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Harsk

Kilthan Hammerstone's page

1,294 posts. Alias of Tilnar.


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Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

The campaign I was running ended, world saved, yay, so I'm playing with many of the same folk on the other side of the screen in an Iron Gods campaign. Party's a little big and I rather feel like I'm holding their hands to come up with good plans, which can be annoying, but at the same time, I'm playing an inty-think-things-through type, so at least it fits.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan, sagging slightly in fatigue, having released his rage, winks at Aara and says, "You know, I think I tried an excuse along those lines when I was in my early teens.... I don't believe it worked, though." He reaches over and rubs Jagdbach behind the ears, then looks up, saluting the crowd with his battle axe, before turning his eyes on his fallen, broken weapon. He sighs, "I think we may need to find someone who can cast make whole tonight."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm a bit luckier in terms of still having a few active games -- but this is certainly the most established and generally spiffiest -- so thank you all.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Round 4

Kilthan, battle-axe in hand smiles at the dwarf, his voice echoing with the resonance of the power flowing through him as he says in dwarven, "Time to pay the price," then plants his foot and lashes out in a fury, even as his furry companion does the same.

Masterwork Battleaxe (PA): 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34 for 2d6 + 12 + 2 ⇒ (1, 3) + 12 + 2 = 18
Masterwork Battleaxe, hasted (PA): 1d20 + 13 + 2 + 1 ⇒ (16) + 13 + 2 + 1 = 32 for 2d6 + 12 + 2 ⇒ (1, 4) + 12 + 2 = 19
Klar (PA): 1d20 + 12 + 2 + 1 ⇒ (4) + 12 + 2 + 1 = 19 Hits due to evil eye + blind (I think) for 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Masterwork Battleaxe, iterative (PA): 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21 The 21 would hit evil-eye, regardless of blind -- for 2d6 + 12 + 2 ⇒ (4, 4) + 12 + 2 = 22
Klar,iterative (PA): 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19 Again, EE and blind might mean a hit for 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Assuming all hit, that's 86. If 19 misses, then 59. Also, that's like my 4th (recent) 19. Need to get impervious and keen on the waraxe.

Jagbdach (bite): 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17 Miss
Jagbdach (bite, hasted): 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18 Miss
Jagbdach (claw): 1d20 + 12 + 2 + 1 ⇒ (10) + 12 + 2 + 1 = 25 for 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Jagbdach (claw): 1d20 + 12 + 2 + 1 ⇒ (19) + 12 + 2 + 1 = 34 for 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10 And rend: 1d6 ⇒ 1

Unless 18 hits, 20 from the Fuzzsaw

Kilthan turns his head to the others and says, "Dwarves, on the other hand, don't claim elves are evil. Just annoying."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan knocked his opponent back with a Shield Slam? (And, also, if he goes before Justin, shouldn't he also have a blind target?)


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

They took magical beasts out of Polymorph (to be fair, even though the original text said magical beast, it still went to Beast Shape II, which doesn't do magical beasts..) -- which means the best you can get in terms of a large-size flying animal would be Dire Bat or Pteranodon (the former is a better flier)


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Justin took that already. Rohara was offering her own personal weapon.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan's armed, so I'm not sure it's so much an issue (especially since it basically takes away the whole flurry of two-weapon-fighting) -- but, that said, depending on how the round goes (and, for that matter, how future fights might go) I believe the Dire Tiger's claws and teeth are sharper than the Dire Lion's.

[Also, I'm all good with Aara debuffing things. Evil Eye is *nasty* after level 8.]


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shakes his head, his voice resonating with that strange power, "I've still got a few to spare, but thanks.", then slams the dwarf with his shield, knocking him back, then using the moment's breath to draw the battle axe from his belt. He snarls at his opponent in dwarven, "I'm betting that you'll run out of fight before I run out of weapons."

Klar (Slam): 1d20 + 17 + 1 + 2 ⇒ (16) + 17 + 1 + 2 = 36 for 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Not sure if the 28 CMD includes the +4 from stablity (assuming they don't have an alternate trait) -- if it doesn't (and there's no other penalties), it's a 5' push -- if it does (or there *are* other penalties), then it's at least 10'

Move action to ready the (backup) Masterwork Battleaxe


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Then no gain over pulling the battle axe off Kilthan's belt... I'm literally better off keeping with the shield bashing.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Round 3

Kilthan, having braced himself for an attack, blinks as the Dwarf instead uses some sort of healing magic. Jagdbach, however, simply hurls himself at the target in his rage, trying his best to undo any healing.

