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Harsk

Kilthan Hammerstone's page

1,153 posts. Alias of Tilnar.


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Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

OK, engage the autoDwelf. See you all in 9 days..


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Lead Blades is personal. Can't cast on others.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "The mounts can close the range and harry the archers. If the archers can fly, that's a whole different ball of wax. Anything you can do about that to ground a flyer?"


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan chucles at Rohara's sigh, then adds his own, in a low tone, "So, can we trust them? I'm nowhere near as shrewd a judge of character as you are."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

They still brace, just don't reach.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan watches the interaction, his expression dubious. They seem quick to trust people who will want to see us defraud.... Not everyone is as honest as Justin or me..


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

The only issue I see with communal resist energy is figuring out which type of energy we need to be resistant to may be tricky ahead of time.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Also, just as a head's up, I'll be out of town and travelling in a "not getting online to check on games" sort of way for about a week, December 12-20.

I know, I know, it's a week away -- just trying to give a little advanced notice. ;)

I'll post another reminder before I go (if only to make clear when Kilthan's mind can be switched to auto-pilot mode for a while... If nothing else, the combat-related dice rolls should improve.)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

GM -- am I correct in my assumptions about the arena floor being void of vegetation (and thus, no entangles or spike growths)?

And is the plan to load down on Freedom of Movements? (At least 2, anyway, for the Paladin and Ranger?) Could we have scribed a scroll for that the day before?

Assuming I don't need a Feather Step, I'm thinking:

1: Delay Poison and Lead Blades (I don't know of any rules banning poison, and basically being immune for 5 hours sounds like a good way to handle that, and lead blades is just really useful).

and

2: Barkskin (more AC is never bad) and Wind Wall (to mess with the archers).

Barkskin will last almost an hour, so extending it via BoF isn't necessary, Delay Poison even longer (same deal) -- Lead Blades is only 5 minutes -- the worst one is Wind Wall -- only 5 rounds -- it's the one that an Extend would be most useful for.

Of course, if we go with a Communal Delay Poison, I'll repurpose my level 1 spell.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan follows Rohara's lead, a friendly smile on his face, carefully watching the opposition, trying to size them up. "Thought it would please Angradd if we were to break bread with our worthiest opponents as a sign of mutual respect," he offers by way of explanation.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

We could get a blessing of fervor while buffing... Won't stack with haste, but it lets us extend our level 1-2 spells (the +100% duration is pretty useful, especially since Justin and I have lower CLs )


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I don't mind that in the slightest -- I was just worried about the heavy use of powerful magic (it' a lot of 4th level spells) for the effect -- certainly because of how useful some spells like ennervation and black tentacles are.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Are there any plants in the arena floor? Like could I take Entangle and Spike Growth for making difficult terrain -- or will I need to take something like Stone Call instead?

Also, I'm stupid -- Wind Wall is ranger 2.

So, really, I'm thinking my spells would likely be:

1: Lead Blades, <one of Resist Energy, Entangle or Feather Step>
2: Wind Wall, <one of Barskin, Stone Call or Spike Growth>

Do we know if Skorhald knows Mass Feather Step?


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'd say we should gather information about the other teams so we can strategize. (what are the mounts, which groups hate each other or like each other [ie - who might team up, who will hurl themselves at an opposing team with a vengeance] , and past tactics [magic specialization for planning resists, shapes we can expect the druid to assume, etc])

I'm imagining the mounted team will want to charge the heck out of everything, so making difficult terrain (entangle, stone call, sleet storm, etc are all good), while the archers will want to hide behind difficult terrain or fly.

Sadly Jagdbach is not allowed to burrow, per the rules, and the inability to block line of sight cuts down on the easy ways to protect from archers and spellcasters. (Windwall, I guess, but I don't think any of us can cast it)

Starting hasted seems almost necessary... Mass feather step would also be very useful. Kilthan will certainly lead blades himself... An enlarge or two might also help a lot ... If we have a full minute to lay down spells, I think we're best use it.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Is there time to ask around about out opponents, or are we limited to direct interaction and/or observation?


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm all for the licenses and betting.

Does that leave us anything for consumables that might be useful? (Potions of Enlarge, I'm thinking, would be tres snazzy).

Aara -- can Kilthan borrow 870gp?

Since you seem to have some cash on hand, that would let me get a set of Darkleaf Lamellar barding for Jagdbach -- removing his ACPs and letting his 18 dex actually matter. (Either that or 1150 to get MWork transformation and +1 enchantment to his current set).

Also @GMBlood -- how much prep time do we have prior to stepping into the arena? Can we, for instance, start casting minute/level or 10 min/level buffs before we step in (or hour/level ones, for that matter).


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Also, GM, would Kilthan have thought himself capable of turning two of the fries chain shirts into (medium) barding for Jagdbach with his Crafting skill? In thinking chain shirt isn't a super-fitted armour type.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Well 5-to-1 is a little less exciting.. As is the 500gp limit.

