Just curious how would you build him? Ocelot is pretty much a pure bred gunslinger, but Snake is a different story. CQC is in the vein of a monk (maybe Martial Artist archetype, but I think he would fall under LN so normal Monk and monk archetypes could apply.), but the willingness to use guns, would mean gunslinger needs, and the stealth would be ninja or rouge at least.
Just the concept alone of sneaking up and quietly breaking someone's neck, (or knocking them unconscious if your being nice.) is in of itself interesting...
Trying to help a friend out, fey and stuff are prominent in European literature, but is there any specific fey or spirit creatures in Native American culture and literature. All I could think of was a Wendigo, but that was far too malevolent for what my friend was talking about.
Something that'd play pranks and put 'weight' on people's chests. But not like 'harming' them like traditionally associated with things like Incubi and Succubi, etc.
I'm just curious as to how this works. As I was playing around making characters and had this idea to make an Armored Hulk Barbarian.
Now he has the rage powers animal fury and lesser beast totem (so far)
he also is wearing spiked banded mail and carries a greataxe.
The plan is when raging to drop the axe and attack with his claws and bite, and follow up with the spikes as off hand. But I don't think that's how the rules work cause atm from the other threads I've read it seems like manufactured weapon (in the case the spikes) always take the priority BaB. So the claws and bite would roll in at -5 (-7 if power attacking)
Anyway what is the ruling? In a rage could it be claw/claw/ spikes /w off hand penalty (until I pick up twf) then bite at -5
Or must it be always spikes (primary) then claw/claw/bite -5?
Non rage IIRC the greataxe would be primary, and the spikes off hand, but since the greataxe is a two-hander I'm not sure.
So once Karzoug bites it, has anyone thought what the pcs do afterward have any meaning. At first I didn't have much of an opinion but as it seems these APs are in an order timeline of sorts. (at least it seems too) So I'm wondering what my gamers actions afterward would effect the next adventures. Or not at all.
The dwarven wizard plans to return with the half-orc tower shield specialist fighter to Janderhoff to clear the Vekker's name and lead the way back to Xin-Shalast to claim it for himself, with 'proper' dwarven backing (i.e. lots of dwarfs with armor and weapons)
The half-elf samurai/acrobat/chevalier nutter told him his character being a ronin would likely wonder off somewhere so he'd likely not make an impact anywhere same with the aasimar druid returning to guard nature in the mountain of Varisia.
The human Chirurgeon/Crossbowman though wants to take over the Santorium and run it as a 'proper' hospital.
I wonder if any of this would effect the APs?
And what did your pcs do when they put the big K down for good?
Just finished this campaign and got to say, if the pcs aren't careful this is a 2 round and done fight.
A True Name called Planetar Angel
A Planar Ally called Marid Genie
Aasimar Druid and her Giant Mantis
Half-orc Tower Shield Specialist Fighter
Half-Elf Sword Saint Samurai, Acrobat Rouge, Chevalier
Dwarf Wrath Specialist Wizard
Human Chirurgeon Alchemist, Crossbowman Fighter
How it went down:
If off Karzoug crited his Init roll so the moment the pcs arrived on the platform they ate a meteor swarm. He then used Time Stop, but could only put up his Prismatic Wall, and Wall of Force. The Samurai had Eldritch Heritage feat line for Boreal, so kicked up a massive Blizzard to give the hammered party some cover. The Rune Giant laughed and activated true seeing, even as he was buffeted by high winds, snow and ice. The alchemist, being the most wounded kicked up his spontaneous healing and then shared some of it with the dwarf wizard, burning it all in the round. The Blue Dragon with a roar pushed through the winds into the eye and blasted the dwarf and alchemist with it's breath, putting them back in jeopardy of collapse. The fighter did his best to cover up and live up to his name 'Turtle', Not wanting the dragon to have another fly by and being the only visible target the wizard dropped an Icy Prison spell on the drake, and the drake's wings covered up in ice and sent the mighty dragon screeching into pillars of molten gold and into the lava with a thunderous splash. The Planetar flew and being able to see through the storm blasted the Rune Giant with a Fire Storm and revealed it's immunity to fire. The Storm Giants couldn't find a good target through all the weather. The Marid berated the party for using it's wish to restore the mantis, after it had previously been baleful polymorphed into a cricket through one of Karzoug's images previously.
