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Harsk

Kilthan Hammerstone's page

1,209 posts. Alias of Tilnar.


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Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Just glad to hear that things are (mostly) ok, Blood. No worries.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Not a bad plan."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

And me without a feather step this morning...

Kilthan whispers back to the others, "Looks like a polluted underwater lake, with a sewer grate flowing into it. Best be quiet, would hate for them to hear echoes up through the sewer pipes..."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Several.

One of them is the kind of blessed you are when a chunk of ore-stone falls and hits you on the head, but the ore is more valuable than the cost of a healer.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan whispers back, "Aye, though someone may have tossed her in.", then keeps scouting ahead.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

He whispers back, "Aye. Still, I'd hate to think the girl we're looking for has already been ghast chow, so let's hope for the best."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, then asks, "Whisper-spell?", before starting off quietly.

Stealth: 1d20 + 13 ⇒ (14) + 13 = 27


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan releases his rage with a smile, the fatigue a welcome feeling as the power leaves his body, "That was a fun little workout," he says, then turns to the others, "Should I sneak ahead westard, or do we want to stay together?"


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan chuckles as the strange power flows through him and he lashes out at the two ghasts near him, striking each with both the axeblade and his bladed shield.

Unless the first strike with the waraxe kills the first one, in which case he'll send three attacks against the other..

Waraxe (First Roll): 1d20 + 11 + 4 + 2 ⇒ (18) + 11 + 4 + 2 = 35 I'll take this one...
Waraxe (Bit of Luck): 1d20 + 11 + 4 + 2 ⇒ (14) + 11 + 4 + 2 = 31
Waraxe (First Attack) Damage: 1d10 + 13 + 4 + 2 ⇒ (3) + 13 + 4 + 2 = 22

Klar (First Roll): 1d20 + 11 + 4 + 2 ⇒ (16) + 11 + 4 + 2 = 33 I'll take this one...
Klar (Bit of Luck): 1d20 + 11 + 4 + 2 ⇒ (3) + 11 + 4 + 2 = 20
Klar (First Attack) Damage: 1d6 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13

Waraxe (Iterative, First Roll): 1d20 + 6 + 4 + 2 ⇒ (17) + 6 + 4 + 2 = 29
Waraxe (Iterative, Bit of Luck): 1d20 + 6 + 4 + 2 ⇒ (18) + 6 + 4 + 2 = 30 I'll take this one...
Waraxe (Iterative) Damage: 1d10 + 13 + 4 + 2 ⇒ (2) + 13 + 4 + 2 = 21

Klar (Iterative, First Roll): 1d20 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14
Klar (Iterative, Bit of Luck): 1d20 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18 I'll take this one...
Klar (Iterative) Damage: 1d6 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15

Jagdbach snarls again and launches himself at the foul-smelling beast, hoping to tear it apart before any of the filth he can smell can infect him, or his two-foot.

Bite: 1d20 + 12 + 4 + 2 ⇒ (4) + 12 + 4 + 2 = 22 for 1d6 + 6 + 4 + 2 ⇒ (5) + 6 + 4 + 2 = 17
Claw: 1d20 + 12 + 4 + 2 ⇒ (1) + 12 + 4 + 2 = 19 for 1d6 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14
Claw: 1d20 + 12 + 4 + 2 ⇒ (6) + 12 + 4 + 2 = 24 for 1d6 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Fort: 1d20 + 11 ⇒ (7) + 11 = 18


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan:
Fort (Stench) #1: 1d20 + 11 ⇒ (7) + 11 = 18
Fort (Stench) #2: 1d20 + 11 ⇒ (12) + 11 = 23
Fort (Stench) #3: 1d20 + 11 ⇒ (13) + 11 = 24
Fort (Stench) #4: 1d20 + 11 ⇒ (19) + 11 = 30
Fort (Paralysis) #4: 1d20 + 11 ⇒ (15) + 11 = 26

Jagdbach (Raging):
Fort (Stench) #1: 1d20 + 11 ⇒ (14) + 11 = 25
Fort (Stench) #2: 1d20 + 11 ⇒ (9) + 11 = 20
Fort (Stench) #3: 1d20 + 11 ⇒ (14) + 11 = 25
Fort (Stench) #4: 1d20 + 11 ⇒ (17) + 11 = 28

Kilthan's eyes flare up as he allows the holy energies within him to flow through his muscles, filling him with power. He smiles at the strange sensation, then turns his blade and shield on the dead surrounding him.