Having said that, the 100 gp license opens up how much betting? (Will we need 5 successful diplo rolls to wager 500 each?)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Blood said a 250/500 limit, though didn't say it that was an individual or group limit. So other than the 2500 getting 7500 opportunity in the IC thread, we've got limits.

As such, I think having the part use funds we can't bet anyway to help buff and make us more likely to win is a good investment..

And, that being said, I'd be more than happy to buy armour for Jagdbach out of my share, but I've not gotten anything since before the doppelgangers and mind flayer. As far as I know, we sold everything, bought the Phylactery for Rohara and are sitting on the remaining coin... And every time I've asked what our share was, I've not gotten a response... Hence, Kilthan's got like 20gp in funds.

(Heck, I've got ranks in craft armour, I could probably stitch together two of the +1 chain shirts from the drow into badger-barding if I pay for some forge time)

I suppose I could sell the ring of feather falling (especially since we all forgot I have it and I took faking damage into a pit trap), but there's poor return on investment generally.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

If the max bet is 2500 (5x500), plus the "investment opportunity", I'd suggest we might spend the rest on things that would help us win in the arena..

I'd say first priority would be buffs (Scrolls or potions we can use but we don't normally our can't cast) -- and maybe upgrade Fuzzsaw's armour so he's not part the max Dex (Darkleaf lamellar or mithtil chain shirt would do).

Assuming we win, we'll have 25,000 after the first fight, with 7500 coming if we win it all from the investment. Plus, whatever we can manage with oddsmakers for the mid-range fight.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I figured we'd use party money to make the wagers and then split afterwards.

Of course, that's because I'm a lawful dwarf-type.

And I literally have about 17 gp, all told (well, not counting my share of whatever we just got)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Is that limit for the whole party or per individual? I thought it was an individual limit, hence my 2500 becomes 25k statement (there are 5 of us since I doubt they'd let Jagdbach bet, even if he counts in the arena).


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm thinking getting Rohara the phylactery before we start is essential...

But might recommend holding off on other purchases. Let's take advantage of the x10 gold multiplier as much as we can and start shopping after that. (I'd also recommend e figure out a few ace-in-the-sleeve items we may want to invest in for later fights especially.. [A few scrolls of insant enemy, for instance, could be very useful.]

Also, the offer before us to triple 2500 is useful, but we needn't toss in money in to agree to the proposal (I don't know if we can agree and get the funds after out first fight) ... I bring it up only because right now, 2500 becomes 25k, and were in a city where items are actually available.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan smiles warmly, pleased to see a friendly face, "Please, sit."

He says, "Actually, I think you should also know Rohara... and Aarakess, though she looks somewhat different than you might recall."

He nods at the suggestion, "I do think we might be willing to take that on, but I can't speak for all of us... I will certainly say that we aim to win, though we'd like to make it as much of a surprise as possible, if only to give the oddsmaker fits. Give me some time to talk to everyone and, potentially, to gather up some coin. When do you need a decision?"


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

So, next question, do we have 2500gp? And do we want to have her triple it, rather then go for the 10-1 of we have now?


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Nope. Blood shifted us the wrong way. Should be 10-1 level 1 folks.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "Though a name like that is guaranteed to attract attention, because of its simplicity. It would have the opposite effect, I imagine. Playing up to the local crowd with a Varisian name might work... Maybe simply 'The Harrowed'... It has the simplicity Justin prefers without being too jolting ... And then, just to add that pretense that has people underestimate us, we could each take the name of a single card."

He pauses, then says, "Clearly Justin is the Paladin. I could be the Cyclone or the Survivor. Skorhald could be the Wanderer or tge Survivor. Rohara could be the Inquisitor or the Vision. Aara could be the Hidden Truth, or the Eclipse... You get the idea..."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan chuckles, "That might be a bit too much the other way.. I'd think naming ourselves after something powerful is the way to go -- it'll make people wonder if we're actually useful, or if we're just glory-hound types. Ekaym's Empyreals, maybe? The Empyreal Lords are well regarded here, I'm told."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan shakes his head, "Elite might make us hard to talk down."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "That seems fair... And any help you might have to keep our ratings low to maximize the side bets would be useful. "


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan adds, "Aye, I was about to ask who pays for our healing and used equipment in this little arrangement."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

OK, cool. Was there additional funds for purchases after Rohara's headband? Before we start fighting, it would be good to upgrade some equipment


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "I do worry a mite about that... We'd be putting ourselves somewhere easily accessible when there's a powerful man who wants to kill us... I'd think it would be relatively easy to arrange an accident for us. "

He shrugs, " That being said, it seems we don't have much of a choice. So, accepting that we're painting targets on ourselves.. What are the precautions taken in the arena? I will not kill for sport..."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan grimaces, "I think I was happier not knowing. Of course, now that I do know, we have to keep trying to stop them."

He looks up and says, "Was there a date on the sale of the scrolls? Do we know of any magic that can trace them? I know it's a simplistic approach, but sometimes just tracking down and attacking your prey is the best way."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Makes sense to me.

