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Owlbear

Kha-Chik-Chik-Ka's page

164 posts. Alias of Valegrim.

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(Female Aarakoras race adjustment+2; ranger 4)

hehe are we tying the girl to the tracks or are we trying to save her; hehe; with this group; hard to tell hehe

(Female Aarakoras race adjustment+2; ranger 4)

I am good with any direction we go long as I get to make my namesake sound from that Sonny Chiba movie hehe; my two cents :)

(Female Aarakoras race adjustment+2; ranger 4)

Dig; I hate dig; love nice open sky....oh; mouse <pounces and eats it up>

(Female Aarakoras race adjustment+2; ranger 4)

I cant count to 4 :(

(Female Aarakoras race adjustment+2; ranger 4)

Life can be hard; Dark Sun is a hard world; maybe he should roll up a character; might be cathardic. Hoping the best for him either way.

(Female Aarakoras race adjustment+2; ranger 4)

<= hides from the 4e_stat monster
"looks scary"

(Female Aarakoras race adjustment+2; ranger 4)

Worms; yum


sigh, no tasty morsels of game threads to peck at.

(Female Aarakoras race adjustment+2; ranger 4)

ah; I remember the old days; when I was just a chick; mom sometimes broght nice roasted worms on a stick all rolled in various seeds; just delicious.


be nice if we could get this game off the ground <hehe i am a bird>

(Female Aarakoras race adjustment+2; ranger 4)

yum; roasted worm; sure :)

(Female Aarakoras race adjustment+2; ranger 4)

well I guess we all know which character I am then; lucky me :)

(Female Aarakoras race adjustment+2; ranger 4)

Whats moving; just dust and trash and little guys lips?

(Female Aarakoras race adjustment+2; ranger 4)

checks my bow and arrows; flexes my claws

ready!

(Female Aarakoras race adjustment+2; ranger 4)

or hotdog or it could be catsup on him....

(Female Aarakoras race adjustment+2; ranger 4)

hehe maybe that is why I GIVE so much advice; and RECIEVE so little attention; am good.

(Female Aarakoras race adjustment+2; ranger 4)

what a strange way to carry your eggs; why do you not nest those like normal people do?

(Female Aarakoras race adjustment+2; ranger 4)

methinks he is overwrought by the heat...

(Female Aarakoras race adjustment+2; ranger 4)

<= hands Shenker some water; if he sees a lawn he is obviously suffering from heat injury. Obviously slow listless speach too.

Boy, you should relax a bit; step out of the sun and refresh yourself; let me fan you with my wings to cool you a bit

<= looks at Shenker critically

(Female Aarakoras race adjustment+2; ranger 4)

its weather; if you dont like it; wait a while; it will change.

(Female Aarakoras race adjustment+2; ranger 4)

Drummroll.......

(Female Aarakoras race adjustment+2; ranger 4)

I shall go through last.

(Female Aarakoras race adjustment+2; ranger 4)

sheesh; just eat your little appetizer quitely please; am trying to commune over here, squack!

(Female Aarakoras race adjustment+2; ranger 4)

<= looks around to get a grasp of the situation; where is everyone and what is going on.

(Female Aarakoras race adjustment+2; ranger 4)

you land walkers are very strange; constantly hen pecking each other as if you eggs have been stolen; very strange.

(Female Aarakoras race adjustment+2; ranger 4)

<sniffs at the land crawlers interactive interplay and preens her feathers>

<<gm? were you putting us all together, are we all together now?>>

(Female Aarakoras race adjustment+2; ranger 4)

coolness; am a ruff tough feathered creampuff now :)

G'mork wrote:

Ka-Chik-Chik-Ka – You learn to augment your arrows with the force of your will.

** spoiler omitted **

(Female Aarakoras race adjustment+2; ranger 4)

<claps>

(Female Aarakoras race adjustment+2; ranger 4)

Molt; preen; coo :)

Kha-Chik-Chik-Ka wrote:
Squack! chirp chirp; (russle of feathers)

(Female Aarakoras race adjustment+2; ranger 4)

Squack! chirp chirp; (russle of feathers)

(Female Aarakoras race adjustment+2; ranger 4)

Sigh, I meant goal as in direction of movement; goal of how to find out who brought these undead and punish them. How do we find them and do this; any ideas or is not one else wanting to stop the plague of undead?

(Female Aarakoras race adjustment+2; ranger 4)

goal?

(Female Aarakoras race adjustment+2; ranger 4)

uhm; win; what is the game; what do we win; we dont even know our opponent; just these pawns; we should find the queen and cut her head off; perhaps by going through her rooks and bishops; anyone seen any intelligent undead; maybe we can question them... I am sure Azo wouldnt mind cutting off a few fingers and toes; going through life with no fingers, toes or teeth would make an undead champions life not so pleasant I would think....

(Female Aarakoras race adjustment+2; ranger 4)

Well, Radik..Aso; we got a plan? the others might need help; we gonna stay; go; how important is that chest?

(Female Aarakoras race adjustment+2; ranger 4)

Squak! Readies her bow...

(Female Aarakoras race adjustment+2; ranger 4)

Chirp, Cluck, chirp :) (what he said)

(Female Aarakoras race adjustment+2; ranger 4)

SQUAACK!

