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Harsk

Kilthan Hammerstone's page

1,079 posts. Alias of Tilnar.


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Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Oh, if we haven't renewed the enlarges, that makes life easier..


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Dismiss the enlarge before he kills us all..."

He then says, "Justin, calm yourself. We don't want to harm you."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Well, I was rather hoping they were his actual items -- not traps.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Agreed!", then plants his feet and swings his ace and shield, calling for Jagdbach to join the assault between swings.

Waraxe (PA): 1d20 + 9 ⇒ (11) + 9 = 20 for 1d10 + 12 ⇒ (3) + 12 = 15
Klar (PA): 1d20 + 9 ⇒ (19) + 9 = 28 for 1d6 + 6 ⇒ (4) + 6 = 10
Waraxe (PA, Iterative): 1d20 + 4 ⇒ (8) + 4 = 12 Miss
Klar (PA, Iterative): 1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 + 5 ⇒ (1) + 5 = 6

Bite: 1d20 + 8 ⇒ (7) + 8 = 15 *Miss*
Claw: 1d20 + 8 ⇒ (15) + 8 = 23 for 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 8 ⇒ (8) + 8 = 16 *Miss*


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan suggests, "If the sword is mightier than his axe, Justin may want to take it.... And if the griffon will fight for us, that could also be very useful."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan shrugs, "Better to go in with spells that have been renewed than have them expire mid-combat, I would think... and I was thinking that we might find something we could use against the evil rather than stopping to read... even if information is power, in its own way."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan offers gently, "Either that, or learn to cast spells in armour?"

Assuming we have someone else tapping Aarakess with the wand...

He then says, "While you're being healed, Aara, can you point out anything we should grab and that would be useful? If the evil is still building, I'd rather get it now, before it's reached its peak... but rushing in unprepared to keep a spell effect -- well, that's not the sort of tactics that Angradd woud appreciate."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Swashbucklers are probably the coolest of the new classes, and had I not been a melee-er, I'd be all over it. [Even the archetypes are pretty cool -- I really like the thematic idea of the Mouser... and, in fact, I still thought about it and going flying blade to fill the "range" role].

Also, considering that swashbuckler finesse makes all 1-handed or light piercing weapons finessable -- which would include things like the heavy pick, the trident and the scizore -- and then the Slashing Grace feat lets you treat a one-handed slashing weapon as if it were a 1-hand piercer (*and* gives dex to damage) -- so you can be a dex-build finesse fighting swashbuckler with a bastard sword, waraxe or falcata.

All-in-all, you can tell whoever made that was excited to do it and so the result is good. Skald.... less so. I mean, it could essentially just be an archetype of bard.

However, the one thing I will say about the hybrid classes is that the reduced spell progression and resulting limited spell levels is certainly something that could be a concern in a party at mid-to-high levels -- when your opponents are throwing around level 5 spells and you're answering with level 3s -- well, I hope your tactics are good. (Arcanist and Shaman notwithstanding)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan nods at Rohara's statement, "Aye, I thought that might be the case too, especially with as much magic about as Aarakess mentionned."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "I know we've been rushing to take advantage of the spells, but we need to at least heal Aara before we go."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

If Justin's handling Arcane (via Arcanist) -- and I won't be a skirmish/melee sort in the new party...

Might go for the ranged role via Gunslinger (Bolt Ace), support as a Skald, or divine via Shaman (or maybe Warpriest).


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

That'd trigger Jagdbach -- he was told to guard her.

Bite: 1d20 + 8 ⇒ (3) + 8 = 11 *Miss*


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Savage Tide, I do think, would be a better fit for the non-core races idea (better than Shackled City -- and likely a lot of the "actual" Golarion-based APs). [See what you've done?! You've got me doing research on the "old" APs...]

And it would still have the pirate-related thing, which is pretty spiffy.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Crap. Realized I forgot Rohara's Bull's Strength in the earlier attack. Should have hit 3 points harder.

Kilthan snarls and throws himself at the Vrock again, hoping to add to the damage that he and Justin already delivered... piercing the thick hide, but barely. "It's like cutting through stone... Anyone have a trick for that?"

Waraxe (PA): 1d20 + 9 ⇒ (18) + 9 = 27 for 1d10 + 12 ⇒ (5) + 12 = 17
Klar (PA): 1d20 + 9 ⇒ (14) + 9 = 23 for 1d6 + 5 ⇒ (6) + 5 = 11
Waraxe (PA, Iter): 1d20 + 4 ⇒ (5) + 4 = 9
Klar (PA, Iter): 1d20 + 4 ⇒ (1) + 4 = 5


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Can't say -- not familiar with the "Greyhawk" APs to be able to judge them thematically.

