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Harsk

Kilthan Hammerstone's page

868 posts. Alias of Tilnar.


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1 to 50 of 868 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan calls up, "Aara? What's going on? Who pushed Jadgbach and Skorhald into the pit?"


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

So I can see what's happening, then?


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Also, the rules for climb with a speed are in the PRD -- and you're right, no run.

PRD (Climb) wrote:

A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

So the big advatages are "always take 10", "retain dex to ac" and "no bonus to attacking you" --- which, all told, don't suck.

What are the walls made out of, incidentally? I just ask because someone also has a burrow speed. ;)


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

I refuse the extra falling damage. (Rings of feather fall are suddenly useful..)

So, round 1 -> move action -> Accelerated Climb (15') ; Standard action -> Accelerated Climb (15')

Climb (vs. DC 20): 1d20 + 11 ⇒ (20) + 11 = 31
Climb (vs. DC 20): 1d20 + 11 ⇒ (9) + 11 = 20

And Round 2 -> move action -> Accelerated Climb (15') ; Standard action -> Accelerated Climb (15')

Climb (vs. DC 20): 1d20 + 11 ⇒ (20) + 11 = 31
Climb (vs. DC 20): 1d20 + 11 ⇒ (15) + 11 = 26

But Jagdbach can't climb the greased walls, even with his climb speed?


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan will start climbing immediately (as the rope extends) -- but GM - did you rule about Jadgbach's ability to double-move or "run" up with a climb speed?


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Jagdbach snarls as he lands, then stands and rushes over to Kilthan and rubs against his leg. He then snarls again and rushes to the side and begins hastily scaling the wall.

Does having a climb speed let Jagdbach "run" up the wall?


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Jagdbach snarls as Dryn pushes him, trying to bite her for her trouble.

Bite (oO): 1d20 + 7 ⇒ (14) + 7 = 21 for 1d6 + 3 ⇒ (6) + 3 = 9


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan says, "An illusion?", and commands the rope of climbing to snake itself straight up to the real ceiling.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Jagdbach stops and sits at the edge of the pit, and cocks his head. He stands again and looks down the hole, then sniffs, then sits again. He looks at Aara and Dryn, then peeks over the edge again, then lays down, his claws just peeking over the edge of the hole.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Jagdbach goes to the edge of the pit and starts sniffing at the hole, looking for his two-legged companion. He then eyes the walls of the pit, and reaches out with a paw, testing how they dig into the side to determine if he can climb down to try to find his friend.

He looks at Aara as she lifts off the ground and huffs, turning his attention back to the walls.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan:

Kilthan says, "Justin, are you ok? I landed on a spike, and I know you're not protected from falling." He waits a moment to see if any dim light triggers his lowlight vision while waiting for Justin to reply.

If Justin replies...:

Kilthan says, "Did you see what happened? We hit the floor and then got sent to this dark room with the spikes somehow? Can you make a light? I stopped carrying a torch after all the ladies with their magic, but that's not helpful here."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Just for the record, Justin plummets. Kilthan drifts down gently, like a feather, unless someone's cut off his left hand.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

The one time I don't go looking for traps...

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan says, "Well, let's do as much damage we can to keep 'em off-balance... and make sure we can get out safely with our proof of the bad news.."

He steps forward and takes up a position beside Justin, drawing his axe as they approach the doors, just in case.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

While Aara starts examining the maps and the like, Kilthan searches the room for any secret ways in and out.

When she announces the intent to pack it all up, he nods in agreement, "Let's be sure we keep it all safe. A group of spiders this sneaky's probably got half the city in its web by now, and we'll need to expose 'em."

Edit: Was also commenting on charges, but ninja'ed.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Ah, no. I missed that somehow. So, Skorhald, save a charge on the wand for Jagdbach (possibly more, depending when Rohara channeled as you were using them) -- and 18 more for Kilthan sure makes him a happier scout. We're both at full.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan carefully examines the door to ensure it won't kill him and then pushes the door open.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Jagbach, out of his rage, is at 57/58. Kilthan's at 70/82, post hex.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Ok, the wand charges get the little fuzzsaw 4 from max, which is good enough, I'd think. Hoping for a healing hex from Aara to see how Kilthan's doing...


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan shrugs, "Apparently I wasn't quite as sneaky as I'd thought. However, I'll go check the west door."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan nods, "I do think it would be wise to donate the clothes... but we may want to get them on the way out, to avoid being overburdened by large bundles."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan says, "I do. Even with Rohara's wonderful spell, that last one apparently needed to be a hero on the way down."

Were the wand shots for yourself, Skorhald, or are you healing Jagdbach who's injured and next to you?(and once all the bad guys are gone, also fatigued).


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Sorry, I attacked #4 based on this:

GM Blood wrote:
You are right. Change #1's attacks previously on Kilthan to #4 (Same Result).

