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Xenre the Vague wrote:
Plannett sounds great. The rings and elements could work well with maybe coopting the Olympic rings for the holy symbol.
So basically I'm working on an alternate 'Earth' world where 'humans' are wiped out because of a mass release of Transmutation magic. (Not sure on 'exact' cause yet, but maybe a meteor or biological/technology reactivation of Earth's magic. And the return of magic obliterated most technological stuff.) The new races of Earth are transformed from humans to be: Dwarfs, Elves, Orcs, Halfling, Gnome, and the beast races like Kitsune, Catfolk, Ratfolk, Gnoll, Kobold, Tengu etc.
Now the only surviving religions have formed from pieces of pop culture, famous names and hearsay from books, movie box art, etc.
What I got so far::
Short description: Also known as the red knight, whose armor looks like the front of the ancient wheeled transports, one hand grips a strange black staff, while his other hand is replaced completely by a glowing orange (obviously magical) axe.
CN- Conan (? Not sure really while Prime is the 'paladin god' need something for barbarians to relate to.)
Strange god clad in all black, very lanky, kills so well his victims don't even get to scream in his home. Apparently found of eggs and parasites that burst out of a victims chest.
Patron of Bards and odd Monks, priests wear flashy clothes, and temples often put their idols outside after services to show the king has left the building.
Followers often hear people think their god is dead, tend to also distrust government figures.
Surprisingly friendly god of death, followed by his two heralds that appear as young and very annoying children.
Followers are often lame oracles, or healers with bad bedside demeanors but often granted keen insight on diseases and other medical anomalies.
(I'm actually open to changing this one too, as he isn't as well known, maybe give this to Lovecraft?)
Not to fleshed out but for laughes Gnomes get:
Gnomes are tricksters but known to get help when kids fall in wells or other calamities.
Halflings not sure either, maybe Frodo/Sam?
Orcs I have no idea either, they are very British, so maybe the good ones follow The Tenet of David? or something. Evil? No idea.
Catfolks: Probably LG Simba and CN Cheshire
N - Nat Geo
Any input and advice is highly interesting to me. Racial deities and other alignment and class favored deities kinda needed, as well as evil ones.
Party of Summoner, Rogue (Catfolks), Monk (Human) and Fighter/Inquisitor (Dhamphir) launched an attack on a goblin stronghold, and inside was several bunny rabbits in cages that the goblins used for food and ritual sacrifice (100 to be exact). The monk decided the kill 99 of the bunnies and give the rogue the last one as a pet.
Of those shown...this one: https://www.reapermini.com/OnlineStore/dinosaur/sku-down/14475
My personal suggestion is find the old Jurassic Park board game it had some FANTASTIC raptor and T-Rex sculpts.
Love what you do, killing is fun to you, torture is fun, you spare your allies only because they are 'yours' (i.e. ownership whether they know it or not.) Most 'good' characters kill because it 'has to be done' for 'x' reason. You though the reason out the window, it's in your way and that's the only reason you need.
You could also take a page from Richard from LFG.
Warhammer and 40K have some novels from the Chao faction's POV, I'd look at some of those too.
*shrugs* I'm not going to belittle anyone about their likes, if you Jedi and Force stuff that's cool, not my gravy, but don't let me stop you from dressing up as Vader, Luke, Obi-Wan, etc. Just don't begrudge me for wanting my own B-wing...or an X-Wing...or an A-wing...or an Advanced Tie, or a Star Destroyer...etc.etc. ad infineum As I even love the flying craft Jaba had.
As far as JJ Trek goes, I just enjoy it more. *shrugs*
I didn't enjoy 1, 3, 4, or 5, I appreciated what 2 did linking a character encountered before in a tv series to the film, but still was boring, I liked 6 for the political intrigue.
Genesis, First Contact and Nemesis I liked.
I my favorite is Into Darkness, followed by Star Trek 09'
Aranna I loved Wing Commander, I grew up on all the games and Mark Hamill live action in-game of 3,4,and 5. And the cartoon on USA, and the books. I adored the Kilrathi...which lead to be finding Larry Niven's stuff, and LOVING the Kzin. So if I get to be a giant (or human sized) cat person in space, I'm happy.