Blind is -2AC plus loss of Dex bonus, so I'm assuming Haste-bite also hits

Bite: 1d20 + 12 + 1 + 2 ⇒ (16) + 12 + 1 + 2 = 31 for 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10 and acid: 1d4 ⇒ 1
Bite, hasted: 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23 for 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13 and acid: 1d4 ⇒ 2
Claw: 1d20 + 12 + 1 + 2 ⇒ (19) + 12 + 1 + 2 = 34 for 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Claw: 1d20 + 12 + 1 + 2 ⇒ (3) + 12 + 1 + 2 = 18 Miss

Holding on whether or not taking the weapon from Rohara allows full attack before posting Kilthan


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

So - mechanical question. If Rohara hands Kilthan a weapon, is it a free or swift action to accept it, such that he can full attack?


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Impervious enchantment is cheaper. ;)


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Because it would mean the sunder failed if it were metal (rather that just reducing the "flowthrough" damage, and we'd never specified, I'll say it's wooden, and when Kilthan's upset about this and getting it fixed, he'll have a metal shaft installed then.

So, 20hp to the axe, sad Kilthan, 9hp hits him, and he's rather expecting he's about to have his Klar sundered.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Didn't add bard song to hit and damage for Kilthan or the Fuzzsaw. The 22 only goes to 24 and still misses, but it's 8 extra damage from Jadgbach and 4 from Kilthan... Which'd be 72, assuming no DR or acid immunity.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm assuming they're packing adamantine weapons, to allow them to bypass hardness of our items. ;) If not, damage is reduced by hardness.

Waraxes are officially one-handed weapons (hafted) -- per the table (Common Armor, Weapon, and Shield Hardness and Hit Points), it's 5hp if it's a wooden haft or 10 if it's metal -- and then +10 hp for the enchantment. While I've always imagined a metal haft with leather wrapping, it doesn't specify that... anywhere...

So it's either 15hp or 20. Either way, it's a good sunder with some damage that gets through, and there's a need for some make whole.

Unless he's going after the Klar, which would also be 20hp (10 for light steel shield, +10hp for the magic).


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan snarls as the dwarf cuts through his weapon, tossing the pieces to the dirt, swearing in dwarven, "You owe me an axe." He keeps his eyes locked on his opponent, then growls, "Jadgbach, fury-kill."

The small hunter steps forward, taking a position next to his two-leg as he begins to froth at the mouth, lashing out with tooth and claw.

Jag takes a 5' step to H10, rages and full attacks

Bite: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 for 1d6 + 6 ⇒ (2) + 6 = 8 and Acid: 1d4 ⇒ 1
Bite,hasted: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 for 1d6 + 6 ⇒ (3) + 6 = 9 and Acid: 1d4 ⇒ 2
Claw: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 for 1d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 for 1d6 + 6 ⇒ (2) + 6 = 8 and rend: 1d6 ⇒ 4

Based on Kilthan's CL, the d4 acid will persist for 1 round

Kilthan smiles as he sees his small friend strike true, then releases the holy power within him, filling himself with a preternatural strength as he lashes out with his Klar.

Klar: 1d20 + 17 + 1 ⇒ (19) + 17 + 1 = 37 for 1d8 + 1d6 ⇒ (2) + (6) = 8
Klar,hasted: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28 for 1d8 + 1d6 ⇒ (8) + (1) = 9
Klar,iterative, fortune #1: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Klar,iterative, fortune #2: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 for 1d8 + 1d6 ⇒ (6) + (5) = 11 Shield Bash for the free bull rush

If the 22 is enough to beat his CMD and knock him back into the mind fog (which, given he's a dwarf, I'm thinking not), then Kilthan will step back 5' into the space Jagdbach had occupied.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan's at +5 NA between his adaptation and Barkskin, plus haste: (28/15/26)

Fuzzsaw's at +3 NA from Barkskin, plus haste: (29/14/26)


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Got it.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

For the sake of my own memory -- there's no difficult terrain in the arena, right? So I'm better off with barkskin?

Kilthan smiles, "And we'll appreciate it."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I assume that Skorhald'll start singing and Kilthan will start raging immediately. Kilthan will also use his adaptation to beef up his natural armour.

So, I'm thinking:

- Kilthan [Lead Blades] ; [Haste] ; [Feather Step? Barkskin?]
(Plus adaptation [+2 NA] which is Su)

- Jagdbach [Haste] ; [Acid Maw] ; [Lockjaw? Feather Step?]


