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Harsk

Kilthan Hammerstone's page

1,096 posts. Alias of Tilnar.


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Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan curses, "All the wrong bloody magic..", and drops his waraxe to the ground, replacing it quickly with a throwing ace from his belt.... And he waits.... Ready for the moment the squidfaced mage begins to cast a spell.

Throwing Axe: 1d20 + 10 + 2 + 2 + 1 ⇒ (15) + 10 + 2 + 2 + 1 = 30 1d6 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 14

Edit: Added Inspire


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I could just spring off his shoulders. I do feather fall after all.

:)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Well, that I can't really help with. :)

Say, what's the penalty for fighting from dwarfback? :)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I think this is one of those cases where the 2d rules don't for the 3d situation. [They really need rules for upward reach..]. If the flayer is about 30 feet up, a 20 for reach from 9-10 feet up (double dwarf height) would be pretty close (though I'd imagine it would require being directly below the bad guy)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Reflex: 1d20 + 8 ⇒ (13) + 8 = 21 Evasion is your friend.

Kilthan races forward to where the flayer is floating, the magic of the haste spells pushing him faster than his mutated legs, Should have taken the tree lizard aspect.. . He curses as he considers leaping, then waits. How someone can bring the blasted thing where I can reach it..

to H24, readied action


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I never thought I'd say that I miss Matt Smith... But I do.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Nah, I'll just do this instead.

Kilthan whispers a few quick words of prayer and feels the heft of his weapons change, growing heavier and more deadly.

Round 1 -> Cast Lead Blades


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Is Justin blocking the way (or Justin and the Octopins, really)?


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I think that's a very apt comparison, actually....


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Didn't, actually. So Kilthan saves vs. first slow, thanks to +2 (Good Hope)

Kilthan v. Slow 2: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 ...and slow #2 gets him...

Jagdbach v. Slow 1: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 So the Fuzzsaw is both slowed and stunned...


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Saving throw gauntlet...

Kilthan (v. Stun): 1d20 + 4 ⇒ (17) + 4 = 21 Wow. I'm not stunned!

Kilthan (v. Slow #1): 1d20 + 4 ⇒ (13) + 4 = 17 Fail... Don't think I can be double showed, so skipping that roll.

Jagdbach (v. Stun): 1d20 + 3 ⇒ (10) + 3 = 13
Fail... And Stun lasts longer than slow..

Kilthan will wait to see who stats drooling before acting...


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Knowledge (Dungeoneering): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Oh, absolutely -- exlcusive group with good players we trust.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Could be fun, Crellan -- pretty much the opposite of what GM Blood's whipping up. Dotted over there, but thought I'd mention it here, just so you don't think we're ignoring you. ;)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan will re-mutate his legs with his other Animal Aspect. Should still be feather stepping if 10 min/levels are still up.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan nods, "And renewing those other spells, also."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Well done, cousin. I was just getting ready to slam him to the ground to make him drop it."

He then looks at Justin and says evenly, "It will never come to that, my friend."

He then watches Justin put the blade away, saying, "It may not be that the blade is evil... Just that it fills the wielder with rage that most cannot control.. Still, I'd rather not risk it falling into the hands of someone without stout, pragmatic Hammerstones to keep them out of trouble."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Oh, if we haven't renewed the enlarges, that makes life easier..


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Dismiss the enlarge before he kills us all..."

He then says, "Justin, calm yourself. We don't want to harm you."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Well, I was rather hoping they were his actual items -- not traps.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Agreed!", then plants his feet and swings his ace and shield, calling for Jagdbach to join the assault between swings.

Waraxe (PA): 1d20 + 9 ⇒ (11) + 9 = 20 for 1d10 + 12 ⇒ (3) + 12 = 15
Klar (PA): 1d20 + 9 ⇒ (19) + 9 = 28 for 1d6 + 6 ⇒ (4) + 6 = 10
Waraxe (PA, Iterative): 1d20 + 4 ⇒ (8) + 4 = 12 Miss
Klar (PA, Iterative): 1d20 + 4 ⇒ (14) + 4 = 18 for 1d6 + 5 ⇒ (1) + 5 = 6

Bite: 1d20 + 8 ⇒ (7) + 8 = 15 *Miss*
Claw: 1d20 + 8 ⇒ (15) + 8 = 23 for 1d6 + 3 ⇒ (5) + 3 = 8
Claw: 1d20 + 8 ⇒ (8) + 8 = 16 *Miss*


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan suggests, "If the sword is mightier than his axe, Justin may want to take it.... And if the griffon will fight for us, that could also be very useful."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan shrugs, "Better to go in with spells that have been renewed than have them expire mid-combat, I would think... and I was thinking that we might find something we could use against the evil rather than stopping to read... even if information is power, in its own way."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan offers gently, "Either that, or learn to cast spells in armour?"

Assuming we have someone else tapping Aarakess with the wand...