Waraxe (North,PA): 1d20 + 11 + 4 + 2 ⇒ (10) + 11 + 4 + 2 = 27 for 1d10 + 13 + 4 + 2 ⇒ (4) + 13 + 4 + 2 = 23
Klar (East,PA): 1d20 + 11 + 4 + 2 ⇒ (3) + 11 + 4 + 2 = 20 for 1d6 + 5 + 4 + 2 ⇒ (4) + 5 + 4 + 2 = 15 And bash back into the wall, maybe.

After landing his first attacks, he uses the momentum of his swings to sidestep, bringing himself closer to the two ghasts south of him, swinging axe and klar once again. (5' step due south)

Waraxe (South,PA): 1d20 + 6 + 4 + 2 ⇒ (9) + 6 + 4 + 2 = 21 for 1d10 + 13 + 4 + 2 ⇒ (2) + 13 + 4 + 2 = 21
Klar (SE,PA): 1d20 + 6 + 4 + 2 ⇒ (3) + 6 + 4 + 2 = 15 Crud. Miss.

Jagdbach, already raging, hurls himself at the ghouls, first trying to tear down the one he'd already struck, then shifting to the newcomers.

Bite: 1d20 + 12 + 4 + 2 ⇒ (20) + 12 + 4 + 2 = 38 Threat
Bite (Confirm): 1d20 + 12 + 4 + 2 ⇒ (6) + 12 + 4 + 2 = 24 Yup for 2d6 + 12 + 4 + 4 ⇒ (2, 3) + 12 + 4 + 4 = 25

Claw: 1d20 + 12 + 4 + 2 ⇒ (4) + 12 + 4 + 2 = 22 for 1d6 + 6 + 4 + 2 ⇒ (5) + 6 + 4 + 2 = 17
Claw: 1d20 + 12 + 4 + 2 ⇒ (5) + 12 + 4 + 2 = 23 for 1d6 + 6 + 4 + 2 ⇒ (6) + 6 + 4 + 2 = 18


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I get elven immunities. Sadly, they're not so helpful here.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan wills his skin to harden and rushes the ghast to the east, building up momentum in his charge and then slamming his shield into the creature.

Activate Adaptation, charge ghoul 20' east of me

Charge: 1d20 + 14 + 2 + 4 ⇒ (20) + 14 + 2 + 4 = 40 (+2 Charge, +4 FE) Threat
Confirm: 1d20 + 14 + 2 + 4 ⇒ (2) + 14 + 2 + 4 = 22 Wow. I hit on 2. Neat.

Critical damage: 2d6 + 6 + 4 ⇒ (1, 6) + 6 + 4 = 17 Sadly, FE damage is precision and not doubled.... however, I'm thinking that 40 on the attack is more than enough for shield slam to bounce him off the wall and prone.

Jagbach snarls at the undead, and following his two-foot's lead, he races at the one to the southeast, frothing at the mouth as he does so.

Charge: 1d20 + 12 + 2 + 4 ⇒ (16) + 12 + 2 + 4 = 34 (+2 Charge, +4 FE) for 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shakes his head, and chuckles at Justin's attempts to splash and talk. He waves his hand with a smile and mouths the word, "Silence."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shrugs, then smirks, "Don't imagine anyone knows where we could find a partially depleted wand?"


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shrugs, "I might be able to sneak to the secret door if we use a different stairwell... but it'll be a risk, to sat the least."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Since that bit of the search was fruitless and we've still got time to kill, I say we check the plug. Besides, if we wait too long, it'll be obvious who did it."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Didn't so much have time to do thorough searches -- it's pretty big up there -- but I did map out the area.. or most of it anyhow. Nothing special... Except I found a shifting wall just at the end -- something worth searching more thoroughly, but I figured better to leave it for a later search than risk disqualification."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Last hurrah:

Kilthan makes sure not to sigh frustratedly as the workshop doesn't seem to lead anywhere, and knowing that the magic of his invisibility is starting to run short. I don't have time to try to figure out where I may have missed a path.... But I should still have enough time to explore those two initial storerooms by the cells on the way out...

