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I'd say from the moment you tried to steal it, you'd be in combat with it and it would be trying to kill or incapacitate you. Even if you got on it's back there would be ride check after ride check of a high difficulty all the while it would be raising a storm of neighs and stuff making to clear to anyone that can hear that your trying to steal it.
First off my gaming group rotates DMs around and it's getting closer to my turn to run a new campaign. Now previously I've used published materials. (RotRL, Kingmaker, Attack on Myth Drannor and a few other one shots.)
But I uh opened my big mouth about an idea to have a party start at lvl 1 and have the first few levels be about simply surviving AFTER their home city gets flattened by a colossal creature. In fact lvl 1 would be "Hey it's a normal day in your profession...then earthquake...huge roar...and all hell breaks loose."
(Inspired by Attack on Titan, and hordes of kaiju movies, the new Godzilla film, Pacific Rim, Cloverfield, etc.)
What my group liked was the idea of having to collect the parts and spells to build a colossus to protect their country from more kaiju and insanely large monsters.
(most likely going to use the stats for the stone colossus from B4, though it's not going to be just get the spells and gold to do it.)
Where I need the advice is:
1. I have never built a campaign on my own from the ground up. Yes I'm setting this in Golarion but other then that, not much structure, nor experience in how to build a 'by the levels' story campaign.
2. Going by strict CR there will have to be encounters where the party might be level 1-4, but the monster may be waaaaaay higher in CR. The hope being that rather then fighting the city eating monster head on, the challenge is dealing with not getting stepped on, rescuing people, fighting 'smaller' monsters, (like Clovie's parasites for just one example) and dealing with refugees and looters passing in the wake of the monster(s)
Unfortunately I have no idea how to scale such very dangerous but not technically combat challenges to award experience.
So...tldr...How to make/plan out a campaign? Cause I got overly ambitious and stuck my foot in my mouth.
Well Quest my big long post got ate T_T
So yeah, long story short, give us Americans more credit, I grew up when Serbia and Kosovo were THE hot button in foreign affairs. And Serbia's struggles with war and pressure internally AND externally, and having a generation of people with no parents, or siblings because of genocide parallels Isger better then anything else.
And while I can't speak for Paizo, it seems to me Golarion was designed to have these parallels to make it easier for people to relate to the characters and the homelands their characters come from.
Also though I WISH I was a game designer (And certainly tried via Superstar) I'm on the entirely wrong coast to work for Paizo. T_T
But Qatar and Qadira are similar.
And it's more then just Translyvania that links Romania to Ustalav. (Though Kazavon's cruelty and methods for stopping the Orcs, and person enemies is closer to Vlad's actions towards Muslim invasion and his personal enemies. )
Absalom - Island version of Switzerland
Andoran - Post Revolutionary War America with a bit of post Civil War America thrown in.
Belkzen - Mongolia back when Genghis Khan ruled.
Brevoy - Netherlands/Dutch
Cheliax - Imperial Germany or a blend of all of the Imperialist European world. (Or America if ran by Republicans.)
Darklands - No technical equivalent
Druma - Saudi Arabia
5 Kings Mountains -No technical equivalent
Galt - Revolutionary France
Geb - Egypt /w undead focus
Irrisen - Siberia (Or Silent Hill on Ice)
Isger - Serbia
Jalmeray - West India
Katapesh - Turkey/Ottoman Empire
Kyonin - No technical equivalent
Lastwall - South Korea in the since of always being alert to threats from a neighbor...culture is closer to Crusades era Holy Roman Empire
Lands of the Linnorm Kings - Scandinavian countries
Mammoth Lords - No technical equivalent
Mana Wastes - No technical equivalent, closest to Fallout 3's Capital Wasteland
Mediogalti Island - Italy (at least according to Assassin's Creed)
Mendev - Jerusalem in the Crusade Era when held by Europe
Molthune - Soviet Russia
Mwangi Expanse - Central Africa
Nex - Israel
Nidal - No technical equivalent (the European witch hunts are close as 90% of the torture devices came out then, but it's really Hellraiser nation)
Nirmathis - Poland
Numeria - No technical equivalent
Osirion - Pharaoh era Egypt
Qadira - Qatar
Rahadoum - no technical equivalent (anti-religious stance similar to red China)
Razmiran - no technical equivalent
River Kingdoms - City State era Italy
Sargava - Ivory Coast
The Shackles - The Caribbean
Steaming Sea - No technical equivalent
Taldor - Imperial Spain/Britain hybrid
Thuvia - Jordan
Ustalav - Romania
Varisia - Eastern Europe like Latvia, Lithuania, etc. The Shoanti are oddly Scottish parallels/transplants.
