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Durkon Thundershield

Kharid's Stand-in's page

3 posts. Alias of Sean, Minister of KtSP.

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Dalzig Berenbiddle wrote:

Dalzig glances about the chamber, searching for the source of the screams. "It's the dead man! He's coming to kill us all!" Dalzig quickly pulls out his dagger and waves it about, using the skull symbol to fruitlessly wave off dead spirits.

"Wait, where's Rend?" he asks to no one in particular.

"He seems to have found a hidden passageway, and triggered some kind of trap, lad," Kharid shouts above the screaming wind.

"Whatever's up there, we'll need to find a way to disarm or bypass that, before we can progress any further. Right now, I'm a little more interested in trying to figure out why this sarcophagus moves. It may even be something to help us deactive the thing. If Rend ever gets back down here, I want him to help us try to move it."


Reflex save (1d20+2=8)

GentleGiant, if you manage to poke your head in any time in the next day, and want to try and beat my lousy 8 for your reflex save, you may, and I'll take that roll instead. Otherwise, Kharid just took a single point of fire damage.


Knowledge: Arcana roll
Decypher Script roll

Kharid has been staring at the rune on the sarcophagus as well, occasionally mouthing out various sounds, as if he was trying to pronounce some unknown word.

"Nay. Can't puzzle it out just yet. May still need more examples of the symbols, before I can really figure out what they mean."

"Whu? Oh, of course, Rend. Here," he says, passing rend the indigo lantern.

He looks down the first alcove to the left of the entry.

"The red one's still missing, though. Might not be able to fully active whatever purpose these lanterns serve. Still, it's worth seeing what, if anything, happens."

"Wait, the sarcophagus moved, you say? Huh..." Kharid trails off in thought.



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