Kineticdragon |
My players love chase scenes. I've been running a PF home game for about 2.5 years and I've used the mechanic in one form or another several times. I haven't run the PFS scenarios yet, as I am new to PFS, but I will definitely be purchasing and giving them a run through. Anything that breaks up the combat encounter cycle is a good distraction.
As to some players feeling left out. Yes. Our combat optimized warrior felt that they were a waste of time because he couldn't really do much at first. As a GM you really need to take chases by the reins and be liberal with +2's to good ideas and role playing the cards/boxes out. People are going to feel left out just like some people feel useless in combat and role playing situations. I would imagine that the chase would feel very flat if you just read from the description and then had people roll.
Flying can be a problem to the feel of a chase scene, but no more so than those final dramatic combat scenes that are ended in a single round.
Is there a discussion on how to run chase scene? If not then maybe there should be a short guide or blog post.