You don't realize how much I absorbed of the universe's goings-on.
Unfortunately EA is sitting on the IP and not doing anything with it. T-T
And yeah Chris Roberts was cool, if the movie hadn't had it's funding and time to produce sucked away by Phantom Menace he'd of had time to do it right, but...eh the movie ain't canon for fans anyway. :P
I voted Star Wars, but really you could drop the Force and lightsaber stuff as it BORED me. I liked Star Wars cause there was so many cool places to go, races in universe, and the ships. Specially the fighters, I loved all the fighter craft from all the Wars movies, even the bleh prequels had awesome looking fighters. That doesn't include the awesome AT-AT that began my LOVE for mechs.
But see I love Trek too as long as it's not Shatner. (TOS is fine just I don't like Shatner's take on Kirk.) I grew up with TNG and loved it, as I loved the politics and 'feel' of it.
But then there was DS9 and I hated it, it was soooooooo BOOOOORRRRRINGGG! Nothing happened until the Dominion stuff started up otherwise it was Space CSI.
Voyager was the best of the best, crème de le crème series. As they had no Federation support. (Many times Enterprise had to go in for repairs or even complete rebuilds with a competent captain like Picard at the helm.)
The Captain Archer Enterprise didn't stay on t.v. long enough for me to have an opinion other then "It's not...bad."
J.J. has put out the 2 best Trek films
So weighing them...Wars won out. (An entire movie about going back in time to save whales is what caused me to vote against Trek.)
As far as my favorite sci-fi world.
Wing Commander, hands down, best.
It's not just a wayang but the point is there is ROOM in a Middle Earth campaign for more then just human, elf, hobbit and dwarf. And the DM and player can work together on it, but all it takes is a tiny bit of imagination on the DM's part.
Thing is if you are playing in a Golarion setting there is 50+ some playable races that are IN World. If you are playing an RPG on Middle Earth it's a different set of circumstances until you realize the books had a 'very localized' geography. Middle Earth not that big As compared to Faerun The bulk of Middle Earth's land mass and countries would fit almost entirely in a Faerun country. (If you go by how 'long' it takes to travel) So it's not outside the realm of possibility to put a Wayang in as a race from outside the very small focal point the Middle Earth books represented. A good DM will find a way that fits, especially if they actually 'read' the monster's entry, it generally points to their culture and where they like to live. You don't NEED to figure out the heroes and villains too much because that PC is going to BE the hero or villain recorded.
Well, since in Rasputin Must Die!, the soldiers speak Russian, appropriately. I know its a fantasy setting, but it would make no logical sense if a language on a completely different world was a dialect of another language.
It's been done in some fantasy settings before where there is 'overlap' and stuff.
Well Molthune in Golarion is kinda sorta Russia. You could argue that since their languages are Common and Varisian, that Varisian being a 'gypsy-esque' racial language would have parallels in Eastern European/Western European dialects, you could say he starts with a 'dialect' of Varisian.
Just my 2 coppers.
...there are players who have more fun with an anything goes star wars approach, with as many sentient races walking about the kingdom as there are different ethnicities on a Manhattan sidewalk... Players like him and I wouldn't allow certain things in our respective worlds. In my case there would certainly be no fox people allowed at my table, or space travel, or frog people. Maybe at your table new races are popping out of portals all the time. Neither approach is "right" or "wrong", this is all a matter of personal preference.
While I agree there is no need for name calling I'll admit I'm in the bolded text's camp. But I think your reasoning against kitsune, (or any race outside of core for that matter.) is wrong. They don't HAVE to 'popping out of portals', or using anything else different. They are born into the world as much as any hairless vanilla ape is.
Not really, there is a lot of reasons to put odd races into certain adventures that don't use the 'far from home' idea. Exotic races can be be former slaves, known mercenaries, wilderness guides, or the people that perform certain tasks that others find unsavory.
take my Gnoll barbarian named Puppy for example:
This was for Curse of the Crimson Throne
Puppy was bought on the black market as a pup by Lamm in hopes of being a ruthless enforcer. But when he couldn't get the gnoll child to savage the other children he beat the gnoll nearly to death and dumped him on a garbage barge.