And the fact that I didn't get an AoO when he stepped away... Not that it matters now, I was just attacking the not-nauseated one in the other room who'd just struck me. ;)


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Nope, I'm right after her in the initiative list.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Sadly, that was last round when I had but 1 attack... Though I'm more than happy to re-roll all of those if Rohara's action is to renew it. :)


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan winces under the onslaught from the three doppelgangers, Ow... Guess I was too slow with my shield... Better get faster or I'm going to get dead..... The half-elf then plants his left foot to use as a pivot as he puts his weight behind his strikes, spinning at the last moment as he notices the one in the doorway begin to sicken from the magic. Heh, excellent...Hope they like the rain... and that Justin can handle the one in the hall...

Waraxe (PA) vs. 4: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 for 1d10 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Klar (PA) vs. 4: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 for 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

When he sees that his shield slam failed to knock the grey-beast deeper into the room with the rain of frogs, Kilthan snarls and attacks again before the thing can regain its balance, his axe biting deeper this time.

Waraxe (PA) Iterative vs 4: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 for 1d10 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Klar (PA) Iterative vs 4: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 Miss

He smiles in grim satisfaction and asks over his shoulder, "A touch of healing, Rohara?"

Jagdbach turns his fury to the other doppleganger and lunges at him with tooth and claw.

Bite: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 for 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Claw: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 for 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Claw: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 Miss

Status:

Kilthan: HP: 36/82 ; AC: 22/13/20
Full-Round Action: Full Attack (PA)

Jagdbach: HP: 57/77; AC: 21/11/18 [Raging, 7 rounds remain]
Full-Round Action: Full attack


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan winces under the attack and says in Dwarven, "Jagdbach, fury.", and slips the waraxe from his belt to his right hand.

Waraxe (PA) vs 1: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Waraxe (PA - luck) vs 1: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 Well, neither crit, but I think we're sure of a hit..

Damage: 1d10 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Jagdbach snarls and begins to froth at the mouth as he lashes out at his attackers, tearing into the injured one first. And moving on to the other, if possible...

Bite: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 for 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Claw #1: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 Threat
Confirm: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 Confirms based on stated AC for 2d4 + 10 + 4 ⇒ (4, 1) + 10 + 4 = 19
Claw #2: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 for 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Status:

Kilthan: HP: 71/82 ; AC: 22/13/20
Move Action: Draw Weapon
Standard Action: Power Attack

Jagdbach: HP: 57/77; AC: 21/11/18 [Raging, 8 rounds remain]
Full-Round Action: Full attack
Free: Enter Rage


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Would Jagbach's int of 3 and limited understanding of Common let him benefit from the bardic performance?


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

As to whether that hit, it'll depend how long we've been down here since Kilthan turned on the thick-skin vs. the stalkers. 10 minutes per level, though 2 blocks of 10 minutes were used [vs. the doppleganger in the inn and the mimics, respectively] -- however, Kilthan would be keeping it up due to the ongoing threats. So let me know how many boxes to check off, and I'll apply the 11 damage to Kilthan (and 8 to his furry companion).


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Sorry, missed GM Blood's pre-bump post.

Well, that one's occupied, and I worry about getting swarmed if we try to deal with these others.

Kilthan eyes the "vacant" door and draws a broadhead arrow, trying to quietly wedge it into the frame to keep the door from opening easily.

He then creeps past the group, holding up a finger and heading to the doors to the west to take a listen, trying to figure out just how many opponents they might be facing, and ready to jam the doors as he does.

Stealth (West Door 1): 1d20 + 11 ⇒ (5) + 11 = 16
Perception (West Door 1): 1d20 + 13 ⇒ (9) + 13 = 22

Stealth (West Door 2): 1d20 + 11 ⇒ (9) + 11 = 20
Perception (West Door 2): 1d20 + 13 ⇒ (16) + 13 = 29


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan whispers, "Jagdbach, guard Aara.", and then steps into the hall, heading toward the nearest door to the left (east) to take a listen.

Stealth: 1d20 + 11 ⇒ (3) + 11 = 14
Perception: 1d20 + 13 ⇒ (2) + 13 = 15

Yeah, that looks like Kilthan's rolls all right..

Assuming he's not jumped yet, he'll continue to the east...

Stealth (Door #2): 1d20 + 11 ⇒ (11) + 11 = 22
Perception (Door #2): 1d20 + 13 ⇒ (17) + 13 = 30


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan shrugs, "But being able to move easily helps with the not getting hit. As does being able to outrun the man with the steel armour."

Kilthan looks down the hall and says, "This is where I go listen at each door while you noisy folk stay back here, I suppose."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan chuckles at Skorhald's comment, "Aye, I told you she was." He then turns to Aarakess and says, "You're right, it is what the nobles want to wear -- but maybe it's my dwarven upbringing, but I think that fashion shouldn't be the first priority -- and I think a mithral breastplate that doesn't slow a fellow down is more useful, and thus, better, than all the fancy mithral shirts any nobles may want."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan's ears perk up, "If we have mithral laying about, I can think of a better use than etching the paladin's armour."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan runs the edge of his shield through his beard to fling most of the water out and then turns to Skorhald, a mischevious glint in his eye, "Well, you can either shake off like Jagdbach did, or if you'd rather, we can wring it out for you?"


