Harsk

Kilthan Hammerstone's page

1,315 posts. Alias of Tilnar.


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Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I'm also very sad to hear that, this has been the longest-lasting online campaign I've been lucky enough to be a part of -- and that both because of a good set of players and you as GM.

I also wouldn't mind seeing how things go for this group, if there's ever a chance to come back -- and I will also say that I'd be happy to play with any of you - online or in person.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan releases a stream of curses in dwarven, then raises his bow, Aye, this'll work....

Composite: 1d20 + 13 + 2 - 4 ⇒ (14) + 13 + 2 - 4 = 25 (+2 inspire, -4 firing into melee)
Composite: 1d20 + 8 + 2 - 4 ⇒ (15) + 8 + 2 - 4 = 21 (+2 inspire, -4 firing into melee)

He watches as his arrows ricochet harmlessly from the beast's scales, Aye, that's about what I thought.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

On the plus side, he'd lose his rage while polymorphed so he can't be *too* mad at you?


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Coukd turn the fuzzsaw into a Dire Bat or Giant Eagle, giving Kilthan a flying mount


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan asks, "Can anyone bring that beast down or should I be breaking my arrows on its scales?"


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Works for me.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I'd certainly be good with seeing you pop in over there Aara. ;)

Also, as a side note, I'm out 'til Monday -- so I'm not ignoring you folk if Blood comes back before I do.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

No problem -- thanks for letting us know


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan looks at Rohara and Aarakess, then up at the dragon, My new boots and breastplate help me move, but only on solid ground... He sighs, then casts resist energy on his furry companion before ordering, "Jagdbach, flank.", hoping to both himself and the badger out of the line of a future blast of acid.

Kilthan to J5, and sliding his bow from his shoulder. Jagdbach to P7, readying an action to charge the dragon if he can reach it. (Sadly, using the dire collar to enlarge him doesn't give him reach)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan scowls, his face twitching under his beard, At least, this time, there's something left of home..., then nods, "Help? No. We'll deal with the problem so noone else need get hurt. In fact, you'd have to restrain me to stop me from finding Allustan... and this dragon."

He straightens himself and says, "Point us in the right direction -- and if you could gather a few arrows and a few day's rations, so I need not waste time hunting on the road, that would be most appreciated. We'll pay, of course. And while a runner does that, tell us absolutely everything. Any detail may be critical."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Plan B it is. Will update sheet this weekend


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Totally forgot about the arcane bond effect with the weapon for a duelist. That's very useful (meanwhile, I've a transmuter EK who's totally doing just that.)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

So would we be able to find enchanters who can "rush" -- or are we limited to +4K in value?


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I would have hoped to have Kilthan's current Waraxe enchanted further, but since we're in a time-rush, I'm not sure how feasible that is -- finding someone to lay furious and impervious to the current blade would be 9,000 (assuming I'm paying retail, and also assuming that someone would lend a poor Half-dwelf a bit of coin). Buying new puts that at 11,000 -- without the full sale/trade value of the current +1 -- so he'd be out of luck.

So, assuming he can't go with Plan A, Plan B looks like:
- Mithral Agile Breastplate +1 (5,400gp),
- dire collar for the Fuzzsaw (1,000gp)
- feather step slippers (preferably if they're boots) (2,000)gp

While that'd put him over, he'll sell his his Chain Shirt +1 (regaining 625gp), so he'd still have 225gp.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Oooh, the bane-oil looks snazzy.

Also, I'm thinking the party should hold onto the wand of Restoration. Maybe I'm a pessimist, but it just makes sense.

Like Justin, Kilthan's got a +2 giant strength belt already -- so he's in no place for a hand-me-down.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan nods at Aara's suggestion, "We are here and have immediate access to a marketplace -- given that we can teleport, we should take the time to equip ourselves well enough to make a real difference.."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I do recall something about that. ;)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan was raised by dwarves. He was being greedy. Especially because he wants to get a nice, new, metal shaft for his waraxe. And add impervious. (Or maybe just find a nice magical adamantine one.)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan snarls, "The work of a coward...."