Puppy was pretty much forced to survive on Korvosa's cast offs, and was taken on as the equivalent of a garbage man and sewer cleaner. (both dangerous enough jobs to warrant weapons and nasty enough that no 'core' race would want to do it.)
So of course he jumped at the chance to even the score with Lamm, his childhood timidity replaced by the adult nightmare Lamm had hoped to create to begin with.
I don't think Pathfinder NEEDS to downgrade any of it's races though tbh, a downgrade guide would of been nice with 3.5 such as just flat out dropping level adjustment all together, (use the previously mentioned subtract method Arturius mentioned, ignore extra HD all together, etc. and I really don't like the idea of races being classes.)
More race traits are always welcome, but I happen to think the negative energy affinity is both a blessing and curse, and unique wrinkle for Dhampir.
^ This *hugs Scythia*
And KC Lizardfolk only have a +2 to Nat. Armor.
Yeah but the ARG made them a 6 RP race by getting rid of the HD.
But yeah Gnolls are badass, of course so are kobolds ;)
Arturius Fischer wrote:
I'll admit 25 is a bit hard (hence I cut it off at 20 plus svirfneblin) But the thing is under 20 they are not more powerful then a core race once you add classes and things like a human's free feat it's not game changing. I don't see the Aasimar and Tiefling resistances as a big problem at low levels the resistances are circumstantial at best, nice if they apply when the bad guy has a flaming/shocking/frost/etc. weapon but once things like Fireballs and stuff start getting broke out that R 5 is rinky dink.
Arturius Fischer wrote:
Again flight makes you a TARGET. You have to invest in the Fly skill, Average maneuverability is nice for Strix but you still have to account it's got some limitations. And you need 'space' to fly, and most dungeons have very small ceilings. So again a perk at best but not overly powerful. Not to mention if your wings get clipped 100 ft. up by a spell or just a sudden storm, you could be borked quick.
Arturius Fischer wrote:
I politely disagree of course, the core races are very competitive with at minimum what's in the ARG. Kitsune, Aasimar, Tiefling, etc. isn't more powerful then Human for example. A Half-Elf with Ancestral Arms is pretty beastie start in some builds. Are you honestly going to tell me this: http://www.d20pfsrd.com/races/other-races/uncommon-races/arg-svirfneblin Is more powerful then this: http://www.d20pfsrd.com/races/core-races/gnome
Yes Svirfneblin have SR, but I've seen DMs rule it blocks the party's buffing and healing magic too unless consciously lowered. They have some neat abilities sure, but it's nothing game breaking.
I do agree on the Spell-Like Abilities thing. I wouldn't allow SLA's to count in my games. It just should of been errated rather then ban Aasimar and Tieflings.
Gnolls in the ARG get +2 Str and Con, +2 Nat. Armor, 60ft Darkvision, and the xenophobic trait so they have to 'buy' common with a rank in Linguistics. Gnolls in Pathfinder also don't get a bite attack. Nor do Gnolls in 3.5 have a bite attack.
As I said compare any race to human and you'll find that the races in ARG alone are not really any more powerful.
Arturius Fischer wrote:
First--Just because ECL was poorly estimated in many cases doesn't mean it's a bad system. It's certainly better than NOT having it and just having heaps of racial abilities with no cost, like the last half of the Advanced Race Guide. In most cases the problem is that they looked at the stats from a 1st-level character's perspective and assigned a Level Adjustment, THEN they said you had to pay for the Hit Dice as well. Instead of, say, having the Monster Hit Dice 'buy back' some of the Level Adjustment.
Well I like the ARG and they have a cost in R. Points, most of the time if you just dropped the extra HD you had no need for level adjustment. Tieflings and Aasimars for example just didn't need it.