Round 2 Karzoug cast True Seeing and was shocked to not find his dragon ally anywhere and cast horrid wilting on the Planetar. Hurting it, but not as much as he hoped. The Samurai kept the blizzard moving forward as the party had started to make their way up, the eye being their only safe zone, until they were checked by the wall of force blocking it. Seeing this the Rune Giant tries to Dominate but found his spell matched by the samurai's resolve. The alchemist used this time to cast cure serious wounds on the fighter. The dragon burst from the lava, mouth agape, but it's vocal cords had long been melted away the corpse once again sank beneath the lava waves. With the way blocked the wizard disintegrated the force wall, and the winds once again took their protective shape. Braving the winds the Planetar flew through and struck out at the Rune Giant. The Storm Giants fired their chain lighting blindly into the storm still managing to wing the mantis, druid, marid, and wizard. Their saves mitigating the damage somewhat.
Round 13 and on...
I admit I think I made a few mistakes running Karzoug (I didn't use the glaive's fireball as much as I should, and should of made Karzoug dimension door further away when he used it. But all in all, I thought I was TPK bound after round one. Everyone nestled so close for that meteor swarm is evil. If he had had fly, I think he could of completely mitigated the worms buy staying out of reach flying over the platform at the entrance. But alas, the druid lost another dear celestial friend, (Celestial Servant feat.) but that was the only true loss.
The fighter will be true resurrected though.
Kobold Swarm Fighter with maybe a rouge dip, just to always be under people's feet stabbing them in the unmentionables, and even faced with machines crawling all over them stabbing gears and 'important' things. Chewing electrical cables...and basically being a dang gremlin to all things complex or techy.
Ahem...Jaguars...but yeah the point is valid Zhayne...T-T (Outside of the Panthers, the Jags, Lions and Bengals are my favs...so much heartache.)
Anyways yeah it's like when people argue over ninja and rogue. Combat is one thing, that flying buzzsaw of death trap spaced with magic flamethrowers is a whole nother can o' worms.
And a good DM will have combat, traps, and deadly environments, and bar fights, and that time the male fighter puts on the belt of 'giantess' strength +4...etc. All in a fairly equal mix.
Not to mention all the shenanigans that happen in JUST combat scenarios alone. Some things in combat a monk will rule at, others a fighter is awesome.
Edit: Gah ninja'd by mplin
AMEN! And Praise be on high to you. Can't stand humans.
Ohhhh thanks a bunch.
Hey I appreciate complements too, and thank you.
1. Oh I do, I picked dwarves for both study and challenge. As I've done a lot of figure drawing from the 'normal' human proportions. I started in artwork as an anthro artist, and wanted a break from human or human like figures. As well as broaden what I can bring to the table so to speak. I did try to find some references on female dwarf anatomy (which didn't exactly turn out the examples I was looking for.) so I had to wing it. Some of them because of outfit, I had to use other means then breasts to distinguish them (the paladin and rogue respectively.) The ranger and druid were the only ones with large breasts. (Even then not that large compared to other fantasy artwork examples) When I was thinking about it, I figured they'd have the same short and stocky (i.e. broad shoulders and hips, short thighs and forearms) that males had. The major distinctions I tried to make were face construction, and neck line. Hair style and eyes as well.
2. Hmmm well that's something to work on then. And thanks.
3. I actually do sketch from inside out like that. That's true I like muscles, and dwarves even female ones have always struck me as having big bulky (but not cut) muscle groups. I actually have a few guides that show muscles with the skin 'peeled back' to see how they all fit together. The 'sausage links' thing is a very fair statement. Trying to make those 'pivot points' in the arms and legs 'work' drives me batty, even worse then fingers and hands.
