Demon Slayer

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Silver Crusade

My players love chase scenes. I've been running a PF home game for about 2.5 years and I've used the mechanic in one form or another several times. I haven't run the PFS scenarios yet, as I am new to PFS, but I will definitely be purchasing and giving them a run through. Anything that breaks up the combat encounter cycle is a good distraction.

As to some players feeling left out. Yes. Our combat optimized warrior felt that they were a waste of time because he couldn't really do much at first. As a GM you really need to take chases by the reins and be liberal with +2's to good ideas and role playing the cards/boxes out. People are going to feel left out just like some people feel useless in combat and role playing situations. I would imagine that the chase would feel very flat if you just read from the description and then had people roll.

Flying can be a problem to the feel of a chase scene, but no more so than those final dramatic combat scenes that are ended in a single round.

Is there a discussion on how to run chase scene? If not then maybe there should be a short guide or blog post.

Silver Crusade

I like any design that coerces more players into second guessing not taking a skill feat with a character once in awhile. Perhaps there shouldn't be skill checks that completely prevent the group from finishing the scenario, but rather grant access to the best rewards.

We have dungeon crawls with heavy combat. I would love to play in more skill based adventures if it can be done well. hopefully they're out there. Actually, does anyone know of a list that rates the scenarios on combat/RP/skills?

On topic:
Perception, hands down.
Diplomacy.
knowledge nature.
Spellcraft seems to come around a lot.
Acrobatics. I don't know why but I've fallen from so many jumps lately.

Silver Crusade

It think its a blurry thing. On one hand you can usually tell when someone is power gaming at a table, but putting a frame around the picture is difficult.

I don't think you can look at a player and call them a powergamer without actually sitting down and playing with them You have to take a moment and see if their feats/build match their character concept in some plausible way. A lot of the time for me it comes down to ridiculousness of a character or overplayed abilities.

For instance, I just started play PFS and I've met three people who play wizards and who have mage tattoo feat and the gifted trait. Thats a lot of burning hands for 4d4 or 5d4. Its kind if crazy how many spell casters these days are tattooing up... Is it power gaming? Maybe. Does it make complete sense for some characters? Totally. Is it that much different than a fighter doing 1d12 +10 with reach and combat reflexes? Its just hard to say.

I also agree with all of the above points.

Silver Crusade

I encourage my players to take professions for character backgrounds. If a skill check arises (say bluff) and the have profession gambler I will let them take synergy bonuses for their primary skills.

I have one player who player who is a self obsessed character and recently took Profession beautician. She has started to gain fame as a hair stylist in one of the large cities in our game and will begin using that for contacts and social skill bonuses.

Silver Crusade

Thanks for the help!

Silver Crusade

Hello,

We just started playing Pathfinder and I have a beginner question.

The warrior bonus feat is stated on the SRD site as "Any feat designated as a combat feat can be selected by fighters and gunslingers. Characters of other classes can take these feats as long as they meet the prerequisites." The PRD and book read similair.

May player is reading that as he can take any feat listed on the combat feat list no matter what the prerequisites are. For example, taking the whirlwind feat as his second level bonus feat.

2nd Question:
If my fighter trips a character with a reach weapon and knocks him prone. When they stand they take a move action that provokes of opportunity. Does he still have the -4 from prone?