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Harsk

Kilthan Hammerstone's page

1,127 posts. Alias of Tilnar.


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Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "Though a name like that is guaranteed to attract attention, because of its simplicity. It would have the opposite effect, I imagine. Playing up to the local crowd with a Varisian name might work... Maybe simply 'The Harrowed'... It has the simplicity Justin prefers without being too jolting ... And then, just to add that pretense that has people underestimate us, we could each take the name of a single card."

He pauses, then says, "Clearly Justin is the Paladin. I could be the Cyclone or the Survivor. Skorhald could be the Wanderer or tge Survivor. Rohara could be the Inquisitor or the Vision. Aara could be the Hidden Truth, or the Eclipse... You get the idea..."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan chuckles, "That might be a bit too much the other way.. I'd think naming ourselves after something powerful is the way to go -- it'll make people wonder if we're actually useful, or if we're just glory-hound types. Ekaym's Empyreals, maybe? The Empyreal Lords are well regarded here, I'm told."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shakes his head, "Elite might make us hard to talk down."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "That seems fair... And any help you might have to keep our ratings low to maximize the side bets would be useful. "


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan adds, "Aye, I was about to ask who pays for our healing and used equipment in this little arrangement."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

OK, cool. Was there additional funds for purchases after Rohara's headband? Before we start fighting, it would be good to upgrade some equipment


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "I do worry a mite about that... We'd be putting ourselves somewhere easily accessible when there's a powerful man who wants to kill us... I'd think it would be relatively easy to arrange an accident for us. "

He shrugs, " That being said, it seems we don't have much of a choice. So, accepting that we're painting targets on ourselves.. What are the precautions taken in the arena? I will not kill for sport..."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan grimaces, "I think I was happier not knowing. Of course, now that I do know, we have to keep trying to stop them."

He looks up and says, "Was there a date on the sale of the scrolls? Do we know of any magic that can trace them? I know it's a simplistic approach, but sometimes just tracking down and attacking your prey is the best way."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Makes sense to me.

I've always felt that the only real advantage of a spell storing ring is for non-casters (who have nice spellcasting friends who help them out) - letting them cast range personal spells on themselves (or as emergency healing)

Also, side note: I'll be away for the weekend and unable to post 'till Monday.. (Thought it was next week, but apparently not)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

If you're retraining, Accursed Hex is a nice way of ruining the day of someone who saved vs misfortune.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Split Hex is crazy useful -- but not 'til Witch 10, sadly.

Harrowed Summon is pretty cool, also.

I'll never say no to Craft Wondrous -- but the 12,000 to upgrade a +2 item to +4 takes quite a while if you're doing it part-time.... let alone +6.

I'm thinking, too, it's probably worth grabbing some scrolls for Aara to feed her little dragon just to increase her spell-list.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm all for the Phylactery, BTW. Sleeping on the job is unfun.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

We should get those properly identified, just to be sure. I mean, they're probably cursed, but we don't want to destroy potentially useful items based on assumptions.

Also, if we have some coin and downtime, Kilthan can think of a few things to spend money on. (Better badger barding, for instance)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Rohara gets teleport as a domain spell... Of course, if you can both cast it, it lets us move the whole party (Justin can summon his mount when we arrive)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Witch 5 has Cloudkill, no? It's rather .... useful. Sure, most of the big bads won't die outright, but it's d4 Con while you're in the cloud (also, it's save for half, not Fort negates) -- and the cloud blocks vision, of course.

Feeblemind is useful, also -- though in a much more limited range.

The only downside from drifting away from Witch is that the DCs for your hexes are based on witch level -- though Harrower is a whole lot of snazzy so it might be a fair trade.

[I'm kinda partial to Cyphermage myself...]


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I was thinking about taking a lockjaw as one of my level 2 spells for just the grabbing.

In terms of polymorphing, I'm not sure if he would retain his rage ability in a different body as it's a racial ability (though Polymorph's strength bonuses for becoming a large animal would likely counter that) -- unless we assume that he retains it if the target shape also rages (like the Dire Weasel which is large, has grab and blood drain, and rages).

Also, sadly, Polymorph (per Beast II) doesn't grant most of the niftier powers -- though it does give pounce (making dire lion/tiger a nice target, even if there's no rake from the polymorph).

Still, it's a pretty spiffy idea -- and, similarly, I was also thinking that getting a few scrolls of strong jaw would be pretty useful also in nasty fights.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'd imagine the berserking sword could find a buyer, even with the limitation.

The figurine seems a little less useful, but someone might want to buy it as a curiousity (if only as a work of art).