I'm pretty much up for anything, though -- we're a pretty good group and imagine we can make anything fun.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I had started a Reign of Winter on the boats (one of my many orphan aliases).

What I found weirdest about the campaign guide is that it pushes you toward wonderful winter/snow/ice related characters... And then starts you hundreds of miles away and you need to justify why your Ulfen or Kellid is there.

Still, I think it'd be fun to play.. And more interesting than something like Carrion Crown.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})
Aarakess Halcorn wrote:
Personally, I have never been a fan of anything involving tech or guns. There is a place for it in the rpg world, just not in D&D and its descendants, like PF.

To be honest, that's how I feel in my own campaigns too, which is why I was very pleased to see the Bolt Ace Gunslinger Archetype. Basically, it's the whole mentality of the semi-mystic, grit, connection -- but to a crossbow.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

In terms of the idea for Kilthan -- it wouldn't be an overlap "parent class" issue -- it would basically be dipping bloodrager (as I had originally wanted to dip Barb) -- which isn't forbidden to lawful folk like Kilthan. (Plus, a 1-level dip wouldn't slow down my AC, since Boon gets you 4 levels).

In terms of the non Core (or non-Core/APG, even) campaign -- I think either going with something kind of weird (like Iron Gods, as Skorhold suggested), or something that's a bit more of a romp -- maybe Skull and Shackles? (Swashbucklers abound!)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Has anybody ever figured out why all animal companions at level 9 get a feat that only helps horses? [Is there any other companion with secondary attacks?]

I mean, sure, it's snazzy that your wolf or axebeak gets an iterative bite instead, so it's not useless for all non-horses, but still. (Ok, fine, I admit that it's a little scary that some dinosaurs get second bites, or that the megafauna get second gores) -- but, for most species of companion, it's still a "Here have a bonus feat.. that you qualify for but can't actually use.")

Also @GM -- as we gain levels, is it possible to pick up levels in the new (ACG) classes?


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Nah. At worst, it's some bilingual equivalent thereof. ;P


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

At this point, I think you just don't like me actually holding my waraxe.

Fort (Kilthan): 1d20 + 9 ⇒ (15) + 9 = 24 Pass. *whew*
Fort (Jagdbach): 1d20 + 8 ⇒ (16) + 8 = 24 Nice. Also passed.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Well, we've never before faced a demon, I have no ranks in Knowledge (Planes) and am still 2 levels away from deciding if I hate evil outsiders or not -- and I imagine there's limits on how much Aara can inform us in a round -- so I wasn't expecting the full exposition dump -- but at the same time, I was how much of the "base demon" abilities she knew beyond the specific Vrocky (Vrockish?) ones... especially since for people with axes, DR is a big deal (in the same way that warning another spell caster about elemental immunities is good).

Of course, to be fair, Vrock are sufficiently powerful that cold iron doesn't affect them, so the "base demon" stuff would be somewhat wrong. But hey, that's even more interesting, I'd think. And we all know Justin's going to bypass DR by smiting anyway. ;P


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I would have thought the general demon properties (eg - immune to poison, resist cold, etc.) would be known (since they're available from Dretches at CR 2... or Imps at CR 1/2) -- however, no problem. Been power attacking a fair bit lately (though here I did it without a flanking buddy or a bard song) -- and as I said, no difference in terms of success if I had done TWF as -2 to those attacks still results in a crit and a miss -- but I can roll to hit with the Klar if you'd like. ;)

Klar (PA): 1d20 + 8 ⇒ (2) + 8 = 10
Klar (PA, Iterative): 1d20 + 3 ⇒ (15) + 3 = 18

See! No difference at all! Just more opportunities to miss.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Would Aara have mentioned the damage resistance? I'm thinking if she did, I'd power attack and forgo off-hands.

Kilthan plants his foot and lashes out at the demon thing, his axe connecting and biting deep once, but then second attack bouncing uselessly off the thing's thick hide. He snarls, "Blasted Spawn of the Abyss! I'll make armour outta your skin!"

Waraxe (PA): 1d20 + 10 ⇒ (20) + 10 = 30 Threat
Confirmation: 1d20 + 10 ⇒ (19) + 10 = 29 Woot!
Critical Strike Damage: 3d10 + 33 ⇒ (9, 2, 5) + 33 = 49

Waraxe (Iterative,PA): 1d20 + 5 ⇒ (12) + 5 = 17 Miss.

To be fair, I'd confirm the crit either way and miss on the second attack either way -- I suppose I could roll off-hand attacks if Kilthan doesn't know better, if you'd like.

