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Recent posts by
Khairn:
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When GM'ing I encourage my players to look at level advancements and PrC's as story elements first and only afterward as crunchy new abilities and powers. I also like to justify any changes in a PC's class by introducing experienced NPC's or story elements that will help in the transition. This doesn't work all the time, but when all the story elements come together the PC and adventure become very memorable.
So in my current campaign, one of my players has created a dwarven fighter, and is looking to eventually develop his birthright as a descendant of one of the ancient scouts (pathfinders?) who lead the dwarves out of the Darklands during their Quest for Sky. Its a concept that I really like, especially given the link to this pivotal moment in dwarven history.
I haven't made a final decision on how this came about, but his suggestion is that his ancestor was in someway linked (half breed? gensai-like? etc)with the elemental earth and that this long lost "bloodline" has re-awakened within him. The obvious cultural / social implications of this will be worked out later. But my question is what abilities or powers do you think are appropriate to a melee/skill focused PrC with this kind of background?
So far I'm looking at possibly including ...
Natural Armor
DR
Elemental Movement (Burrowing)
Blind-Fight (Sight?)
Stone Shaping (Shape stone with hands)
Stone Melding (Travel through stone)
Any suggestions?
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DragonBelow wrote:
Khairn wrote:
A few of us are coming in on Thursday night, and with the Con only starting at 12, that leaves us with free time on Friday morning. Idle time combined with idle hands and a brain in neutral are certain to get me into trouble. So do you think that we can sneak into one of the open rooms on Friday morning to get in some early gaming?
Ahem, you mean like this
:D
Thanks DB !
So no open gaming rooms for Friday morning ... but there will be tables and chairs in the lobby that can be used. Great!
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Let's see ...
-Game Auction where the proceeds are donated to charity?
-Since many of us are only able to interact together online, how about a panel on running Pathfinder (or other RPG's) in a Play-by-Post or Virtual Table Top format?
-Backwards Combatibility? A panel to discuss the challenges of using Paathfinder as system of choice when playing in other D20 settings / modules.
-Old Skool! Playing a classic D&D adventure using Pathfinder
-I am Actually Interested in your Character and/or Setting - Bring your GM or player notes, step up on the stage, and explain in 5 minutes how/why your material is great!
-PaizoCon Adventure Brainstorm - We gather to brainstorm ideas and concepts for a new adventure or setting. We then get one of the great Paizo writers / designers to put that baby into print.
There are some more idea's perkolating around, but I'm worried that it might be gas from last nights pizza, so I'll wait a little longer before adding to the list.
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I've playtested PFRPG and Pathfinder Society) a few times at my FLGS, and along with some other GM's have worked diligently to keep the buzz and interest in the game at a high level.
Last night the owner of my FLGS shared with me some of the troubles he's having with the game. Apparently the interest that we've helped to generate in our area continues to bring in a flood of requests for the book that he can't support. His distributor has also removed it from their catalog.
I explained that the pdf was available for free, that only a limited number of copies of the book were printed because its a play-test, and that the Beta book was at a price point where Paizo covered little more than cost.
He understood all that but was adamant that a number of players (20-30 in his estimate)just don't want to play from a pdf. In his opinion, the dis-satisfaction that he is seeing from some 4E players is making them look elsewhere for their gaming fix, and that their first choice appears to be Pathfinder. But without a book to sell, that interest is dampened, and he is now pushing them towards White Wolf and other games.
I'm a little bummed out that our efforts to push Pathfinder are being hurt by the lack of books, but I don't see any easy solution.
Has anyone seen or experienced this? With another 8 months to go before the game is published, do you think the lack of books is hurting interest in the game?
Any chance of a short re-print? i doubt it but I promised that I would ask the question.
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Taurren wrote:
The fly skill in PFRPG has intrigued me enough to take another look at introducing a favored race of mine that can fly. But balancing a flying race can be a bit of a problem. Especially when you don't want to introduce a race with a Lv penalty.
I've used flying races in the past, namely Monte's Spryte's from AE, but never included a race that could fly from the start. So here are some of the crunchy parts of the race I am trying to work on.
-2 Str -2 Con +2 Dex
or
-2 Str -2 Con +2 Cha
Size - Medium
Move - 30'
Fly - 50' The character needs a 15' of open area to fly and 20' to hover. He cannot fly while under a Med or Heavy Load.
Keen Vision - +2 bonus on sight Perception Checks
I am looking at this race having rogue as a favored class but also having a sub-section of the race that is blessed with enchanted blood (sorcerer).
So I guess my question is whether in your opinion the stat penalty and flying restrictions are balanced against the benefit that a flying PC gains.
Thoughts?
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The fly skill in PFRPG has encouraged me enough to take another look at introducing a favored race of mine that can fly, but balancing a flying race can be a bit of a problem. Especially when you don't want to introduce a race with a Lv penalty.
I've used flying races in the past, namely Monte's Spryte's from AE, but never included a race that could fly from the start. So here are some of the crunchy parts of the race I am trying to work on.
-2 Str -2 Con +2 Dex
or
-2 Str -2 Con +2 Cha
Size - Medium
Move - 30'
Fly - 50' The character needs a 15' of open area to fly and 20' to hover. He cannot fly while under a Med or Heavy Load.