Tian Xia - China
Minkai - Japan
Nagajar - East India
Has anyone ran the campaign as Choral being behind it all? Or personally I was thinking of keeping the name Nyrissa and having her be a daughter or descendent, making plans to create the kingdom in the bottle thing, not as much directly evil, but as a way to isolate and eventually control and 'nurture' a nation she could then unleash when the time is right.
Al Franken's The Truth: With Jokes
What can I say I love a good book about the inept stupidity of the Republican party, Bush Jr. and how it's going to take 20 years or more to fix all the damage he did...but at least told in a way that makes me laugh and not want to shove Sean Hannity's head up Bill O'Reilly's a....*ahem* well...anyway good book.
Yeah I'm a major, major, major hater of humans in rpgs and most fantasy/ sci-fi books. Not the 'characters' mind you, just the overarching sense of superiority humans have over other races.
The are the 'balanced' choice but they are the boring flavorless choice.
I've said it before, I'm a human 24/7 in the real world, I'm also a very JADED human. To see the human race always having success against everything BUT other humans annoys me. And I'd rather be a catfolk. Cause catfolk are cool.
Truthfully if I could in the real world, switch my race to catfolk I'd do it in a heartbeat.
Anyways humans stink, and all the other races are cooler. Bottom line.
Just curious how would you build him? Ocelot is pretty much a pure bred gunslinger, but Snake is a different story. CQC is in the vein of a monk (maybe Martial Artist archetype, but I think he would fall under LN so normal Monk and monk archetypes could apply.), but the willingness to use guns, would mean gunslinger needs, and the stealth would be ninja or rouge at least.
Just the concept alone of sneaking up and quietly breaking someone's neck, (or knocking them unconscious if your being nice.) is in of itself interesting...
Trying to help a friend out, fey and stuff are prominent in European literature, but is there any specific fey or spirit creatures in Native American culture and literature. All I could think of was a Wendigo, but that was far too malevolent for what my friend was talking about.
Something that'd play pranks and put 'weight' on people's chests. But not like 'harming' them like traditionally associated with things like Incubi and Succubi, etc.
I'm just curious as to how this works. As I was playing around making characters and had this idea to make an Armored Hulk Barbarian.
Now he has the rage powers animal fury and lesser beast totem (so far)
he also is wearing spiked banded mail and carries a greataxe.
The plan is when raging to drop the axe and attack with his claws and bite, and follow up with the spikes as off hand. But I don't think that's how the rules work cause atm from the other threads I've read it seems like manufactured weapon (in the case the spikes) always take the priority BaB. So the claws and bite would roll in at -5 (-7 if power attacking)
Anyway what is the ruling? In a rage could it be claw/claw/ spikes /w off hand penalty (until I pick up twf) then bite at -5
Or must it be always spikes (primary) then claw/claw/bite -5?
Non rage IIRC the greataxe would be primary, and the spikes off hand, but since the greataxe is a two-hander I'm not sure.
So once Karzoug bites it, has anyone thought what the pcs do afterward have any meaning. At first I didn't have much of an opinion but as it seems these APs are in an order timeline of sorts. (at least it seems too) So I'm wondering what my gamers actions afterward would effect the next adventures. Or not at all.
The dwarven wizard plans to return with the half-orc tower shield specialist fighter to Janderhoff to clear the Vekker's name and lead the way back to Xin-Shalast to claim it for himself, with 'proper' dwarven backing (i.e. lots of dwarfs with armor and weapons)
The half-elf samurai/acrobat/chevalier nutter told him his character being a ronin would likely wonder off somewhere so he'd likely not make an impact anywhere same with the aasimar druid returning to guard nature in the mountain of Varisia.