Kilthan's uninjured, has the natural armour adaptation, and is hoping that he's inside the aura against evil surrounding Justin


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan points at the thing with his axe, shouting, "I blasted knew it!". In dwarven, he then calls out, "Jagbach, guard Aara."

I assume, since I'm right next to the Vrock I can full attack (and that the statue's no longer there?)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan nods at Skorhald's suggestion, then pauses to ask, "Are we sure these are just statues?"


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Divination? So it's a scrying pool? Might be powered by whatever's making the blue glow.."

He trails off and shrugs at Justin's comments, "We should at least block or stake the door to avoid getting attacked from both sides."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan stands at the pool, then says, "I can go in there if we need it... I can breathe water for a while and swim as easily as I can walk, with an adaptation. Still, I'd like to make sure that's just water -- and the blue glow's a mite worrysome."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan, feeling the world slow down, rushes forward as the magic takes him, using his momentum to drive his axe deeply.

Base move is 50' due to Animal aspect, slowed to 25' -- more than enough movement to charge.

Attack mods: +2 (charge), +2 FE; Damage mods: +2 FE
Charge (Waraxe,PA): 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 Threat
Confirm: 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22 Confirms.

Critical: 3d10 + 33 + 6 ⇒ (10, 2, 7) + 33 + 6 = 58


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Will (Kilthan): 1d20 + 4 ⇒ (6) + 4 = 10

Will (Jagdbach): 1d20 + 3 ⇒ (11) + 3 = 14

Well, crap.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Pshaw. It's not real maple syrup if it didn't come from Québec.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan shakes his head to clear it, "That was unpleasant.", then slides into the shadows, keeping pace with Justin, though more stealthily.

Stealth: 1d20 + 12 ⇒ (10) + 12 = 22


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

As the spellcasting ends, Kilthan says, "I think there's no sense being subtle after pounding on the door. After you two giants."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan chuckles, "If I came back as a fullblood, Aarakess would never forgive me."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

While Aara cats her spells, Kilthan looks songs and casts Animal Aspect on himself, his legs twisting and shifting as he gains a raptor's speed..


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Sadly this key won't undo a bar... If we could address the bar, we might be able to weaken.. Which might let us smash it down.... Still, I can't help but wonder if there's another way in.... Unless Rohara can do that teleport thing and open it for us? "


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan plants a foot and lashes out with his axe and shield.

Attack modifiers: Haste +1, Bless +1, Inspire +2, FE +2

Waraxe (PA): 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (16) + 10 + 1 + 1 + 2 + 2 = 32 for 1d10 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17

Waraxe (PA,haste): 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (5) + 10 + 1 + 1 + 2 + 2 = 21 for 1d10 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18

Klar (PA): 1d20 + 10 + 1 + 1 + 2 + 2 ⇒ (18) + 10 + 1 + 1 + 2 + 2 = 34 for 1d6 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13

Waraxe (PA,iterative): 1d20 + 5 + 1 + 1 + 2 + 2 ⇒ (10) + 5 + 1 + 1 + 2 + 2 = 21 for 1d10 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20

Klar (PA,iterative): 1d20 + 5 + 1 + 1 + 2 + 2 ⇒ (16) + 5 + 1 + 1 + 2 + 2 = 27 for 1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12

80 points, not bad.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Apparently I meant O4... The numbers were covered by the black box last time and I counted the squares containg the letters as row #1 when expressing movement. It would have allowed Kilthan to flank with a 5' step (before the Octopin that attacked Jagdbach stepped into that space).

Anyhow, since basically a full round of actions have happened, I'll just act from current positions.

Also, Rohara since you can't take any actions, you're not threatening this round


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Jagdbach went to O5 last round to set up flanking this round? (After Kilthan's 5-foot step?


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Just to not hold this up...

Kilthan rushes forward, axe in hand as the world slows back down to normal speed... and then chuckles as things slow down even more.... "I think I like this.", he says with a smile, as he plants a foot and lashes out with his axe.

Sadly, no way to get a full attack to take full use of the haste, but hey.

Attack modifiers: Haste +1, Bless +1, Inspire +2
Waraxe (PA): 1d20 + 10 + 1 + 2 + 1 ⇒ (12) + 10 + 1 + 2 + 1 = 26 Maybe +2 FA
Damage Modifiers: Inspire +2
Damage: 1d10 + 11 + 2 ⇒ (7) + 11 + 2 = 20 Maybe +2 FA

Feeling the blade sink in, he calls back, in Dwarven, "Jagdbach, kill."

Jadgbach shakes his head as waves of magic wash over him, then perks up when his two-foot orders him into battle. His eyes narrow and he snarls as he rushes forward, even though his internal reserves are spent.