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

That's got it. Righteous Fury. Full of woot.

Debating my feat -- leaning on Diehard at the moment (instead of the original planned Impy Bull Rush) to be sure I don't kill myself accidentally. Normally, it's not worth the feat to get to diehard, but Endurance as a bonus feat for rangers makes it much less icky.

(Multitalented my way into FC bonus -- so gained +1 BAB, +2 Fort, +10 (+3) hp, +10' land speed, +3 Acrobatics, +1 Stealth, +1 Survival, +1 Perception, and +1 rage round [beyond the 7 I get by default])

Good level for Jagdbach, too -- Gained +2 natural, +1 dex, +1 str, +1 to Fort and Ref (beyond that) , and got a stat boost (str) -- making him quite a bit tougher -- he needs to MWork his armour, though -- he's above its dex limit. (Things to do when we start trading..)

So, reserving the right to swap feats, I think I'm ready.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan winces, "So those are wee little flayers in the pool. To be honest, we can probably sell them for a decent amount of coin... but sadly I don't think they'd be ground up into spell components, like they deserve. Personally, I'm not one to profit on the future suffering a flock of these things world create... And I hope I never feel that I need money that badly."

He shrugs, "I think a quick roasting of the little beasties is best."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I don't know about that.. It's a 50% change and the dice roller was nice to me recently..

Might need an aid another...

Dungeoneering: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22

...or two.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Sold. Will level up.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "There's a simple solution, Skorhald. We'll all look about while you pour. "


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

All good. Get well -- I don't think any of us feel abandoned in any way.

In terms of flying -- if it's just for combat a wand of fly might be a nice "tide you over" investment that you can UMD.

If it's for all the time, well, you're better off with a magic item, I'd think -- a wand of overland flight (summoners get it at 4) would be more expensive than a permanent item. Though, short-term, you could try to UMD your way there with scrolls -- or buy scrolls for Aarakess to read. It's only fly 40, but it's flight.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Well, whether it's Bloodrager or Ranger, I'm thinking it'll be a d10 class -- so:

Kilthan HP: 1d5 + 5 ⇒ (5) + 5 = 10
Jagdbach HP: 1d4 + 4 ⇒ (4) + 4 = 8

Wow. A good time for the diceroller to not fulfil it's anti-Kilthan programming...


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Ugh. Unfun.

Still, from past experience, the antibiotics work wonders.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

So, back to the question if asked earlier.. Any objection to Kilthan dipping Bloodrager (allowing a LG character to enter a rage)? [I'd thought about having Aara corrupt Kilthan and bring out a bit of his elven nature and shifting to NG, but I actually prefer this solution]

The other option would be Ulfen Guard PrC - but I don't like dipping PrCs as a roleplayer [e.g. - "Welcome to Secret Organization X! You've been chosen and proven yourself worthy.... What do you mean you only want the basic initiation rites? Maybe we should have picked someone else to join us..."]


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan kicks the corpse for good measure, "A better death than you deserved. "


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan steps forward, testing the heft of the smaller axe in his hand, then explodes in a burst of hasted movement, shield and blade pressing the horrible creature before him.

Attack mods: +2 FE, +2 Inspire Courage (lingering), +1 Prayer, +1 haste .. Damage mods: +2 FE, +2 Inspire, +1 Prayer

Battleaxe (PA): 1d20 + 7 + 2 + 2 + 1 + 1 ⇒ (9) + 7 + 2 + 2 + 1 + 1 = 22 50% Miss: 1d2 ⇒ 2 Hit for Lead Blades, PA: 2d6 + 10 + 2 + 2 + 1 ⇒ (6, 4) + 10 + 2 + 2 + 1 = 25

Battleaxe (PA, Haste): 1d20 + 7 + 2 + 2 + 1 + 1 ⇒ (3) + 7 + 2 + 2 + 1 + 1 = 16 Miss

Klar (PA): 1d20 + 8 + 2 + 2 + 1 + 1 ⇒ (13) + 8 + 2 + 2 + 1 + 1 = 27 50% Miss: 1d2 ⇒ 1 Miss.

