Copper Asp

Kevin-Éric Bouchard's page

64 posts (81 including aliases). No reviews. No lists. No wishlists. 3 aliases.



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AbsolutGrndZer0 wrote:

Okay, I got one for you. This is a way you can use shenanigans to get something in a non-mythic campaign that is normally reserved for only mythic campaigns...

Ready?

Racial Heritage wrote:

The blood of a non-human ancestor flows in your veins.

Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Catfolk are humanoids with the catfolk subtype. Cool, so take Racial Heritage Catfolk.

You now qualify for...

Catfolk Exemplar wrote:

Your feline traits are more defined and prominent than those of other members of your race.

Prerequisite: Catfolk.

Benefit: You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in one of the following ways. You choose the manifestation when you take this feat, and cannot change it later.

Enhanced Senses (Ex): If you have low-light vision, you gain the scent catfolk racial trait. If you have the scent racial trait, you gain low-light vision.

Fast Sprinter (Ex): You gain a 10-foot racial bonus to your speed when using the charge, run, or withdraw actions. If you have the sprinter racial trait, your racial bonus to speed when using the charge, run, or withdraw action increases to a 20-foot bonus.

Sharp Claws (Ex): If you do not have the cat's claws racial trait or the claws of the beast manifestation from the Aspect of the Beast feat, you gain the cat's claws racial trait. If you have either the cat's claws racial trait or the claws of the beast manifestation, your claw damage increases to 1d6.

Special: You can take this feat multiple times. Its effects do not stack. Each time you select it, you must choose a different manifestation.

Now, I bolded the most relevant part... Enhanced Senses could be...

You could also use Aspect of the Beast to gain low-light vision instead of claws, by taking Night Senses. You would then qualify for the Enhanced Senses part of Catfolk Exemplar. Sure, you lose the claws, unless you take Catfolk Exemplar again, but you gain low-light vision and scent!


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Want a good example of a paladin in a group with chaotic members, without being a pain in anyone's butt? Big-Ears, from the webcomic Goblins. Look it up. I have never seen a better example for a paladin.

I consider it proof that the paladin is fine. It's the PLAYERS that need to change.


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A player of mine wants to combine the Divine Hunter and the Holy Gun archetypes, but I wasn't sure if it was possible, since they both modify the Divine Bond class feature.

I'm thinking it's not possible, but I wasn't 100% sure, so I told him I'd check. Which is why I'm here, looking for a second opinion.