Arturius Fischer wrote:
Third--Thanks for pointing that out about the Dragonborn. While I already knew it, it was tiresome to hear people constantly bring up how they were imported from 4th. What was really fun is that they were a 'pseudo-template' race in 3.5 since you could make them from other races, rather than just being a single set of stats like in 4th. You want to play an actual 'Dragon Man' without LA? Raptoran Dragonborn. BOOM, Flight -and- Breath Weapon (measured in rounds rather than X/day) that slowly scale with level.
Yeah while I'm not nuts about Raptorans, (I see the flavor of Raptoran Dragonborn though that's pretty cool.) I really did love the 3.5 backstory. The idea of 'giving' yourself over to a dragon and being reborn was so cool.
Arturius Fischer wrote:
Fourth--If you include Savage Species (which some decry as being overpowered in some cases, but hey, go check out the Advanced Race Guide someday), you had a pile of +0 level adjustment Small anthropomorphics.
ARG isn't overpowered at all though. And you are still stuck in Savage Species having to take the race as a class. Which is something I despise.
Arturius Fischer wrote:
PFS didn't ban races due to story reasons in most cases, but mechanics reasons. Many of the races are straight out broken compared to the more 'core' races. They can present problems to party balance, game balance, and can give problems to some DM's. In a home game, this sort of thing is easily houseruled or adapted to by the one DM who runs it. PFS decided to avoid the headache altogether.
But what I'm saying is there is ZERO brokenness in any class under 20 rp, zero, nada, none. They present zero problems in party or game balance. Now I see the ones that crest over the 20 mark like Centaur (which still isn't mechanically more powerful level for level compared to oh say...a human.) Maybe it's just me but it's not avoiding a headache when there is no headache to begin with.
Arturius Fischer wrote:
Someone already pointed out Vanara came from Oriental Adventures. Amazingly, SO DID THE SPIRITFOLK you had on your list. And the Spiritfolk were awesome. So you had to at least look at the book, how did you miss the Vanara? They were one of the few races that gave more positive stats while having abilities.
Hmmm yeah I must have missed them, those were the L5R books right? Spiritfolk was in a Faerun book, Unapproachable East I think.
Arturius Fischer wrote:
I forgot about the subtraction formula but it's just nicer to be given +2 this, -2 that TBH.
And yeah I agree most of the dumb races were human variants (humans in general are blech XP) But yeah I agree on that point, as far as bringing them over to Pathfinder, most you can just ignore the HD and LA and roll them at 1st level.
As I mentioned here on my comparision between 3.5 and Pathfinder classes, now comes the race comparisons.
Playable D&D races:
Keep in mind this means playable 'at' lvl 1, so no level adjustments or extra hit dice allowed. So while 3.5 had Aasimars and Tieflings and elemental children like the Genasi, and other 'humanoid' monsters they were not technically playable...more on that later.
1. Arctic Dwarf` (small sized not medium like normal Dwarf)
Playable Pathfinder Races:
Since Pathfinder after Bestiary 1 did away with the royally stupid ECL and LA rules for the RP system in ARG you'll notice I put gnoll and lizardfolk in here as they were down in the ARG book, which supersedes the Bestiary 1's LA on these two. Also Svirneblin which have 24 rp are included since they are put among the 'uncommons' and I'm only counting regular and not noble Drow. Otherwise I only included races at or under 20 RP.
Okay first thing is first Pathfinder just edges out 3.5 in numbers of playable races, though 3.5 has several variants of Dwarves and Elves, and there is a lot of races that look human, (Xeph, Asherati, The Incarnum races, Illumian, etc. Heck Deep Imaskari and Underfolk are humans evolved to live in the Underdark) but share zero mechanical similarities and are generally shown as parallel to humans and not a branch of it. Of interesting note, is the difference in presentation of Changelings, with 3.5 a cross between human and doppelgangers, and in Pathfinder an all-female race born of human and hag parents, and capable of turning into a hag after puberty if they heed their mother’s call. Then there is the 3.5 Dragonborn, and yes they were a playable race BEFORE 4th, and they had a much cooler back story then they got in 4th. The TLDR being a youth of x race becomes a dragon by literally being willing transformed inside a magic egg and re-hatched to help Bahamut in his fight against Tiamat. Personally the rp and backstory with that makes a character as rich as expensive German chocolate.
