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Gorum

Kevin Mack's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber. Pathfinder Society Member. 2,146 posts (7,327 including aliases). 8 reviews. No lists. No wishlists. 20 aliases.


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Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

James Jacobs wrote:
Kevin Mack wrote:
James Jacobs wrote:
Kevin Mack wrote:
James Jacobs wrote:

Jade Regent will indeed be the first AP to revisit a location that a previous AP took place in. It's also the first AP to revisit an NPC that appeared in another AP.

Uh actually Shalue from rise of the runelords is in second darkness.

HA! Well played!

(And since we're correcting mistakes, it's "Shalelu." And since we're on the subject, she's probably gonna be showing up again in Jade Regent as well!)

Major character or fairly minor?
Dunno yet. Haven't really started even outlining Jade Regent yet. That'll probably happen sometime next week. But I'm leaning toward her having a fairly major role.

May I humbly suggest having her as a guide or some such?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

James Jacobs wrote:
Kevin Mack wrote:
James Jacobs wrote:

Jade Regent will indeed be the first AP to revisit a location that a previous AP took place in. It's also the first AP to revisit an NPC that appeared in another AP.

Uh actually Shalue from rise of the runelords is in second darkness.

HA! Well played!

(And since we're correcting mistakes, it's "Shalelu." And since we're on the subject, she's probably gonna be showing up again in Jade Regent as well!)

Major character or fairly minor?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

James Jacobs wrote:

Jade Regent will indeed be the first AP to revisit a location that a previous AP took place in. It's also the first AP to revisit an NPC that appeared in another AP.

Uh actually Shalue from rise of the runelords is in second darkness.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

More Archetypes

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Guessing the place must be snowed in or something therefore leading to a lack of blog today.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Uh bit of a minor nitpick but I'm assuming Jason mean's Monday December the 6th?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Jason Bulmahn wrote:

And as a quick note, no there will be no Magus update today.

Jason

Fair enough I dont suppose you have a rough eta on when an update would be available?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Just words of power or will there be a Magus update as well?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Blog today will probably be later since they are starting the words of power playtest (least thats what I've heard)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

NSpicer wrote:


Or, another alternative use for those pages could include extra fiction in the event you want your authors to have more "elbow room" to flex their literary muscles.

Or, you can squeeze in some more monsters.

Or, you can include extra rules elements like the mass combat stuff that appeared in Kingmaker without having to trim anything else.

Or, you can have an extra long supporting article that helps enhance the campaign setting with more information on where the campaign takes place.

Or, you could have any mix of these things in any or all of the six issues over a single AP.

Or some extra art would be nice (not every issue maybe just now and again.)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I'm overall very happy with Pathfinder so far

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

DM Wellard wrote:
Trump= not the most popular person in Scotland at the moment

Depends who you ask some see his golf development as much needed jobs and a boost to the econemy others see him as pretty much the anti-christ. (Kind of in the middle myself)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Have to say I haven't played much of the game but the plot so far seems to amount to.......

Spoiler:
Vader "Hm my apprentice almost killed me and the emperor I know I'll clone him that couldn't possibly go wrong."

Also anyone else think the prequels and these games make Luke Skywalker a bit of a laughing stock?


Davi The Eccentric wrote:
Patrick Curtin wrote:
Now, as for background: You could be a Prime who is travelling and wound up in Sigil (or perhaps the next city these guys head to). Or, you were recently captured by the khaasta and held captive in the slave pens. You could also be a native Cager if you wished, and know Renkar somehow. However you want to intro yourself.

He basically fell through a portal to the outer planes a few weeks/months before he joins the game, so just about anything could work. I was planning on him just showing up at the inn looking for employment when you all came back, but that would probably take a while. So, after a bit of thinking, it would probably be easiest to have him be captured by the khaasta. Gives him a better reason to stick around, too. So, yeah. The khaasta captured some poor prime fresh out of the portal and now he's waiting to be sold. Make sense?