The human Chirurgeon/Crossbowman though wants to take over the Santorium and run it as a 'proper' hospital.
I wonder if any of this would effect the APs?
And what did your pcs do when they put the big K down for good?
Just finished this campaign and got to say, if the pcs aren't careful this is a 2 round and done fight.
A True Name called Planetar Angel
A Planar Ally called Marid Genie
Aasimar Druid and her Giant Mantis
Half-orc Tower Shield Specialist Fighter
Half-Elf Sword Saint Samurai, Acrobat Rouge, Chevalier
Dwarf Wrath Specialist Wizard
Human Chirurgeon Alchemist, Crossbowman Fighter
How it went down:
If off Karzoug crited his Init roll so the moment the pcs arrived on the platform they ate a meteor swarm. He then used Time Stop, but could only put up his Prismatic Wall, and Wall of Force. The Samurai had Eldritch Heritage feat line for Boreal, so kicked up a massive Blizzard to give the hammered party some cover. The Rune Giant laughed and activated true seeing, even as he was buffeted by high winds, snow and ice. The alchemist, being the most wounded kicked up his spontaneous healing and then shared some of it with the dwarf wizard, burning it all in the round. The Blue Dragon with a roar pushed through the winds into the eye and blasted the dwarf and alchemist with it's breath, putting them back in jeopardy of collapse. The fighter did his best to cover up and live up to his name 'Turtle', Not wanting the dragon to have another fly by and being the only visible target the wizard dropped an Icy Prison spell on the drake, and the drake's wings covered up in ice and sent the mighty dragon screeching into pillars of molten gold and into the lava with a thunderous splash. The Planetar flew and being able to see through the storm blasted the Rune Giant with a Fire Storm and revealed it's immunity to fire. The Storm Giants couldn't find a good target through all the weather. The Marid berated the party for using it's wish to restore the mantis, after it had previously been baleful polymorphed into a cricket through one of Karzoug's images previously.
Round 2 Karzoug cast True Seeing and was shocked to not find his dragon ally anywhere and cast horrid wilting on the Planetar. Hurting it, but not as much as he hoped. The Samurai kept the blizzard moving forward as the party had started to make their way up, the eye being their only safe zone, until they were checked by the wall of force blocking it. Seeing this the Rune Giant tries to Dominate but found his spell matched by the samurai's resolve. The alchemist used this time to cast cure serious wounds on the fighter. The dragon burst from the lava, mouth agape, but it's vocal cords had long been melted away the corpse once again sank beneath the lava waves. With the way blocked the wizard disintegrated the force wall, and the winds once again took their protective shape. Braving the winds the Planetar flew through and struck out at the Rune Giant. The Storm Giants fired their chain lighting blindly into the storm still managing to wing the mantis, druid, marid, and wizard. Their saves mitigating the damage somewhat.
Round 13 and on...
I admit I think I made a few mistakes running Karzoug (I didn't use the glaive's fireball as much as I should, and should of made Karzoug dimension door further away when he used it. But all in all, I thought I was TPK bound after round one. Everyone nestled so close for that meteor swarm is evil. If he had had fly, I think he could of completely mitigated the worms buy staying out of reach flying over the platform at the entrance. But alas, the druid lost another dear celestial friend, (Celestial Servant feat.) but that was the only true loss.
The fighter will be true resurrected though.
Kobold Swarm Fighter with maybe a rouge dip, just to always be under people's feet stabbing them in the unmentionables, and even faced with machines crawling all over them stabbing gears and 'important' things. Chewing electrical cables...and basically being a dang gremlin to all things complex or techy.
Ahem...Jaguars...but yeah the point is valid Zhayne...T-T (Outside of the Panthers, the Jags, Lions and Bengals are my favs...so much heartache.)
Anyways yeah it's like when people argue over ninja and rogue. Combat is one thing, that flying buzzsaw of death trap spaced with magic flamethrowers is a whole nother can o' worms.
And a good DM will have combat, traps, and deadly environments, and bar fights, and that time the male fighter puts on the belt of 'giantess' strength +4...etc. All in a fairly equal mix.