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

All good. That's why we have rangers.

;)


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Jagdbach climbs onto the platform and then shakes the water out of his fur, further soaking all of this two-foot companions. Kilthan chuckles and says, "This was more pleasant than the swamp, at least. And fewer harpies."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

The scout in the back? That seems... odd..


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan chuckles and steps forward, his hands up to stop the arguing and make peace, "Nothing wrong with them, other than needing a half-dozen to take the edge off a hunger. However, between his story and Rohara's, I'm after thinking they're who they say they are... and we're not quite done in here yet."

He pauses and winks at his clansman, adding, "So we can debate why stout is superior to fruit wines later."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

I was thinking we wouldn't be here, but if we're killed an replaced by dopplegangers, the good thoughts would also cease, to be fair.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan says to Skorhald, "'Tain't madness or deception... She was born an elf and has an elven soul.... This isn't the body she was born with.. Surely you've heard tales of such magic?"

He then says in Dwarven, "You should hear her accent when she speaks our language. Trust me. She's an elf."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])
Aarakess Halcorn wrote:
Tell your mom good luck and have fun at the Con. We will all be here when you get back.

Full Agreement.

Unless we're replaced by doppelgangers.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan chuckles as he absently rubs his right foot with his left and says, "It didn't help that I'd knocked over the lantern in my first swing. That so-called 'weapon' is even less wieldly in the dark.... and despite what certain people may have promised, my darkvision never did 'grow in'."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Kilthan spins around quickly, axe in hand, and then freezes for a moment in shock. "By the stone...", he whispers, but then the memories of the last few hours come back to him and he tightens the grip on his weapon once again.

"Skorhald?", he asks, his voice somewhat tentative. I thought I was the last, and yet.... it cannot be.... and Rohara!

"Skorhald!", this time an exclamation of joy as he steps forward, torn between a desire to embrace his lost clansman and fill the room with questions about the rest of the clan, and a wariness that the dead seem to walk once more. He pauses for only a second, the warring emotions clear on his face before it seems that the happiness to overtakes him. But how would the shifters even know these forms? Convinced, he rushes forward and scoops each of them into a hug, lifting them both off their feet, exclaiming, "Torag's burnt beard, I thought you both dead!"

He laughs, especially as Skorhald begins to curse being lifted off the stone and sets them both down gently, explaining, "Apologies, but this is a lair of doppelgangers, and we're all a mite on edge.... But then, it occurs to me that it's unlikely that any of these would think it wise to take the shape of two that I thought dead..... even if they knew the shapes to start with."


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

You mean I'm not strong enough to drag 250-300 pounds of lizard and gear.... and half a ton of Ocotopus.... through water?

;)


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Generally, only if they're also in the water. ;)

I'd start trying to reel you in, but I'm told you're past the end of the rope. Of course, Aara's new familiar could (likely) be tracking your progress so we know that something bad is happening.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Tactics inquisition does that -- you forgo everything (including move, swift, immediate and AoO's) to haste an ally for 1 round -- which, I suppose if you've got a multiple-attacking nasty melee fighter in your party may be much more nasty than one's own ability... But you're effectively removing yourself from combat for the round to do it -- you don't even threaten.

Considering one of the key powers of Inquisitors is "Solo Tactics" (which is, I get to pretend everyone has the teamwork feats that I do), I always found that particular ability to be rather.... counter... to the class.

But then, when I first described the inquisitor to a friend of mine, I said that it's basically a divine bard that, instead of buffing the party, buffs the heck out of itself.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Dangerously curious, yes, but here's where the lack of Spellcraft and Kn(Arcane) burns a wand charge. ;)


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

For anyone (else) planning to go divine, if they want to follow the old ways, there was a blog post that set the base domains for the various deities, which was copied to a Pathfinder Wiki page.

Of course, that won't help as it doesn't show subdomains (or, for that matter, inquisitions... [though I find that inquisitions are generally inferior to the domains -- as can be seen by looking at Rage (sub) vs. Anger (Inq), for example.]


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Well, other than losing 1 BAB when I make the dip to cleric to qualify for Vindicator, I'll be full BAB melee -- for at least as long as the AP lasts, I imagine.

And I also love Inquisitors -- with time for a few buffs, they can be terrifying -- divine favour fills the gap and effectively makes them full BAB, and then they have judgements and bane on top of that -- and further, they keep a full caster level -- which makes things like Shield of Faith very useful. (In a similar vein, I had an alchemist with Enhance Potion who used to buy potions of SoF and boost 'em to his caster level)

My one concern about a partial divine caster, though, would be that we might find it a little rough to not have a channel-er if there's as much undead as you'd think in something called a "Necropolis". ;)

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