Keppira D'Bear

Khamûl Unqualë's page

620 posts. Organized Play character for Mike Tuholski.


Full Name

Khamûl Unqualë

Race

Human

Classes/Levels

Exiled Blood Lord 6 | HP 45/45 temp: 10/10 | AC 15 T 11 FF 14 | CMD 17 | F+5 R+2 W+3 (+1 fear) | Init +1 | Perc -1 | command 6/6 | touch 6/6 | bond 0/1

Gender

Male

Special Abilities

#55162-17

Alignment

Neutral

Deity

Nethys

Location

Geb's Rest, Geb

Occupation

Blood Lord

Homepage URL

chronicles

About Khamûl Unqualë

Khamûl Unqualë
Male human (Garundi) fighter (lore warden) 1/necromancer 5 (Pathfinder Campaign Setting: Inner Sea Magic 17, Pathfinder Campaign Setting: Pathfinder Society Field Guide)
N Medium humanoid (human)
Init +1; Senses Perception -1
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 45 (6 HD; 5d6+1d10+17)
Fort +5, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee +1 limning scythe +8 (2d4+7/×4) or
. . mwk sickle +7 (1d6+5) or
. . quarterstaff +6 (1d6+6)
Ranged mwk composite longbow +5 (1d8+2/×3)
Arcane School Spell-Like Abilities (CL 5th; concentration +8)
. . 6/day—grave touch (2 rounds)
Necromancer Spells Prepared (CL 5th; concentration +8)
. . 3rd—lightning bolt (DC 16), lightning bolt (DC 16), ray of exhaustion (DC 17), ray of exhaustion (DC 17)
. . 2nd—blindness/deafness (DC 16), blindness/deafness (DC 16), frigid touch[UM], scorching ray, spontaneous immolation[UC] (DC 15)
. . 1st—chill touch (DC 15), chill touch (DC 15), mage armor, magic missile, shocking grasp, shocking grasp
. . 0 (at will)—detect magic, detect poison, ray of frost, read magic
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Statistics
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Str 16, Dex 12, Con 14, Int 17, Wis 8, Cha 14
Base Atk +3; CMB +6; CMD 17
Feats Arcane Strike, Command Undead, Improved Channel, Persistent Spell[APG], Spell Focus (necromancy), Spell Penetration, Undead Master[UM], Weapon Focus (scythe)
Traits dangerously curious, sacred conduit
Skills Appraise +7, Craft (alchemy) +8, Fly +8, Intimidate +6, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +8, Knowledge (geography) +7, Knowledge (history) +8, Knowledge (local) +7, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +9, Linguistics +9, Spellcraft +12, Use Magic Device +8
Languages Aklo, Ancient Osiriani, Aquan, Common, Draconic, Necril, Osiriani, Thassilonian
SQ arcane bond (+1 limning scythe), power over undead
Combat Gear cold iron arrows with silver blanch (20), ectoplasmic metamagic rod (lesser)[APG], oil of bless weapon (2), oil of daylight, potion of cure light wounds (2), potion of fly, scroll of chill touch, ear-piercing scream, flare burst, floating disk, ray of sickening, shocking grasp, scroll of crafter's fortune, false life, ghoul touch, lipstitch, scroll of magic weapon, magic weapon, wand of cure light wounds (50 charges), wand of identify (50 charges), wand of infernal healing (49 charges); Other Gear +1 limning scythe, mwk composite longbow, mwk sickle, quarterstaff, belt of giant strength +2, ioun torch ioun stone[APG], ink, inkpen, jewelry[UE], noble's outfit, scroll case, signet ring, spell component pouch, spellbook, waterproof bag[UE], waterskin, 1,699 gp, 4 sp
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Special Abilities
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Arcane Bond (+1 limning scythe) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Command Undead (DC 15) (Su) Receive Command Undead or Turn Undead as a bonus feat.
Gluttony (Necromancy) The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Grave Touch (2 rounds, 6/day) (Sp) As a standard action, touch shakes living foe 2 rds (frighten 1 rd if already shaken).
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Master Animate and command more undead

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Research Specialist:

Khamul has played:
  • 04-18 The Veteran's Vault
  • 00-01 Silent Tide
  • 00-24 Decline of Glory
  • 05-01 The Glass River Rescue
  • 00-23 Tide of Morning
  • 05-12 Destiny of the Sands Part I
  • 05-15 Destiny of the Sands Part II
  • 05-16 Destiny of the Sands Part III
  • 05-22 Scars of the Third Crusade

    And he has already heard about:

  • 03-01 The Frostfur Captives
  • 00-14 The Many Fortunes of Grandmaster Torch
  • 05-08 The Confirmation
  • 04-SP The Ruins of Bonekeep: The Silent Grave
  • 05-SP The Ruins of Bonekeep: Maze to the Mind Slave
  • 04-15 The Cyphermage Deilemma