3.5 had some duds in the race department like the Hadozee (winged orangutans…-_-;) and the apes of the hairless variety (humans and their human wannabes for the most part. But other than this I won’t go into my dislike of humans in fantasy.) But they did have winner winner chicken dinners: The Darfellan were very unique humanoid ‘orca’ like race that could live on land,3.5 Dragonborn before they got watered down in 4th, Gold Dwarfs, Mongrelfolk (A literal if too many half this and half that’s get together this will happen), Spellscales, Shifters and Warforged were all very unique and cool races.
3.5 and Pathfinder also have some overlapping races outside of the Core; Orcs, Goblins, Kenku (Kenku…Tengu…same thing.) , and Kobolds all represent, (Hobgoblins are bit different in Kalamar but still cool) and make fine PC choices. But other than that, the similarities start to divert. 3.5 only has one race that at lvl 1 that can get air born. (Raptorans, I think Hadozee get glide IIRC) Pathfinder has 3 (Strix, Syrinx, and Wyvaran, 4 if you count a feat for Aasimar, and Kobolds have trait to let them glide.) Now to me flight is not that big of an advantage, better mobility sure, but it’s also a great way to make yourself a target. (A flying wizard is a flak magnet for example, and people forget most dungeon ceiling are like…10ft high at best? Not to mention the flight mechanics as most can’t fly like a bee and just stop and start or turn on a dime.) So it’s a balance.
So 3.5 had quite a few cool races and some duds, but if we threw in all the possible racial variants from 3.5 it’d still get buried by the racial options in Pathfinder. Some call this bloat, me I call it being realistic as no two people ‘should’ be alike even within their own race. Even as vanilla as humans are, there is still some nice quirks of vanilla bean, French vanilla, vanilla and chocolate swirl…you get the point.
Now Pathfinder isn’t without faults, there is some dumb races that while I wouldn’t begrudge a PC for playing them I still don’t have to like em’ (Gripplis…frogs…-_-…eww. And Ghorans…a walking fruit salad for when the party gets hungry, literally!) And the water only races like Gillmen and Merfolk.
But where they just beat the every loving pants off 3.5, where they take 3.5 behind the woodshed and just beat em’ bloody is the vast amount of races that 3.5 locked away and said ‘These are monsters only’ and ‘you can only play these at x lvl once you figured in the races HD, LA, and it equals the ECL once they take a level of this…only then can you play them’…Pathfinder unlocked them and said ‘go to town’ (I don’t agree with PFS locking out most of the races, but I can see the point of simplicity in a more streamlined living storyline thing PFS does, so…don’t agree but not a big deal.) In a regular game of Pathfinder the races listed above once you add classes, aren’t really more powerful than one or the other. Some are tailor fitted for some classes, and you have munchkins, and power gamers, but that’s been true of D&D 3.5 too.
Aasimar, Tiefling, the not Genasi (Ifrit, Oread, Slyph, Undine) , Gnolls, Lizardfolk, Duergar, Svirfneblin, Drow, Catfolk and Hobgoblin (not counting KoK) were all locked away by an unnecessary and overly complicated mechanic. There was a lot more in 3.5 that could of made great PC characters (There is a polar bear race in Dragonlance that springs to mind.) but weren’t even given a ‘player stat’ block (Like +2 Str, -2 Dex, etc.) but were given LA, and sometimes even stated they favor ‘x’ class and advance in class. -_-;… so it was mathematical headache, and the way leveling was done a massive kneecap if you wanted to have fun. Because let’s say I wanted to play a Gnoll paladin in 3.5 (I did actually by the way. He is my divine hunter in Pathfinder.) In 3.5 Races of the Wild came out and made the race a quasi-class you had to take 3 levels in before you could take your first level of pally, (But at least it and few other books did do this for other races making them playable but hear me out.) what stunk though was those 3 levels literally got you just HD, a point of nat. armor, and martial weapon prof, with I think med. Armor prof. You were gimped hard compared to just playing a 6th lvl pally. In Pathfinder my Gnoll Pally rocks just as hard a humie pally does because both are lvl 6 when they have the same exp. And it made no sense because the race features really didn’t add up to the LA, drop the HD and there is literally NOTHING the race offered but a racial adjustment (again solely thanks to RotW), some profs. And some nat. armor. Other races like 3.5’s Catfolk got hurt even worse cause they got a level adjustment for no reason and NO HD. Yeah a level 2 3.5 Catfolk Wizard would have 1d4+Con. That hurts.
