Dwarf

Kigvan Rockmiser's page

2 posts. Organized Play character for Kigvan.


Full Name

Kigvan

Race

Dwarf

Classes/Levels

Warpriest 12

Gender

Male

Size

Medium

Age

76

Alignment

Lawful Good

Deity

Torag

Languages

Common, Dwarf, Hallit, Giant

Strength 19
Dexterity 12
Constitution 18
Intelligence 12
Wisdom 18
Charisma 5

About Kigvan Rockmiser

Kigvan Rockmiser
Male Dwarf Warpriest
(of Torag) 12
LG Medium humanoid (dwarf)
Init +1; Senses Darkvision 60 ft., Perception +24
DEFENSE
AC
31, touch 13, flat-footed 30 (+12 armor, +5 shield, +1 dex, +1 natural armor, +1 deflection, +1 insight)
hp 154 (12d8+91) [13 hit points retrained, added to the x+y]
Fort +14, Ref +7, Will +14, +2 vs. poison, +4 vs. spells and spell-like abilities
DR 3/-
OFFENSE
Speed
25 ft.
Melee +3 adamantine warhammer +17/+12 (1d10+9/x3), or cold iron warhammer +14/+9 (1d10+6/x3), or alchemical silver warhammer +14/+9 (1d10+6/x3), or spiked gauntlet +13/+8 (1d4+4)
Ranged chakram +10 (1d8+4), or sling +10 (1d4+4)
Warpriest Spells Prepared (CL 12th; concentration +16)
4th – air walk, divine power, freedom of movement, mighty strength[i]
3rd – [i]contagious zeal[i/], [i]dispel magic
, magic circle against evil, resist energy, communal, wind wall
2nd – bull’s strength (3), grace, silence suppress charms and compulsions
1st – divine favor (4), liberating command, shield of faith
0 (at will) – create water, detect magic, detect poison, guidance, stabilize
STATISTICS
Str
19, Dex 12, Con 18, Int 12, Wis 18, Cha 5
Base Atk +9; CMB +14; CMD 32
Feats Defensive Combat Training, Power Attack, Shield Focus, Shield Specialization (heavy), Shielded Mage, Steel Soul, Tribal Scars (Raptorscale), Weapon Focus (warhammer), Weapon Specialization (warhammer), Weapon Versatility (warhammer)
Traits Fate’s Favored, Observant
Skills Climb +4, Diplomacy +1, Knowledge (engineering) +5, Knowledge (religion) +14, Linguistics +2, Perception +24, Spellcraft +9, Sense Motive +8, Survival +8, Swim +4
Languages Common, Dwarf, Giant, Hallit
SQ aura (good, lawful), blessings (Earth, Good, minor, major, 9/day), channel energy (4d6), fervor (4d6, 10/day), sacred armor (12 minutes, +2), sacred weapon (12 rnds, +3),
Combat Gear acid flask (2), alchemist’s fire (1), first aid gloves, lesser metamagic rod of extend spell, pearl of power 1st, potion of fly, scrolls of comprehend languages, invisibility purge (3), magic weapon (2), obscuring mist, remove fear, suppress charms and compulsions (5), sling bullets (10) wand of cure light wounds (40 charges), wand of freedom of movement (3 charges), wand of lesser restoration (2 charges, 7 charges); Other Gear +3 comfort dwarven full plate, +2 sanctified adamantine heavy shield, +3 adamantine warhammer, cold iron warhammer, alchemical silver warhammer, spiked gauntlet, chakram (5), sling, amulet of natural armor +1, belt of mighty constitution +2, chronicler’s supplies, cloak of resistance +2, corset of delicate moves, dusty rose prism ioun stone, eyes of the eagle, headband of inspired wisdom +2, knight’s pennon of battle, ring of protection +1, shining wayfinder, swarmbane clasp, traveler’s anytool, wayfinder