He turns quickly to face the others, speaking as his thoughts race, and then slowly trailing off as he fleshes out the idea somewhat more, "I can try to track the people who did this.... Problem is that city streets aren't the best for leaving prints.... and while normally Jagdbach would be able to help by picking up their scent... scents fade with time....especially in a crowd... and, that's assuming they didn't use magic to get here."

He sighs and suggests, "We should get this work to Allustan -- though I think having Aara, Rohara and Skorhald read it would be useful -- maybe it will link up with some old half-forgotten lore one of them learned." He then shakes himself as a terrible thought locks into place, "Allustan has been helping us -- we should warn him."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Snazzy. That works for me.

I don't think we've missed anything in the list, though I'd still like to find and beat up the cheating dwarves and strip them of their gear. ;)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan lifts his restored waraxe, testing its balance with a few careful practice swings before tying it back in place with a satisfied nod. "I'm just glad there's no permanent damage done.... though, given what they tried to do and what it could have cost... I don't much like the thought of Pitch Blade getting away with their cheating."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

The campaign I was running ended, world saved, yay, so I'm playing with many of the same folk on the other side of the screen in an Iron Gods campaign. Party's a little big and I rather feel like I'm holding their hands to come up with good plans, which can be annoying, but at the same time, I'm playing an inty-think-things-through type, so at least it fits.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan, sagging slightly in fatigue, having released his rage, winks at Aara and says, "You know, I think I tried an excuse along those lines when I was in my early teens.... I don't believe it worked, though." He reaches over and rubs Jagdbach behind the ears, then looks up, saluting the crowd with his battle axe, before turning his eyes on his fallen, broken weapon. He sighs, "I think we may need to find someone who can cast make whole tonight."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I'm a bit luckier in terms of still having a few active games -- but this is certainly the most established and generally spiffiest -- so thank you all.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Round 4

Kilthan, battle-axe in hand smiles at the dwarf, his voice echoing with the resonance of the power flowing through him as he says in dwarven, "Time to pay the price," then plants his foot and lashes out in a fury, even as his furry companion does the same.

Masterwork Battleaxe (PA): 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34 for 2d6 + 12 + 2 ⇒ (1, 3) + 12 + 2 = 18
Masterwork Battleaxe, hasted (PA): 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32 for 2d6 + 12 + 2 ⇒ (1, 4) + 12 + 2 = 19
Klar (PA): 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19 Hits due to evil eye + blind (I think) for 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Masterwork Battleaxe, iterative (PA): 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21 The 21 would hit evil-eye, regardless of blind -- for 2d6 + 12 + 2 ⇒ (4, 4) + 12 + 2 = 22
Klar,iterative (PA): 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19 Again, EE and blind might mean a hit for 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Assuming all hit, that's 86. If 19 misses, then 59. Also, that's like my 4th (recent) 19. Need to get impervious and keen on the waraxe.

Jagbdach (bite): 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17 Miss
Jagbdach (bite, hasted): 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18 Miss
Jagbdach (claw): 1d20 + 12 + 2 + 1 ⇒ (10) + 12 + 2 + 1 = 25 for 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Jagbdach (claw): 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34 for 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10 And rend: 1d6 ⇒ 1

Unless 18 hits, 20 from the Fuzzsaw

Kilthan turns his head to the others and says, "Dwarves, on the other hand, don't claim elves are evil. Just annoying."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan knocked his opponent back with a Shield Slam? (And, also, if he goes before Justin, shouldn't he also have a blind target?)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

They took magical beasts out of Polymorph (to be fair, even though the original text said magical beast, it still went to Beast Shape II, which doesn't do magical beasts..) -- which means the best you can get in terms of a large-size flying animal would be Dire Bat or Pteranodon (the former is a better flier)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Justin took that already. Rohara was offering her own personal weapon.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan's armed, so I'm not sure it's so much an issue (especially since it basically takes away the whole flurry of two-weapon-fighting) -- but, that said, depending on how the round goes (and, for that matter, how future fights might go) I believe the Dire Tiger's claws and teeth are sharper than the Dire Lion's.

[Also, I'm all good with Aara debuffing things. Evil Eye is *nasty* after level 8.]