Thank Caydean, Pathfinder later knifed this stupid system. (B1 still had it, but it seems like it’s dead now, with ARG burying it and letting the cats use it for a litter box.)
Pathfinder also expanded what 3.5 didn’t offer, Kitsune, Androids, Ratfolk , Wyrwoods and Skinwalkers (discount Warforged and Shifters…but I’ll take em’.) and Wyvarans (not a half-dragon but good enough ^-^)
Anyway that’s my two coppers. And a rant/vent.
TLDR 3.5 races had some cool things I still like to this day but Level Adjustment, and ECL was a very bad mechanic and Pathfinder won the day with their races and racial options.
Also Pathfinder has the ONLY cool monkey race in the Vanara.
Well now learn something new everyday. I liked Kingdoms of Kalamar's world it was simple and yet deep. And even humans that didn't make me want to pull my hair out and scream.
I figured I'd end up missing a few. I don't have PH2, or knew anyone I could annoy for a look at the book. :P
But that does bring the point up that D&D still had a lot more 'classes' then Pathfinder, but Pathfinder has 'deeper and richer' classes. Neither are really bloat, though I agree with Larkos, as long as it's something 'different' that what was offered before. Personally I think Paizo will stop adding classes once their psionic book hits anyway, but I'm always happy for more APs too.
First just some raw data:
D&D Player Character Classes:
(note that this is not including prestige, JUST lvl 1-20 classes made by WOTC)
(same rule for D&D not counting prestige and has to be lvl 1-20)
On base count it's 55 to 32 in favor of D&D add in archetypes though Pathfinder has a lot more class. And it could be argued that most of the 'extra' classes are almost archetypes in of themselves.
So I hear a lot of people starting to claim 'bloat' by Pathfinder that 'plagued' 3.5, first off I'm not a believer in 'bloat' as much as content became to much for a casual player to digest. However as DM and a player I love options, so at first you'd think D&D wins...however!
Pathfinder IMHO is a different beast in some regards, for one I had to look in I know a good 30+ books and internet sources to root out just how many there were in 3.5 (And in all likely hood I'm missing more then a few.) Pathfinder's classes are all found in what 5? (Core, APG, ACG, UM, and UC?) The 30+ pathfinder classes are a lot easier to access for a regular player then 3.5 ever was. (digital releases 'could' have a play on that though, but hey internet WAS around in the 2000's too...it just took up the phone line to use.)
Archetypes again expand these base classes out even more. So is it bloat? Meh I don't think so. When Gunslinger got pushed out people whined about bloat, then people realized that like Summoner it still had major exploitable faults when facing them. (Or from a DM standpoint presenting a challenge.) The new classes right now are a mixed bag, some are dead sexy like Skald and Shaman (for my tastes at least) others bore me and otherwise worry the anti-power gamer in me. (Arcanist) however give it time and as APs and new monsters come out I think there will be newer challenges that make the hybrids out to be just as balanced as all the other classes.
tldr: Pathfinder isn't bloated yet, but it's actually deeper and does more with less then what D&D 3.5 offered. That said I still like all the D&D classes too, Options and choice is what makes my day when building characters, npcs, and worlds.
Next: A look at D&D 3.5 PLAYABLE at 1st lvl races compared to Pathfinder, and my rant on the stupidity of ECL and Level adjustment.
Mak'e Ral, Kobold, CN, Swarm Fighter 1
Just finished playing:
Balikar, Lizardfolk, CN, Mad Dog Barbarian /w Rolling Tooth, Crocodile Animal Companion 6
Game on hiatus:
Rem Lastfang, Gnoll, LN, Crusader Cleric of Pharasma 2/ Armor Master Fighter 1