Also, sixth-level characters start with 16,000gp. I wish I noticed that earlier.

Well I'm not Patrick but it would seem to make sense to me that you would currently be in the slave pens with Seph and pounce (Of course that is for Patrick to decide for sure)


Patrick Curtin wrote:
Kevin Mack wrote:
Hey Patrick I'm wondering if there is a way for me to contact you. I have something I want to discuss about Merle. Or would you prefer it done via spoilers here?

You can either do spoilers or contact me at my general mailbox:

** spoiler omitted **

Just tell me if you send me an email: That box gets crowded =)

Okay email sent. Also I'm wondering would it be possible within the realm of the rules to be able to get Seph some Wild type clothes? (thinking an enchantment on his robe plus a couple of other articles.)


Hey Patrick I'm wondering if there is a way for me to contact you. I have something I want to discuss about Merle. Or would you prefer it done via spoilers here?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I believe that piece of art is from the Pathfinder module hangmans Noose.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Are you still looking for more characters for this or are you currently full?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Mikaze wrote:

I just got my copy.

Just flipped through, starting to read.

Those pics of Lini at both ends of the book are fairly upsetting.

To be fair looking at them it seems she kicked the things butt

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

So a definite no that Ninja is just going to be a archetype?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

James Jacobs wrote:

we decided to keep a few half-page illos in there for variety's sake.

I certainly hope you keep the half page Illos there one of the main things that keep me buying the Ap even if I don't use all of them.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Shar Tahl wrote:
I was at NeonCon and the only thing I heard there was a workshop with the Tian Xia classes, Samurai and Ninja. Didn't see any words of power stuff or Magus stuff.

I dont suppose you would be willing to say what was mentioned about the samyrai and Ninja?


Once a character is back to positive hit points they are automatically concious again (unless you decided not to be.

As for who you were last with I would imagine it was Karkalla since she was the one that brought you into positive hp and we seem to have re-wound the entire grab Fathom and run down the street part.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Well I did not want to criticise (since preference is a matter of taste) but since it has been brought up I cant say I've liked the art in the last few pathfinders either. Specificly the type of art that began to be used since the first issue of Kingmaker (Lini fighting the bogard in the first issue for example or Mersrial being attacked by the froghemoth in City of spears for another). It just isn't the kind of style of art I like.

On a side note it may be my imagination but is there less of the scene type art going into pathfinder? (ie art depicting the Iconics fighting and/or doing things) because side from the given style examples that is normally my favourite art.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Jason apparently talked about there plans about the Ninja/samurai at Neoncon. sadly I wasn't there and haven't been able to find anyone that was so I have no idea what was said or discussed. If Jason or someone who was at the seminar would like to tell us what was talked about I would be most appreciative.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

So anyone want to post up a brief summary of what the Ninja/samurai one had in it?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Actually near as I can tell the product it self is still on schedule to arrive at there warehouse in late December but the Pdf generally goes on general sale a week or two after the book comes out.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Out of curiosity how many people are in each of the separate faction groups (I know most of it is covered by the camp site stats but I would be interested in some hard numbers.)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Love the new book especially the art

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Well maybe if not the entire adventure path themselves how about some of the set pieces that were in the Second Darkness and Legacy of Fire Ap's

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Except this case is being investigated so it is hardly forcing the debate to end. I mean if they really had wanted to cover the thing up they could have just stayed with the one of the bombers blew them up story and no one would have been the wiser.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Fire arms in a magic setting I see as being of little real use outside of magic dead (or magic erratic area's) Although they do seem like the sort of thing wealthy nobility types might buy to show off there prestige and wealth.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Well if it was supposed to be a cover up then it was very badly done since it was the group involved that blew the whistle. Now I myself don't agree with the wars in Iraq and Afghanistan and I think there have been a lot of things varying from iffy to down right Illegal committed on both sides (Dispatches actually did an interesting report based on those leaked US files Here.) but this case does seem to be just a tragic accident.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

yellowdingo wrote:
Are you suggesting we feel symapthy for her Killers or her family? One should be tried for murder