4.Yeah your not the first person that ever told me that. Me and 'loose' have a hard time getting along even my 'stick' and 'general shape' stages are draw often with my fingers locked on the pencil, with a locked wrist. And unless reminded I generally draw like that all the time. And yeah foreshortening and the 3 quarters turn on a figure kill me, I can do front, back, side, but the in-betweens I struggle with. But your right, the forgemaster is by far and above the one I'm personally the least happy with. And the rogue is supposed to be resting her chin on the handle with blade in front of her feet, I was hoping to create the 'depth' with her arms and hand placement.
And yeah I do go straight for the icing and fret over it a lot.
I think it's seriously needed.
I just wanted to share and this seemed like the best place to do it, the first few sketches done here are all Dwarfs, and all of them are Core classes. I'll do the Basic and alt classes later. And then maybe requests and such, I'm looking for commission work later on and such. Anyways these are just pencil sketches, I don't know if I'll color them.
I mean this is right up there with... WHY THE HELL AREN'T GNOLLS MATRIARCHAL?
I dunno I've always made the Gnoll's chieftains/shaman/etc. Females while males are warriors, or outright slaves.
If your wanting catfolk and other anthros I can point you in the right directions in PM cause I draw it for a living.
Now...on topic. I guess it's up to the DM and in a serious campaign, I probably wouldn't bring it up, if everyone is on board with hilarity (also never beg me for magic items I WILL but gender changing items in if you beg) I can see 'heat' an alright thing to rp.
HOWEVER, there is some evidence that upright walking creatures (primarily us) and IIRC the great apes, don't go into heat, and that their pelvis are positioned to make the 'entrance' less pronounced. This was in a college Anthropology class, I took several years ago so exact details I'm not solid on, but suffice to say you could say that any bipedal/humanoid would not go into heat. Magical Beasts and certain monsters like lamias, centaurs, griffons, etc. Probably do go into heat though. Dragons too, I'd bet.
Hmmm that raises another point does reincarnate remove the dwarven racial traits like Hardy, Greed, etc, for the human bonus feat and skilled?
Cause I couldn't see the swap of the human racial bonus feat, though skilled is swappable I guess. It doesn't actually say one way or another. I just told the PC to pick one of the alternate race traits for the bonus feat.
But hey quick google search for kicks:
I've put forth the evidence you choose not to believe and haven't once brought an example to support your position. Because no study has ever proven they don't have emotion.
You just 'believe' your right.
And yet studies have proven animal intelligence, and emotional responses, that you refuse to take as proof on your own.
Nope your wrong, they understand it just as well as we do.
stuart haffenden wrote:
I seriously don't see why not.
You must not have ever had a dog then. They have the full range of emotion. It takes them months to get over losing 'family'
I think you don't know what sentient means.
There has been a lot of research done in this field. Apes have learned sign language to convey wants, and emotions, and use it without prompting by their handlers.
Again your wrong, reaction to physical stimuli is evidence of sentience. You poke a rock it doesn't go "Ow stop poking me!" You poke a tiger and well...good luck.
And what is your bench mark for 'higher levels of thought'? Because by your definition there is some humans that aren't sentient. I put language in quotes because it's a barrier we can't physically cross yet. We can't 'speak' wolf because we don't have the biological tools to make their sounds exactly, nor can we perfectly mimic their body language. However wolf packs can and do strategize, and even adapt tactics when they hunt prey. African Wild Dogs, have tons of vocal responses to one another on the move, so they can cut off animals from a herd, and then isolate and bring down their prey.
The only reason we haven't seen a wolf go "I think therefore I am." is because to us it'd just be howling. Two cats could easily be composing complex philosophical debates with one another and we'd just hear yowling. They sure as hell can demonstrate problem solving, the full range of the human concept of emotion. Even sympathy. Empathy is harder because I again we can't 'ask' the animal how he or she feels with our limited means of communication.
