted/assumed ability to choose from existing domain selections?
12. If an item creates an effect which allows a save, what is the assumed save DC for it? 10+spell level+0 (items do not have ability scores)? 10+spell level + original casters CHA/WIS (Serenity feat) if known, and some standardized value if not? 10+spell level+owners CHA/WIS?

1. All skill functions, unless otherwise noted, are (Ex).

2. There is nothing in the text about "uses per day," so I'm not sure how you inferred a daily pool.
3. Not as written, although I'd probably allow you to try it -- with the understanding that the check DCs would stack.
4. Gold never gives you free numen. The monetary system and magic item capacity are explicitly separate.
5. See response above regarding charged items. This text will eventually have to be revised.
6. Correct.
7. If I understand this correctly, I'd reply that you can't apply the effects of a skill check before making the check to get those effects in the first place -- unless the intent to base a campaign off of temporal paradoxes?
8. No and yes. In fact, the paragraph regarding armor enhancement bonuses specifically references the general +5 max enhancement bonus rule.
9. Yes and yes. However, I'd advocate combining Critical Focus, Improved Critical, and Deadly Critical into a scaling feat (BAB +1 = +4 to confirm crits with selected weapon, +6 = expand threat range, +11 = auto-confirm, +16 = increase multiplier by 1).
10. Yes:
Chapter 1 wrote:
Bonus Types: ...Resistance (specifically considered a type of enhancement bonus in these rules; the name is retained from the core rules to make cross-references simpler)

11. When there's a difference from the core Pathfinder rules, it's usually intentional. The KF rules supersede the Pathfinder ones, unless the whole table agrees otherwise. That said, you can always lobby the referee to allow specific exceptions, provided they're not imbalancing anything.

12. The Pathfinder rule is retained: 10 + 1.5 x spell level (which basically assumes the Cha bonus is equal to half the spell level).

River of Sticks wrote:
6. The example in Chapter 6 for the animated shield does not seem to give a cost for the actual animated property - just the shield bonus to AC and the +1 enhancement bonus.

That text is correct. A +1 animated shield is, in essence, a continuous +2 shield bonus with a +1 enhancement bonus to that. And that's really all it is.

M Goblin Beer Snob 1/Freethinker 3

Uro smartly demolishes one of the thieves; the man is bleeding to death before he hits the floor.

M Goblin Beer Snob 1/Freethinker 3

1d20 + 2 ⇒ (18) + 2 = 20
Jym's spell fizzles.

Uro, then Elabrin.

After that, Gwyl's frenzy leaves one thief heavily wounded.

1 person marked this as a favorite.
Freehold DM wrote:
Naw, you can do it with 50 still

I like how my city is its own state!

River of Sticks wrote:
Because I like math far too much and spend too much time in excel... Kirth, when you are looking at the armors are you looking at all PF armor, or just the ones listed in the Chapter 6: Equipment of KF?

Mostly just the KF ones; there's really almost no reason I can think of to have 6,438 different types of armor if the only differences in some of them is cosmetic, and maybe PF lists one as costing 600 gp more for no apparent reason.

That said, if there are armors that are substantially different (+7 to AC, -2 ACP, 100% spell failure, or whatever) it might be fun to price those after the main ones are taken care of. And it's OK if those oddball ones cost some numen, but ideally the more basic armor types would "zero out" in terms of cost: the ACP, spell failure, and weight balance out the AC bonus.

I started down this path at one point and got lost, but the following became clear:

  • Making max Dex a function of ACP, for example, is probably a good way to simplify things. But when too many things get bundled (e.g., ACP, weight, max Dex, spell failure are all the same thing), you lose a lot of the granularity we take for granted.
  • As a personal preference, I'd like reduction of spell failure to be reasonably pricy.
  • Metallic vs. nonmetallic needs to be a significant cost feature, or else it's nearly impossible to balance costs without making minor stuff like armor hp ridiculously over- or under-valued.

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    DanielCraig wrote:
    This reminds me of the stories of how Redford and Newman used to prank each other.

    I liked hearing about how James Garner, who maintained a notoriously well-kept yard, kept finding beer cans all over it in the morning that someone was throwing over the fence. Turns out the culprit was his good friend and new neighbor, Steve McQueen.

    River of Sticks wrote:
    Do your views on prepared vs spontaneous allow for any items (rather than the expanded arcana feat directly) that increase spontaneous casters spells known? For example, the Mnemonic Vestment or Spell Lattice.

    If you think about it, a wand is basically a spell known plus 50 spell slots devoted to it. The spell lattice is just the spell known. I suspect that if someone had the time and inclination, they could figure out relative costs for each and allow that level of granularity in items. It's a good idea, but not one that I have time for, unfortunately. (I'm still trying to "zero out" all the armor prices based on their ACP, max Dex, spell failure, etc. -- instead of just declaring them and calling it good enough.)

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