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I am currently working on a home brew of “Pathfinder Modern” and most of the work I have done I have put into Hero Lab as a Pathfinder Modern dataset. I have had a lot of people wanting me to write the rules for the conversion. I would be happy to write a rough draft and pass it to Pazio if you would like.


D20 Modern for the Pathfinder Hero Lab dataset - BIG Dec updates. The dataset can be downloaded at: http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern


D20 Modern for the Pathfinder Hero Lab dataset - BIG Dec updates. The dataset can be downloaded at: http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern


D20 Modern for the Pathfinder Hero Lab dataset - BIG Dec updates. The dataset can be downloaded at: http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern


Dec 2010 Update for Pathfinder Modern.

This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be downloaded at: http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

• At the moment, we have almost the entire core book done, (a big THANK YOU to Pezmerga), (missing the Priest class, Occult class and the monsters).

• A few things from the Urban Arcana, Past and Future books, and empty place holders for the other books and references.

• The Base classes are all normal classes now, (still go up to level 20), there is an issue with the defense bonus and the CMD, not working right.

• Occupations are now traits. They should all work like the MSRD now.

• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.

• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.

• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.

• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.

• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.

• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.

• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).

• There are a few Occult Languages added and are listed under Secret language.

• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.

• Added Supernatural Heroes. It’s a homebrew I am working on that mimics MCWoD D20, but seeing it is not OGL I had to change a few things and only use OGL material. It is not done yet, but all the mechanics are in place for easy editing. There are Templates for Angel, Demon, Vampire, Waken, and Werewolf. Each has three Factions to choose from. Each has a Power Pool and level based special abilities. I put in empty place holders for easy editing to put in your own powers. I will be working on OGL powers later, but this is a good start for everyone.

• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!

That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), Pezmerga, (who did all the Advance Classes and many updates), and many more! Thank you all for the help and ideas.


This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

http://forums.wolflair.com/attachment.php?attachmentid=239&d=1287155455


This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

http://forums.wolflair.com/attachment.php?attachmentid=239&d=1287155455


This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

http://forums.wolflair.com/attachment.php?attachmentid=239&d=1287155455


This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

http://forums.wolflair.com/attachment.php?attachmentid=239&d=1287155455


This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

http://forums.wolflair.com/attachment.php?attachmentid=239&d=1287155455


Big Oct Update to the Hero Lab Modern Pathfinder dataset

http://forums.wolflair.com/attachment.php?attachmentid=239&d=1287155455


I kind of started working on the "d20 WoD" for Pathfinder in Hero Labs, but just started. The big issue is how to rename the supernatural abilities. They are not OGL. Got the classes in fine, I can easly put in the other material, but with out ir being OGL, I can't share it. So IDK.


Oct - Update to the Hero Labs dataset can be found here:
http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern

Here is an updated Modern Pathfinder dataset:

Added the d20Modern Database skill conversion.

A lot of bug fixes.

OGL parts from "Blood and Brains" from RPGObjects - trying to see if the prestige class will work as Archetypes - kind of so/so at the moment.

Still working on getting things closer to the MSRD, (like the Occupation traits - letting the user pick from a list of skills), and still need to input the advance classes, etc.

Kevin


Oct - Update to the Hero Labs dataset can be found here:
http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern

Here is an updated Modern Pathfinder dataset:

Added the d20Modern Database skill conversion.

A lot of bug fixes.

OGL parts from "Blood and Brains" from RPGObjects - trying to see if the prestige class will work as Archetypes - kind of so/so at the moment.

Still working on getting things closer to the MSRD, (like the Occupation traits - letting the user pick from a list of skills), and still need to input the advance classes, etc.

Kevin


Oct - Update to the Hero Labs dataset can be found here:
http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern

Here is an updated Modern Pathfinder dataset:

Added the d20Modern Database skill conversion.

A lot of bug fixes.

OGL parts from "Blood and Brains" from RPGObjects - trying to see if the prestige class will work as Archetypes - kind of so/so at the moment.

Still working on getting things closer to the MSRD, (like the Occupation traits - letting the user pick from a list of skills), and still need to input the advance classes, etc.

Kevin


Oct - Update to the Hero Labs dataset can be found here:
http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern

Here is an updated Modern Pathfinder dataset:

Added the d20Modern Database skill conversion.

A lot of bug fixes.

