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What is an adventure? A series of encounters tied together by an overarching story. Take the following encounters
1. party approaches a farmhouse and hears a woman's scream. A group of armored men are attacking the farmhouse, one of them rides off with a bound woman.
Let me stop you there for a second, because that's absolutely not how I personally would have done it. I'd have a note like "Tuesday, attack on farm at dawn if still on original timetable (adjust if needed). Attack takes 10 minutes, so assume 06:10 ride off with woman."
The day before: "So, are you guys stopping for the night, or do you try and push on to the farmhouse in the dark?"
Same for all your other examples. For example, I use their actual movement speeds, rather than the Speed of Plot. That way, the ranger's ability to keep from veering off-course, and to track at full speed, has actual value instead of just being flavor text. A dwarf or halfling with no pony slows the party to 2/3 normal and might make them too late for some encounters. A night ride, and not being able to rest and re-prep spells, is a calculated risk. Etc. Yeah, you have to track time, but, hey, being an immersive DM involves some work.