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Satyr

Kirth Gersen's page

23,268 posts (24,024 including aliases). 8 reviews. No lists. 1 wishlist. 13 aliases.


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Arrius wrote:
Any update on how the combat chapter is going?

Zero progress. (I fly out to Houston tomorrow to start my new RL job, so that's kind of been my focus right now, along with taking care of the new baby.)

However, I did manage to start with the Leopard stats in the Bestiary and independently derive the lion, tiger, dire lion, dire tiger, lynx, caterwaul, arctic cat, and swamplight lynx using existing templates and/or class levels. I was so pleased with the results that I went on to do bears, wolves, octopuses, squids, and a few others. It's incredible how much more satisfying it is to use existing rules to construct monsters, rather than just throwing some abilities together and ballparking some numbers on a general table (as in Pathfinder). If the combat chapter ever gets done, I'll for sure need to write a Chapter 9: Monsters.


JonathonWilder wrote:
Also what of a Rogue that actually has a high intelligence, could not such allow them to have more skills then an Int-based caster?

Yes. Cyz's rogue had that going on. I'm fine with that -- more than fine with that, in fact.


JonathonWilder wrote:

Why in Tartarus does a wizard have this?

"Skill Ranks per Level: 0 + Int modifier"

Scavion has it exactly. The wizard already gets 5 skill ranks/level, with his "skill taxes" pre-loaded into the class, plus his free secondary skill. He gets 0 + Int modifier on top of that (which usually comes out to a pretty respectable number).


M Goblin Beer Snob 1/Freethinker 3
Andostre wrote:
WHA?! Coming back!

Yup. They made me an offer I couldn't refuse...


M Goblin Beer Snob 1/Freethinker 3

Back to H-Town -- they made me an offer I couldn't refuse!


M Goblin Beer Snob 1/Freethinker 3

Sorry for the hiatus. They blocked Paizo at work -- but that's OK, because I put my notice in (not for that reason!) and am now planning another move halfway across the country. When things settle down I hope to continue posting at a much higher rate, and hopefully we can keep things rolling.

Andostre and houstonderek -- be afraid! The new job, as it turns out, is in Katy...


M Goblin Beer Snob 1/Freethinker 3

Sorry for the hiatus. They blocked Paizo at work -- but that's OK, because I put my notice in (not for that reason!) and am now planning another move halfway across the country. When things settle down I hope to continue posting at a much higher rate, and hopefully we can keep things rolling.


M Goblin Beer Snob 1/Freethinker 3
mechaPoet wrote:
How would you prefer that we insert Korynne into the campaign? Perhaps she missed the dinner and arrives at the docks a little late?

One possibility is that she was consulted by Jym at the library, regarding the statutes governing seizing of ships in the harbor or something -- you know, to cover his bases. And then, being CG and sensing potential profit, maybe she decides to show up there and see what's shaking...


M Goblin Beer Snob 1/Freethinker 3
Andostre wrote:
Any special craft feat needed to make scrolls?

It sounds odd, but scrolls fall under Knowledge (linguistics), the rationale being that reading magic, deciphering scrolls you find, etc. is all already under that skill, and I just wanted to keep all the scroll stuff together.


M Goblin Beer Snob 1/Freethinker 3

Profession (librarian) would get folded into Knowledge (lore), which you've already got -- how else do you get so good at lore except by reading all those library books?

Might I recommend a Craft skill, in case you want to pick up Imbue Item at some point? Or, if you must have a Profession, (music) is already covered by the minstrel of course, but (dance) might be good for entertainment value.

Or, barring those, Profession (mining) is always helpful in a dungeon...


M Goblin Beer Snob 1/Freethinker 3
Andostre wrote:
I would find a Greyhawk wiki and see if there's a page about languages and choose prominent "ancient" languages. Or maybe do the same thing with any material for ancient empires. And then check with Kirth to see if your understanding of how useful the languages will be is similar to his understanding.

I'm assuming Sasserine was settled by a variety of traders and so on, so that they speak Common there. You're relatively close to the Amedio Jungle, though, so Olman is very useful in speaking to the native islanders. Having everyone in the party able to speak Halfling might give you a chance to discuss things more or less privately, when non-speakers are listening in.

Spoiler: At least one person in the party will eventually need to learn Abyssal.


M Goblin Beer Snob 1/Freethinker 3

Because an archivist is a prepared caster, you also get bonus spell slots for high Int. That means that, with Int 12+, at 1st level you can prepare your domain spell, plus one spell of your choice from your prayer book, each day.

