Alika Epakena

Kirche's page

49 posts. Alias of Count Buggula.


Race

Halfling

Classes/Levels

Sorcerer 1

Gender

Female

Size

Small

Age

17

Special Abilities

Fey Bloodline

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Dwarven, Halfling

Strength 6
Dexterity 16
Constitution 10
Intelligence 12
Wisdom 10
Charisma 18

About Kirche

Init +3

AC 14, touch 14, flat-footed 11
(+1 size, +3 Dex)
hp 6/6
Fort +1, Ref +4, Will +3

Speed 20 ft.

Base Atk +0; CMB -3 ; CMD 10
Sorcerer Spells Known
1st (4/day)—Burning Hands (DC16), Magic Missile
0th (0/day)—Daze (DC 14), Detect Magic, Light, Ray of Frost

Feats Eschew Materials, Simple Weapon Proficiency, Spell Focus (Evocation)
Skills Acrobatics +5, Climb +0, Fly +5, Knowledge (Nature) +5, Perception +3, Spellcraft +5, Stealth +7, Survival +8
Possessions TBD
Traits Poverty Stricken, Starchild (Desna)
Special Abilities
Fearless - Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.
Minute Meteors (Sp) -    At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Bloodline Arcana - Whenever you cast an evocation spell, targets that fail their saves are dazzled by tiny sparkling starlights for 1 round per level of the spell

background:
Childhood wasn’t easy or happy for a Halfling girl in Falcon’s Hollow. Much smaller than the rest of the children, she was often the subject of pranks they played to relieve some of the boredom and stress of living in such a dismal town. Her parents were both servants for the Lumbar Consortium, and their meager earnings did little more than provide rags to keep the winter chill off. Her only consolation as a child was the bedtime stories her mother told her about Desna, and she spent many nights staring at the stars and wishing she could be swept off in the night sky to someplace far away from all this cruelty. Maybe by some influence from The Dreamer, she remained a cheerful optimist despite her surroundings, ever hopeful for a better life.

Years went by, and she did her best to stay out of the larger folk’s way and remain unnoticed by the far-reaching hand of the lumber consortium, while learning what she could from what passed for public education and learning to get along with the other children, even when they quickly grew to become twice her size – but with adolescence came newfound cruelty, and while most of the teenagers were learning the trades that would eventually turn them into lumberjacks, her frail body made her the subject of jokes and the brunt of tricks – sure to amount to nothing. After a particularly cruel prank, she ran sobbing out of town where she could be alone with her tears. All the years of emotions piled into that one moment and suddenly her sadness turned into surprise and fear as the ground around her burst into flames.

She started noticing other strange and magical occurrences around her, but kept them to herself as the last thing she wanted was to be driven out of town as a witch. In private though, she learned to control her magical abilities – more to be sure it wouldn’t happen around other people than out of any expectation she’d actually need to use them – but was able to produce both flame and fire at will.

Kirche took little notice when people around town started getting sick, but her life came crashing down when both of her parents contracted the disease that others in town had already died of. Surely there had to be something someone could do to cure these people, but when she went to plead with the lumber consortium, she was ignored, kicked and tossed aside without any thought. Now she wanders around town, searching desperately for anyone who can help her parents.