Actually the family haven't blamed the military In fact they praised the Us Army's honesty in not covering it up

Norgrove family praises US honesty over killing

linda norgrove parents do not blame us forces

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

ProfessorCirno wrote:
neverminding wrote:
seekerofshadowlight wrote:
While I don't really agree with the OP, there are some nice toys in the AGP which I haven't dug into myself.
I'm just getting back into the RPG world (haven't had much activity since the hey day of 2.0), and this OMG OP caster nonsense seems a little bit over-dramtic. I mean, sure, casters at higher levels SHOULD be awesome - it's like that in almost every single piece of fantasy fiction, but creative DMing can overcome any unbalance.

Name one.

Beowulf?

Gilgamesh?

Sir Roland?

Everyone involoved in the Three Kingdoms?

Go. Name the caster from fiction that can fly around invisible and throw fireballs while summoning monsters and charming others. Let's hear it.

...........Batman?


Just getting back my dot


Just getting back my dot

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Any update on when this will be out?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Someone remind me which book is the Ninja supposed to be in again?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I can only speak for myself here but personally I am quite happy with Ninja being a rogue archetype or (several archetypes). There are several reasons for this

1. I see no reason why Ninja as it stands now cant be covered with core classes with archetypes.

2. A full class requires a lot more space to take up than an archetype and I feel we have enough full classes as is

3. Part of me actually suspects that if they do make Ninja a full class we will have a repeat of what happened with the Magus (ie several people deciding that this wasent the way they wanted it) which leads to

4 People are talking about magical ninja whilst others are asking for a Ninja that is good in combat and I don't see it going both ways.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

From experience I can say that Second darkness works with a group of evil Pc's (ran a group through it) In fact if anything it made running the Ap easier (Evil characters kind of expect people not to trust them and treat them in a less than friendly manner)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

James Jacobs wrote:
Rezdave wrote:
James Jacobs wrote:
By the end of the year, everyone who's a Paizo employee will have unique avatars

Actually, I really like this. It's frustrating when an employee has been active in a thread but then someone with the same Avatar comes in making a few comments that seem "out-of-character" if you're reading quickly and only glancing at the avatar rather than name for ID.

R.

And that is the primary reason behind the mandate, I suspect.

Out of curiosity are these avatars taken from art for future products (and if you don't mind me asking which future products?) Or have they been custom made?

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

What I think Cartigen is getting at is it is the only class that gives you automatic use of 3/4 of the games weapons then gives a primary ability that eliminates most of them.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Best equivalent I could think of is the Chaos wastes from Games workshops Warhammer setting

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I would like to take this moment to apolagise to Mark and everyone else about my comments and accusations in yesterdays blog. they were false and groundless and for that I am sorry.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

From the meet the Iconics blog for the Oracle Iconic

Meet the Iconics: Alahazra

Wednesday, June 23, 2010

Only those who refuse to see truth are truly blind. Such is the verdict of Alahazra, bride of the sun and prophet of the burning sands.

Alahazra was born in a small Rahadoumi town east of Manaket, one of the many way stations on the caravan route known as the Path of Salt, which leads from Azir all the way to distant Sothis and takes its name from the waves of the Inner Sea and the dried tears of the slave chains that march along it. The daughter of a wealthy and widowed wainwright, Alahazra wanted for nothing, growing up with the best tutors money could buy, all the time being groomed for a potentially lucrative marriage, or perhaps even induction into the Occularium, Manaket's prestigious wizard's college.

All of that changed on the morning when sixteen-year-old Alahazra woke to find herself suddenly and inexplicably blind, her eyes clouded by a white mist that gave her only vague outlines of her surroundings. Beside himself with grief, her father called in the best healers to be found in the godless land, only to discover that the situation was worse than he could have imagined. For when the bards with the healing touch reached out to the fevered child, they were suddenly cast back by a blast of flames that burned the girl's sickbed but left her magically unharmed. Yet even this might have been bearable, had the fleeing bards not revealed the rest of their discovery: that the girl's flames bore no hint of sorcery or arcana. Though Alahazra's staunchly atheist father could scarcely believe it, his proper Rahadoumi household harbored a burgeoning cleric.

