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Pathfinder Adventure Path #58: Island of Empty Eyes (Skull & Shackles 4 of 6) (PFRPG)
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Male human on stilts

Kip84's page

Pathfinder Society Member. 528 posts (2,207 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 24 aliases.




1 person marked this as a favorite.

After moving recently lugging all my stuff 2 hours in one trip to put into storage and then after finding a house moving it all again, we decided a tip run was in order... (There's just not enough room in this new place for all our stuff) on the chopping block was our 30 odd year old baby change table (Heavy as [Expletive Deleted] [Expletive Deleted] but a family heirloom of sorts on my wife's side). I enlisted the help of a friend silly enough to own a ute (He'd also helped me move and I had previously helped him move.)

As we are breaking up the change table he asks "Are you really throwing this out after I helped move it?" to which I responded "Did you really give that piano away?

Long story short... Moving sucks! Thanks for the rant JMD031

note: Pianos should be built into houses... they should never be moved especially if your driveway resembles Mount Everest...


1 person marked this as a favorite.

Beautiful. My boy is around 20 months and its one of the most brilliant things in life, watching his eyes light up when I get home from work.


2 people marked this as a favorite.
Orthos wrote:
I love having a surprisingly generous boss. Off from Friday 12/21 all the way through day after Xmas rather than having to work that Saturday and Monday. Was not expecting it.

So that's what the Mayans were predicting!


1 person marked this as a favorite.

I believe my 12 year old daughter just asked me "Do zombies really eat brains or did someone just make that up?" =D


1 person marked this as a favorite.

Fresh of your induction into the Pathfinder Society and after months of training you finally find yourselves in the antechamber of Ambrus Valsins office, the venture captain in charge of the daily operations around the Grand Lodge. " Er, I'm sure the captain will be with you shortly, just chat amongst yourselves while you wait... And don't wander off. " Says the elderly servant who led you all here before he walks out of the room to go about the rest of his duties. The minutes drag on as you wait to be admitted to Ambrus's office and looking around the room you all realise how little time you've had over your training to get to know one other.


1 person marked this as a favorite.

Ok let's get started! Dot this when you get the chance and start building your character if you haven't got one ready to go.

You'll also need to register with the Parhfinder Society if you haven't already. Let me know if you need help :)


2 people marked this as a favorite.

In space no one can hear you fumble!


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Note to self: burn bed!


2 people marked this as a favorite.
meatrace wrote:
Aberzombie wrote:

Your foot and your forearm are the same length.

My forearm is about 3 in. longer than my foot.

Hee Hee. Imagines the pose meatrace had to pull to discover this... (assuming no ruler was handy)


3 people marked this as a favorite.

Watching Doctor Who!


1 person marked this as a favorite.
Ambrosia Slaad wrote:
If your adventures in a wormhole go astray, you can bribe the Moose on the Threshold with walnuts.

Nooooooo! Not my walnuts!


4 people marked this as a favorite.
Aberzombie wrote:
Women blink twice as much as men.

Watch out for the weeping angels!!


1 person marked this as a favorite.

I believe JoshM already stated that he didn't particularly enjoy running APs for that reason? I'm a reactive Gm and I don't run APs because I roleplay and describe the scene better when I'm playing my own npcs / not reading from a script. When I run a campaign I create an antagonist and work out what thier goal is and how they plan to bring it about. Then I work out where the campaign begins and how the characters enter the plot. Then I react to the players. Of course I guide the story via plot hooks but player decisions matter every session. They give me plot hooks and help me work out how they get from the beginning to the end. If they ignore a situation then that situation comes back ten times worse in ten sessions time. If they defeat the BBEG early then his number 1 henchman continues his plans or his organisation tears itself apart and the PCs have to take care of five scrub fires instead of 1 forest fire or the BBEGs evil plan is completely foiled and the world enjoys a few years peace before some other evil arises.

YMMV. Everyone is different, nothing I've said makes me better or worse than the guy next to me. The important thing is that the group has fun. If my players enjoy the game then tick! Job done.


1 person marked this as a favorite.
Sissyl wrote:

Renting information is a stinky concept. I don't do that. If they want my money, they need to release products I want, not expect me to keep paying every month for content they may add. And character builder, monster builder? If those processes are so complex I need computers to do them, count me out. If the books are so heavily errataed that they aren't usable in themselves anymore, count me out.

Yeah, I am conservative about these things. They had a big idea during design of 4th, namely that it should be financed through monthly fees. What should people pay (WoW style) every month for? Uhhhh, well, maybe we could make the magazines subscription only?

Blah.

I don't need a computer to write an essay, but the word count and spell check make it alot easier and the finished product looks neater as well.

Character building isn't hard and neither is monster building. Well no harder than other systems. I haven't subscribed for a while but when I did you could go back through the archives and download anything you wanted.



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