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan shakes his head, his voice resonating with that strange power, "I've still got a few to spare, but thanks.", then slams the dwarf with his shield, knocking him back, then using the moment's breath to draw the battle axe from his belt. He snarls at his opponent in dwarven, "I'm betting that you'll run out of fight before I run out of weapons."

Klar (Slam): 1d20 + 17 + 1 + 2 ⇒ (16) + 17 + 1 + 2 = 36 for 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Not sure if the 28 CMD includes the +4 from stablity (assuming they don't have an alternate trait) -- if it doesn't (and there's no other penalties), it's a 5' push -- if it does (or there *are* other penalties), then it's at least 10'

Move action to ready the (backup) Masterwork Battleaxe


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Then no gain over pulling the battle axe off Kilthan's belt... I'm literally better off keeping with the shield bashing.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Round 3

Kilthan, having braced himself for an attack, blinks as the Dwarf instead uses some sort of healing magic. Jagdbach, however, simply hurls himself at the target in his rage, trying his best to undo any healing.

Blind is -2AC plus loss of Dex bonus, so I'm assuming Haste-bite also hits

Bite: 1d20 + 12 + 1 + 2 ⇒ (16) + 12 + 1 + 2 = 31 for 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10 and acid: 1d4 ⇒ 1
Bite, hasted: 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23 for 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13 and acid: 1d4 ⇒ 2
Claw: 1d20 + 12 + 1 + 2 ⇒ (19) + 12 + 1 + 2 = 34 for 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Claw: 1d20 + 12 + 1 + 2 ⇒ (3) + 12 + 1 + 2 = 18 Miss

Holding on whether or not taking the weapon from Rohara allows full attack before posting Kilthan


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

So - mechanical question. If Rohara hands Kilthan a weapon, is it a free or swift action to accept it, such that he can full attack?


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Impervious enchantment is cheaper. ;)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Because it would mean the sunder failed if it were metal (rather that just reducing the "flowthrough" damage, and we'd never specified, I'll say it's wooden, and when Kilthan's upset about this and getting it fixed, he'll have a metal shaft installed then.

So, 20hp to the axe, sad Kilthan, 9hp hits him, and he's rather expecting he's about to have his Klar sundered.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Didn't add bard song to hit and damage for Kilthan or the Fuzzsaw. The 22 only goes to 24 and still misses, but it's 8 extra damage from Jadgbach and 4 from Kilthan... Which'd be 72, assuming no DR or acid immunity.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I'm assuming they're packing adamantine weapons, to allow them to bypass hardness of our items. ;) If not, damage is reduced by hardness.

Waraxes are officially one-handed weapons (hafted) -- per the table (Common Armor, Weapon, and Shield Hardness and Hit Points), it's 5hp if it's a wooden haft or 10 if it's metal -- and then +10 hp for the enchantment. While I've always imagined a metal haft with leather wrapping, it doesn't specify that... anywhere...

So it's either 15hp or 20. Either way, it's a good sunder with some damage that gets through, and there's a need for some make whole.

Unless he's going after the Klar, which would also be 20hp (10 for light steel shield, +10hp for the magic).


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan snarls as the dwarf cuts through his weapon, tossing the pieces to the dirt, swearing in dwarven, "You owe me an axe." He keeps his eyes locked on his opponent, then growls, "Jadgbach, fury-kill."

The small hunter steps forward, taking a position next to his two-leg as he begins to froth at the mouth, lashing out with tooth and claw.

Jag takes a 5' step to H10, rages and full attacks

Bite: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 for 1d6 + 6 ⇒ (2) + 6 = 8 and Acid: 1d4 ⇒ 1
Bite,hasted: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 for 1d6 + 6 ⇒ (3) + 6 = 9 and Acid: 1d4 ⇒ 2
Claw: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 for 1d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for 1d6 + 6 ⇒ (2) + 6 = 8 and rend: 1d6 ⇒ 4

Based on Kilthan's CL, the d4 acid will persist for 1 round

Kilthan smiles as he sees his small friend strike true, then releases the holy power within him, filling himself with a preternatural strength as he lashes out with his Klar.

