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Gorum

Kevin Mack's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 3,127 posts (9,176 including aliases). 19 reviews. No lists. No wishlists. 22 aliases.


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Dark Archive

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Gorbacz wrote:

*sniff* Salim, Isiem, Zae, Keren, and Appleslayer, please make sure you all hang around.

Especially you, Appleslayer. You naughty little puppy, you.

Oh yeah that reminds me whatever happend to the novel with them in it that was being worked on?

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So whats replacing the old fiction blog then?

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So anyone else feeling the blogs are becoming a shadow of what they once were? Of all the things they used it for the wedsday story was one of the few slots that held any real intrest for me (Dont play society, dont play the card game, dont use minatures and the less said about pathfinder online the better.)

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I suppose it is to later to make Meligaster, Seltyiel, Alain and Oloch as the iconics for the hell's vengance AP instead of making up 6 new characters just for that?

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Have Paizo considerd putting a 10foot tall golden goblin statue outside there front office?

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So is that 4 evil iconics now? (Or at least 3 and one complete jerk in the cavilear)

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Will none gencon subscribers orders be shipping out today (Meaning Pdf unlocks) or will they be after the Genocon order Generation?

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I just assumed the place was a subsiderry of the Umbrella corperation and all bouts of stupidity disapeared in the blink of an eye.

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baron arem heshvaun wrote:
That reminds me of a Orc warchief who ate a troll in warhammer and constantly had stomach aches because of that.

Was a goblin actually.

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Jason Bulmahn wrote:
Kevin Mack wrote:

Problem is as has been mentioned before The characters from comics this is based on do not lose there powers when there in there civilian identity heck when you get down to it there Personas arent even that diffrent (Certainly less diffrent than one that would make someones allighment change even slightly).

Also duel identitys only work in the comics because A They come up with a reason time after time after time for the hero to use there ability without being seen and/or having a distraction so they can change identity. and B comic villans tend to run with the stupid ball when it comes to hero identities.

Yup.. and we are looking into this issue as well. There is certainly a desire to make the different identities a bit more than a cosmetic shift, but we may have put the line a little bit further than was necessary to get the difference we wanted. This is why we playtest.

Jason Bulmahn
Lead Designer

Yeeeah thats the other thing the Identity thing actually makes my players uncomfortable in there view it comes across less of a class feature and more like a split personality disorder

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Problem is as has been mentioned before The characters from comics this is based on do not lose there powers when there in there civilian identity heck when you get down to it there Personas arent even that diffrent (Certainly less diffrent than one that would make someones allighment change even slightly).

Also duel identitys only work in the comics because A They come up with a reason time after time after time for the hero to use there ability without being seen and/or having a distraction so they can change identity. and B comic villans tend to run with the stupid ball when it comes to hero identities.

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F. Wesley Schneider wrote:
Kevin Mack wrote:

Good story in this one. Really hope to see Lini in the comics again soon.

(Oh one thing I noticed there diddent seem to be any encounter or bonus material with this one has that all been removed or are just unique to the version I got ((Digital from comixcology))

Glad you dug it!

There is an adventure encounter in this—a redcap romp called "Root Root." (Along with an article on more dangers around Sandpoint.) I can't speak to what Comixology might omit, though.

Huh seems comixology have been taking them out and replacing with exclusive content (Being black and white drawings of the images) Frankly would rather have the encounter and details

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Arachnofiend wrote:
Because the entire point of the class is to make Batman work in Pathfinder's high magic setting. The class's premise does not function from the outset if you don't have the alter ego to dodge scrying/alignment detection.

To be fair Batman dosent really work in the comics without a certain level of suspension of belief.

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Krensky wrote:
Square's said Advent Children (PG-13) is their visual and tonal goal, so it should stay as a T game.

origonal or complete version? (Complete is a heck of a lot bloodier)

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First impresion is this class has way to much going on (Basically 4 classes attempted to be put in the one) Also they all seem like something that could be coverd by making archetypes (Zealot for Inquisitor for example.)

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Well I would imagine one of the changes may be to make Yuffie and vincent actual fully included characters rather than optional. Also I would expect it to be a remake in the way resident evil 1 was (So big changes to the basic layouts and like but most central plot points remain the same.)

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Whats the chapter opening art like is it art featuring iconics or more generic openings?

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Great background

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Good story in this one. Really hope to see Lini in the comics again soon.