Also note that, at 5th level, the Archivist automatically gains the Rune domain, which grants you 1 rank/level in Knowledge (Linguistics) for free. Likewise, your Knowledge domain grants you 1 rank/level in Knowledge (lore). If you do end up choosing the Thievery domain, you get 1 rank/level in Disable Device for that, too. Add that to your free ranks in Concentration and Knowledge (the planes) for being an archivist, plus your 2 + Int modifier skill points, and there's a LOT of bases you'll have covered, skill-wise -- between an archivist and a minstrel, it will be hard to miss anything needed.


M Goblin Beer Snob 1/Freethinker 3

You figure her claws might make pretty good daggers, if you set them in bone handles or something. As far as more exotic or alchemical uses, you're drawing a blank.


M Goblin Beer Snob 1/Freethinker 3

She is soon quite dead.


M Goblin Beer Snob 1/Freethinker 3

The ruffian looks confused. "Uh, hold on," he says. Then he shouts at the deck: "Hey, Vark, there's harbormaster people here! Coupla shrimps and a bodyguard, looks like."


M Goblin Beer Snob 1/Freethinker 3
mechaPoet wrote:
Olidammara looks perfect. I think I want to take the Thievery domain; it looks like a custom Kirthfinder domain (and isn't listed as a domain for any other theif-y type deities I could find in Greyhawk), but it seems like the perfect fit for Olidammara even though it's not technically listed under his domains. I'll wait for an official Kirthfirmation on that, and start putting together everything else!

Yes, Thievery is most definitely an Olidammara-y domain!


M Goblin Beer Snob 1/Freethinker 3

Uro -- for ease of dice rolling, I'd usually make the intimidate and counter-intimidate all one opposed check, unless a separate one is requested. In this case, you've "upped the ante" by your threat.
The thug lowers the cutlass uneasily and says, warily, "See the harbormaster -- we're here by rights."


M Goblin Beer Snob 1/Freethinker 3

The hag has thus far failed to latch onto her target, rendering her rend useless, and the bullywugs have been falling like wheat -- it takes very little additional effort for you to mop them up. You are left in a boggy area at the base of a rock cliff, bodies all around you.


Take your time, sir


Anyone?


M Goblin Beer Snob 1/Freethinker 3

Smiling a gap-toothed smile at Jaegr, the hag croaks, "Is my embrace so awful then, that you would rather lose your souls? You should begone from this place!"


M Goblin Beer Snob 1/Freethinker 3

Wyvurn strikes hard and true, smiting the hag in the center of her back, but the blow -- which should have pierced behind her ribs and cut her heart -- instead is blunted by her iron-like hide.

(17+14+20+13=64 hp to hag so far; she is heavily wounded.)

Meanwhile, Jed gets a little overconfident and misses his blow.


M Goblin Beer Snob 1/Freethinker 3

Opposed Diplomacy: 1d20 - 1 ⇒ (18) - 1 = 17
The thug appears confused, but quickly recovers his poise: evidently someone has coached him in exactly this scenario. Drawing a cutlass, he says "Best ye be off, half-men, or I'll be halvin' you agin!"

Bluff to intimidate: 1d20 + 3 ⇒ (16) + 3 = 19


M Goblin Beer Snob 1/Freethinker 3

AoO: 1d20 + 13 - 1 ⇒ (3) + 13 - 1 = 151d20 + 3 ⇒ (19) + 3 = 221d20 + 3 ⇒ (4) + 3 = 71d6 + 7 - 1 ⇒ (3) + 7 - 1 = 91d6 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (4) + 2 = 6


M Goblin Beer Snob 1/Freethinker 3

Meanwhile, Jaegr and Wyvurn each slay a bullywug. (Since the other one attacking Wyvurn is already dead, there is none left to make an attack of opportunity is response to his full attack.)


M Goblin Beer Snob 1/Freethinker 3

The hag is wounded, but steps forward and tries to finish Kelgan:
1d20 + 13 - 1 ⇒ (9) + 13 - 1 = 211d20 + 13 - 1 ⇒ (19) + 13 - 1 = 311d20 + 13 - 1 ⇒ (9) + 13 - 1 = 211d6 + 7 - 1 ⇒ (1) + 7 - 1 = 71d6 + 7 - 1 ⇒ (3) + 7 - 1 = 91d6 + 7 - 1 ⇒ (1) + 7 - 1 = 7

The bullywugs plaguing him attack as well: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (14) + 3 = 171d6 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (5) + 2 = 7


M Goblin Beer Snob 1/Freethinker 3

An ugly, sallow-faced scalawag, seemingly half drunk, leers at you. "Whatya want, half-pint? Sellin' yer sister?" He licks his lips, showing that he's missing a few teeth. He pointedly does not look at Uro.