Your assuming animals aren't sentient. A rock isn't sentient. Your cat is very sentient. Since we lack a common language the animal's ideas and understanding are vague at best. However, cats, dogs, marine mammals such as whales and dolphins, monkeys, and apes, etc. Do have vocalized 'language' and show abilities to create tools, and even strategize for hunts and defense.
For a human we hear two dogs going 'woof woof' at each other but we don't understand their verbal AND non-verbal communications. They could easily be saying Dog 1: "Hey Roy I found a dead squirrel!" and Dog 2: "That's awesome!"
On the flip side of this though is repetition and word association, that CAN cross over. Just as pointing to a spot and saying 'stay' to the dog, makes the dog understand the meaning and point of 'stay'. The dog whining to the owner and pawing the door is "Open the door I gotta pee!" and the owner lets the dog out before the carpet gets stained.
For the sake of topic. I see no reason why an Animal Companion couldn't read a language it knows, if it's that smart. Though monkeys are the forefront many animals have demonstrated a limited grasp on reading instructions, without verbal cues.
Recently had a PC dwarf wizard bite the dust and the party druid brought him back as a human. Now a days of infusing restorations from the party alchemist, the party leveled up to 16th lvl.
The now human wizard picked up Polymorph Any Object to undo his 'human disease' and return back to being a dwarf.
As DM I looked up the spell and enough 'likeness' is in line for the casting to be permanent. But the rules for reincarnate say:
"A wish or a miracle spell can restore a reincarnated character to his or her original form."
I said I'd allow it, but now the session is over I'm having doubts. For one reincarnate doesn't mention it as a way to cure the person. The second is the 25,000gp price tag of wish or miracle to cure is avoided. And it doesn't quite seem like a spell you can cast on yourself. (Though I see no reason why not)
So...I allowed it but was I right too?
Name of PC: Shan' Teli
Basically she got mummy rot from the Ravenous Crypts, and none of the other PCs had a way to remove curse. Doing what they could they pressed on and fought Azaven, who seeing the bard's condition was promptly targeted with finger of death. (Note: Never ask a Necromancer to 'cure' ANYONE. Especially under pain of death.)
So the party Druid reincarnated her as a gnome, and then in the final hall battle with Ordikon he hit her with a number 4 and number 7, failing both. So somewhere on a plane is the dead body of poisoned gnome, that was born as Suli.
I've always thought the test of the Starstone, is first you have to find a niche no other god has, for Caydean this was drunk in moderation, free will, etc. that no other god had a grasp on.
In other words you have to have a portfolio that makes you unique.
Secondly you have to be skilled in what you profess your portfolio/alignment/domains etc. are too be.
Reason so many people fail is they aren't as skilled as they think they are and get in over their heads. Or someone already has that divine power you seek.
Yeah to a point, it's not as human centric as other settings. Plus Inner Sea I think when it came out there was still just the core races out at that time.
Plus you are ENCOURAGED to make the world your own.
So my Golarion is no where near 'as' human centric.
The biggest thing for me is I'm big on having my own interpretation of the world and not feel like I'm doing something wrong.
So my ideal Golarion, is also part of my 'ideal' world.
One where you can go to a city, go to a random bar, or marketplace and find at least one member of the 40+ races available at lvl 1.
For what it's worth I use d20pfsrd almost anytime I game. If you find an error or confused about something, politely asking them about it gets you a polite response back that helps unconfuse you, or they fix the error. They have done a lot of good things and deserve praise more then the unfair scorn I've been reading here.
Also just checked my physical copy of the CRB and its wording for a bastard sword is verbatim to the site.
I have yet to see any 'goofy' information on their very well ran site, this is just baseless attacks without any proof.
It's still a major shame they had to take out the Paizo specific flavor texts on spells, feats, and prestige classes as well.
That said getting on topic.
Yeah you can't sneak attack a swarm regardless of size, ever. It's not only numbers and anatomy though, it's group awareness that keeps the damage from happening. (Like people fighting back to back so nothing 'sneaks' up on them) A swarm almost literally has a 360 degree field of vision so there is no way to 'surprise' one.