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| Race |
Goblin |
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| Classes/Levels |
Beer Snob 7/Freethinker 3 |
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| Gender |
M |
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| Size |
S |
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| Special Abilities |
1/day--speak with rocks; at will--detect hydrocarbons |
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| Alignment |
Due with oil change and 60K maintenance |
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| Deity |
I'll leave them alone if they return the favor |
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| Location |
Paizo messageboards |
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| Occupation |
Pre- |
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| Strength |
11 |
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| Dexterity |
17 |
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| Constitution |
12 |
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| Intelligence |
16 |
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| Wisdom |
13 |
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| Charisma |
9 |
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About Kirth Gersen
The original Kirth Gersen hails from Jack Vance's "Demon Princes" novels. The frequent poster who shares his handle lives in Texas, which is every bit as wild and unlikely a place as Vance's Beyond.
About House Rules
There is no perfect game system. Moreover, because the purpose of the game is entertainment, it makes more sense to modify the system to suit the players, rather than forcing the players to fit themselves to any given system. I therefore houserule liberally, often to the point of writing a new game. In addition to a classless, a-la-carte system for the Beta rules, I've extensively rewritten the classes, skills, feats, and combat chassis of the final Pathfinder rules -- and have been lucky enough to find a group willing to playtest them (houstonderek, Jess Door, Silverhair, and Andostre).
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