OGL parts from "Blood and Brains" from RPGObjects - trying to see if the prestige class will work as Archetypes - kind of so/so at the moment.

Still working on getting things closer to the MSRD, (like the Occupation traits - letting the user pick from a list of skills), and still need to input the advance classes, etc.

Kevin


Oct - Update to the Hero Labs dataset can be found here:
http://www.d20moderndb.com/game-rules/rules-conversions/59-hero-lab-dataset -pathfinder-rpg-conversion-of-d20-modern

Here is an updated Modern Pathfinder dataset:

Added the d20Modern Database skill conversion.

A lot of bug fixes.

OGL parts from "Blood and Brains" from RPGObjects - trying to see if the prestige class will work as Archetypes - kind of so/so at the moment.

Still working on getting things closer to the MSRD, (like the Occupation traits - letting the user pick from a list of skills), and still need to input the advance classes, etc.

Kevin


The file can also be found here:

http://www.enworld.org/forum/newreply.php?do=newreply&noquote=1&p=5 280313


The file can also be found here:

http://www.enworld.org/forum/newreply.php?do=newreply&noquote=1&p=5 280313


The file can also be found here:

http://www.enworld.org/forum/newreply.php?do=newreply&noquote=1&p=5 280313


1 person marked this as a favorite.

This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be found at:

http://forums.wolflair.com/showthread.php?t=11001

This is a beta file and is not complete yet. At the moment the only Core MSRD, (minus the advanced classes, they are coming later on), was converted over, (there are place holder files for the other settings).

A lot was changed to put into the Hero Lab Pathfinder dataset. Some of this was done due to software and programing skills limits. Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

Occupations are now traits. They are now assigned 2 class skills each.

Action and Reputation points are out and all Feats, Talents and/or Abilities were adjusted to fit the change.

Wealth Bonus is now a skill. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close.

All classes get an AC bonus every other level.

The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.

Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in.

Weapons – Are assigned either: simple, martial and/or exotic weapons.
There is no archaic weapon, and or firearm feats.

Skills – Skills were already rolled over into the Pathfinder setting were removed. Repair is rolled over into the craft skills. Treat injury was rolled over into heal, etc.

FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.

Weapon Enhancements are under Item Powers, (like adding keen to a weapon).

There are a few Occult Languages added and are listed under Secret language.

That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

BTW – Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.


This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be found at:
http://forums.wolflair.com/showthread.php?t=11001

This is a beta file and is not complete yet. At the moment the only Core MSRD, (minus the advanced classes, they are coming later on), was converted over, (there are place holder files for the other settings).

A lot was changed to put into the Hero Lab Pathfinder dataset. Some of this was done due to software and programing skills limits. Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

Occupations are now traits. They are now assigned 2 class skills each.

Action and Reputation points are out and all Feats, Talents and/or Abilities were adjusted to fit the change.

Wealth Bonus is now a skill. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close.

All classes get an AC bonus every other level.

The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.

Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in.

Weapons – Are assigned either: simple, martial and/or exotic weapons.
There is no archaic weapon, and or firearm feats.

Skills – Skills were already rolled over into the Pathfinder setting were removed. Repair is rolled over into the craft skills. Treat injury was rolled over into heal, etc.

FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.

Weapon Enhancements are under Item Powers, (like adding keen to a weapon).

There are a few Occult Languages added and are listed under Secret language.

That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

BTW – Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.


This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be found at:
http://forums.wolflair.com/showthread.php?t=11001

This is a beta file and is not complete yet. At the moment the only Core MSRD, (minus the advanced classes, they are coming later on), was converted over, (there are place holder files for the other settings).

A lot was changed to put into the Hero Lab Pathfinder dataset. Some of this was done due to software and programing skills limits. Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

Occupations are now traits. They are now assigned 2 class skills each.

Action and Reputation points are out and all Feats, Talents and/or Abilities were adjusted to fit the change.

Wealth Bonus is now a skill. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close.

All classes get an AC bonus every other level.

The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.

Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in.

Weapons – Are assigned either: simple, martial and/or exotic weapons.
There is no archaic weapon, and or firearm feats.

Skills – Skills were already rolled over into the Pathfinder setting were removed. Repair is rolled over into the craft skills. Treat injury was rolled over into heal, etc.

FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.

Weapon Enhancements are under Item Powers, (like adding keen to a weapon).

There are a few Occult Languages added and are listed under Secret language.