Not to mention all the shenanigans that happen in JUST combat scenarios alone. Some things in combat a monk will rule at, others a fighter is awesome.
Edit: Gah ninja'd by mplin
AMEN! And Praise be on high to you. Can't stand humans.
Ohhhh thanks a bunch.
Hey I appreciate complements too, and thank you.
1. Oh I do, I picked dwarves for both study and challenge. As I've done a lot of figure drawing from the 'normal' human proportions. I started in artwork as an anthro artist, and wanted a break from human or human like figures. As well as broaden what I can bring to the table so to speak. I did try to find some references on female dwarf anatomy (which didn't exactly turn out the examples I was looking for.) so I had to wing it. Some of them because of outfit, I had to use other means then breasts to distinguish them (the paladin and rogue respectively.) The ranger and druid were the only ones with large breasts. (Even then not that large compared to other fantasy artwork examples) When I was thinking about it, I figured they'd have the same short and stocky (i.e. broad shoulders and hips, short thighs and forearms) that males had. The major distinctions I tried to make were face construction, and neck line. Hair style and eyes as well.
2. Hmmm well that's something to work on then. And thanks.
3. I actually do sketch from inside out like that. That's true I like muscles, and dwarves even female ones have always struck me as having big bulky (but not cut) muscle groups. I actually have a few guides that show muscles with the skin 'peeled back' to see how they all fit together. The 'sausage links' thing is a very fair statement. Trying to make those 'pivot points' in the arms and legs 'work' drives me batty, even worse then fingers and hands.
4.Yeah your not the first person that ever told me that. Me and 'loose' have a hard time getting along even my 'stick' and 'general shape' stages are draw often with my fingers locked on the pencil, with a locked wrist. And unless reminded I generally draw like that all the time. And yeah foreshortening and the 3 quarters turn on a figure kill me, I can do front, back, side, but the in-betweens I struggle with. But your right, the forgemaster is by far and above the one I'm personally the least happy with. And the rogue is supposed to be resting her chin on the handle with blade in front of her feet, I was hoping to create the 'depth' with her arms and hand placement.
And yeah I do go straight for the icing and fret over it a lot.
I think it's seriously needed.
I just wanted to share and this seemed like the best place to do it, the first few sketches done here are all Dwarfs, and all of them are Core classes. I'll do the Basic and alt classes later. And then maybe requests and such, I'm looking for commission work later on and such. Anyways these are just pencil sketches, I don't know if I'll color them.
I mean this is right up there with... WHY THE HELL AREN'T GNOLLS MATRIARCHAL?
I dunno I've always made the Gnoll's chieftains/shaman/etc. Females while males are warriors, or outright slaves.
If your wanting catfolk and other anthros I can point you in the right directions in PM cause I draw it for a living.
Now...on topic. I guess it's up to the DM and in a serious campaign, I probably wouldn't bring it up, if everyone is on board with hilarity (also never beg me for magic items I WILL but gender changing items in if you beg) I can see 'heat' an alright thing to rp.
HOWEVER, there is some evidence that upright walking creatures (primarily us) and IIRC the great apes, don't go into heat, and that their pelvis are positioned to make the 'entrance' less pronounced. This was in a college Anthropology class, I took several years ago so exact details I'm not solid on, but suffice to say you could say that any bipedal/humanoid would not go into heat. Magical Beasts and certain monsters like lamias, centaurs, griffons, etc. Probably do go into heat though. Dragons too, I'd bet.
Hmmm that raises another point does reincarnate remove the dwarven racial traits like Hardy, Greed, etc, for the human bonus feat and skilled?
Cause I couldn't see the swap of the human racial bonus feat, though skilled is swappable I guess. It doesn't actually say one way or another. I just told the PC to pick one of the alternate race traits for the bonus feat.
But hey quick google search for kicks:
I've put forth the evidence you choose not to believe and haven't once brought an example to support your position. Because no study has ever proven they don't have emotion.
You just 'believe' your right.
And yet studies have proven animal intelligence, and emotional responses, that you refuse to take as proof on your own.
Nope your wrong, they understand it just as well as we do.