Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Kibibblepep Sparkle Eye's page

342 posts. Alias of Khaladon.

Full Name

Kibibblepep Sparkle Eye


| AC 15/15/13 [19/15/17 with MA] +4 vs Giant type; HP 26/26; F/R/W 3/4/6 +2vs illushns; Prcp +4; Init +6;


Gnome Fey-Blood Sorcerer/4


Small 3'5", 40lbs






Dwarven Lands


Common, Gnome, Dwarven



Strength 10
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 12
Charisma 19

About Kibibblepep Sparkle Eye

Currently playing in:
Hero Points:3
Perception +4, Low-light vision
Fort:+3 ;Ref:+4 ;Will+6 (+1 Luck included-Feat)
*+2 vs Illusions*
AC:=15 [19] (10 +2 Dex +1 Size +1 Luck +1 Cloak) [+4 Mage Armor]
Touch AC 15 [15] Flat-Footed 13 [17]
HP: 26 (4d6+2+0 fav class) Current HP: 26
CMD:13 (+2 BAB +2 Dex -1 Size)
*+4AC vs Giant type*
BAB:+2; CMB:+2; Init: +6
Melee: MW Spear +4 (1d6, /20x3, P) brace, reach 10'
Ranged Touch: Spell +5 (+1 <30')
Ranged: MW Sling +6 (+6) (1d3(+1) 20x2, B) 50',(20 bullets in bag)
Melee Touch: Laughing Touch +2 (only take move action for 1 round) 6/6 day
Concentration: +7 (+4 lvl, +3 Chr mod)
Luck of Stonecrusher: you gain +1 to AC (touch and flatfooted too), and you gain +1 to all saves. If you die, there is a small chance the dwarven gods will intervene and save you. If this happens, you lose all benefits of this feat. This feat can only be chosen at first level.
Improved Initiative
Point Blank Shot


(Ranks + class skill + ability + Miscellaneous = total) CS=Class Skill
12 Points (2 (2+0 Int Mod)* (4 lvl) + 4 (Fav Class bonus) ) *ACP 0

Acrobatics* (Dex) 1+0+2=3
Appraise (Int) 1+3+0=4 CS
Bluff (Int) 1+3+3=7 CS
Climb* (Str) 0+0+0=0
Craft(Jewelry) (Int) 1+3+0+2+2=8 CS (=2 MW Tools, +2 Gnome)
Diplomacy (Cha) 1+3+4=7 CS
Disguise (Cha) 0+0+4=4 CS
Escape Artist (Dex) 0+0+2=2
Fly* (Dex) 0+0+2=2 CS
Heal (Wis) 0+0+1=1
Intimidate (Cha) 1+3+4=8 CS
Knowledge (Arcana)† (Int) 1+3+0+1=5 CS
Knowledge (Nature)† (Int) 1+3+0+1=5 CS
Perception (Wis) 3+0+1=4
Ride (Dex) 0+0+2=2
Sense Motive (Wis) 1+0+1=2
Spellcraft (Int) 3+3+0=6 CS
Stealth (Dex) 1+3+3=7 CS
Survival (Wis) 0+0+1=1
Swim* (Str) 1+3+1-2=3 CS


Bloodline Power-Fey: You are more emotional than most, prone to bouts of joy and rage.
Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Laughing Touch: At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
Woodland Stride (Ex):You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

-Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.
-Fey: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.
-Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.
-Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.


*Compulsion Spells, increase the spell's DC by +2-Included*
Cantrips-5, 1st-3

Cantrips DC14: Acid Splash, Daze (DC16), Detect Magic, Message, Light, Prestidigitation(unlimited)
Level 1 DC15: Mage Armor, Grease, Silent Image, Bonus Spell: Entangle(4/7 per day left)
Level 2 DC16: Summon Monster II (4/4 per day left)

Dancing Lights 1/1
Ghost Sound 1/1
Prestidigitation 1/1
Speak with Animals 1/1

(Plus Scrolls, Wands, Potions etc-See Gear!)

Gear on Person: MW, Short Spear, MW Sling, Cloak of Protection, Wand of Knock (8), Scroll Case= 3 Identify & 2 Blindness/Deafness, 2 Flasks of Acid, Handy Haversack, Hand of the Mage, Wands:

ITEMS Prices & Abilities:

MW, Short Spear,
MW Sling,
Cloak of Protection
Headband of Chr +2 6000
Rod of Enlarge 4500
Hand of the Mage 1350
Handy Haversack 3000

Wand of Protection from Evil (25) 562.5
Wand of Enlarge Person (8) 225 Close, 1 min/lvl, +1 hit/dam (plus weapon size), -2AC
Wand Rope Trick (9) 225
Wand Mirror Image (10) 225
Wand of Knock (8)
Wand of Web (5) 225
Wand Fog Cloud (9) 225
Wand of Shield (10) 225
Wand of Invisibility (9) 1300
Wand Scorching Ray (8) 1300
Wand of Fireball (7 charges) 3375

Scroll of Expiditious Retreat (1) 75
Scroll Case= 3 Identify & 2 Blindness/Deafness

7 laen crossbow bolts 700
7 bullets 700
16 arrows 1600

9 'ammunition size amounts' of laen in rings & 1 in butterfly 1000 (not counted in total spent)

2 leather wand bandoleers (bright blue and bright green, to hold his colour coded wands) 5gp

2 Flasks of Acid
Signal Whistle .8gp
Chalk .01gp
Smokestick 20gp
Dustburst Bullet (1) 196gp

Staff of Earth & Stone (6) *Not carried*

2 Spellbooks 2,500gp each

1 bar Volcanic Glass 1500gp 2lbs
1 bar Mithril 500gp 2 lbs
1 bar Steel Alloy 250gp lbs
1 bar Adamantine 2000gp 2lbs

Alchemical Grease(4) 10gp
Alchemical Solvent 5gp
Alchemical Fire 50gp
Antiplague 50 etc.
Antitoxin 50
Bag, waterproof .5
MW Atisan's Tools 55
Winter Blanket .5
Pocketed Scarf 8
Magnifying Glass 100
Small steel Mirror 10

Total Spent: 409gp 8sp 1cp

Load: lbs=Light Load (up to lbs)

Current Wealth: 15.44gp 10sp 9cp 744gp in gems





Notes on Helpful Spells and/or Wands wanted:

Prot. from Chaos / Evil / Good / Law
Comprehend Languages
True Strike
*Feather Fall
Protection From Arrows DR10/magic vs ranged
*Resist Energy
Mirror Image
Cat's Grace
Rope Trick
Aspect of the Falcon
Lessor Restoration
Chameleon Stride

Combat Template:

[ooc ][b ]Round 4, Init 6, Altitude 40'[/b]
Arcane Pool: 7/10
Spells: Lv1:5, Lvl2:6, Lvl3:3[/ooc]


Concentration Magic Missile DC17:[dice]1d20+15[/dice]
Spell Strike Attack:[dice]1d20+14[/dice] to Hit [dice]1d6+4+1d6+7d6[/dice] Damage
Melee Attack:[dice]1d20+14[/dice] to Hit [dice]1d6+4+1d6[/dice] Damage
Hasted extra melee attack:[dice]1d20+14[/dice] to Hit [dice]1d6+4+1d6[/dice] Damage

Spell Penetration vs SR19:[dice]1d20+7[/dice]

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.