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Hired Sword wrote:
Goliath Barbarian with the mountain rage racial substitution level wielding a large sized impact goliath greathammer. His strength was raging hovering somewhere in the high 40's (50 with Malcanthet's queens kiss). Leap Attack, Knockback, Shock Trooper or Combat Brute... It's been about 9 months since we finished this campaign.--Vrocknrolla! Zaister wrote:
Actually you're wrong in 3.5 casting a spell with a touch or ranged touch component did NOT provoke. From the 3.5 srd
Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. However, the act of casting a spell does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack. Your opponent’s AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally. You provoked from the Cast a Spell action, not an Attack (Ranged) action. Casting defensively mitigated the AoO if successful. Therefore this is a specific change to the rule. As for "aiming," I might have to aim a fireball to squeeze it into a tight space like an arrow slit... would that provoke too? --On the chopping Vrock Sean FitzSimon wrote:
Again how is casting a spell with that requires a ranged touch attack any different than one that's an area effect or targeted??? They all have the same V, S, M, or Focus/Divine Focus Components. The act of casting a spell provokes in and of itself and to mitigate that you have casting defensively, which I think is much better now than it was in 3.5. I mean at least the Designers could spell out the WHY of it. That's all I want. --Vrocks Car Willy! Why on earth is casting a spell with a ranged touch attack any different to do while threatened than casting a targeted spell while threatened? In 3.5 you provoked for making a Standard or Full round "Ranged Attack," meaning an attack with a missile or thrown weapon. You also provoked for "Casting a Spell," but could avoid that through defensive casting. How is it any different to cast Hold Person than Scorching Ray??? The Ranged Touch Attack was part of the Casting a Spell action, not a seperate action of its own. Really I want to know the reasoning behind the change? Is it because touch spells were too good? If that's the case then perhaps it's a reasonable change. Enquiring Minds Want to know!!! --Vrock Market Crash! Robert Billingham wrote: Change is hard. Did anyone else get that resistant feeling to the change on Cleave? And at first I couldn't figure out what made it different from Whirlwind Attack but it's a matter of adjacent foes only (great cleave) vs. foes within reach (whirlwind). It's fairly useless against flankers though... blah! --Caught between a Vrock and hard place! Kvantum wrote:
What about Bounding assault and Rapid Blitz??? --Vrocktoberfest! It seems casting a spell that requires a ranged touch attack now provokes an AoO... I don't get that? What's the difference between a ray and a targeted spell when you're threatened??? In 3.5 you provoked for the standard or full round "ranged attack" action and you provoked for the "cast a spell" action. However if you Cast Defensively and succeeded your spell went off without a hitch, whether that was an area effect like Fireball, a targeted spell like Inflict Light Wounds, or a effect spell that required a ranged touch attack like Ray of Enfeeblement. --Vrocket Launcher Tag! Kirth Gersen wrote: But most people here, unlike you, are not dealing with "sets" of attacks or anthing that subtle. Indeed, some are going so far as to claim that all attacks made with both heads of a double weapon should gain all of the benefits of a two-handed weapon, and also all of the benefits of two-weapon fighting... a situation so loopy I won't even run the numbers for it. That's not what was originally proposed... I don't know how it got there? When I crunched it with a character with +6/+1 BAB, a double weapon only (in this case a quarterstaff), and the backswing, twf, and double slice feats would go like this: +4 (1d6+ Str x2) 2H w/ backswing
So in all cases the character takes a -2 penalty to all attacks in a full attack, gets x2 str damage on his initial attack only and gets x1 str damage on his off hand attack. The only requisites are you take a full attack for backswing and you fight TWF for double slice. You could only really do that consistantly with a double weapon, which might get more players to use them. --Vrock, Paper, Scissors James Jacobs wrote:
Yeah I'm just replacing them with the fetchling but otherwise they're very similar... --Vrock Market Crash! I'm usually against anyone that uses "the rules don't say you can't either" arguement. However this may be academic as it seems certain of the feats we're talking about didn't make the final cut... Anyway if a character invests in as many feats as are required to pull this off it's not really gamebreaking to let them do it. I've always been a By the Book DM, a real LN stickler but we're here to have fun and letting people use their feats is fun. --Vrock-et Science Mazaku wrote: Awful idea. Half the benefit of getting extra attacks is a reduced chance of wasting your entire turn on a single bad roll. Besides, in my experience comparing 3 rolls to an AC isn't terribly time consuming. Far more often are problems on the DM's end arbitrating monsters that he isn't as familiar with as he should be. Seriously - I've seen DM's take five minutes to run one monsters turn. In defense of High Level DM's, you've run your character for months at least, we get to look at our monsters for a week or so... just saying. Speeding up combat is really a matter of knowing what you can do and at higher levels monsters are enormously complex. After finishing the STAP I am fully willing to recruit help to run monsters on my side. Co-DM'ing is a great way to balance the work load. --Chip off the old Vrock! hogarth wrote:
If you're a 6th level fighter and you have 2 iterative attacks and you have both Backswing, TWF, and Double Slice you take you highest attack as a 2H attack, then sp[read your hands out using the lowest as your primary TWF and then your off hand TWF with you full Str bonus. If you don't have those feats you'd have to use it as normal. --Vrock Lobster The Wraith wrote:
I would absolutely allow your first example because the character has Quick Draw. Remember you still have to apply the -2 attack penalty to every attack. The 2nd example is no different. You have to take the penalty to every attack and it's a free action to drop the short sword (and you could lose that)! Bringing your hand to grip a non-reach weapon would take as little time as it would to drop a weapon and far less than it would be to actually make an attack with the off hand weapon. --Vrocknrolla! Dragonborn3 wrote:
And why is this incompatible with 2H fighting? As long as you take the -2 penalty on the first iterative attack what's the problem? --Tick-Vrock you don't stop! With a versitile weapon like the quaterstaff or even the Urgrosh I don't see why you couldn't use both feats. You can only use both feats in a full attack, but each isn't an action unto itself (like manyshot and shot on the run used to be in 3.5). So you take your first attack (with the -2 penalty for TWF) and get X2 or X3 str, then with the off hand attack you get x1 str. This might well be covered in the Final rules, but they're not mutually exclusive. Switching the grip on a weapon really isn;'t that difficult. I'd allow you to do it once a round at the very least (ex: Short Haft). Heck this combo might even encourage the use of double weapons (which I haven't seen often IMX)! --On the Chopping Vrock! Well if you have multiple attacks I could see you taking a big swing with it as a 2-H weapon on your fist attack, then shifting your grip and using both ends to gain an extra attack. However you would suffer the -2 penalty on that initial 2-H attack. It's not really that much different than a TWF who has 2 poisoned weapons. Round one, move to enemy A and attack with primary weapon (poison dose A used). Round two, move action to enemy B but you still wanna poison them so you use the off hand weapon as your primary attack but can only do 1/2 str damage (using poison dose B). --System Vrock Save! jreyst wrote:
Jason has DR 15/constructive critism meaning nonsense bounces off him like rays from the tarrasques back. Mini-rant:
The charop phenomenon gets old after a while. Rules Lawyers and Power Gamers are the primary adherents while casual gamers and the opposite end of the spectrum the story driven players don't actively crunch the numbers of every book and every option out there to achieve their characters. It's supposed to be fun, not homework! I have two in my group, my best and oldest friends. They totally love playing the numbers game and having the sweetest toons on the block. The rest of the group is far more laid back and is really there to hang out, roll dice, and bust up some monsters. It can be frustrating to watch as the Power Build de jour cakewalks through a lighthearted encounter stealing the joy from the rest of the table, especially if you're behind the screen and spent part of the week putting said encounter together. --Vrocktoberfest Thurgon wrote:
Yeah "Gish" should be left back on the WotC boards as Githyanki are IP. If you aren't a githyanki fighter/spellcaster you're not Gish. --Vrocket Launcher Tag Note I love the Githyanki and the culture built up around them over the editions but every tom, dick, and harry who can swing a sword and sling a spell will never be a gish in my book. bugleyman wrote:
In my Book Pathfinder IS D&D now... --Coup d'Vrock! Hey all, if you're interested in all manner of 8 bit/overclocked remixes of songs from radio, tv, movies, and video games you should really check out the Jump Button @ WHFR.FM on Thursdays at 6pm EST. Check out this months feature the Themesong Throwdown (sitcom edition). You can also friend The Jump Button and awesome host Robbwith2bees on either Myspace or Facebook. --Spacely Vrockets magnuskn wrote:
What's worse is a Rogue sitting in a dark alley waiting to mug someone but not being able to do it because the lighting is too low... Perhaps there will be some fix in the final we haven't seen to go along with the new Light and Darkness conditions. I mean the Vision and Light section of adventuring were never clear enough. --Vrock Turtle Soup Beckett wrote:
Yeah Fort will probably be 25/50/75% because total immunity is no fun. As for negating Sneak Attack, it's called concealment. ANY amount will do. Smoke stick, blur, obscuring mist, fancy cloak dance feats... --Vrockto-mom! Dang! Gninja'd by Abe anthony Valente wrote:
As does Climbing, using Acrobatics to balance, and Running. --Vrocktoberfest! Shadowdancers are perfect reoccurring villains or mysterious rivals. In an Urban campaign a lone Shadowdancer could make a great foil for PC's involved in any adventure where recovering stolen items (or stealing the items themselves) is a common adventure. Think Oceans 12 and the Nightfox. As a Mastermind the Shadowdancers defense and mobility are perfect for escaping and letting mooks and minions fight. An Enchanter or Illusionist Shadowdancer could make a frustrating foe. As I'll be starting a campaign shortly set in the Plane of Shadows my PC's will regularly be facing off against or even taking levels of Shadowdancer so my mind is rife with ideas for them... --Vrock a bye Baby... Just a note... in 3.5 if you escaped the tentacles you could move at half speed through the area but were otherwise free from being grappled for the duration of the spell unless you left and re-entered. It seems this has changed in the PF version. Any reason why? I think the spell is far more powerful than say Solid Fog (same level spell) in that it could continuously do damage for as long as you remain in the area. Black Tentacles does a bit of damage (until you escape)and slows you to 1/2 speed. Solid Fog does no damage, but slows your speed to 5 feet. Like many others I was a LONG time subscriber to Dungeon and Dragon, 13 years to be exact! When Paizo took over the magazines I saw what I can say were the best issues done to date by a very talented company. As the Editions Wars started I was balls out furious with WotC and decided I couldn't afford to keep my blood pressure so consistently high on their boards. So I came here and found a community that was really close-knit and friendly. Better still the staff actually interacted with us! Once Lisa and Erik announced they were going to persue updating 3.5 I let my Dunegeon & Dragon subscription transfer over and got the RotRL AP. I loved the quality adventures and I loved that someone was continuing to support the version of D&D I spent the last 2.5 decades playing. The PFRPG beta playtest was the most awesome, most inclusive move I'd seen a company do with it's customers FOR it's customers. So in summary: Quality, Communication, & Caring. Ben Wootten wrote:
Well it certainly was a helluva job you did there Ben... The Nameless Terror of Moria was bad as all get out! James Jacobs wrote:
Um, wasn't that John Howe??? Vaellen wrote: Monks don't suffer two weapon fighting penalties as long as they fight unarmed or with monk weapons. Actually they don't suffer twf penalties when using flurry of blows with or without weapons. However a monk could use flurry and twf to gain yet another attack but would most certainly suffer the penalties (and the off hand str difference) in 3.5.
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