Keen Vision - +2 bonus on sight Perception Checks
I am looking at this race having rogue as a favored class but also having a sub-section of the race that is blessed with enchanted blood (sorcerer).
So I guess my question is whether in your opinion the stat penalty and flying restrictions are balanced against the benefit that a flying PC gains.
Thoughts?
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Hey gang!
I was wondering if anyone is playing in a group that uses a virtual table top? Examples would be Fantasy Grounds II, KloOge Werks, Open RPG, Screen Monkey etc. If so, which have you used, what has been your experience, the good, the bad and the ugly?
There is a chance that my old group may want to give Pathfinder a try, and since we're spread out across the country a VTT would be our only choice.
The DDI will not be a choice for us as none of us are interested in a subscription payment model. A one time purchase is fine, but ongoing payments just aren't going to fly.
Thanks for the help.
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I know this has been said before, and I hate to sound like a broken record, but I wanted to send out a heart-felt "Thank You" to Erik, Jason, Nick and EVERYONE else at Paizo. Over the past year, despite many challenges, you have been able to not just stay afloat, but have been able to increase your reputation as gamers, game designers, publishers, and astute business people who have an ability to see an opportunity in almost any situation.
Over the last few weeks and especially days, I've been disappointed with much of what I have seen being published in the RPG industry. Yet when I look at the work you've completed, see the direction you've chosen for the future, and know that you are truly interested in the opinions of my gaming group ... I can see that there is indeed a very bright future for this hobby that I truly love.
So thanks once again, and keep up the good work!
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One of the very best results of the OGL were the many outstanding settings and rules variations that sprang from it. My favorite such variant (along with AE, IH, GT and GoT) is Iron Kingdoms by Privateer Press. Now even though the rules for IK can be a little "wonky" at times, I really enjoyed the games and how the races, classes, spells and monsters were tweaked in a way that really captured the IK flavor.
My favorite design goal of Pathfinder is the backwards compatibility. So with a new IK campaign on the horizon, I've decided to use the Pathfinder rules for IK. I'm not certain how much effort is needed to create Pathfinder Gun Mages, Arcane Mechanics, Ogrun, Bodgers, Trollkin and of course 'jacks, but I think the results could be very interesting.
So has anyone given Pathfinder and IK a try?
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Vic Wertz wrote:
When Alpha Release 2 comes out, it will replace the current file in My Downloads, and we'll send you an e-mail letting you know it's available. (This will be true of all Alphas and the Beta.)
It's not an addendum, it's a replacement. This is because—unless Jason has changed his thoughts on the matter since I last talked to him about it—it will incorporate changes to material in Alpha release 1 as well as adding all-new material.
We don't have a firm timeline, but I'd anticipate releases being close to a month apart.
When Release 2 comes out, would it be possible for changes to previous rules, or new rules, be identified in some manner. Perhaps a change to a rule that was previously included in Release 1 would have a blue font, whereas a brand new rule (class, spell feat etc) will have a shadowed heading or some other identifying mark.
This will make it easier (and faster) to incorporate new material into ongoing playtest groups.
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Russ Taylor wrote:
Cintra Bristol wrote:
QUESTION
So...can some of those with positive/successful experiences at Organized Play (as DMs or as players) share some insights into what makes a session work well? What should an Organized Play DM do to make a session successful? How do you deal with "difficult" players who show up at your table (I recall stories of cheaters, spotlight-hogs, and even some obnoxious/abusive/drunk folks)? Any insights/stories you care to share would be helpful...and entertaining to read, while we wait for plans to be finalized. Thanks!
I've DM'd a few hundred Living Greyhawk tables, I imagine. The first rule is be sure you've read the adventure before you run it. You'd be surprised how often it has only just been skimmed. Look at the stat blocks, and think at least a little bit about how you'll react to what the PCs do. Clearly identify the hook. Try and anticipate questions.
When you actually run the adventure, adapt to what the table wants. Treat the adventure as an outline, not box. Yes, you need to stick to what is generally there, but if the adventure doesn't cover an option, wing it. Try and spread out the attention given the adventure - make sure those who don't grab the spotlight still get some screen time.
Come with a battle matt. Running the game without one just doesn't work that well in an organized play environment. Consider a few props: copies of the handouts are nice, minis of some sort, and if it is something like a scavenger hunt, try and line up the items so you can hand them out as they're found. If you have good scenery, consider bringing that. Little things can add a lot.
Difficult players - not really that big an issue, in my experience. Do be prepared to have some rules arguments, and do listen to them, but remember as the DM, your table ruling generally stands. Cheaters, I make them roll on the the matt where we can see it. Occasionally, I do a "bonus check" if something seems to high. Abusive, drunk, I've just never had happen. Most RPGA players are at least...
Russ, it looks like you and I came from the same background. The advise you provided is outstanding, especially the part about battlemats, knowing the rules, the module, and not being afraid to make some changes (subtle?) to suite what the table needs.
That last bit of advice is the one that I think is overlooked the most by many organized play GM's.
Creativity, imagination and fun are the cornerstones of this hobby. Let's not forget that just because we're all sharing in some "organized" play.
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Thanks for the update Phil. The Campaign Workbook is one of my most anticipated purchases, and although anxious to get this issue resolved, I suppose we can give you a little time to get it fixed.
.
..
...
Is it fixed yet?
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