That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

BTW – Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.


This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be found at:
http://forums.wolflair.com/showthread.php?t=11001

This is a beta file and is not complete yet. At the moment the only Core MSRD, (minus the advanced classes, they are coming later on), was converted over, (there are place holder files for the other settings).

A lot was changed to put into the Hero Lab Pathfinder dataset. Some of this was done due to software and programing skills limits. Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

Occupations are now traits. They are now assigned 2 class skills each.

Action and Reputation points are out and all Feats, Talents and/or Abilities were adjusted to fit the change.

Wealth Bonus is now a skill. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close.

All classes get an AC bonus every other level.

The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.

Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in.

Weapons – Are assigned either: simple, martial and/or exotic weapons.
There is no archaic weapon, and or firearm feats.

Skills – Skills were already rolled over into the Pathfinder setting were removed. Repair is rolled over into the craft skills. Treat injury was rolled over into heal, etc.

FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.

Weapon Enhancements are under Item Powers, (like adding keen to a weapon).

There are a few Occult Languages added and are listed under Secret language.

That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

BTW – Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.


This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be found at:
http://forums.wolflair.com/showthread.php?t=11001

This is a beta file and is not complete yet. At the moment the only Core MSRD, (minus the advanced classes, they are coming later on), was converted over, (there are place holder files for the other settings).

A lot was changed to put into the Hero Lab Pathfinder dataset. Some of this was done due to software and programing skills limits. Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

Occupations are now traits. They are now assigned 2 class skills each.

Action and Reputation points are out and all Feats, Talents and/or Abilities were adjusted to fit the change.

Wealth Bonus is now a skill. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close.

All classes get an AC bonus every other level.

The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.

Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in.

Weapons – Are assigned either: simple, martial and/or exotic weapons.
There is no archaic weapon, and or firearm feats.

Skills – Skills were already rolled over into the Pathfinder setting were removed. Repair is rolled over into the craft skills. Treat injury was rolled over into heal, etc.

FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.

Weapon Enhancements are under Item Powers, (like adding keen to a weapon).

There are a few Occult Languages added and are listed under Secret language.

That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

BTW – Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.


Once I finish the dataset, (maybe today), I’ll include a txt file on what has been changed. You can install user files in an unlocked setting, but you will have the same restrictions.


BTW - Faith now works like this:

The Dedicated hero has a great deal of faith. It might be faith in self, in a higher power, or in both. This unswerving belief allows the Dedicated hero to add his or her Wisdom modifier to the die roll an attack roll, skill check, saving throw, or ability check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Again, if you want Action Points, you can program them in yourself and/or chose them in the House Rules editor in the software. Not everyone uses Action Points and etc, but the option is there if you do.


You are free to edit the data set as you see fit. All I am doing is added "what I can" to the Hero Lab Pathfinder dataset. Hero Labs is a character program found at: http://www.wolflair.com./index.php?context=hero_lab

The dataset is a revising of D20 Modern based on what I can program into the software. I have gone through and made sure everything works without Action points and Reputation rolls. The work is based on the MSRD but it is a "Homebrew" and free to anyone who wishes to use it.

But, there is someone who is making a D20 Modern dataset for Hero Labs that is, "by the book", for the d20 system and that maybe more to your liking. It can be found at: http://forums.wolflair.com/showthread.php?t=10833

The dataset is almost done, for what I am going to do. I am going to finish up the last base class and I'll be done for a while. It may not be exactly what everyone wants, but it is a start. At the moment nobody is doing anything for Modern in the Pathfinder setting. So I did what I could within the limits of the software, my programing skills and a few house rules. You can go into the data set and add and subtract as you see fit. The basic material is there and it will give the community at least “something” to work with.


Tough hero done,level 20,(btw - thanks again to ShadowChemosh for the help).
This class has a lot of changes to the Talent tree. Hope yall like it.

http://forums.wolflair.com/showthread.php?t=10761&page=3


The Action Points are an option you can add in Hero lab. If you want them, just make sure you check the box under the house rules.


Ok, I am done with the first base class, (Strong). All the base classes will be under NPC classes, (they work the same way) and go to level 20.

The defense bonus is done a little different. Now everyone will get a +1 AC bonus every 2 levels. I got the script from the “Razor Coast” dataset by ShadowChemosh and I think it will work well for the setting.

