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Kirth Gersen's page

21,478 posts (22,138 including aliases). 8 reviews. No lists. 1 wishlist. 12 aliases.


1 to 50 of 21,478 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

houstonderek wrote:
From an emergency room? Every story I see of harassment is from either private practice or pre-natal stuff.

A while back, the one on Westheimer near Beltway 8 kept harrassing Mrs Gersen through the interminable appeals process (they put a drop of krazy-glue on her finger and sent her a bill for $5,000; she appealed and they sent a notice that they were contacting a collection agency. Eventually she wore down the billing people and they settled for $400 and called off the collectors).

houstonderek wrote:
Fifteen years ago? They'd have to have had parents that NEVER listened to music to not know what a turntable is.

I'm not sure how often any of these kids' parents were home, much less home listening to music.

Less than a month to go! Thanks.

Arrius wrote:

1. Kirth, is there a possibility for the Rogue Advanced Combat Talent to be converted into an obtainable feat, and what should the prerequisites be so that it stays relatively distant from the average adventurer?

2. Also, what is the current state of the Kirthfinder edition right now, and is it possible to upload a newer version to the Trimegazero website? I, as well as others who did not receive the updated versions, continue to use files over a year or two old.

1. No. Class features are better than feats, so you can't spend feats for more class features. Noteably, I've removed "additional rage power" from the list of barbarian feats as well.

2. As repeated in about 3-4 recent posts, the final rules will be out in mid-May. I'm happy to email them out to individual groups using the houserules (re-post email, as I don't keep a mailing list). Again, for a long list of reasons, I prefer not to have them uploaded all over the web, so there won't be a wiki or anything of the sort.

Oh, good, we can all sit here trying to out-snark each other, in the meantime convincing everyone else who reads the thread that there's no martial-caster disparity, just a bunch of e-peen envy.

There is a disparity. Scaling back spells would help. Elevating martials would help. Nor are the two mutually-contradictory; one could conceivably do a bit of each, and meet in the middle. But that's simply a matter of approach, and there's no sense in getting antagonistic over it. Save that for the people saying, "I never notice a problem, therefore there isn't one, therefore you have to shut up!" THOSE are the people in legitimate need of more snark.

Scaling combat feats aren't a new thing. Frank and K put them into the 3.5 Tomes stuff years ago, and I've been using them in "Kirthfinder" since the PF Beta playtest or so. And, yes, they work.

But it would still be nice if the fighter got some actual class features that give him some narrative influence.

M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
A little Caspian...

Don't think I could take that -- having one of him in the PBP is enough for me!

Gotcha -- thanks for the clarification. I needed an example of people intentionally going to another country to get worse health care, and since I always dug his movies so much, McQueen popped into my head, even if maybe not the best example.

houstonderek wrote:
Keep in mind the president of Brazil (look it up yourself, you lazy f*$%s) asked Chavez why he was being an idiot and going to Cuba for care when Brazil has some pretty amazing American trained cancer specialists. For a treatable cancer.

For that matter, why did Steve McQueen go to Mexico for coffee enemas from a disbarred orthodontist instead of staying in the US and getting, you know, actual medical care? People are strange.

houstonderek wrote:
Definitely South Carolina.

Virginia, actually, and the frosh were too young even for the 16+ clubs. For music, Marilyn Manson and Korn were still real big at that point.

Never liked Foster's Flinx & Pip stuff, although Midworld is a personal favorite.
Someday I need to read Icerigger and Moorcock's The Ice Schooner back-to-back.

1 person marked this as a favorite.

Sneak attack was nice in 3.5, when you could give a halfling rogue a ring of blinking and a sackful of acid flasks. In PF, it's not so good.

M Goblin Beer Snob 1/Freethinker 3

Kelgan up.
Caspian on deck.
Jaegr following.

Yeah, I've been a massive fan of Ommegang since I visited the brewery in the '90s.

thejeff wrote:

Yes, but people who've fled the Cuba regime (and their children) might not be exactly the most unbiased sources.