(Female Aarakoras race adjustment+2; ranger 4)

hehe I got a bit lost too and still am; thought I was doing a fighting retreat for the other party members with me to retreat to the relative safety of the building shenker and I opened after the inn fell; now all i know is I am in the building alone some how and dont know where anyone else is; doesnt sound to much like good guy actions while I am still relatively safe from the skellies for another round or two. Guess i will wait for a recap and the winds to die down enought for me to fly around and find all the party.

(Female Aarakoras race adjustment+2; ranger 4)

who else is with me in this building?

G'mork wrote:

Kha-Chik retreats to the shelter of the administration building, gathering any item she feels she could use to blockade the damaged doorway. Arms full of assorted rubbish, you get the impression she may be feathering a nest.

Faindrac fires a barrage of ice into the marching skeletons, watching as a handful of the undead explode in a shower of bone and icicles. More undead step into the void without hesistation.

MalaKi attempts to ignore the impending doom marching behind them, using his monastic training to slow his pulse. Timing the elemental arcing against the beating of his heart, he believes he can guide the party between the bolts, one at a time.

(Female Aarakoras race adjustment+2; ranger 4)

come; follow me!

I suggest that before these two newly arisen abomination of nature engage us; we seek respite in this building Shenker and I have opened; and come up with a plan or wait out this episode or look for clues. This must take much powerful magic; it must be coming from somewhere and is probably not endless; every magic has rules; we just dont know these; the cannot go on indefinately.

follow me to the shelter; then barricade the entrance; come before they close; (I lead the way; but will engage any skelly that attacks us so my compainions can get to the shelter).

(Female Aarakoras race adjustment+2; ranger 4)

Ack; look; dem bones, dem bones; they reform from some foul magic; spirits preserve us. We cannot eat that many bones; we need a fire maybe; a big fire...or flee. Who can be casting this foul sorcery; is this happening all over the city; this region; the planet? So many questions lurk to hide those that must pay in blood for this foul desecration of nature!

Attack the last skelly:
claws: roll 8; 14 = 13 and 19
possible damage; 1+3=4 and 3+3=6

move action: 10ft step/flap; back toward shelter.

(Female Aarakoras race adjustment+2; ranger 4)

Squack; our group is; how far apart are the two groups? any idea?

(Female Aarakoras race adjustment+2; ranger 4)

attacks for new round;
flying claw attack; hehe sounds very japanamation
to hit 4+5; 9; ack! swing and a miss
to hit 7+5; 12; hmm; maybe she hits dam 3+3; 6 maybe halved ack.

(Female Aarakoras race adjustment+2; ranger 4)

I am thinking the part of the party I am with is retreating back towards the shelter we found; a fighting retreat; is this right?

my next round claw attacks; 7; ack; 13 +5; 12 and 18 to hit.
Damage if hit; 2+3 and 3+3 = 5 and 6; five step flap back to shelter.

(Female Aarakoras race adjustment+2; ranger 4)

well; I am all jazzed up on barkskin and enhanced claw; so I rip into the skellies; to protect my clutch of comrades :) I keep hearding them with words toward our new shelter; and calling out for any of our other companions nearby

do I get two strikes with claws; I forget the 3.5 rules on natural attacks; will just roll them; use one or two if applicable.

attack roll 16 and 13; with BA; str; and magic; +5; so 21 and 18; +2 str +1 magic to damage; so +3.

am trying to find my Dark Sun Dragon to find out how much damage they do; dont have my copy of issue 319 on hand; can somebody remind me the claw damage for is bird types?

gm; you can just roll my damage if you like; no biggie. With Barkskin; my ac should be 21 at the moment.

(Female Aarakoras race adjustment+2; ranger 4)

I will go now for the rest of our companions; how this doorway and building Aso, please find something to beat on that can help direct us in this storm. Agreed?

Then I head out to return with the party.

survival 20 wow natural +8; 28
Listen 6 hehe must have sand in my ears; +5 and my elf sight? 11
spot; 16 +9; 25
couple more d20 rolls if needed, 14, 17, 11

if its been 3 rounds; I think I have taken 3pts of damage; plus one early d3. This is due to my armor, natural armor; barkskin, and survival skill at surviving inclement weather. Is this correct?

when moving I will call out to the group and emit very large cawing shreeks that hawks sometimes do; hopefully it will draw the group near and I can lead them to the newly found shelter.

(Female Aarakoras race adjustment+2; ranger 4)

Fearing his party not being close by; I scratch the lock and pound the door even harder; I shout:
"We must get this door open; then I will seek our lost companions as the spirits shield me somewhat from this storm"

(Female Aarakoras race adjustment+2; ranger 4)

Squack; Chirp; SCREEEACCHHH!!!

where are the others; open door open scratch you; argh! Chirp!

(Female Aarakoras race adjustment+2; ranger 4)

str roll18+2 20

enhanced claws
roll to hit door; 11+6 = 17 first claw
roll to hit door; 15+6-5?=16 second claw
damage; 4+2+1 = 7 damage 3+2+1 = 6

"spirits preserve us"

gm; how many rounds have we been in the storm?

(Female Aarakoras race adjustment+2; ranger 4)

I too attack the door

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