Khazmia never really cared who's blood it was that ran in her veins; the man that had raised her had been family enough for her. Xodak, the owner of the "Caravan of the Carefree", a traveling circus and brothel, had supposedly traded her for a dissolute scribe with the idea of raising her to work in the carnival. As he had told her often at story time, "One look at those lavender eyes, and I knew you were meant to for far greater things, Princess".
He always provided the best for her, whether it be a tutor for her education, sword training with the guards master to learn to protect herself. He even gave her her own pretty lavender tent when she seemed "more lady than child" to those around her. Xodak treated her like the Princess he often called her, raising her as his only child and the light of his life.
When Xodak died, Khazmia learned that his brother Mirkoah hadn't felt the same. Within a day Mirkoah had seized all Xodak's holdings, dismissed her tutor, and had her lovely lavender tent moved to into the pleasure areas of the caravan's current camp. The guards master was killed after wounding the first "client" Mirkoah had sent to her. She could grieve for him or make his sacrifice worthwhile; not being stupid, she ran. Disguised as a sailor, she left for lands unknown and prayed that whatever great future she was supposed to have, it could find her where ever she would land.
A year later, and thousands of miles away, she feels less a princess every day, but she still refuses to be anyone's property.
Khazmia
Female Half-Orc Sorcerer 6
NG Medium Humanoid (orc)
Init +3; Senses Darkvision(60feet); Perception +2
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 mage armor, +3 Dex)
hp 35 (6d6+12)
Fort +4, Ref +5, Will +5
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OFFENSE
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Spd 30 ft.
Handy Haversack: 22 @ 5 lbs), Bedroll, Blanket, Courtier's outfit, Fishhook, Flint and steel, Hat, Perfume/Cologne (2), Perfume/Cologne (1) -grants +5competence bonus to diplomacy for 1 hour/dose, has 6 doses, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Potion of Shield of Faith +2 (2), Rope, hempen (50 ft.), Waterskin, Whetstone, Whistle, Silent, Thieves' tools, Alchemist's Fire Flask (3), scroll of fireball (x2), artisan's tools (jewelry).
Spring loaded Wrist sheath (left): wand, mage armor, 30 charges
Spring loaded Wrist sheath (right): wand, shocking grasp 47 charges
Wearing: Hot Weather Outfit, Scarf, Signet ring, 0 feather token (fan)dressed as a hat pin.
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SPECIAL ABILITIES
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Aberrant Increase the duration of [polymorph] spells by 50%.
Acidic Ray (6/day) (Sp) Ranged touch attack deals 1d6+3 acid damage.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Long Limbs +5' (Ex) Your reach for melee touch attacks increases +5'
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Khaz at 5:
Khazmia
Female Half-Orc Sorcerer 5
NG Medium Humanoid (orc)
Init +3; Senses Darkvision(60feet); Perception +2
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 mage armor, +3 Dex)
hp 32 (5d6+8)
Fort +3, Ref +4, Will +4
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OFFENSE
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Spd 20 ft.
Handy Haversack: 22 @ 5 lbs), Bedroll, Blanket, Courtier's outfit, Fishhook, Flint and steel, Hat, Perfume/Cologne (2), Perfume/Cologne (1) -grants +5competence bonus to diplomacy for 1 hour/dose, has 6 doses, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Potion of Shield of Faith +2 (2), Rope, hempen (50 ft.), Waterskin, Whetstone, Whistle, Silent, Thieves' tools, Alchemist's Fire Flask (3), scroll of fireball (x2), artisan's tools (jewelry).
Spring loaded Wrist sheath (left): wand, mage armor, 32 charges
Spring loaded Wrist sheath (right): wand, shocking grasp
Wearing: Hot Weather Outfit, Scarf, Signet ring, 1 feather token (fan)dressed as a hat pin.
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SPECIAL ABILITIES
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Aberrant Increase the duration of [polymorph] spells by 50%.