I've always felt that the only real advantage of a spell storing ring is for non-casters (who have nice spellcasting friends who help them out) - letting them cast range personal spells on themselves (or as emergency healing)

Also, side note: I'll be away for the weekend and unable to post 'till Monday.. (Thought it was next week, but apparently not)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

If you're retraining, Accursed Hex is a nice way of ruining the day of someone who saved vs misfortune.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Split Hex is crazy useful -- but not 'til Witch 10, sadly.

Harrowed Summon is pretty cool, also.

I'll never say no to Craft Wondrous -- but the 12,000 to upgrade a +2 item to +4 takes quite a while if you're doing it part-time.... let alone +6.

I'm thinking, too, it's probably worth grabbing some scrolls for Aara to feed her little dragon just to increase her spell-list.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm all for the Phylactery, BTW. Sleeping on the job is unfun.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

We should get those properly identified, just to be sure. I mean, they're probably cursed, but we don't want to destroy potentially useful items based on assumptions.

Also, if we have some coin and downtime, Kilthan can think of a few things to spend money on. (Better badger barding, for instance)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Rohara gets teleport as a domain spell... Of course, if you can both cast it, it lets us move the whole party (Justin can summon his mount when we arrive)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Witch 5 has Cloudkill, no? It's rather .... useful. Sure, most of the big bads won't die outright, but it's d4 Con while you're in the cloud (also, it's save for half, not Fort negates) -- and the cloud blocks vision, of course.

Feeblemind is useful, also -- though in a much more limited range.

The only downside from drifting away from Witch is that the DCs for your hexes are based on witch level -- though Harrower is a whole lot of snazzy so it might be a fair trade.

[I'm kinda partial to Cyphermage myself...]


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I was thinking about taking a lockjaw as one of my level 2 spells for just the grabbing.

In terms of polymorphing, I'm not sure if he would retain his rage ability in a different body as it's a racial ability (though Polymorph's strength bonuses for becoming a large animal would likely counter that) -- unless we assume that he retains it if the target shape also rages (like the Dire Weasel which is large, has grab and blood drain, and rages).

Also, sadly, Polymorph (per Beast II) doesn't grant most of the niftier powers -- though it does give pounce (making dire lion/tiger a nice target, even if there's no rake from the polymorph).

Still, it's a pretty spiffy idea -- and, similarly, I was also thinking that getting a few scrolls of strong jaw would be pretty useful also in nasty fights.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'd imagine the berserking sword could find a buyer, even with the limitation.

The figurine seems a little less useful, but someone might want to buy it as a curiousity (if only as a work of art).


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

That's got it. Righteous Fury. Full of woot.

Debating my feat -- leaning on Diehard at the moment (instead of the original planned Impy Bull Rush) to be sure I don't kill myself accidentally. Normally, it's not worth the feat to get to diehard, but Endurance as a bonus feat for rangers makes it much less icky.

(Multitalented my way into FC bonus -- so gained +1 BAB, +2 Fort, +10 (+3) hp, +10' land speed, +3 Acrobatics, +1 Stealth, +1 Survival, +1 Perception, and +1 rage round [beyond the 7 I get by default])

Good level for Jagdbach, too -- Gained +2 natural, +1 dex, +1 str, +1 to Fort and Ref (beyond that) , and got a stat boost (str) -- making him quite a bit tougher -- he needs to MWork his armour, though -- he's above its dex limit. (Things to do when we start trading..)

So, reserving the right to swap feats, I think I'm ready.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan winces, "So those are wee little flayers in the pool. To be honest, we can probably sell them for a decent amount of coin... but sadly I don't think they'd be ground up into spell components, like they deserve. Personally, I'm not one to profit on the future suffering a flock of these things world create... And I hope I never feel that I need money that badly."

He shrugs, "I think a quick roasting of the little beasties is best."


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I don't know about that.. It's a 50% change and the dice roller was nice to me recently..

Might need an aid another...

Dungeoneering: 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22

...or two.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Sold. Will level up.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "There's a simple solution, Skorhald. We'll all look about while you pour. "


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

All good. Get well -- I don't think any of us feel abandoned in any way.

In terms of flying -- if it's just for combat a wand of fly might be a nice "tide you over" investment that you can UMD.

If it's for all the time, well, you're better off with a magic item, I'd think -- a wand of overland flight (summoners get it at 4) would be more expensive than a permanent item. Though, short-term, you could try to UMD your way there with scrolls -- or buy scrolls for Aarakess to read. It's only fly 40, but it's flight.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Well, whether it's Bloodrager or Ranger, I'm thinking it'll be a d10 class -- so:

Kilthan HP: 1d5 + 5 ⇒ (5) + 5 = 10
Jagdbach HP: 1d4 + 4 ⇒ (4) + 4 = 8

Wow. A good time for the diceroller to not fulfil it's anti-Kilthan programming...

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