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'll take a lead blades from myself, hoping for haste, not sure about #3


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "We can bring the corpse with us, I've no objection.... Other than not wanting anything to happen to the body before we can get it to her father."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

If we can preserve it, I'd say leave it for later. We can report, and tell him that we'll bring it back.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I would agree, there's probably a decent bounty on the unholy item. Not really interested in any of the items, personally.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan releases the power within him, slumping slightly, "Well, we do both have holy power now... Even if using mine takes more out of me."

He calls out to Jagdbach, making sure his companion is unharmed before turning back to the others. "Is there anything in here we need to worry about exploding, or releasing a primordial evil? Or is it safe to hide things and return for them later? "


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

OK, Kilthan saved vs. the stinking cloud, so, will save vs. damage (before bloodrage)

Will: 1d20 + 4 ⇒ (13) + 4 = 17

Not sickened, half damage.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Will (Kilthan): 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22 Justin's aura saves me.
Will (Jagdbach): 1d20 + 3 ⇒ (2) + 3 = 5 Bye, Fuzzsaw.

Ok, does Kilthan also take 6 damage, or do I need to save a second time?

Fort: 1d20 + 11 ⇒ (9) + 11 = 20

Kilthan says, "Good weapons? I can do that.", and draws upon the holy power within him, feeling it flow into his muscles and focus his will and mind. He speaks again, his eyes cracking with energy and his voice taking on a strange resonance, "I imagine he's not going to like this."

With that, he steps forward into the fog, toward where the creature was a moment ago, then lashes out in a blinding set of strikes.

Based on the minutes per level, assuming lead blades (and barkskin) are still active, as well as Rohara's bless. Kilthan counts as wielding good weapons, and, in fact, does extra damage thanks to his bloodline.

Waraxe (#1): 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25 Using bit of luck
Waraxe (#2): 1d20 + 15 + 1 ⇒ (13) + 15 + 1 = 29 for 2d8 + 7 ⇒ (6, 4) + 7 = 17 Slash and Holy: 1d6 ⇒ 3

Klar: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33 for 1d8 + 3 ⇒ (4) + 3 = 7 Bludgeon and Holy: 1d6 ⇒ 3

33 on shield slam succeeds to knock him back 5' -- which should knock him into the wall and then prone, I think.

Waraxe, iterative: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 for 2d8 + 7 ⇒ (8, 3) + 7 = 18 Slash and Holy: 1d6 ⇒ 3

Klar,iterative: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 Threat
Klar,iterative (confirm): 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 Whole lotta nope
Non-crit: 1d8 + 3 ⇒ (2) + 3 = 5 Bludgeon and Holy: 1d6 ⇒ 2


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "A clean strike... though I'm not sure quite how we'll return the body just yet."

He takes a breath, "Let's finish this... Hopefully we can get back in time to rest before our own battle."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Given the damage that's been done, I would rather not further profane the corpse. Maybe Rohara has a way to kill it without appreciable harm."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm not sure if it'll be Eldritch Claw or Rending Claw, but otherwise all good.

Probably go with Rending and look for an amulet of mighty fists for the Fuzzsaw.

Ok, decision made.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shudders, "That.... is... disturbing. I'd really really hate to think that's what happened at the Clanhome..."

He sighs, then says, "My first urge is to smash the thing, as much as it's evil, but I'd be worried that we let something out... Aara? Rohara?"


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Jagdbach: 1d4 + 4 ⇒ (3) + 4 = 7

Didn't update my status lines because the battery on the laptop is dying -- also, need a feat for the Fuzzsaw. (Boon Companion being +4 levels means he's still at level, so that's pretty useful)

I could take Extra Rage again, I suppose, but not sure. I'll think on it.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Prepared sudden attacks with buffs are our friends. :)


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan chuckles, "I don't think you need to worry about it, unless you become undead, in which case you probably want him to kill you.... Wait, are you secretly an evil outsider? "


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Ranger 9: 1d5 + 5 ⇒ (4) + 5 = 9

Yay! Evasion!


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan snarls and swings his axe and shield.

Blessing of Fervor selection: +2 hit, ref and dodge AC (bringing it up to 26) -- will fortune the iterative waraxe, since I want it to hit.