He then says, "While you're being healed, Aara, can you point out anything we should grab and that would be useful? If the evil is still building, I'd rather get it now, before it's reached its peak... but rushing in unprepared to keep a spell effect -- well, that's not the sort of tactics that Angradd woud appreciate."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Swashbucklers are probably the coolest of the new classes, and had I not been a melee-er, I'd be all over it. [Even the archetypes are pretty cool -- I really like the thematic idea of the Mouser... and, in fact, I still thought about it and going flying blade to fill the "range" role].

Also, considering that swashbuckler finesse makes all 1-handed or light piercing weapons finessable -- which would include things like the heavy pick, the trident and the scizore -- and then the Slashing Grace feat lets you treat a one-handed slashing weapon as if it were a 1-hand piercer (*and* gives dex to damage) -- so you can be a dex-build finesse fighting swashbuckler with a bastard sword, waraxe or falcata.

All-in-all, you can tell whoever made that was excited to do it and so the result is good. Skald.... less so. I mean, it could essentially just be an archetype of bard.

However, the one thing I will say about the hybrid classes is that the reduced spell progression and resulting limited spell levels is certainly something that could be a concern in a party at mid-to-high levels -- when your opponents are throwing around level 5 spells and you're answering with level 3s -- well, I hope your tactics are good. (Arcanist and Shaman notwithstanding)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan nods at Rohara's statement, "Aye, I thought that might be the case too, especially with as much magic about as Aarakess mentionned."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "I know we've been rushing to take advantage of the spells, but we need to at least heal Aara before we go."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

If Justin's handling Arcane (via Arcanist) -- and I won't be a skirmish/melee sort in the new party...

Might go for the ranged role via Gunslinger (Bolt Ace), support as a Skald, or divine via Shaman (or maybe Warpriest).


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

That'd trigger Jagdbach -- he was told to guard her.

Bite: 1d20 + 8 ⇒ (3) + 8 = 11 *Miss*


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Savage Tide, I do think, would be a better fit for the non-core races idea (better than Shackled City -- and likely a lot of the "actual" Golarion-based APs). [See what you've done?! You've got me doing research on the "old" APs...]

And it would still have the pirate-related thing, which is pretty spiffy.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Crap. Realized I forgot Rohara's Bull's Strength in the earlier attack. Should have hit 3 points harder.

Kilthan snarls and throws himself at the Vrock again, hoping to add to the damage that he and Justin already delivered... piercing the thick hide, but barely. "It's like cutting through stone... Anyone have a trick for that?"

Waraxe (PA): 1d20 + 9 ⇒ (18) + 9 = 27 for 1d10 + 12 ⇒ (5) + 12 = 17
Klar (PA): 1d20 + 9 ⇒ (14) + 9 = 23 for 1d6 + 5 ⇒ (6) + 5 = 11
Waraxe (PA, Iter): 1d20 + 4 ⇒ (5) + 4 = 9
Klar (PA, Iter): 1d20 + 4 ⇒ (1) + 4 = 5


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Can't say -- not familiar with the "Greyhawk" APs to be able to judge them thematically.

I'm pretty much up for anything, though -- we're a pretty good group and imagine we can make anything fun.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I had started a Reign of Winter on the boats (one of my many orphan aliases).

What I found weirdest about the campaign guide is that it pushes you toward wonderful winter/snow/ice related characters... And then starts you hundreds of miles away and you need to justify why your Ulfen or Kellid is there.

Still, I think it'd be fun to play.. And more interesting than something like Carrion Crown.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})
Aarakess Halcorn wrote:
Personally, I have never been a fan of anything involving tech or guns. There is a place for it in the rpg world, just not in D&D and its descendants, like PF.

To be honest, that's how I feel in my own campaigns too, which is why I was very pleased to see the Bolt Ace Gunslinger Archetype. Basically, it's the whole mentality of the semi-mystic, grit, connection -- but to a crossbow.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

In terms of the idea for Kilthan -- it wouldn't be an overlap "parent class" issue -- it would basically be dipping bloodrager (as I had originally wanted to dip Barb) -- which isn't forbidden to lawful folk like Kilthan. (Plus, a 1-level dip wouldn't slow down my AC, since Boon gets you 4 levels).

In terms of the non Core (or non-Core/APG, even) campaign -- I think either going with something kind of weird (like Iron Gods, as Skorhold suggested), or something that's a bit more of a romp -- maybe Skull and Shackles? (Swashbucklers abound!)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Has anybody ever figured out why all animal companions at level 9 get a feat that only helps horses? [Is there any other companion with secondary attacks?]

I mean, sure, it's snazzy that your wolf or axebeak gets an iterative bite instead, so it's not useless for all non-horses, but still. (Ok, fine, I admit that it's a little scary that some dinosaurs get second bites, or that the megafauna get second gores) -- but, for most species of companion, it's still a "Here have a bonus feat.. that you qualify for but can't actually use.")

Also @GM -- as we gain levels, is it possible to pick up levels in the new (ACG) classes?


