|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Well can't speak too much on Golarion but I know Faerun had an entire race of dark skinned dwarves, called Gold Dwarves. I think they also had elves of varying skin colors and such. I really don't see why you can't make your character a certain skin tone if it fits what you want. Though it would be epic to have a 'modern' campaign with a dark skinned dwarf dressing and acting like Shaft or Mr. T.
Four pages for each human ethnicity? A considerable chuck of this book has lost its value to my group and I. Darn, I was really excited for this one. :/
Well like I said it's just best to take the ethnicity stuff and apply to other races as well. IMHO. I don't see a good argument against a Varisian Dwarf/Catfolk/Half-Orc/Kitsune, etc. If that's the culture around them.
Anyways, any idea when the book will be on store shelves in September?
Except it's not, not by a country mile. It neutered the class. And made it a generic. The con casting was true to an Orc fluff and something no other class did.
Just wanting to have fun, so I've seen plenty of Class this, Race that discussions so why not talk about the combo of the two. What's your favorites?
Mine in no particular order:
1. Catfolk - Inquisitor: Sure they have the penelty to Wis, but cat's are natural hunters, and who hasn't felt like their cat is judging them? I generally pop this out with Desna or Caydean as the deity as both make sense for the freedom and Cats=Chaos idea.
2. Kobold - Ninja: They are small, really sneaky, and love traps and sneak and stab. What's not to love? The fact they are generally adorable mini dragons helps too, vanishing trick, and tail terror feats make them fun as well. One of these days I'm going to build a Sweeper + Kusari-Gama trip build.
3. Gnoll - Paladin: Nothing says holy knight then a near seven foot tall creature normally known for eating people. Also lay on hands to people thinking a gnoll is about to eat them. It was hilarious.
4. Ratfolk - Gunslinger/Wizard: Because Skaven are awesome. If Spell Slinger was better...eh, I still like this, shooting and blasting people with lightning bolts and cloudkill...happy days.
5. Halfling - Cavalier (Order of the Paw): Tiny lancer of doom, with an adorable puppy as a mount. Bonus points if the riding dog can be a...Dire Corgi.
6. Dwarf Wizard -: I like them, Dwarves aren't normally thought of casters but this and Deep Earth Bloodline Sorcerers are so much fun. Dwarf Skald was very close to.
7. Half-Orc Monk: I also like Half-Orc Cleric, but even since 3.5 I've loved playing a big green and mean punching machine.
8. Kitsune Barbarian: Kitsunes are tricksters, kitsune have a str penalty, but you know what? A rabid angry fox to the face hurts. I had an Intimidate build and he was so cool.
9. Lizardfolk - Saurian Shaman: You know dinosaurs are awesome, this is also a class I like playing as a Kobold too, but Lizardfolk have the dino theme more to their side. And like the skaven analogy, Lizardman riding a Carnosaur. Oh yeah. Also fun to summon a T-Rex right onto a ship you are going to pirate...just saying.
10. Dhampir - Oracle of Life: Cause sometimes I like to throw common sense right out the window. Before the errata this would of been Orc-Scarred Witch Doctor, but oh well. This is still a fun build if a bit crazy. Have to get Life Dominate Soul though. Blood Drinker would be fun too if it wasn't considered evil.
(Oops I meant to put this in General Discussion not PFS, can someone move it please?)
Maybe cause my 'errata fu' isn't that good, but to me the only game breaking change is anyone with a half orc scarred witch doctor, as, unless you are allowed to seriously edit the stats around and make them just like every other witch, you have seriously gimped the class.
At least that's with PFS.
Homebrew for my group it's still Orc only (not half orc) and still Con based, but that's another story.
But it really is a shame, it was probably the most unique caster class in the game. If I had one in PFS I'd be asking to just drop the archetype and rebuild to another witch since now it's useless...or at least generic.
Sword Saint is brutal when mixed with a couple levels of Rogue to get minor magic/vanish.
That said how about the Savage Skald Bard, which is so cool but turns out it's 10th lvl performance is useless, and the entire reason for the class got gutted by the much more interesting and better designed Skald.