Sure, but we're talking about a Michael Moore movie here. If we take his off-the-chart bias and contrast it with a disgruntlement bias, maybe they'll cancel each other out and we find some facts in the rubble.

I'm at a loss why this is even a thread. If I have a +4 sword and have an extra 18K gp to invest, my first thought is not going to be "Ooh! I can get an extra +2 from Inspire Courage, or from raging, as long as those are active!" It's going to be "Ooh! I can get a +5 sword that's always +5!"

So, if the property isn't something you'd normally even want to take most of the time without the nerf (unless you're a barbarian with a full-time bard cohort providing theme music), then why in Gygax's name would it even exist with the nerf, at which point it is 100% equivalent to extra page count, and has no purpose other than to sucker people into reading it before rejecting it?

It occurs to me that I refer to CGI-heavy movies like The Avengers as "cartoons," specifically because of the amount of animation vs. live-action in them. The fact that it's computer animated vs. hand-drawn is irrelevant to me.

So, if someone called their character a "toon," my first thought might be that they wanted to play an Iron Man-like concept. Which is not going make me sneer down my nose at them and accuse them of being not as "mature" as me... especially because we're about to sit down and play make-believe with dolls anyway.

Also, I moved to Pittsburgh recently. People here say stupid crap like "Yinz" and "Jaggoff" and "Needs done." Sometimes they call bologna "jumbo." I should probably go around sneering at everyone here and explain to them how much more mature I am than they are, and how they are obviously dissing the gods of sandwich meat with their blasphemous utterances.

Or maybe I'm a lot better off just taking this stuff quite so seriously.

And this is coming from a guy who sometimes posts as "Stuffy Grammarian."

Freehold DM wrote:

Thanks, man. You suck. ;P

Freehold DM wrote:
Moreover, getting people who have fled Cuba for Florida to be quoted in the article is really telling.

Not so much as you'd think, given that (a) it's not really kosher to just pop over to Cuba to ask people there; and (b) this is probably an absurd exaggeration, but someone once told me there may be more Cubans in Miami now than in Havana anyway*.

*EDIT: OK, with 2M people in Havana and only 0.5M in Miami, this is evidently an exaggeration on the scale of Irish myth.

3 people marked this as a favorite.
Matt Thomason wrote:
I may need to step away from the keyboard for a bit and put a nice soothing record onto the turntable.

True story -- back when I taught high school school, I had a record player in my classroom. One morning the kids were all gathered around it trying to figure out what it was. One kid said, "That's easy! It's a instrument; it makes a noise like, Whip-a-whap!"

When I explained its actual function, one girl (who will doubtless become an award-winning engineer) pointed at the needle and said, "This must be where the laser came out, then."

1 person marked this as a favorite.

I might prefer that... I sort of have a W.C. Fields view of little ones, unfortunately. People keep telling me I'll get over that, though, so maybe there's hope for me yet.

M Goblin Beer Snob 1/Freethinker 3

Or condolances, depending one's point of view! I was generally opposed, but Mrs Gersen outvoted me 51-49, as usual.

I don't think he can fit in a phone booth -- in either identity.
That said, I don't think there's such a thing as "phone booths" anymore anyway -- we're seriously dating ourselves here. Next we'll start talking about elevator attendants, or smoking sections on planes...

5 people marked this as a favorite.

Let me join in the festivities. Mrs Gersen tells me there will be a "Little Moonbeam" in our house come October.

3 people marked this as a favorite.

I'm pretty sure Limbaugh leaves the radio studio, puts on glasses and a hat, and turns into Michael Moore as his alter ego.

M Goblin Beer Snob 1/Freethinker 3

Cricket is up, then Kelgan.

M Goblin Beer Snob 1/Freethinker 3
Kirth Gersen wrote:

The boar seems to recognize Wyvurn's blade as its most immediate threat; it attacks the hobgoblin again, determined to gore him to death.