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Nah. At worst, it's some bilingual equivalent thereof. ;P


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

At this point, I think you just don't like me actually holding my waraxe.

Fort (Kilthan): 1d20 + 9 ⇒ (15) + 9 = 24 Pass. *whew*
Fort (Jagdbach): 1d20 + 8 ⇒ (16) + 8 = 24 Nice. Also passed.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Well, we've never before faced a demon, I have no ranks in Knowledge (Planes) and am still 2 levels away from deciding if I hate evil outsiders or not -- and I imagine there's limits on how much Aara can inform us in a round -- so I wasn't expecting the full exposition dump -- but at the same time, I was how much of the "base demon" abilities she knew beyond the specific Vrocky (Vrockish?) ones... especially since for people with axes, DR is a big deal (in the same way that warning another spell caster about elemental immunities is good).

Of course, to be fair, Vrock are sufficiently powerful that cold iron doesn't affect them, so the "base demon" stuff would be somewhat wrong. But hey, that's even more interesting, I'd think. And we all know Justin's going to bypass DR by smiting anyway. ;P


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

I would have thought the general demon properties (eg - immune to poison, resist cold, etc.) would be known (since they're available from Dretches at CR 2... or Imps at CR 1/2) -- however, no problem. Been power attacking a fair bit lately (though here I did it without a flanking buddy or a bard song) -- and as I said, no difference in terms of success if I had done TWF as -2 to those attacks still results in a crit and a miss -- but I can roll to hit with the Klar if you'd like. ;)

Klar (PA): 1d20 + 8 ⇒ (2) + 8 = 10
Klar (PA, Iterative): 1d20 + 3 ⇒ (15) + 3 = 18

See! No difference at all! Just more opportunities to miss.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Would Aara have mentioned the damage resistance? I'm thinking if she did, I'd power attack and forgo off-hands.

Kilthan plants his foot and lashes out at the demon thing, his axe connecting and biting deep once, but then second attack bouncing uselessly off the thing's thick hide. He snarls, "Blasted Spawn of the Abyss! I'll make armour outta your skin!"

Waraxe (PA): 1d20 + 10 ⇒ (20) + 10 = 30 Threat
Confirmation: 1d20 + 10 ⇒ (19) + 10 = 29 Woot!
Critical Strike Damage: 3d10 + 33 ⇒ (9, 2, 5) + 33 = 49

Waraxe (Iterative,PA): 1d20 + 5 ⇒ (12) + 5 = 17 Miss.

To be fair, I'd confirm the crit either way and miss on the second attack either way -- I suppose I could roll off-hand attacks if Kilthan doesn't know better, if you'd like.

Kilthan's uninjured, has the natural armour adaptation, and is hoping that he's inside the aura against evil surrounding Justin


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan points at the thing with his axe, shouting, "I blasted knew it!". In dwarven, he then calls out, "Jagbach, guard Aara."

I assume, since I'm right next to the Vrock I can full attack (and that the statue's no longer there?)


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan nods at Skorhald's suggestion, then pauses to ask, "Are we sure these are just statues?"


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan says, "Divination? So it's a scrying pool? Might be powered by whatever's making the blue glow.."

He trails off and shrugs at Justin's comments, "We should at least block or stake the door to avoid getting attacked from both sides."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan stands at the pool, then says, "I can go in there if we need it... I can breathe water for a while and swim as easily as I can walk, with an adaptation. Still, I'd like to make sure that's just water -- and the blue glow's a mite worrysome."


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan, feeling the world slow down, rushes forward as the magic takes him, using his momentum to drive his axe deeply.

Base move is 50' due to Animal aspect, slowed to 25' -- more than enough movement to charge.

Attack mods: +2 (charge), +2 FE; Damage mods: +2 FE
Charge (Waraxe,PA): 1d20 + 10 + 2 + 2 ⇒ (20) + 10 + 2 + 2 = 34 Threat
Confirm: 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22 Confirms.

Critical: 3d10 + 33 + 6 ⇒ (10, 2, 7) + 33 + 6 = 58


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Will (Kilthan): 1d20 + 4 ⇒ (6) + 4 = 10

Will (Jagdbach): 1d20 + 3 ⇒ (11) + 3 = 14

Well, crap.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Pshaw. It's not real maple syrup if it didn't come from Québec.


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

Kilthan shakes his head to clear it, "That was unpleasant.", then slides into the shadows, keeping pace with Justin, though more stealthily.

Stealth: 1d20 + 12 ⇒ (10) + 12 = 22


Vitals (Kilthan):
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])
Male Half-Elven Ranger (Infiltrator): 8
Vitals (Jagdbach):
(HP: 70/70 (91/91); AC: 23(21)/13(11)/20(18); CMD: 20 (22) {24 (26) trip}; Fort +8(+10), Ref: +8, Will: +3(+5); {+4 v. enchantments})

As the spellcasting ends, Kilthan says, "I think there's no sense being subtle after pounding on the door. After you two giants."

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