Battleaxe (Iterative, PA): 1d20 + 2 + 2 + 2 + 1 + 1 ⇒ (20) + 2 + 2 + 2 + 1 + 1 = 28 Threat
Battleaxe: 1d20 + 2 + 2 + 2 + 1 + 1 ⇒ (17) + 2 + 2 + 2 + 1 + 1 = 25 Confirms... 50% Miss (Don't make me cry): 1d2 ⇒ 2 Hit! Woo! for Lead Blades, PA, Crit: 6d6 + 30 + 6 + 6 + 3 ⇒ (6, 1, 5, 1, 3, 5) + 30 + 6 + 6 + 3 = 66

Klar (Iterative, PA): 1d20 + 4 + 2 + 2 + 1 + 1 ⇒ (14) + 4 + 2 + 2 + 1 + 1 = 24 50% Miss: 1d2 ⇒ 2 Hit for Lead Blades, PA: 1d8 + 5 + 2 + 2 + 1 ⇒ (8) + 5 + 2 + 2 + 1 = 18

109, even after miss chance... And a save vs death for a single shot of 66. Not bad. Would have been 6d8 if I hadn't dropped the waraxe..


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan took a 5' step to follow after the successful bull rush and hadn't moved last round. Does that mean he's 5 feet closer and can step in to full attack?


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Congratulations on the success of your home game... And get well... In sure we can all wait while you knock yourself out with NyQuil. :)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

AoO (Klar): 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35 for 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

50% Miss Chance: 1d2 ⇒ 2 Hit!

Kilthan tenses as the creature finally drops into his reach and he throws himself at it... Or, more accurately, just to the side slightly after seeing his throwing axe's fate. He smiles as he feels himself connect, the blade biting into flesh and the weight of the attack knocking the flayer back, following it with a snarl. Aye, and now for the battle axe..


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan curses, "All the wrong bloody magic..", and drops his waraxe to the ground, replacing it quickly with a throwing ace from his belt.... And he waits.... Ready for the moment the squidfaced mage begins to cast a spell.

Throwing Axe: 1d20 + 10 + 2 + 2 + 1 ⇒ (15) + 10 + 2 + 2 + 1 = 30 1d6 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14

Edit: Added Inspire


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I could just spring off his shoulders. I do feather fall after all.

:)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Well, that I can't really help with. :)

Say, what's the penalty for fighting from dwarfback? :)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I think this is one of those cases where the 2d rules don't for the 3d situation. [They really need rules for upward reach..]. If the flayer is about 30 feet up, a 20 for reach from 9-10 feet up (double dwarf height) would be pretty close (though I'd imagine it would require being directly below the bad guy)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Reflex: 1d20 + 8 ⇒ (13) + 8 = 21 Evasion is your friend.

Kilthan races forward to where the flayer is floating, the magic of the haste spells pushing him faster than his mutated legs, Should have taken the tree lizard aspect.. . He curses as he considers leaping, then waits. How someone can bring the blasted thing where I can reach it..

to H24, readied action


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I never thought I'd say that I miss Matt Smith... But I do.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Nah, I'll just do this instead.

Kilthan whispers a few quick words of prayer and feels the heft of his weapons change, growing heavier and more deadly.

Round 1 -> Cast Lead Blades


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Is Justin blocking the way (or Justin and the Octopins, really)?


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I think that's a very apt comparison, actually....


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Didn't, actually. So Kilthan saves vs. first slow, thanks to +2 (Good Hope)

Kilthan v. Slow 2: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 ...and slow #2 gets him...

Jagdbach v. Slow 1: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 So the Fuzzsaw is both slowed and stunned...


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Saving throw gauntlet...

Kilthan (v. Stun): 1d20 + 4 ⇒ (17) + 4 = 21 Wow. I'm not stunned!

Kilthan (v. Slow #1): 1d20 + 4 ⇒ (13) + 4 = 17 Fail... Don't think I can be double showed, so skipping that roll.

Jagdbach (v. Stun): 1d20 + 3 ⇒ (10) + 3 = 13
Fail... And Stun lasts longer than slow..

Kilthan will wait to see who stats drooling before acting...


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Knowledge (Dungeoneering): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Oh, absolutely -- exlcusive group with good players we trust.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Could be fun, Crellan -- pretty much the opposite of what GM Blood's whipping up. Dotted over there, but thought I'd mention it here, just so you don't think we're ignoring you. ;)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan will re-mutate his legs with his other Animal Aspect. Should still be feather stepping if 10 min/levels are still up.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "And renewing those other spells, also."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Well done, cousin. I was just getting ready to slam him to the ground to make him drop it."

He then looks at Justin and says evenly, "It will never come to that, my friend."

He then watches Justin put the blade away, saying, "It may not be that the blade is evil... Just that it fills the wielder with rage that most cannot control.. Still, I'd rather not risk it falling into the hands of someone without stout, pragmatic Hammerstones to keep them out of trouble."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Oh, if we haven't renewed the enlarges, that makes life easier..


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Dismiss the enlarge before he kills us all..."

He then says, "Justin, calm yourself. We don't want to harm you."

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