Attack bonuses: +4 FC, +2 BoF; +1 Haste; +1 Bless; +2 Inspire; -1 Fatigue

Damage bonuses: (+4 waraxe, +2 klar, +2 inspire, +4 FE)

Waraxe (Primary): 1d20 + 12 + 4 + 2 + 1 + 1 + 2 - 1 ⇒ (14) + 12 + 4 + 2 + 1 + 1 + 2 - 1 = 35 for 2d8 + 4 + 4 + 2 ⇒ (6, 7) + 4 + 4 + 2 = 23

Klar (Primary): 1d20 + 12 + 4 + 2 + 1 + 1 + 2 - 1 ⇒ (11) + 12 + 4 + 2 + 1 + 1 + 2 - 1 = 32 for 1d8 + 2 + 4 + 2 ⇒ (5) + 2 + 4 + 2 = 13

Waraxe (Iterative, Roll 1): 1d20 + 7 + 4 + 2 + 1 + 1 + 2 - 1 ⇒ (2) + 7 + 4 + 2 + 1 + 1 + 2 - 1 = 18
Waraxe (Iterative, Roll 2): 1d20 + 7 + 4 + 2 + 1 + 1 + 2 - 1 ⇒ (1) + 7 + 4 + 2 + 1 + 1 + 2 - 1 = 17 Ugh. I'll take the 2, for the 18 to hit
If the 18 hits: 2d8 + 4 + 4 + 2 ⇒ (1, 8) + 4 + 4 + 2 = 19

Klar (Iterative): 1d20 + 7 + 4 + 2 + 1 + 1 + 2 - 1 ⇒ (9) + 7 + 4 + 2 + 1 + 1 + 2 - 1 = 25 for 1d8 + 2 + 4 + 2 ⇒ (6) + 2 + 4 + 2 = 14


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Knowing that we're going -- I'll use my Barkskin and Lead Blades before we hop, and switch my adaptation to NA

That's +4 AC (total), and a fair bit more damage. Sadly, I'm still fatigued from dropping the Rage, unless someone's got a fix for that.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

How many rounds has it been since the end of the last combat, GM?


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Ok, so we can get at it through doors and not just the pipe? That's much more useful.

So, yes, I'd say we should go smash the thing. A) Because it's the heroic thing to do, and, (b) So we don't get disqualified. ;)


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "I don't know how we can get at it to fight it where it stands -- but I do prefer that to letting it get out to the crowd.... or our fellow gladiators, especially since they're not prepared for thins and may have already weakened each other."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I understood that it's going up, not out.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "I'm strong enough to carry the corpse as we get out of here.... But I think we need to deal with the evil thing."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Well, that's troubling."

He takes a deep breath, fatigued with his rage released, "Aara, can you figure out what we should grab from the corpse? I think it's time to find a solid defensive position."


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Two things I realized:

1) Didn't include Skorhald's inspiration to the to-hit and damage rolls.

2) It's only a -4 on the Bull Rush for a second opponent -- so, using the same roll (the rules for Bull Rush ask for a new check vs. the new target), I'm thinking Kilthan would succeed in the domino slam, knocking them both into the wall and prone..


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan takes the small step forward (to 3B) and then lashes out with his Klar, hoping to smash the spawn back into the tiefling and bowl them both over.

Shield Slam: 1d20 + 16 + 4 ⇒ (8) + 16 + 4 = 28 Ugh, not the best roll. It'll knock him back, but not enough to smash both of them into the wall, sadly. Still, he'd follow, since he has the movement.

Klar (damage): 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16

Jagdbach races back, going around Justin to reach the tiefling, frothing at the mouth as he lashes out.

Bite (Raging): 1d20 + 12 ⇒ (12) + 12 = 24 for 1d6 + 6 ⇒ (5) + 6 = 11


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan smiles as he feels the barrier melt away from him, his voice echoing slightly, "Better. Jagdbach, kill them."

I assume the stopped movement means I get no attack, so I'm waiting on the next round?


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Will (Jagdbach): 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Will (Jagdbach): 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14
Will (Jagdbach): 1d20 + 3 + 4 ⇒ (14) + 3 + 4 = 21
Will (Jagdbach): 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15
Will (Jagdbach): 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Will (Jagdbach): 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Last post for the week... Handling Kilth and Jagd will be easy, we're both fleeing..


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm in the same boat as Aara, in terms of the map.

Will (Kilthan): 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Will (Kilthan): 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24
Will (Kilthan): 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21
Will (Kilthan): 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Will (Kilthan): 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13
Will (Kilthan): 1d20 + 4 + 4 ⇒ (13) + 4 + 4 = 21

Knowledge (Religion - FE): 1d20 + 4 ⇒ (10) + 4 = 14

Ugh. Well, that's the law of averages.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan starts back toward the other door, "I didn't hear anyone, but given what Cieslx saw, I'd say we should be alert.".

Arriving at the door, he takes a moment to search for traps, "Best make sure."

Perception: 1d20 + 16 ⇒ (14) + 16 = 30

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