1d20+11; 2d6+18+2d6

Wyvurn is hurled to the ground like a rag doll by the horrifying impact of the monster's tusks; he lies there, unconscious, amidst his own blood.

Wyvurn is at -5 hp, but thankfully doesn't need to roll to stabilize, since his fast healing will kick in.

M Goblin Beer Snob 1/Freethinker 3

The boar seems to recognize Wyvurn's blade as its most immediate threat; it attacks the hobgoblin again, determined to gore him to death.

1d20 + 11 ⇒ (13) + 11 = 242d6 + 18 + 2d6 ⇒ (5, 5) + 18 + (6, 5) = 39

M Goblin Beer Snob 1/Freethinker 3

Wyvurn comes up swinging after the monster's miss. His sword connects, again with some of its force failing to penetrate the monster's hide, but his channeled ki causes injury that can't be so easily avoided.
The boar is lightly wounded!

M Goblin Beer Snob 1/Freethinker 3

No apologies necessary.
#1 rule of gaming: "Real life happens."
Hope you're feeling better!

Correction: Bud Ekins did the driving for McQueen in Great Escape and Bullitt. Other film credits include the above-mentioned Blues Brothers, and he was the stunt coordinator for Sorcerer, one of the most suspenseful driving movies of all time. He shares stunt coordination credits with Bill Hickman (above) for Electra Glide in Blue.

I had that misfortune.
Interviews with Cubans about how Moore misrepresented Cuban health care.

thorin001 wrote:
If AC scaled hand in hand with BAB you would be playing 4th edition.

Don't do that. Edition flaming, apropos to nothing, is one thing that's almost always flag-worthy on these boards.

thejeff wrote:
Isn't that always true of any lawsuit? Anyone suing for money has that motivation to be fabricating the accusation. How much weight should that be given in court?

If there are corroborating witnesses, other accusers with less to gain, the possibility of obtaining other evidence, etc.? Not so much. If only one accuser, no witnesses, and no chance of obtaining any evidence at all? Maybe somewhat more so.

Granted, the fact that I hope the thing being accused didn't happen, in a sane world, might be coloring my thinking a bit... but I hope some logic is still there.

EDIT: I'm contrasting with the accusations against unnamed Hollywood "power players" from Corey Feldman not too long ago, about which a lot of his co-workers said, "Yes, everyone knew they were being abused." That sort of corroboration would certainly help solidify the accusations against Singer, I should think.

M Goblin Beer Snob 1/Freethinker 3

Miralda claps her hands at Caspian's idea to prevent the boar from running off again, and yells in disappointment when it doesn't work.

Jaegr's pick connects with the boar's side; again, the monster's hide seems to absorb some of the blow, but it's packing an awful lot of power behind it, and the brunt of the injury seems to get through to the thing.

It doesn't seem to be visibly wounded, however.

Wyvurn is in flanking position, and it's his turn to attack.

The only thing worse than re-animating a dead lycanthrope is re-animating a thread that's been lying quietly in its grave for going on six years.

To clarify, it's never OK to assume that wanting a movie part or wearing a short skirt invites a crime like rape. Hopefully no one is claiming that, or they should get their head examined ASAP. What people seem to be asking is, in evaluating whether a crime took place (a crime for which there is currently no evidence except for the accusation itself), is it reasonable to consider what the accuser might have to gain by fabricating an accusation?

My favorite alignment to play is not NE or NG but rather NA ("Not Applicable" -- game doesn't really need them).

thejeff wrote:
That's all victim blaming. Maybe not quite to the level of "But she wore a sexy skirt", but it's still all about trashing the victim and his motives.

Just as long as we bear in mind that, technically, we're still dealing with an "alleged victim" as opposed to a "victim.

Was too tired for Brackett to make any sense, or else my e-copy was all garbled up. Anyway, shelved that and am finally re-reading Clive Barker's Imagica, a long-time favorite.