He starts back, taking the detour and burning a few minutes searching the rooms he'd barely glanced into.... then rushing back to his companions with less than a minute to spare.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

More Sneakery:

Kilthan heads back across the centre chamber and into the forge-area, thinking he'd best investigate the passageway north from there... and then the door to the south. You know, it'd be nice if there was just a sign somewhere that said, "This way to the sinister stuff."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Sneakery:
Kilthan sneaks past the attendants and tries to get a look through the door to the north.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

GM:
Kilthan thinks to himself, Outer ring again. More traffic out here, best go back part the animals to the center and work my way out... Worst case, I'll have mapped out the area and can figure out a better search system from there...

He rushes past the animals, knowing they can sense him anyway, slowing at the hub back to a reasonable, quiet speed, then heads east.. Don't want to let the forge distract me yet... And I don't know what's in the northeast area yet.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

GM:
Kilthan nods to himself, Aye, there might be something fun to find, but I don't have the time to search these rooms right now -- maybe on the way back....

He heads north, into the large room and looks around for anything that seems out of place, starting to work his way around toward the northern passage (though stopping to look down the western hall).


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Wow.. 3 years. That's absolutely crazy. And yes, this has been my most "successful" PbP ever -- thanks wholly to the great group of players and an excellent GM -- such that it's pretty much the standard by which I judge all the other PbPs that I've ever been in (short-lived as most of those end up being).

It's been a lot of fun, and I agree -- to 3 more excellent years, 9 more levels, and a saved world ;)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

GM:
I thought the three doors were the cells, and so I was approaching those two hallways to east and west -- are there doors 5' in that I'm not seeing well? If so, Kilthan will listen at each and then open them a crack, if it's safe, to get a look -- I thought there was no door there so I was going to peek down the 'hallways'


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

GM:

On the plus side, my new fast movement means half-speed is still 20'
Kilthan keeps a mental count going in his mind, while looking for any sign of things being amiss. He focusses his will for a moment, causing his vision to shift, allowing him to see grey shapes where there were once shadows, then nods and continues, pausing at each hallway to take a listen for any sign of life and peering down with his adapted darkvision, before creeping foward slightly to try to at least make a mental map of the area before continuing.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "I'd rather find the thing that stole our patron's sister and honour our promise... I'll go. I'm the sneakiest of us, and with the lot of you and Jagdbach here, they'll never even notice I'm gone.... Especially if Skorhald can make me invisible. "


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan suggests, 'While he's doing that, Skorhald and I can skip past them. Best case, we meet up with you on the other side, worst, we can go explore."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shrugs, "I can't predict if that'd work with the guards, but it could make a good diversion, especially if Skorhald can make some of us invisible."

He turns back toward the plug, "I can't shake the feeling that looking down there's a good idea, especially since someone disappeared from the arena and it's a good hiding spot. Though if we have to smash our way in, there's no hiding it."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan suggests, "I can try sneaking to the main work area, but while I'm pretty sure I won't be heard, not being seen is a mite bit trickier.... "

He shrugs, "Or we take out our frustrations on the plug."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Wasn't sure I could find a fist-sized gem to use -- and besides, I can close my hand around this to dim the light.

Plus, really, I'm sure there's like 90 different dwarven words for rock.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Snazzy, thanks. :) I'll mark an Everburning Somethingorother on my sheet (CL 9, L3). Went with a pebble -- fits nicely in a pouch.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "Snooping, aye."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan chuckles, "Aye, usually we don't wreck a place the moment we get there."

That said, he begins a thorough search. I'll take 20, since there doesn't appear to be any massive time-pressure... which gets me a 36


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shrugs, "If you're right about that Aarakess, it might be that the plug it keeping the water out. Anyone see any magic? Should I start a careful search?"


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Also, in a somewhat more game-related note, next time we have a touch of downtime, I'd appreciate if Rohara could cast Continual Flame on something for Kilthan (a stone or a cp or something that I can keep in a pouch) -- as much as being able to adapt myself into darkvision is useful, I'm thinking sometimes I may want to use a different adaptation (amphibious, for instance).


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Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I've never played through any of them, so I can't speak to much beyond the beginning of the APs.

I will say, however, that I've found a few to be somewhat disappointing -- or maybe it's more fair to say that there seems to be a disconnect between how the adventures start and what's said in the Player's Guides.