Klar: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37 for 1d8 + 1d6 ⇒ (2) + (6) = 8
Klar,hasted: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28 for 1d8 + 1d6 ⇒ (8) + (1) = 9
Klar,iterative, fortune #1: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Klar,iterative, fortune #2: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 for 1d8 + 1d6 ⇒ (6) + (5) = 11 Shield Bash for the free bull rush

If the 22 is enough to beat his CMD and knock him back into the mind fog (which, given he's a dwarf, I'm thinking not), then Kilthan will step back 5' into the space Jagdbach had occupied.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan's at +5 NA between his adaptation and Barkskin, plus haste: (28/15/26)

Fuzzsaw's at +3 NA from Barkskin, plus haste: (29/14/26)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Got it.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

For the sake of my own memory -- there's no difficult terrain in the arena, right? So I'm better off with barkskin?

Kilthan smiles, "And we'll appreciate it."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I assume that Skorhald'll start singing and Kilthan will start raging immediately. Kilthan will also use his adaptation to beef up his natural armour.

So, I'm thinking:

- Kilthan [Lead Blades] ; [Haste] ; [Feather Step? Barkskin?]
(Plus adaptation [+2 NA] which is Su)

- Jagdbach [Haste] ; [Acid Maw] ; [Lockjaw? Feather Step?]


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I'll take a lead blades from myself, hoping for haste, not sure about #3


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan says, "We can bring the corpse with us, I've no objection.... Other than not wanting anything to happen to the body before we can get it to her father."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

If we can preserve it, I'd say leave it for later. We can report, and tell him that we'll bring it back.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I would agree, there's probably a decent bounty on the unholy item. Not really interested in any of the items, personally.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan releases the power within him, slumping slightly, "Well, we do both have holy power now... Even if using mine takes more out of me."

He calls out to Jagdbach, making sure his companion is unharmed before turning back to the others. "Is there anything in here we need to worry about exploding, or releasing a primordial evil? Or is it safe to hide things and return for them later? "


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

OK, Kilthan saved vs. the stinking cloud, so, will save vs. damage (before bloodrage)

Will: 1d20 + 4 ⇒ (13) + 4 = 17

Not sickened, half damage.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Will (Kilthan): 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22 Justin's aura saves me.
Will (Jagdbach): 1d20 + 3 ⇒ (2) + 3 = 5 Bye, Fuzzsaw.

Ok, does Kilthan also take 6 damage, or do I need to save a second time?

Fort: 1d20 + 11 ⇒ (9) + 11 = 20

Kilthan says, "Good weapons? I can do that.", and draws upon the holy power within him, feeling it flow into his muscles and focus his will and mind. He speaks again, his eyes cracking with energy and his voice taking on a strange resonance, "I imagine he's not going to like this."

With that, he steps forward into the fog, toward where the creature was a moment ago, then lashes out in a blinding set of strikes.

Based on the minutes per level, assuming lead blades (and barkskin) are still active, as well as Rohara's bless. Kilthan counts as wielding good weapons, and, in fact, does extra damage thanks to his bloodline.

Waraxe (#1): 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25 Using bit of luck
Waraxe (#2): 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29 for 2d8 + 7 ⇒ (6, 4) + 7 = 17 Slash and Holy: 1d6 ⇒ 3

Klar: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33 for 1d8 + 3 ⇒ (4) + 3 = 7 Bludgeon and Holy: 1d6 ⇒ 3

33 on shield slam succeeds to knock him back 5' -- which should knock him into the wall and then prone, I think.

Waraxe, iterative: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 for 2d8 + 7 ⇒ (8, 3) + 7 = 18 Slash and Holy: 1d6 ⇒ 3

Klar,iterative: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 Threat
Klar,iterative (confirm): 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 Whole lotta nope
Non-crit: 1d8 + 3 ⇒ (2) + 3 = 5 Bludgeon and Holy: 1d6 ⇒ 2


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan nods, "A clean strike... though I'm not sure quite how we'll return the body just yet."

He takes a breath, "Let's finish this... Hopefully we can get back in time to rest before our own battle."