M Goblin Beer Snob 1/Freethinker 3

Kelgan's glaive strike the boar as it fails its lunge at Wyvurn; somehow, the thing's hide blunts the blow, minimizing the injury.

Caspian up; Jaegr on deck.

I know it's mean-spirited, but sometimes I wish we had a "DOES NOT REPLY" list of people who ask rules questions and then ignore the people who take the time to answer them. At least then we'd know not to expect a reply.

Finished Purvis' True Grit and am thinking about some Leigh Brackett.

2 people marked this as a favorite.

I read books I-IV years ago. All things considered, I think I prefer the TV show.

OP, are you still even reading this? Some acknowledgement is usually considered appropriate.

M Goblin Beer Snob 1/Freethinker 3

The burning pitch would have missed the boar, but, sneering at you through its tusks, it intentionally stands still just long enough for the ball of tar to strike. The fire fails to burn the monster, or even singe its fur. Looking at you, it growls, "Fire has no effect on a thing from the Pit."

Kelgan: You're up!
Then Caspian, then Jaegr.

Here ya go:


Level Special
1st Bravery (1 step), combat expertise, fighter talent
2nd Bonus feat, weapon aptitude, weapon training
3rd Fighter talent, versatile weapon use
4th Bonus feat, grit (1/day)
5th Fighter talent, mettle
6th Bonus feat, onslaught of blows, vital strike
7th Bravery (2 steps), fighter talent
8th Bonus feat, grit (2/day), threat assessment
9th Fighter talent, warlord
10th Bonus feat, improved weapon aptitude
11th Advanced fighter talent, improved onslaught of blows
12th Bonus feat, grit (3/day)
13th Advanced fighter talent, bravery (immune to fear)
14th Bonus feat, unstoppable
15th Advanced fighter talent
16th Bonus feat, greater onslaught of blows, grit (4/day)
17th Advanced fighter talent, supreme warlord
18th Bonus feat, greater weapon aptitude
19th Advanced fighter talent, fighting spirit
20th Bonus feat, grit (5/day), weapon mastery

Saving Throws: Good Fortitude, Reflex, and Will saves.

All fighters automatically receive one free rank per class level in Endurance and in Knowledge (warfare). In addition, for each class level, choose a specialized form of military training to receive; that level, you gain 1 bonus rank in one applicable skill. Examples include cavalry (Handle Animal), corps of engineers (Craft: construction), infantry (Survival), marine (Profession: sailor), medic (Heal), officer (Diplomacy), and sapper (Profession: mining); others may be added with referee approval.
These are treated as class skills, but do not count against the fighter’s total number of skill points.
Class Skills: Athletics, Bluff, Craft (all), Diplomacy, Handle Animal, Heal, Knowledge (Linguistics), Perception, Profession (all).
Skill Points per Level: 2 + Int modifier.

Favored Class:
When gaining a level of fighter as a favored class, rather than choosing +1 hp or skill point, you can instead select one of the following options:
  • Critical Focus: Choose a weapon with which you have at least Martial proficiency. Add a +1 circumstance bonus on critical hit confirmation rolls with that weapon (maximum bonus of +4, at which point this ability is equivalent to the Critical Focus feat for that weapon). This bonus does not stack with Critical Focus.
  • Maneuver Mastery: You gain a +1 class bonus to your CMB with one type of maneuver (e.g., overrun, trip, etc.). The effects stack, but the maximum bonus in any one category gained in this manner cannot exceed +1, with an additional +1 per 4 class levels you possess.
  • Weapon and Armor Proficiency:

    A fighter has Martial proficiency with all weapons and shields, and is proficient with all armor (heavy, medium, and light). Additionally, you gain Exotic proficiency in one shield or one weapon of your choice. You can choose to give up your exotic shield or weapon proficiency to gain Dodge as a bonus feat instead.