Should say nick name then I guess. It evolved from a lot of influences and my (overinflated) ego.
Really only my close friends call me Kingman, and those in the furry fandom.
What does your nickname here on Paizo mean?
Why did you pick it?
Why did you pick your avatar?
Because I love catfolk, and want to be one IRL.
I dunno, I don't proscribe to the thought of martial classes lagging behind casters, but I do hear the blather enough that I had this idea.
Make Combat Feats either:
b.) Combat Feats can only be taken if the class gives access to them at the bonus. I.E. Fighter bonus feats, Ranger combat style feats, Cavs at 6s, etc.
This would mean a straight wizard or other caster (except Magus) for example could not have ANY combat feats.
Think that'd stop the whining?
Not about being a better person. ;) But that's getting off topic.
I think Corvus and Myth Lord pretty much echoe most of my thoughts.
I just don't find humans mechanically interesting(or any of core races for that matter) and thematically they aren't that interesting to me since because we are all humans, they are the default and so are the norm you compare weirder stuff to. Sure each of human cultures in game is interesting, but race itself? Not really.
Though I do like Half Orcs
As I said, it's much more interesting to apply the culture across all the races, then lock everything into humans.
No, I read it as people take pride in their work product, as I'm sure Ms. Price does, and to see someone write something negative, something based solely on personal preference, could seem as devaluing work they have put so much into, it's a bit difficult to swallow.
I believe everyone works their backsides off at Paizo, but a statement of personal preference and opinion shouldn't be attacked either. It's not devalueing the work.
But the fact remains humans are WAY over represented, mechanical over powered (or overly flexible really, there isn't an overpowered race under 20rp), and over covered right now. It's nice to have quality products like the ARG, and the Monster Codex, where humans are the blurbs, and the deeper and richer races get some spotlight other then 'rawr monster' which is a category that even the other 'CORE' races get dropped into.
And as I said in response to James Jacobs remarks on the GM needing monsters, nothing has more monstrous potential then a human.
I just don't want to play as one, and really if the option ever came up (never happen but I wish) I'd walk away from humanity to be a catfolk in real life.
Well I'd admit the reason I never play humans, is because unfortunately, no matter how much I beg the cosmos and whatever force maybe listening, in real life I'll probably never be a catfolk.
Because real life no one is anything more then a commoner, or if in a position of power, multiclass noble/commoner. Yet the game can give some 'vague' ideas of stats. My carrying capacity and max lifting I am probably a 13 str. I'm a frickening klutz though, and while not a 'bad' shot with a bow or gun I'm not making marksmen in anything. So Dex 8, I'm pudgy, tough, and stubborn, and survived car wrecks, bullies in school trying to kill me, and tanked a snake bite and have a resistance to poison ivy, so my CON is probably solid 14-15.
I put my foot in my mouth a lot and tend to get talked into doing stupid things by my friends, and me and common sense never see eye to ey, so Wis is a 9 or 10.
I'm college educated, ba degrees in history and political science. And I've always surrounded myself with books, and absorb knowledge like a sponge, so INT is definitely my defining stat in the 16-17 range at least.
My friends like me, and yet I can spur a burning passion of either love or hate, depending on how preachy I get on a subject, so CHA is maybe a 12-13.
If magic existed in the real world I'd of thrown my heart and soul, blood and tears into being a wizard, (probably evoker with some necromancy on the side.)
But as magic sadly doesn't exist I'm just a commoner with a decent INT, who makes furry and fantasy art, and argues on the net about politics and rpgs. :P
Well my gaming group's rule is the armor you are wearing doesn't count for encumberence if you have the proficienty in it. Since that character would be so used to it. Ex: For fighter a plate armor is a second skin. To a wizard it's murder. Now dragging that second and third suit of Dwarven Stoneplate will certainly count.
I hate seeing humans in fantasy settings, books and movies.
Furries rule and I love them being 'mostly' in Pathfinder.
I like point buy
Wrath of Khan sucked compared to Into Darkness.