My home games have, historically, been homebrews -- the current campaign is set in Lastwall -- the party's a group of wannabe heroes 'hired' to win back lands ceded to the Orcs of Belkzen. Of course, we had to restart when the "old" party all basically got themselves killed -- so we turned back time somewhat and started the new group as a copycat group based out of Everstand (where the original group was based out of Firrine.)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "I'm thinking our later investigation'll need us to work in smaller groups, but we should be good to look around here together. After all, adventurers do tend to explore."

He motions to Jagdbach to follow him, then chuckles, "A lesser man would've just blamed the helm.", before turning his attention forward, then pausing, "Is it just me, or do all of you want to pull that plug down there?"


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

No problems, GMBlood. Recharge your batteries.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Well, as far as reasonable justifications go, I think that's pretty high up there. ;)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "We'll definitely look into things as best we can...,"[b] then chuckles at the paladin, [b]"...though some of us may be better suited for the sneaking about than others, what with all the warhorses and plate armour and such."

He pauses, thinking for a moment, then nods again, "Though s'probably be just as well. The less of us missing, the less anyone'll be looking for us. Especially if we've got a good reason to be wandering about... Besides, that'll could give you silver-tongued types some time to explain to all the nervous bettors that I'm nowhere near as skilled as those lucky blows made me seem."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

That depends on who the head belongs to...


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

No problem -- thanks for the head's up.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods at the leader of the horsemen, "Sorry to have to do this...", then begins lashing out in a flurry of steel, while calling for Jagdbach to flank the horse and do the same.

Wasn't going to PA since I assume that a cavalier is far better armoured than a druid... but with the Bit of Luck, I'll take the risk

Waraxe (Roll 1): 1d20 + 11 + 2 + 2 + 1 ⇒ (13) + 11 + 2 + 2 + 1 = 29
Waraxe (Roll 2): 1d20 + 11 + 2 + 2 + 1 ⇒ (7) + 11 + 2 + 2 + 1 = 23

Best: 29 for 3d8 + 14 + 2 + 2 ⇒ (4, 3, 1) + 14 + 2 + 2 = 26

Klar (Slam, Roll 1): 1d20 + 11 + 2 + 2 + 1 ⇒ (2) + 11 + 2 + 2 + 1 = 18
Klar (Slam, Roll 2): 1d20 + 11 + 2 + 2 + 1 ⇒ (12) + 11 + 2 + 2 + 1 = 28

Best: 25 for 2d6 + 7 + 2 + 2 ⇒ (3, 4) + 7 + 2 + 2 = 18 And, if that's a hit, he's unhorsed and if CMD <= 25

Waraxe (Haste, Roll 1): 1d20 + 11 + 2 + 2 + 1 ⇒ (1) + 11 + 2 + 2 + 1 = 17
Waraxe (Haste, Roll 2): 1d20 + 11 + 2 + 2 + 1 ⇒ (5) + 11 + 2 + 2 + 1 = 21

Best: 21 -- probably a miss, I'm guessing for 3d8 + 14 + 2 + 2 ⇒ (8, 5, 1) + 14 + 2 + 2 = 32

Waraxe (Iterative, Roll 1): 1d20 + 6 + 2 + 2 + 1 ⇒ (1) + 6 + 2 + 2 + 1 = 12
Waraxe (Iterative, Roll 2): 1d20 + 6 + 2 + 2 + 1 ⇒ (13) + 6 + 2 + 2 + 1 = 24

Best: 24 for 3d8 + 14 + 2 + 2 ⇒ (8, 7, 1) + 14 + 2 + 2 = 34

Klar (Iterative, Roll 1): 1d20 + 6 + 2 + 2 + 1 ⇒ (20) + 6 + 2 + 2 + 1 = 31
Klar (Iterative, Roll 2): 1d20 + 6 + 2 + 2 + 1 ⇒ (4) + 6 + 2 + 2 + 1 = 15

Best: Threat
Klar (Confirm, Roll 1): 1d20 + 6 + 2 + 2 + 1 ⇒ (14) + 6 + 2 + 2 + 1 = 25
Klar (Confirm, Roll 2): 1d20 + 6 + 2 + 2 + 1 ⇒ (14) + 6 + 2 + 2 + 1 = 25

Not sure, so: Klar (Single): 2d6 + 7 + 2 + 2 ⇒ (6, 4) + 7 + 2 + 2 = 21
Plus, potentially... Klar (Critical): 2d6 + 7 + 2 + 2 ⇒ (6, 1) + 7 + 2 + 2 = 18

I imagine the weaker attacks will depend on what happened when I tried to knock him off his mount...