    Bravery (Ex):

    Starting at 1st level, when subjected to a [Fear] effect, the severity is lessened by one category (e.g., severe to moderate). You can shrug off effects that would normally leave another person shaken. At 7th level, the severity of [fear] conditions are reduced by two steps. At 13th level, you are immune to fear and [fear] effects.

    Combat Expertise (Ex):

    All fighters are skilled at defending themselves in battle. You gain Combat Expertise as a bonus feat at 1st level, even if you do not meet the prerequisites.

    Fighter Talent (Ex):

    Starting at 1st level, and at each odd-numbered level thereafter, select one talent from the Fighter Talents list (Appendix A). Fighter talents are similar to feats, but are obtainable only by fighters and are generally more powerful. Talents that are designated as [Strikes] or [Stances] follow those general rules, as outlined in Chapter 5.[spoiler]

    Bonus Feat: [spoiler]At every even-numbered class level, you can select any combat feat, stance feat, or strike feat for which you meet the prerequisites. For purposes of qualifying for combat feats that require a minimum attribute score, treat your relevant score as the sum of the actual score + half your fighter level. For example, if your actual Dexterity is 12, you could still potentially qualify for the Improved Two-Weapon Fighting feat (prerequisite of Dex 15) at 6th level.
    Sneak Attack: Alternatively, a bonus feat can be traded for sneak attack (as the Rogue class feature of the same name). If this option is selected, sneak attack damage is 1d6 for each time you select this option (so that a fighter spending all bonus feats on Sneak Attack would have sneak attack +10d6 at 20th level). Sneak attack is always capped at a maximum of 1 die per 2 character levels (rounded up), no matter how many sources of stacking sneak attack damage you have access to.

    Weapon Training (Ex):

    Fighters are experts with all weapons. Starting at 2nd level, you gain the following benefits:
  • For purposes of meeting the prerequisites of other feats, you are always treated as having the Weapon Focus and Weapon Specialization feats.
  • When attacking with a manufactured or natural weapon or unarmed attack, you gain a bonus on damage equal to half your class level. Your training is so ingrained that this is considered a racial bonus, rather than a competence bonus.
  • You gain a +1 competence bonus to your CMD against weapon maneuvers (disarm, sunder, etc.) and saving throws against spells targeting any weapon you are wielding (e.g., grease, heat metal, shatter, warp wood). This bonus increases by an additional +1 per 4 levels after the 2nd (maximum +5 at 18th level). At 20th level, you cannot be disarmed.
  • Weapon Aptitude (Ex):

    Starting at 2nd level, each morning, you can choose to spend 1 hour in weapon practice to change the designated weapon for any feat you have that applies to a specific weapon or weapons group (such as the Weapon Focus feat). You must have the newly-designated weapon available during your practice session in order to make this change. You can adjust any number of your feats or talents in this way, and you need not adjust them all in the same way.

    Versatile Weapon Use (Ex):

    Starting at 3rd level, all manufactured and natural weapons you wield are treated as if they dealt bludgeoning, piercing, and slashing damage.

    Grit (Ex):

    Starting at 4th level, your toughness and resolve to defeat your enemies allows you to perform heroic deeds. You gain 1 daily use of this “grit” per 4 class levels you possess. Spending one point of “grit” allows you to do any of the following:
  • Activate the effects of one [Strike] feat or ability on any hit, even if the activating conditions are not met;
  • Gain the effects of one Hero Point (see Chapter 1) without actually using one of your own hero points;
  • Gain the use of one combat feat whose prerequisites you meet for 1 round (if you have more than one round of use available, you can spend them simultaneously so as to gain the use of more than one feat that round);
  • Instantly stabilize and remain conscious when reduced to 0 hp or below, but not slain (you are staggered, but do not fall unconscious and begin dying if you take a standard action).
  • Starting at 16th level, if you have at least two uses of grit remaining, you can spend all of your remaining uses to avoid death from hit point damage. Regardless of the source of the attack that would have killed you, you are left alive (at –1 hit points, or lower if you were already below –1), unconscious, and stable.

