Sorry, rough couple of days recently. Stupid argument with a player in another game here, and then I found out a good friend of mine just suddenly passed away over the weekend.
By the way, Binding Darkness lasts 2 rounds. Not sure which round we happen to be in
Kheldor fires a trio of force bolts at the rat creatures. Magic Missile One at the one battling Gurukk and two at Respen's 1d4 + 1 ⇒ (4) + 1 = 5 and 2d4 + 2 ⇒ (1, 4) + 2 = 7
Xane, you're in a belltower, you think
Calling upon the darkness around him, Khel hurls a shadowy net at the creature attacking Gurukk Binding Darkness, 1d20 + 5 ⇒ (13) + 5 = 18 Ranged Touch
Binding Darkness (Sp): As a standard action, you cast a weave of shadows at any foe within 30 feet as a ranged touch attack. The shadows entangle your foe for 1 round plus 1 additional round for every five wizard levels you possess. In conditions of bright light, this duration is halved (minimum 1 round). A creature entangled by your shadows has concealment from those without darkvision or the ability to see in darkness, and other creatures likewise have concealment relative to it. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Kheldor, upon noticing the gargoyle, he shifts his form to mirror that of the shadows he loves so much. He then makes his way past the creature, looking for a hatch or doorway down to the main tower.
Using Dissolution's Child, which acts as invisibility for 5 rounds.
Kheldor bows his head slightly at Respen's introduction "My friend here speaks the truth. We are mighty heroes indeed" 1d20 + 3 ⇒ (14) + 3 = 17 Diplomacy Aid Another
Er, that should be the reverse, with Respen aiding me, but Kheldor isn't one to talk too much
The shadowy man says little and is also seen just as much. He seems to constantly blend into the shadows around him, then suddenly appears, only to fade back again.
"Gurukk, you seem like a good Orc, care for a drink?" Kheldor says quietly to the big guy.
1) What sort of wish list are ya refferin to? magic items/gear? goals for our characters? both and more?
2) As we level, are supposed to continue the un-optimized theme? I don't mind taking Spell Mastery, since its not too terrible and is given as a sort of freebie to replace a class feature I already posses, but I hope you don't expect me to choose crappy feats and spells at every level.
How are we doing HP for leveling?
Also, at 5th level, Shadowcasters get Darkvision 60' replacing the bonus Wizard fear, but I already have that from my race. Could I either get another 60' to DV, or just take the bonus feat? Or would it be better to get nothing, since we're supposed to be unoptimized
Grumbling, the cloaked and cowled newcomer says "As much as I hate to do this, I will provide us some light. Somebody pass me a torch or something" He then speaks in a language that seems wispy and hollow. He hands back whatever it is he was given.
Assuming I am handed something, cast Light
For spooky coolness factor only
The rock, which you are sure should hit the young man, actually misses likely due to the darkness surrounding him.
"It's ok. You're not the first to be startled by my appearance, sudden or otherwise. You probably won't be the last"
For the record, my initial comment above, was in direct response to Marcus and Arkady making Out Of Character comments about their reservations.
I just figured that instead of clogging up the IG thread, I would take it over here and try to explain my stance OOC, since I've done the best I could IC.
Also, at this point, if we stick more or less with the plan I put forth, and the rest of you expanded on, I have no issues in or out of character.
Hold on. There's what, 5 of us PCs right? Plus about four combat capable main NPCs. That's 9. How many npc guard types did we get? I don't know if a number was ever given, but even if we got only five or so, that gives us 14.
Vs 40 on the field of battle would be a massacre. But we would be battling from inside the outpost. Where we could have cover to attack from. High ground to make it difficult to hit us, and add range to our attacks. One entrance, with which to pick off attackers as they come in.
Trust me, its a very viable strategy. Go watch any of the LotR movies, you'll see what I mean.
Also I was referring to yours and Marcus' OOC comments, wherein you agreed that its a bad idea to attempt an attack...which I understand we aren't doing...
Because of all the advantages we would have had we played defense...
So I know this is too late, but you all realize that the same reservations we have about assaulting the Stag Lord in his keep, are exactly the same reasons why I said we should work on reinforcing the outpost??
They might have superior numbers, but those numbers aren't as effective when the enemy is behind the walls of some sort of base. Choke points, high ground, etc are all our allies.
Unfortunately, I couldn't justify knowing this in game, so I couldn't really sway the group from our current, very bad course of action.
"I remember a story when I was still back home, about one of the unassailable fortresses that gets talked about in legends so often. Turns out, there was a sewer which a group of heroes were able to sneak in through. We should look for something similar."
Kheldor lets out a low whistle at the sight of the fort "So, we're going to attempt to attack this place, without any form of trickery or deceit? I think Anton is secretly is a priest of Groetus, as only madness would give forth such an idea." He says shaking his head at just how bad an idea this is.
Kheldor had stayed silent for most of the various discussions, but decided to speak up now "I will use all the means available to me to prevent our deaths and to ensure our victory. Including poison, alcohol, trickery and deceit. I am sorry that is not your way Anton, but it is mine. Why must I bow to your wishes?"
Actually, *I*, the player mis read. You were either a bit to vague for me, or I was too tired when I read and replied. Not really sure which it was. I was going to make an in game reply to help explain his stance, but the game has gotten away from him...
"Bold words from the one who only lives for battle. You wake each day, just to fight. You sleep and dream of war and nothing more. You love nothing and nobody other than destroying your enemy. If you were the Stag Lord, would you not have eyes watching this fort? This is one of the only, if not THE only permanent target. Especially if you plan to assault it, you post a scout to inform you of everything that goes on here. So ride out and be seen. Have your attack reported back to the enemy, so he has plenty of time to plan how best to kill you, possibly even before you reach his base. Or maybe your right, and he's bluffing, and cowering inside. I'm not willing to throw my life away on a maybe."