Acidic Ray (6/day) (Sp) Ranged touch attack deals 1d6+2 acid damage.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Long Limbs +5' (Ex) Your reach for melee touch attacks increases +5'
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
4th level:
Khazmia
Female Half-Orc Sorcerer 4
NG Medium Humanoid (orc)
Init +3; Senses Darkvision(60feet); Perception +1
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 26 (4d6+8)
Fort +3, Ref +4, Will +4
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OFFENSE
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Spd 20 ft.
Other Gear Alchemist's Fire Flask (3), Backpack (12 @ 22 lbs), Bedroll, Blanket, Courtier's outfit, Fishhook, Flint and steel, Hat, Hot Weather Outfit, Perfume/Cologne (2), Perfume/Cologne (1) -grants +5competence bonus to diplomacy for 1 hour/dose, has 6 doses, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Potion of Shield of Faith +2 (2), Rope, hempen (50 ft.), Scarf, Signet ring, Thieves' tools, Wand of Mage Armor, Waterskin, Whetstone, Whistle, Silent, 2 feather tokens (fan)dressed as hat pins, wand shocking grasp.
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SPECIAL ABILITIES
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Aberrant Increase the duration of [polymorph] spells by 50%.
Acidic Ray (6/day) (Sp) Ranged touch attack deals 1d6+2 acid damage.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Long Limbs +5' (Ex) Your reach for melee touch attacks increases +5'
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
level 3 purchases:
hanbo, thieves tools, wand mage armor, scarf, hat, courtiers outfit, ]Alchemist's Fire Flask (3),
khazmia level 2:
Khazmia CR 1
Female Half-Orc Sorcerer 2
NG Medium Humanoid (Orc)
Init +3; Senses Darkvision (60 feet); Perception +0
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DEFENSE
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AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 14 (2d6+4)(current=12, -1 con damage from trapped lock=-2hp)
Fort +2, Ref +3, Will +3
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OFFENSE
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Spd 30 ft.
Melee Masterwork Sickle +4 (1d6+2/20/x2) and
. . Unarmed Strike +3 (1d3+2/20/x2)
Special Attacks Acidic Ray (6/day)
Sorcerer Spells Known (CL 2, +3 melee touch, +4 ranged touch):
1 (5/day) Expeditious Retreat (DC 14), Color Spray (DC 14)
0 (at will) Haunted Fey Aspect (DC 13), Acid Splash, Ray of Frost, Read Magic (DC 13), Mage Hand
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STATISTICS
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Str 14, Dex 16, Con 14, Int 14, Wis 10, Cha 17
Base Atk +1; CMB +3; CMD 16
Feats Cosmopolitan: Knowledge (Local), Knowledge (Geography), Eschew Materials
Traits Armor Expert, Vagabond Child (urban): Disable Device
Skills Acrobatics +5, Appraise +6, Climb +3, Disable Device +6, Intimidate +7, Knowledge (Dungeoneering) +6, Knowledge (Geography) +6, Knowledge (Local) +6, Knowledge (Nobility) +3, Spellcraft +6, Use Magic Device +7
Languages Common, Draconic, Goblin, Kelish, Orc, Polyglot
SQ Aberrant, Hot Weather Outfit, Orc Ferocity (1/day)
Combat Gear Leather, Masterwork Sickle; Other Gear Backpack (9 @ 21 lbs), Bedroll, Blanket, Fishhook, Flint and steel, Hat, Hot Weather Outfit, Perfume/Cologne, Potion of Cure Light Wounds, Potion of Cure Light Wounds, Potion of Shield of Faith +2 (3), Rope, hempen (50 ft.), Signet ring, Waterskin, Whetstone, Whistle, Silent
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SPECIAL ABILITIES
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Aberrant Increase the duration of [polymorph] spells by 50%.
Acidic Ray (6/day) (Sp) Ranged touch attack deals 1d6+1 acid damage.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.