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Kevin Mack's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 3,079 posts (9,114 including aliases). 19 reviews. No lists. No wishlists. 22 aliases.


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So seems if you take the witch multiclass thing you get a patron does that mean if your playing a spellcaster they get the bonus patron spells?

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CosmicKirby wrote:
Ventnor wrote:
Mark Seifter wrote:
Ventnor wrote:
CosmicKirby wrote:
Scavion wrote:
Arachnofiend wrote:
Why can't we just get a Monk that can Fly. Monks should be able to fly if they try hard enough.
Because thats TOO anime. Next we'll have yellow haired, energy shooting, flying monks!

At least two of those are already possible.

Just working on the third.

And mechanical limbs for Alchemists.

We haven't even seen the monk's final form!
What did the scanner say about the Unchained monk's power level?
I believe it is somewhat less than ten thousand.

Less Goku, more Krillin.

At least it ain't Yamcha.

I do not know what this Yamcha is but it sounds pathetic.

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Was wondering if there is a place to see the sketches for the iconics introduced in Dungeon 114 (Has the sksetches for a few of them in it but not the female ranger with a wolf cloak.)

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Kobold Cleaver wrote:
Kevin Mack wrote:
Kobold Cleaver wrote:

Ha! Now I know the fallacy: False Dilemma!

"Paizo only had two choices—make one that has terrible huge eidolons, or make one that's insanely overpowered."

Again, I haven't read the book, but these aren't valid dismissals of a complaint. As-is, Huge sounds like a trap option—use up all but one EP on a Strength/Con increase and then you don't get to do any more. Saying "just don't make it huge" or "well, it's still better than the old summoner" doesn't address the issue.

Str/con increase with all that entails (More hp better fort save etc) an increase in damage dice, a better reach for things like AoO a better Ac and a better cmb/cmd due to size increase dosent sound much like a trap option to me.
The T-rex is about as strong and tough as it gets. A single attack can only do so much at 20th level.

Just as well multiattack means you always get at least two or in the case of two of the three base forms 3 attacks

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Kobold Cleaver wrote:

Ha! Now I know the fallacy: False Dilemma!

"Paizo only had two choices—make one that has terrible huge eidolons, or make one that's insanely overpowered."

Again, I haven't read the book, but these aren't valid dismissals of a complaint. As-is, Huge sounds like a trap option—use up all but one EP on a Strength/Con increase and then you don't get to do any more. Saying "just don't make it huge" or "well, it's still better than the old summoner" doesn't address the issue.

Str/con increase with all that entails (More hp better fort save etc) an increase in damage dice, a better reach for things like AoO a better Ac and a better cmb/cmd due to size increase dosent sound much like a trap option to me.

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Hows the art?

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So which Iconic is in the bestiary art for this one?

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So if I'm understanding right actual spell casting is one of the things thats not really obtainable in the new multiclass system?

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How is the art in this one? lot of new art in it?

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for things like sneak attack do you get just a single 1d6 of it or the full progression?

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So anyone got there subscriber Pdf copy yet?

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Hi was wondering if you could offer a suggestion or two.

Was thinking of converting Age of worms to pathfinder and was going to update Kyuss would giveing him mythic ranks and class lvl's work best or would it be better making him his own unique creature.

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Hi can anyone who got this tell me if art for the dungeon magazine Iconics Paizo did in this at all? (Specificly the character sketches)

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Wayne Reynolds wrote:
Kevin Mack wrote:
Was wondering if it would be okay to ask about some of your other artworks on this thread or would you rather it kept specificly to the pathfinder Iconics?

I'd prefer to keep this thread about Pathfinder art. I don't feel quite right talking about my work on other IPs on a Paizo messageboard.

Pathfinder art can include Adventure Path, Rulebook & card game cover images as well as Iconic character artwork. :)

Was thinking of a character art cover you did for a Paizo published issue of dungeon?

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Was wondering if it would be okay to ask about some of your other artworks on this thread or would you rather it kept specificly to the pathfinder Iconics?