M Goblin Beer Snob 1/Freethinker 3

Also to Wyvurn's dismay, his multiple attacks again open him to the bullywug's deadly stop-thrust:
1d20 + 3 ⇒ (5) + 3 = 81d6 + 2 ⇒ (5) + 2 = 7
Thankfully, the bullywug didn't plan on Wyvurn's footing being so affected by the marsh, and the thrust is far short.


1 person marked this as a favorite.

I seem to recall a much older article of Dragon telling me it was "ick-ZITS-a-chitl," so I'll stick with that.


1 person marked this as a favorite.
MMCJawa wrote:
I suspect the reason why devs largely haven't really fixed or commented much on these types of issues, is because they are mostly theoretical.

I disagree -- a vast number of monsters have SLAs, and the game could only been improved by having clear guidelines for them. Likewise, magic minions like undead and planar bindings and simulacra and summoned monsters are near-ubiquitous, and the game could only benefit by setting rational limits on those, too. And I did both of those things in one post, so it's not like it would be a lot of effort: they could just clean up the wording and be done with ALL of these issues, all at once.

Granted, a lot of monsters with random SLAs all over the place would then need to be corrected, but they could publish those corrections as a $5 PDF and make a mint off of it.

Finally, I'll re-submit that when DrDeth and I actually agree on something game-related, that something can probably be taken as gospel.


M Goblin Beer Snob 1/Freethinker 3

Kelgan's bolt would have bounced of the hag's iron-like hide but for his fell shot. Instead it strikes true, and the crone shrieks as the bolt strikes her. She seems possessed of unearthly vitality, though, and swipes at Kelgan with a claw from nearly 10 feet away, with the bullywugs assisting by keeping in Kelgan's face with their spears:

1d20 + 14 + 3 ⇒ (9) + 14 + 3 = 261d6 + 8 ⇒ (5) + 8 = 13

The two bullywugs also attack: 1d20 + 3 ⇒ (10) + 3 = 131d20 + 3 ⇒ (7) + 3 = 101d6 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (2) + 2 = 4

And one each against Wyvurn 1d20 + 3 ⇒ (1) + 3 = 41d6 + 2 ⇒ (2) + 2 = 4,
Jaegr 1d20 + 3 ⇒ (17) + 3 = 201d6 + 2 ⇒ (5) + 2 = 7,
and Caspian 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (5) + 2 = 7.


OK, with houstonderek and TOZ bowing out, it looks like there's another open spot after all. Any takers?


M Goblin Beer Snob 1/Freethinker 3

Bummer, man. Was sure looking forward to having you in the PBP.


1 person marked this as a favorite.

I would really like to see SLAs standardized.

1. Every critter with SLAs gets one per 2 CR (round up), of ascending spell level: a 1st level for a CR 1 critter, a 1st and a 2nd level for a CR 3 critter, and so on. Yes, that means efreet need to be CR 17 to grant wishes. I'm okay with omnipotent genies -- they work fine in Aladdin.

2. If CR = 4x level of SLA, it's usable 3/day instead of 1/day. If CR = 6x level of SLA, it's usable at will.

Done. Now SLAs are always level-appropriate and are standardized in terms of uses per day and so on, instead of just being totally random. If you make a CR 8 simulacrum of a CR 16 critter, it gets only the following SLAs:

1/day--3rd, 4th
3/day--2nd
At will--1st

And it loses the base creature's 5th, 6th, 7th, and 8th level SLAs.

On that note, I would also like to see CR- (not HD-) based limits on magic minions, much like the ones that exist for the Leadership feat.


M Goblin Beer Snob 1/Freethinker 3

Both Jaegr and Jed dispatch an assailant each without difficulty. There are only five bullywugs left. The withered hag, cackling, begins jogging along a crooked path -- one that you're having difficulty making out, but it keeps her up out of the morass -- she is heading directly for Kelgan, who can release his bolt before she closes.