Jagdbach's ears perk up and, as directed, rushes around the two-foot-on-four-foot that his person attacked, reaching up to savage the two-foot with a terrible bite.

Bite: 1d20 + 12 + 2 + 2 + 1 ⇒ (14) + 12 + 2 + 2 + 1 = 31 for 1d6 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

So far, we're gonna get charged, apparently. :)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Angradd, he's tough. 161 damage and still ticking on a d8 hit die, that's just scary. Jagdbach will also full attack, then.

Assumung we use the charge roll for his bite...

Bite (Hasted): 1d20 + 12 + 2 + 2 + 1 ⇒ (4) + 12 + 2 + 2 + 1 = 21 for 1d6 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
Claw: 1d20 + 12 + 2 + 2 + 1 ⇒ (18) + 12 + 2 + 2 + 1 = 35 for 1d6 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
Claw: 1d20 + 12 + 2 + 2 + 1 ⇒ (7) + 12 + 2 + 2 + 1 = 24 for 1d6 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16

If Kilthan knocked him prone, that's 55 damage from Jagdbach. If not, 39, assuming 24s still hit.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says to the druid, "Should have surrendered," then plants his foot and begins his speedy onslaught, watching to be sure he doesn't accidentally kill his opponent... If he can avoid it.

On game terms, Kilthan stops attacking when opponent goes down.

Waraxe (PA): 1d20 + 11 + 2 + 2 + 1 ⇒ (17) + 11 + 2 + 2 + 1 = 33 for 3d8 + 14 + 2 + 2 ⇒ (7, 7, 3) + 14 + 2 + 2 = 35

If the Axe drops him (now 101 damage), Kilthan will change from a full attack to get closer to his friends. If not...

Klar (PA, Slam): 1d20 + 11 + 2 + 2 + 1 ⇒ (16) + 11 + 2 + 2 + 1 = 32 for 2d6 + 7 + 2 + 2 ⇒ (3, 4) + 7 + 2 + 2 = 18 I assume 32 knocks him into the wall and prone again? Assuming he's not down after 119 damage...

Waraxe (Haste, PA): 1d20 + 11 + 2 + 2 + 1 ⇒ (1) + 11 + 2 + 2 + 1 = 17 Miss

Waraxe (PA, Iterative): 1d20 + 6 + 2 + 2 + 1 ⇒ (19) + 6 + 2 + 2 + 1 = 30 for 3d8 + 14 + 2 + 2 ⇒ (3, 2, 6) + 14 + 2 + 2 = 29

If needed..
Klar (Iterative, PA): 1d20 + 6 + 2 + 2 + 1 ⇒ (14) + 6 + 2 + 2 + 1 = 25 for 2d6 + 7 + 2 + 2 ⇒ (1, 1) + 7 + 2 + 2 = 13

If Kilthan's first attack dropped the druid, then he'd move toward the archers and Jagdbach would be able to charge their leader (Kilthan would get out of his way). If not, Jagdbach would double move to threaten the leader of the archers (hoping for an AoO if he shoots or cats a spell)

Rolling, just in case...
Charge (Fuzzsaw): 1d20 + 12 + 2 + 2 + 2 + 1 ⇒ (17) + 12 + 2 + 2 + 2 + 1 = 36 for 1d6 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I didn't see good hope on the list - but if you cast it, then yes. The druid should have 6 more damage (2 per attack [slam-charge and 2 AoOs]) --- I didn't miss, but it would also be +1 to hit above what I said (since it would knock out bless as they're both morale bonuses)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I assume the rules, like they do for trip-locking, prevent me from slamming him into the wall and prone again... So, I hit him with my axe.

Bouncing him off the wall would have been more fun, but it can be part of a complete breakfast (or, really, full-round attack)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I think we all do, though it's a limited duration.

As the druid-come-crocdile begins to rise, Kilthan swings his massive axe and Jagdbach lunges forward with a wicked claw to try to keep the druid down.

AoO (Kilthan, Waraxe): 1d20 + 16 + 2 + 1 + 1 ⇒ (13) + 16 + 2 + 1 + 1 = 33 for 3d8 + 8 + 2 ⇒ (5, 8, 6) + 8 + 2 = 29
AoO (Jagdbach): 1d20 + 12 + 2 + 1 + 1 ⇒ (7) + 12 + 2 + 1 + 1 = 23 for 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

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