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There definetly was something remember reading it myself but to be honest it wasent anything that wasent already revealed in this thread.

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Grease the goat Grease the Goat.......

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Hi want to say ver big fan of your art have some questions about my favorite Iconic Lini

What insperations did you use for her design?
Does she wear actual boots or is it more bits of green leather tied on with twine?
Are the markings on her face tatooes or some other sort of marking (And do they have any significance?)
We know the significance of her twigs but what about her other items (Belt buckle, little twine dolls, Jewlery etc?)

Anywho thank you for your time

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zergtitan wrote:
Kevin Mack wrote:
If thats the case they sure do like making Gnomes the 'pet' class Iconics.
But they're so cute! How can you not? XD

Touche (Also probably makes sense from an art order point of view.)

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If thats the case they sure do like making Gnomes the 'pet' class Iconics.

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We 100% sure it's a gnome? hard to really make out.

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Any idea when we'll be getting meet the iconics for the Occult playtest characters? Also have your written any of the meet the iconic stories?

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Seems to be be two small race characters cant make out much more than that

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Unless I'm mistaken it's also from the new Belzken book which as part of the chronicles line means it's not really considerd for PC's to begin with.

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Kalindlara wrote:
While some of the issues are unconnected (ridiculously under-CRed fights, etc), the Path was developed alongside Mythic Adventures rather than afterwards, which... is not a method I would have recommended. :)

Probably why there not doing an Occult advture themed path to accompany the book release (Give themselves more time to get a feel for the new rules and all that.) May have the odd class or two though.

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Any good Iconic art in this one?

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Hows art in the book any new stuff?

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Excellent

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Tacticslion wrote:
Cyclops. >:(

Thats more of a decades long character assination.

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Roger Corbera wrote:
I'm not sure I like how the three firsts books are coming together in April, instead of one a month. Looks like they are trying to sell them in the same packaage for subscription members.

Actually it's due to the dock strike delaying certain shipments causing an unfortunate bunch up.

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Also In Golarion background there is an entire secret orginisation dedicated to eradicating any evidence of Drow to the extent that even a lot of surface elves dont believe they exist. As said earlier in Golarion (Till certain events happen) Drow are boogymen that most dont believe exist which becomes a bit of a problem when you have one as a memeber of your orginisation.

It's notthat there evil that's in dispute it's there very existence (Unlike tiefling etc that everyone knows exist)

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deusvult wrote:


Well then, let's conduct a thought experiment. I show up at your table with an elf. The background is, say, "I'm totally not a drow, but persistent slander against my house is that there is some drow blood in our veins since occasionally a scion is born with black skin and white hair. I'm one such unfortunate, and got sick of the ridicule and ran away to join the pathfinders."

Well going by whats written in setting books said house would probably have been exterminated long ago by the group of elves who's entire purpose is to keep the Drow a secret

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Also keep in mind that Drow are boogymen in the setting most people dont believe them to exist and if memory serves the issue of the chronicles that coverd them was largly seen as a work of fiction. None of that really works if you have an actual drow/half drow living and working inside the society.

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Going into the my subscriptions section it says only one item the stratagy guide is expected to come out this month is that a glitch on my end?

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xeose4 wrote:

Wrath of the Righteous has a few... strange spots.

The Midnight Isles (book 4) isn't bad, but it's weird, given the context of the rest of the campaign. After slaying demons and building a holy stronghold in the middle of a ruined landscape, the players go and treat with an exceptionally cosmopolitan demon city. It's not the worst, it's just... irrelevant to the plot. As a story, it would have fit far better with being a corrupted Sarkoris city IN the Worldwound itself - not some strange planar area completely unrelated to the main plot.