M Goblin Beer Snob 1/Freethinker 3

So, it seems that you've all agreed except Twilight Rose, who appears to have become bored and wandered off. Jym, Tombrose, and Uro -- unless you have stops you want to make first -- with Tombrose guiding you, you arrive at the pier where the Blue Nixie is tied up without any trouble.


1 person marked this as a favorite.

Best one-liner that made everyone at the table laugh?
Andostre had at least 1-2 every session, as I recall...


M Goblin Beer Snob 1/Freethinker 3

Two bullywugs leap for Wyvurn, in the lead, clearing the marsh in tremendous bounds and stabbing downward with their spears:

1d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (11) + 5 = 162d6 + 4 ⇒ (2, 5) + 4 = 112d6 + 4 ⇒ (3, 3) + 4 = 10

He easily handles the damage dealt to him 16 points by one bullywug by this charge, and responds with a whirling flurry of his own -- unfortunately provoking a defensive stab from the bullywug as he does so.

1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (3) + 2 = 5

This blow fails to find its mark, and Wyvurn's backswing, delivered with his usual powerful grace, cleaves into his attacker, killing the monster instantly.

The other six waste little time in following:
2 vs. Jaegr: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (1) + 5 = 62d6 + 4 ⇒ (3, 2) + 4 = 92d6 + 4 ⇒ (5, 5) + 4 = 14
2 vs. Kelgan: 1d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (18) + 5 = 232d6 + 4 ⇒ (2, 6) + 4 = 122d6 + 4 ⇒ (2, 5) + 4 = 11
1 each vs. Caspian and Jed: 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (16) + 5 = 212d6 + 4 ⇒ (4, 4) + 4 = 122d6 + 4 ⇒ (6, 6) + 4 = 16


M Goblin Beer Snob 1/Freethinker 3

None of you can get any semblance of intelligible speech from the creatures' croaking sounds. However, having spotted them, their number (8 total), armament (spears), and intent (they're about to pounce) are unmistakable...

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

Also, from the heavy bank of fog steps a tall humanoid figure wearing a tattered dress. Her skin is blackened, as if by fire or frostbite, her nails are like iron knives, and her withered dugs hang like dirty socks with tennis balls in the ends of them. She smiles sweetly, revealing sharp teeth, and says in Common, "Have the handsome, strapping dwaven men come to woo old Aunt Gertrude, then? Patience, lads! You'll have to play with my pet frogs first!"


Avoiding the carving, the party continues on but are stopped when a gaseous cloud overtakes them and coalesces into four undead forms, grinning through fang-filled mouths. All of them have holes in their chests of approximately the right size to accommodate a darkwood stake. The party doesn't hesitate or kick themselves; rather, they instantly act. Cadogan and Auris reduce the lead pair into smoke again almost before they solidify; the second two don't last much longer. Trooping back down the hall, Shaleh puts her stake back into place, and, picking up the other three stakes from the floor, pushes them back into place as well.


3 people marked this as a favorite.

Coming from a 1e background, in which some monsters had, essentially, "DR infinity/+3," I much prefer PF damage reduction.

DR as reduction rather than immunity is good, because otherwise everyone has to spend all their money on weapon enhancements to avoid every adventure sooner or later leading directly to TPK Town.

Higher bonuses bypassing metals types is good, because it makes a +5 sword actually worth every penny of the 50K gp sale price.


1 person marked this as a favorite.

In the center of a ring of fallen enemies.


Arrius wrote:

If so, the following online sourcebook (Feats Revamped) makes use of good terms that can open way to mechanics we haven't considered (qualifying limbs for TWF, definition of visual impairment, etc.)

Link.

I love this link. I wish I could have pulled from it from the beginning, instead of duplicating their efforts.


Arrius wrote:
@Kirth: Regarding the possible addition of a Combat chapter; do you have the time and energy to devote your energies to this task?

I wish! I have a new baby (our first), and am looking to move and/or change jobs, and am trying to find work for Mrs Gersen's sister as well, so my plate is pretty full. I still dabble in the rules occasionally, and have cut-pasted some stuff for a Combat chapter, but I can't really guarantee any output at all, going forward.


M Goblin Beer Snob 1/Freethinker 3
Jym Withawye wrote:
Are the Jade Ravens still here?

The Jade Ravens apparently weren't invited to dinner. Your understanding is that they left on some other errand soon after you talked with them.