Attack modifiers: Haste +1, Bless +1, Inspire +2
Bite: 1d20 + 8 + 1 + 2 + 1 ⇒ (1) + 8 + 1 + 2 + 1 = 13 Maybe +2 FA
Damage Modifiers: Inspire +2
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Maybe +2 FA

Status:

Kilthan:
HP: 94/94
AC: 25/15/22
Move: Move to Q6 while drawing axe
Standard: Power Attack vs. 2

Jagdbach:
HP: 70/70
AC: 24/14/20
Move: Move to O5
Standard: Bite vs. 2

Edit: Added Status


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Are these Aberrations? Just wondering, FA.

Knowledge (Dungeoneering): 1d20 + 12 ⇒ (1) + 12 = 13 Possibly +2, if it's an aberration


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Will (Kilthan): 1d20 + 4 ⇒ (20) + 4 = 24
Will (Kilthan): 1d20 + 4 ⇒ (9) + 4 = 13
Will (Kilthan): 1d20 + 4 ⇒ (5) + 4 = 9

Will (Jagdbach): 1d20 + 3 ⇒ (9) + 3 = 12
Will (Jagdbach): 1d20 + 3 ⇒ (15) + 3 = 18
Will (Jagdbach): 1d20 + 3 ⇒ (10) + 3 = 13

Kilthan and Jagdbach both blink as the world seems to speed up around them...


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Has it been 50 minutes since Kilthan's casting of Feather Step (in game, it's been months RL) ;) Also -- did we pass a door -- we might have stopped to examine it.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan tells Jagbach to stay, then follows Justin, keeping 10’ back.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Fell through one floor already today. Didn't much like it."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "Figures. Trust the black-elfs do use their poxy magic to hide their devious ways. Should I pull out the magic rope to give us a way across? Or I can send Jagdbach in, he can use his claws to keep on the walls."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Add back 3 charges -- Kilthan had potions of CLW on him -- leaves him one each of CLW and CMW


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I used 19 -- retconned to 15 thanks to Aara's powerful hex. You know you're the punching bag when you use 60% of the healing in a 5-member party. ;)

Kilthan says, "I'll scout ahead, if you like, now that my head is clear again and I can switch back to Darkvision... I have half of my adaptations left for the day.... though I should take the key in case I come across a door that it opens."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan's at 45 and could use a few -- and Jagdbach, after Rohara's CSW, would still lose consciousness when his rage ends (at -1) -- so yes, I'll take some stick-hits over here.

CLW (Jagdbach): 1d8 + 1 ⇒ (2) + 1 = 3 2/70
CLW (Jagdbach): 1d8 + 1 ⇒ (8) + 1 = 9 11/70
CLW (Jagdbach): 1d8 + 1 ⇒ (5) + 1 = 6 17/70
CLW (Jagdbach): 1d8 + 1 ⇒ (7) + 1 = 8 25/70
CLW (Jagdbach): 1d8 + 1 ⇒ (6) + 1 = 7 32/70
CLW (Jagdbach): 1d8 + 1 ⇒ (6) + 1 = 7 39/70
CLW (Jagdbach): 1d8 + 1 ⇒ (8) + 1 = 9 48/70
CLW (Jagdbach): 1d8 + 1 ⇒ (7) + 1 = 8 56/70
CLW (Jagdbach): 1d8 + 1 ⇒ (6) + 1 = 7 63/70
CLW (Jagdbach): 1d8 + 1 ⇒ (4) + 1 = 5 68/70

That's 10 for Jagdbach..

CLW (Kilthan): 1d8 + 1 ⇒ (5) + 1 = 6 51/94
CLW (Kilthan): 1d8 + 1 ⇒ (7) + 1 = 8 59/94
CLW (Kilthan): 1d8 + 1 ⇒ (6) + 1 = 7 66/94
CLW (Kilthan): 1d8 + 1 ⇒ (3) + 1 = 4 70/94
CLW (Kilthan): 1d8 + 1 ⇒ (1) + 1 = 2 72/94
CLW (Kilthan): 1d8 + 1 ⇒ (2) + 1 = 3 75/94
CLW (Kilthan): 1d8 + 1 ⇒ (5) + 1 = 6 81/94
CLW (Kilthan): 1d8 + 1 ⇒ (5) + 1 = 6 87/94
CLW (Kilthan): 1d8 + 1 ⇒ (5) + 1 = 6 93/94

And 9 for Kilthan..


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Sort of figured that was the dispatching of the last drow, but I'll more than happily accept a less-dead Fuzzsaw.

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