Also, I dropped the Action points and Reputation rolls. I don’t think they are needed, but you can add Action points in the House Rules editor for Hero Lab if you want them.

http://forums.wolflair.com/showthread.php?t=10761&page=3


Yea, I know, but I am limited by what I can program into Hero Labs. Wealth as a skill is the only way I could get it to work. Some of the occupation traits do make Wealth a class skill, (I know the numbers will be off), but at least it’s there.


Got some work done: http://forums.wolflair.com/showthread.php?p=41862#post41862

Some of the rule changes came because of Hero Lab. I'm not a programmer, and it is not easy to edit the software.
Things to finish: Get all the feats working right, (like the Martial Arts, etc.), classes, spells, magic items, and monsters.

The background occupations are now “Traits” and it was a big pain to work them in, and they are not the same as the MSRD. I could not get Hero Lab to let the user pick class skills. So, I gave every occupation 2 class skills that I thought would work well. I know you used to pick 3, but it seemed more in line with the Pathfinder traits anyways.

I think the Wealth Bonus as a Wealth skill will work out fine. IDK have to see.

Skills, also took a lot of thought, (what to roll into another skill and what to keep). IDK, seems ok now. Repair let roll into the craft feats, (seemed like a good place for it). Navigate into Survival. Gambling into Profession: Gambler.
A few others, but that is all that I can think of at the moment.

Kev


Just finished with the rest of the equipment for Hero Labs.


BTW - Here is a link to the files over at Hero Lab:
http://forums.wolflair.com/showthread.php?t=10761&page=2

I have been posting the files as I get done with a whole section. I have a lot more done, but they are not compleat at the moment.

Things I haven't yet started - Spells, magic items, monsters, but I think that will be everything once done, I think, lol.


Ok, had a few ideas. Keep in mind a lot is based on “how to get this to work in Hero Lab”, so it may not be perfect, but will work.
Ok, Wealth – as a skill. I know – blah, blah, blah. But, it will work. It will also give you the option of not using it and you can just inter gold prices for everything yourself, or you can use it with the DC price amount already on the modern items. I sure there is some kind of conversion, but it seems like everyone has their own idea of what that is. So at least it something to build on and it will work in the program easily, (I do not think there is a way to program this in any other way, but if someone has an idea, please let me know).
Backgrounds – Become traits. Going to “try” and get it to where you can chose your skills, but it may end up just giving a +1 to a hand full of skills.
Base Classes – Not a fan, but they are there. So I am going to make them NPC classes, (you can still play them like any other class, and if you don’t like the “classification”, it’s an easy change in the editor.
All other classes – Make them prestige classes.
Skills and Feats - Drop what is a repeat and roll over what is needed. One big issue that I am on the fence about is the skills – Investigation and Research. I think they should get rolled over into Perception. IDK, the idea is to simply the skills, and there are differences in the skills, but I think that is a good spot for them.


I started work on a user data file in Hero Labs for D20 Modern in the Pathfinder setting. So far, weapons, armor, lang, skills are done, and feats and equipment, are on the way. The problem is what to cut and what to keep. I never liked the wealth roll, (it dosen't work in Hero Lab anyways), and the dreaded "base" classes, (never liked them). I am just putting the MSRD on top of the Pathfinder rules. But I am kind of lost on what is in and what is out. Any ideas?


There is an update to the Highlander for Hero Labs data set and a new D20 data set. They can be found here:

http://www.enworld.org/forum/pathfinder-rpg-discussion/279124-highlander-im mortals-data-set-rules.html#post5242838

Kev


Here is the pdf with art. The website also now has all the old rules upload and NPC and other stuff coming. Hope yall enjoy it!

It can be download here:

http://www.enworld.org/forum/pathfinder-rpg-discussion/279124-highlander-im mortals-data-set-rules.html

or here:

http://tv.groups.yahoo.com/group/highlanderd20/


I have re-wrote the old Highlander rules as an OGL. It is from the ground up, cleaned up and should fit into any D20 setting and/or system. I also have made a Hero Lab - pathfinder dataset for the rules.

The files can be found here:

http://www.enworld.org/forum/d-d-legacy-house-rules/279123-new-highlander-i mmortals-open-gaming-license.html#post5228192

or http://tv.groups.yahoo.com/group/highlanderd20/

I hope yall enjoy the files.

Kev


We us HL and it works great. Very happy with it.


Alzrius wrote:
I'd definitely be up for it.

I'm in