    Grit is restored at the beginning of each day. You cannot “save up” grit from previous days; any uses not spent are lost when your full number of uses is restored. You can regain spent uses (up to your daily maximum) before the next day in the following ways:

  • Each time you confirm a critical hit in the heat of combat, you regain 1 grit. Confirming a critical hit on a helpless or unaware creature, or on a creature that has fewer Hit Dice than half your character level does not restore grit.
  • When you use grit as part of an attack that reduces a creature to 0 or fewer hit points in the heat of combat, you regain 1 grit use.
  • Mettle (Ex):

    Starting at 5th level, if you make a successful Fortitude or Will save against an attack that would normally have a lesser effect on a save (such as any spell with a saving throw of Fortitude Partial), you instead completely negate the effect.

    Onslaught of Blows (Ex):

    At 6th level, when making iterative attacks you suffer no attack penalty for the second attack with any given weapon (i.e., the first iterative attack), including off-hand weapons; the effects of this ability are reflected in Table 1. If your base attack bonus improves from other classes and you gain a third iterative attack in that manner, the normal -5 penalty applies to it. For example, a 6th level fighter attacks at +6/+6; a 3rd level fighter/3rd level ranger attacks at +6/+1.

    Vital Strike (Ex):

    Even when not making iterative attacks, the fighter has an edge over other combatants. At 6th level, you gain Vital Strike as a bonus feat.

    Threat Assessment (Ex):

    By 8th level, your experience in fighting combatants of all styles and levels of skill allows you to accurately size up new opponents. After studying a creature within 60 ft. for 1 round (which requires a swift action on your part), you can tell by the way it moves how skilled in combat it is likely to be:

    Base Attack Bonus Assessment
    +0 Untrained
    +1 to +5 Competent/trained
    +6 to +10 Extremely experienced
    +11 to +15 Exceptionally skilled
    +16 to +20 World-class
    +21 or higher Godlike

    You can also assess the type of threat the primary type of threat it presents (magical, melee, ranged, supernatural). A creature intentionally concealing its prowess is entitled to a Bluff check; in that event, you must succeed at an opposed Perception check to learn the information given. Any creature in disguise with at least one rank in Perform (acting) is assumed to be Bluffing as to its prowess, in accordance with its assumed role.
    On a larger scale, you can scan the battlefield as a move action to learn which enemy within 60 feet of your current position has the highest base attack bonus. This assessment includes only those enemies you can see.

    Warlord (Ex):

    Starting at 9th level, your reputation as a war master grants you advantages when dealing with others. You gain the benefits of Skill Synergy (Bluff, Diplomacy) as a bonus feat. In addition, you can attract a body of men-at-arms led by an above-average fighter. This works similarly to the Leadership feat (Chapter 5), using your ranks in Knowledge (Warfare) rather than Diplomacy, but you can attract only fighters, warriors, or experts with this ability.
    Instead of maintaining a standing army, you can choose to keep some or all of your leadership potential unallocated. Thereafter, whenever you demoralize an opponent or defeat a creature in combat but spare its life, you can choose to have that creature join your service on the spot, renouncing its former loyalties in the process. The target receives a Will save (DC 10 + half your fighter level + your Charisma modifier) to resist, and is subject to your normal CR limitations.
    Special: If you establish a stronghold, you receive a noble title appropriate to the size and usefulness of the lands you clear around your stronghold. Thereafter, you gain income in the form of rent, which you can use to support your men-at-arms and stronghold. Being a noble provides you with substantial input into the political and world-building aspects of the campaign, as you can lobby the king (or other potentate) directly; in game terms, this allows you limited GM-like powers of fiat when it comes to national affairs (subject to agreement between you and the referee). Note that your title isn’t just frills; it also carries the responsibility of aiding your liege in times of war―unless you prefer to openly rebel, which starts a new adventure at a time when you might have more important things going on.