(Oh one thing I noticed there diddent seem to be any encounter or bonus material with this one has that all been removed or are just unique to the version I got ((Digital from comixcology))

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Kobold Cleaver wrote:
So do people hate him solely for betraying the Decemvirate? That doesn't seem to add up.

To put it in comic terms they did a scott summers to him

Dark Archive

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So will this Ap have any sort of iconics made for it?

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I believe the disconect is from the fact that from a mythological standpoint Sucubuss and Incubus were the same creature only diffrent genders whilst in pathfinder they are treated as seperate creatures.

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Maybe ive missed something but is a male succubus not an incubus by default?

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Somewhat doubt it is intended as fan service seeing as how oddly proprtonate everyone seems to be in that picture so probably is how Benchak mentioned above.

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So anyone have there copy of this yet?

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Just seen the new occult Iconics and again excellent work. If it's not to bold may I ask who decided the basic descriptions for each of the iconics on this one (Details like making one a kid another an old lady etc?)

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Seems the art for the occult Iconics have appeared on there tumbler page is it okay to ask questions about there art desighns now or better to wait till actual release?

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Oh wait nevermind I think the halfling mesmarist may be male

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Okay seen the new Iconics seems to be 2 male 4 female or am I mistaken? since in the playtest it seemed to be an even split

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A rebuttal

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Kalindlara wrote:

Questions. >_<

Mr. Jacobs:

I hear the Iconic Kineticist is a very young character. I thought Paizo felt that that would be received poorly in the past - children in danger, sort of thing.

Has something changed to alter that assumption, or was the "iconic" nature of the child firestarter too much to pass up?

Thank you! ^_^

Rtaher curious about this myself.

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Any Gnome or halflings amoung these evil Iconics?

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Liz Courts wrote:
Numerous People: So what's up with the mayonnaise?

Wait that wasent just a joke comment put up on facebook?

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Dale McCoy Jr wrote:
Dragon78 wrote:
Has it been revealed what kind of kineticist(aether, pyro, etc.) the kineticist iconic is?
While I am not going to outright say since it was massively obvious at the art preview showed the kid holding her own against the breath weapon of a [redacted] dragon, I will say the best hint is in the image in this tweet.

Gah what I wouldent give for a clear picture.

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Dale McCoy Jr wrote:
Kevin Mack wrote:
Any good Iconic art in the previews?

That's right there was. Occult adventures iconics were in the art preview. Let me just say that everyone's favorite iconic is going to be the kineticist. She rocks. Also, the ... I'm forgetting which one, the one with the spirit companion rocks. There aren't enough elderly iconics and this is downright cool. There's even an overweight iconic. Its the one with Bob the skull.

Basic pictures are in my twitter feed, and probably Wolfgang's as well.

Is the kinetesist a Gnome or halfling? the banquet pictures werent very clear also any Lini art?

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Any good Iconic art in the previews?

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Talking about rusty dragon then it's a bar

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So did anyone attend the Q and A seminar where they were going to give out more details?

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Ive mentioned elsewhere but I really hope it's not a sequal or have any impact on what happens in hell's rebels

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Really hope it is set elsewhere in Cheliax and seperate from hell's rebels

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Darn probably first Paizo ap I'll never be able to run (Tried way of the wicked and my group cant do evil characters)

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12 hours or so to go still time to donate.

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Kevin wants now

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So how long before we start getting meet the iconic blogs for the new Iconics?

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Just bumping to remind everyone.

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I could go for that.

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Is there a way to reroute the donation from the team to an individual member? Already made one to the team.

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Donated. Good luck

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So seems if you take the witch multiclass thing you get a patron does that mean if your playing a spellcaster they get the bonus patron spells?

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CosmicKirby wrote:
Ventnor wrote:
Mark Seifter wrote:
Ventnor wrote:
CosmicKirby wrote:
Scavion wrote:
Arachnofiend wrote:
Why can't we just get a Monk that can Fly. Monks should be able to fly if they try hard enough.
Because thats TOO anime. Next we'll have yellow haired, energy shooting, flying monks!

At least two of those are already possible.

Just working on the third.

And mechanical limbs for Alchemists.

We haven't even seen the monk's final form!
What did the scanner say about the Unchained monk's power level?
I believe it is somewhat less than ten thousand.

Less Goku, more Krillin.

At least it ain't Yamcha.

I do not know what this Yamcha is but it sounds pathetic.

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