Illustration by Wayne Reynolds

Confronted by her enraged father and frightened by the new abilities that she felt burning inside her skin, Alahazra protested her innocence loud and long, but to no avail. Sickened by what he saw as a betrayal of both his trust and his national pride, Alahazra's father did his daughter a final kindness and cast her out with no more than the clothes on her back, instructing her to run before the Pure Legion arrived to take her into custody—and let her gods be her new family, for she no longer had one in Rahadoum.

Blind, weak, and weeping with frustration and rage, Alahazra stumbled southeast into the desert, seeking what meager shade and water the badlands had to offer. For days she wandered, seeking only to put distance between herself and any pursuers who might still seek revenge for her presumed heresy, until at last she collapsed in the lee of a dune, dehydrated and dying.

It was there, staring up through milky cataracts at the burning ball of the sun and letting the wind slowly bury her in the hot sand of the dunes, that Alahazra had her first revelation. Behind those ruined eyes, a vision of debilitating color suddenly exploded. In it, Alahazra saw herself not as she was, but as she one day would be—strong, proud, and fierce. In that moment, Alahazra understood that she was more than just a girl. She was a force of the desert—a voice of sun, sand, and flame—and she would bring its truth to the people, whether they were ready for it or not. Baking slowly in the hot coals of the great Garundi desert, Alahazra came to know herself, and in doing so first harnessed the magical flames that had been building inside her.

With the aid of her newfound abilities, Alahazra moved steadily east, crossing into Thuvia and following the Path of Salt until she finally came to rest in Osirion. There she roamed as she willed through the great cities and barren plains, offering wisdom and healing to the righteous and cleansing fire to the wicked. In time, her notoriety grew, offering her passage into higher social circles, and it's whispered that she made consorts and admirers of several powerful men, possibly even entering the court of the Ruby Prince. Alahazra herself, however, speaks little of her past. For her, only the future is a concern, and her duty is to defend it as best she can, with a clarity of vision that disdains sight.

Now a grown woman, and still attractive enough to turn the heads of slaves and rich men alike, Alahazra is kind but distant, often letting conversation drop in favor of taking in the sounds and smells of her environment. When she does speak, in her low, throaty voice, her words have the weight of command. Alahazra has little patience for fools (most notably those who let money or pride blind them to truth and justice), yet also has a soft spot for orphans, and in her own stern way often sees herself as the mother to her adventuring companions. Though she maintains that she has never worshiped a god—the cornerstone of her bitterness toward both her father and her homeland—she has come to respect a wide variety of deities, whom she refers to as "powerful and strategic allies." And while her detractors might call her cold, in battle Alahazra's burning rage—especially toward injustice and intolerance—still comes roiling out in a wall of divine flame.

It seems that it is at least possible to identify arcane abilities and spells from divine (If maybe not the specifics)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

I dont have my AP'S and Modules at hand right now but I think Seeker may be right when he says that in some of them they do have ways to identify what x spell was cast by (achived by passing certain knowledge checks) will check later to make sure.

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Dire Mongoose wrote:
Kevin Mack wrote:
Actually by the default I seem to recall that anyone casting a divine spell needs a holy focus

You absolutely do, but the guy who brandishes a holy symbol and casts entangle might still be a sorcerer and not a druid.

In other words, there's nothing saying a character can't use a divine focus even if he doesn't need to.

Except that certain arcane versions of spells require you use a material component or focus component (which is very diffrent from a divine focus)

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Ah found it in page 213 in the players guide (Divine focus) Admitadly this is not true for every spell and there are ways round it (still spell for instance).

Cheliax (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber)

Actually by the default I seem to recall that anyone casting a divine spell needs a holy focus

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