I hate humans as a race
The best villains are humans and elves.
Unchained was completely unnecessary.
The Rogue is a ton of fun to play.
Brawlers are kind of dumb.
The Belt of 'Giantess' Strength is my favorite magic item/cursed item.
I hate humans in RPGs
I like to play Pathfinder and D&D alone sometimes.
Puppy -Gnoll Barbarian
Gaedren Lamm had thought he was buying a ready made attack dog to keep his Little Lamm's in check, what he got though was frightened puppy that was scared of nearly everything after being separated from his mother and sold right after his weaning.
Even though he endured beating after beating, Gaedren couldn't make him hurt the other children, but when he finally did snap he instead took a bite out of Gaedren himself.
He was then beaten nearly to death, and as far as Gaedren was concerned beaten to death and disposed of on a Korvosan trash barge. He only survived because a blind half orc garbage collector took him in together they sifted refuse for food, and clothing.
Despite smelling like garbage and having almost everyone but other garbage collectors hate him for just being a gnoll, he grew strong and able to defend himself.
When a harrow card and an address fell into his hands he was happy to help this stranger get some well deserved justice.
Hmmm I have a few I like:
Mad Dog: One of my current favs, even if you burn through rage at an insane amount. A raging Animal Companion is a boost to an already potentially powerful combat buddy.
Kobold Dragon Herald: With Coat of Arms and in service to a good dragon, it's one of my more favorite 'companion' choices.
Viking: Cause who doesn't love Vikings.
Sohei: It's been mentioned before, I just like it cause it's more weapon focused.
Divine Hunter: Downtown long range Smiting...Arrow...baby...
Kobold Alchemical Trapper: With the right party support, can be so much fun.
I haven't played that much with the ACG classes but:
War Drummer: I love the theme and yeah no martial weapons but a greatclub upside the head is still a good way to solve a problem, and it's very destructive if used right.
Annnnnd again you miss the mark. I'm sure the person putting effort into creating the catfolk and ratfolk races did a lot of work here at Paizo. But now you really want to talk lack of mythology? Or even established examples. As far as ratfolk go, even though Golarion's version have a much wider range of alignment possibilities, the most famous example is the Skaven.
As far as catfolk go, if you are wanting mythology, hello Egypt? Bast, Sehkmet, Mehit, Mafdet? Hell it was a pretty much accepted thing to the Egyptians that beings with human bodies and animal features existed, and those four are solid examples (In fact Osiriani is where I'd originate the Catfolk race in Golarion if I had a say.)
Japanese culture had the nekomata.
And for what Tolkein did for elves you aren't even going to give a nod towards authors like Niven for his Kzinti? Elder Scrolls is a video game sure but it's built a MASSIVE mythology and the Khajit and Argonians are deeply important to the world.
And then there is my beloved Kilrathi.
Star Trek is official with the Caitians.
Mighty Squash wrote:
The lazy naming all around is a bit bothersome, but I think I may be more bothered by catfolk existing at all (especially as a player race) than by their name in particular.
I could say the same thing about humans too, lazy name, and more infectious in a world then the bubonic plague.
That said Catfolk have just as much a right to exist in a world as elves and dwarves. And especially humans.
Never happened in my gaming group, though I'll admit when Bestiary 3 dropped I bought the book day 1 BECAUSE of Catfolk, and was VERY happy with their stats. Besides I've seen more people female dogging about elves' stats then any other race. I do hope they stay with the more anthro look the ARG presented though.
Bare in mind some of the folk naming trope is due to product ID laws. You can't copy write anthro animal races in general, but you can product ID things like Yuan-Ti, so to get around such things, snakefolk, catfolk, etc crop up.
That's pretty much the meat and potatoes of the reason they are named that way. D&D owns the Yuan-Ti name, And a lot of the good cat race names are already in use (Kilrathi, Kizen, Caitian, etc.).
Hayato Ken wrote:
Here's to hoping less human-centric worlds in the future. Or at least no more human material in Pathfinder. They get too much as is.