City of Locusts (book 6) is atrocious. As endings go, it is hands-down the worst of any AP. You don't fight Deskari (the demon lord who rules the worldwound) because it's "beyond the scope of this adventure"; you don't actually do anything with the City of Locusts, i.e. the conquered capitol of old Sarkoris; the only things you do is faff about in a demon brothel with some inexplicably mythic-level, murderous succubi-prostitutes (who are also drug dealers!), followed by solving the "mystery" of the origins of the worldwound (which isn't a mystery because everyone already knows how it originated; this subquest just fills in some of the particulars like "it wasn't just in may, but may FIFTH that the worldwound formed! wow!). It ends with fighting some succubus queens, then another BIGGER succubus queen, after fighting some other succubus queens.

Considering that The Ivory Labyrinth (book 5) ends on the incredible high note of slaughtering a demon lord in the middle of his own stronghold, City of Locusts is unbelievable in... just how much of a let-down it is. It's been almost a year and I'm still very bitter about it :(

Uh you do fight Deskari?

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Still no final cover and a some products have had to be delayed/moved about is this one of them?

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Following on from that question for such a theoretical game would you prefer new characters made just for the game, A choice of several of the current Iconics, A way to just make random characters or perhaps a combination/mix of the above?

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James how doable/desirable would it be to do a video game based on one (or perhaps several) of the Adventure paths (Like how there was a video game version of temple of elemental evil?)

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Yeah erm not sure where else I can mention this but I was a kickstarter backer but I cant get into my account to get the PDF keeps saying I have the wrong password.

Ive requested a new password about a dozen times now and everytime it says it has sent one but I havent gotten anything in my email account.

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Silver Surfer wrote:

I've made no bones that I thought several of the classes released in the ACG were poorly thought out and were very OP to the extent that a few of the core/base classes have now almost been made redundant.

Character concepts could have been far more easily achieved with simply providing more archetypes and tweaks through feats.... with the added benefit that classes were enriched rather than eradicated.

The question is.... in the future will we look back on the ACG as the point at which PF started on a downward spiral? Did character creation for the sake of character creation and profit hunger win out over common sense?

To make a long story short No

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Erik Mona wrote:

I'm amused by Kevin Mack's one-star review, based on the last panel of the story. "Pathfinder Origins" is a SIX-part story. Stay tuned, is all I can say. :)

To be fair the inital hook that sets up the series made it sound like 6 stand alone tales. Also maybe ive miss read the final panel but that seemmed to indicate Amiri in the comics present so I can only assume the last book is some sort of tie all the loose threads together in the present type affair.

So in the meantime review removed.

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Bob Jonquet wrote:
Using that logic, why not just make mystic theurge "ability to cast both arcane and divine spells"? Then anyone could play one starting at level three. Would that make the class "not suck" as many seem to indicate?

Funnily enough thats what I allowed a player to do for mummy's mask (A oracle/sorceror/mythic theluge) Seemed to work really well.

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Soooo uh after seeing whats happend in the first issue I'm somewhat less sure I want to see what happens to any more of the Iconics now

Spoiler:
Really hope there are plans to resolve the entire Amiri is possesed thing very quickly. Also really hope none of the others have it go as badly as that. (For some reason I'm finding the entire treatment of Amiri in that one mildly uncomfortable)

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Getting close to release month any chance of the art being updated soon?

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Is the removal of the items from the appendix a permanent thing or just for this issue. going to be pretty disapointed if it's a permanent change.

Besides that awesome first part.

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Rather interesting to see that Lini is one of the characters (Since impression I got was her appearence in Issue 4 (Least I think it was 4) Was the first time any of the group had met her. (Side note would be really nice to make her a more permanent character somehow)

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Is that not the guy who lied on a radio chat show about his wife being reprimanded for advocating family shunning.

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Sara Marie wrote:
My information was that we did not have it. I will have to double check on that tomorrow (monday) morning.

Dosent seem to have come out on comixology so may have been delayed.

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Chris Lambertz wrote:
Removed a post and the replies to it. We're really not comfortable opening up detailed discussion about the employment/inner workings of other companies on our site.

Fair enough

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More Lini.....excellent.

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