M Goblin Beer Snob 1/Freethinker 3

Caspian, mindful of where he puts his feet (and scared of sinking in over his head!) is nonetheless keenly aware of his surroundings, and easily spots the eight or so frog-men hiding in the muck up ahead, getting ready to spring.

There is fog all over the wet area, but one patch seems especially thick, and may conceal a larger figure.


1 person marked this as a favorite.

I also feel pretty strongly that, with the description of condition tracks and attack actions and so on, that Combat merits a separate chapter. To follow the Core rules, I'd make it Chapter 7, and then Spells would be Chapter 8. A table of contents might look like this:

ACTIONS IN COMBAT

Types of Actions
- Free Actions (define)
- Immediate Actions (incl. swift)
- Partial Actions (list; move, attack each get a "see below")
Aid Another
Attack Actions
- Iterative Attacks
- Secondary Attacks
- Additional Primary Attacks
Attacks of Opportunity
Move Actions
Preemptive Actions
Spellcasting in Combat
Swift Actions

GENERAL COMBAT RULES
Battle Fatigue
Combat Etiquette
Defensive Fighting
Precision Damage
Taking a Breather

GRIDLESS COMBAT

COMBAT MANEUVERS
Forcing Maneuvers
Tricky Maneuvers
Weapon Maneuvers
Wrestling Maneuvers
Nonstandard Maneuvers

MONSTERS
Converting Monsters
Monsters and Expectations

APPENDIX A: CONDITIONS
Condition Severity
Descriptors
Inflicting Conditions
Affliction
Beguiling
Debilitation
Fear
Febrility
Inertia
Restraint
Sensory


Arrius wrote:

Action Economy and Attacks

Attacking with a weapon is usually called 'Spending a Standard action'. Attacking, however, truly expends an 'Attack action'. A single Attack Action is equivalent to a Standard action in all respects, so the interchangeability under the rules is quite acceptable.

Spending a full round during an attack is called 'Full-Attack Action', and it uses the base attack granted for free, and any bonus attacks granted under the following conditions, consuming Standard and Move actions, allowing only for a Swift or 5-foot-step. A character with multiple bonus attacks and iterative attacks may consume them all during the same full-round action.

0. Each character gains 1 Attack action at any Base Attack Bonus above -1.

1. Iterative Attacks: If you have a qualifying number of Base Attack Bonus points of +5 or its multipliers. For each +1 above +5 you have, you gain an Iterative Attack (eg. at BAB +6, you gain a +1 Iterative attack). Iterative attacks can be used for combat with a full-attack action as described above, but any use for an attack suffers a -5 noncumulative penalty.

2. Extra Weapon Attacks: If you wish to attack with a weapon in another hand, this is called an Extra Weapon Attack. The main attack suffers -6, and the Additional Attack suffers a -10 penalty to the attack roll. If the second weapon (hereby called an Off-hand weapon) is of the light weapon category, the penalties are 2 points less. Feats can elevate the penalties further.

3. Bonus Attacks: If you wish to attack at the same round with another weapon of not the same type, this is simply called an Additional Attack. Normally, an Additional Attack cannot be used unless granted by a feat. Penalties for such additional attacks are usually detailed under the feat entry.

Bonus actions of this type are considered Iterative Attacks, and are considered resources that are spent on feats, abilities, or during normal combat action economy.

I have to admit I'm not really a fan of all this verbiage. If we're going to re-codify attack actions and so on, let's just do it, not keep the same ones but re-define them. I'd rather see something like this:

Attacks: As a standard action, you can make one attack at your full base attack bonus, plus one additional "iterative attack" (at -5) at BAB +6, +11, and +16, as shown in the class tables (Chapter 3).

Certain feats and abilities can increase your number of attacks still further, as described below.

  • Additional attacks with an off-hand or secondary weapon: Describe TWF and attacking with secondary natural attacks and so on, as a standardized mechanic. Animal Fury falls squarely under this heading.

  • Additional attacks with the same weapon: Cite haste, Flurry of Blows, and Manyshot, again as a standardized mechanic.


  • Irontruth wrote:
    I was on a trip to visit family in Texas a couple weeks ago. While there I noticed a bottle of local bourbon, TX Blended Whiskey from Firestone & Robertson.

    Garrison Brothers is THE Texas bourbon!


    Kajehase wrote:
    The posthumous "from MacLean's notes" books by other writers should be avoided, though. Money in the sink is what that purchase was.

    They're as bad as the anonymous hack warehouse churning out books by "Robert Ludlum(TM)."

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