    Improved Weapon Aptitude (Ex):

    At 10th level, you gain Exotic proficiency with all weapons and shields. Even if exposed to a totally unfamiliar weapon from a completely different technology level, you can become proficient with it after handling it for one round. You also gain Catch Off Guard as a bonus feat.
    In addition, you have the ability to recall the vital statistics and important quirks of practically all known commercially available weapons. This includes, but is not limited to, their general level of reliability as well as all vital statistics—material composition, ammunition capacity, caliber, possible outfitted accessories, etc.

    Advanced Talent (Ex):

    Starting at 11th level, each time you would gain a new talent, you can select an advanced talent instead, from the list of Advanced Fighter Talents below. If you cannot meet any of the prerequisites for a new advanced talent, you can select a regular talent instead.

    Onslaught of Blows, Improved (Ex):

    At 11th level, when making iterative attacks you suffer no attack penalty for the second or third attacks with any given weapon (including off-hand weapons); the effects of this ability are reflected in Table 1. If your base attack bonus improves from other classes and you gain a fourth iterative attack in that manner, the normal -5 penalty applies to it. For example, an 11th level fighter attacks at +11/+11/+11; a 6th level fighter/5th level ranger would attack at +11/+11/+6, and a 3rd level fighter/8th level ranger attacks at +11/+6/+6.

    Unstoppable (Ex):

    Starting at 14th level, your actions can no longer be interrupted by immediate or pre-emptive (delayed/readied) actions. Those actions can still occur, but do not prevent your own actions from being completed.

    Onslaught of Blows, Greater (Ex):

    A fighter of 16th level or above suffers no iterative attack penalties; all of your attacks are made at your full attack bonus.

    Supreme Warlord (Ex):

    Starting at 17th level, your martial prowess is near-legendary. After one round of combat with you, certain opponents must save vs. Will (DC 10 + half your class level + your Charisma modifier) or break from the fight and attempt to surrender to you. For this ability to apply, the opponents must meet the following criteria:
  • CR no higher than your CR –5;
  • Intelligence greater than 2 and less than your class level;
  • Primarily martial (melee or ranged) combatants;
  • Must not have a leader of CR greater than or equal to yours.
    Creatures affected by this ability immediately become Indifferent rather than Hostile, and can be affected by Bluff or Diplomacy thereafter. If you refuse to accept their surrender, affected creatures flee, demoralized, and will refuse to fight you or your allies thereafter.
    Any number of creatures in battle or led by creatures in battle with you can be affected, as long as they can see you and/or they are led by another affected creature. You can potentially sway entire armies in this manner, across tribal, racial, and national boundaries.
  • Greater Weapon Aptitude (Ex):

    At 18th level, your aptitude with weapons is so great that you can instinctively apply training and methods learned with one weapon to others, without the need for additional practice. From this point on, the effects of all talents and feats you possess that normally apply only to a specific weapon, type of weapon, or weapons group (Improved Critical, Weapon Focus, etc.) automatically apply to all weapons you wield.

    Fighting Spirit (Ex):

    Starting at 19th level, you no longer automatically fail saving throws on a roll of 1 (you still fail the save if your total result fails to equal or beat the DC, however).

    Weapon Mastery (Ex):

    At 20th level, you cannot be disarmed. All your critical threats are automatically confirmed, and you treat the critical multiplier of weapons you wield as one higher than normal (a ×2 becomes a ×3, for example).

    The secret to a really good IPA is, in the words of Alaska Brewing, to avoid at all costs making it "taste like someone was trying to win a bet."

    M Goblin Beer Snob 1/Freethinker 3

    The boar is still there; evidently he's tired of running around and wants to just gore someone. So Cricket can let fly with the tar ball!

    I think that's sarcasm -- some of our fellow Paizoans simply aren't in synch with the most unique American musical form since Jazz and Blues.

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