For A canon point of view I asked James in the Ask James Jacobs thread
James Jacobs wrote:
Kevin Mack wrote:
Something I just saw on another thread that has me interested. From a Canon point of view could Phasmara have Dhampir as clerics (or a sorceoror with the undead bloodline who decided to multi class?) Also Would she allow her clerics to have the Undead subdomain (Via the heretic archetype?)
She'd probably allow a dhampir or undead-bloodline sorcerer worship her, since both of those are not TECHNICALLY undead and can actually die, she might feel sorry for them but she certainly won't punish them or bar them from worshiping her. Some of her more intolerant followers and specific churches would not be so understanding though.
She would not grant access to the Undead subdomain.
Something I just saw on another thread that has me interested. From a Canon point of view could Phasmara have Dhampir as clerics (or a sorceoror with the undead bloodline who decided to multi class?) Also Would she allow her clerics to have the Undead subdomain (Via the heretic archetype?)
I know it is still some time away and you may still not be ready to reveal a lot of details but I was wondering Shatterd star seems to be a find the missing parts treasure hunt type of adventure will there be a rival group/orginisation trying to retrieve the parts as well or is it more just a case of visiting random dungeons?
So if I am understanding what you are saying you will still have double up months? (I regard any month where two issues of an Ap ship to be a double up month)
One of the interesting things about liches (and this is part of the plot of Carrion Crown, in fact) is that for each person who's capable of spellcasting and meeting the requirements, there's a unique way that you can become a lich. That method does not require choice. If you're subjected to your personal unique path to lichdom... you become a lich if you want it or not. You probably get a saving throw... but if you fail... BANG! Liched!
It certainly doesn't happen often... but when it does, it's a noteworthy campaign event!
Pathfinder Campaign Setting: Undead Revisited
"One does not become a lich by accident or stumble into this form of undeath through misadventure. A lich is not a puppet, a blood-mad monster, or an accident of rage or despair. The lich is instead a creature of design and ultimate will, carefully and rationally planning its transition from life into undead immortality. Of all the undead, the lich is perhaps the most terrifying precisely because it chooses its own fate..."
Carrion Crown was released from February to July of 2011 and UR was released in June or 2011. I believe the SOP is anything released in later publications over-rules previously published material. However this is a little murky ground because they were, essentially, released at the exact same time. I'm not sure which part of the AP the accidental lichdom is in, but if it's in the first 4, then UR would over-rule it and that scenario would then be one of those 1 in 10 billion chances things. If it's in the 5th book, then they have the same release, but if it's the 6th book, then it over-rules UR.
So which one is correct? Your post seems to imply that even if someone doesn't want to become a lich, they could accidentally (or forcefully) do so, while UR specifically says the only way to become a lich is through your own choice.
Actually both accounts are correct
Carrion Crown spoilers
Spoiler:
Generally to become a Lich needs a personally crafted formula that the Wannabe Lich creates himself the exact formula being unique for each one. The BBEG in Carrion Crown basically is going with the up till that point untied idea of creating a formula on a very specific person (someone who happens to share the whispering Tyrants bloodline) It even shows you what happens if someone takes a formula not specificly created for them.
Sadly I dont think there is much Tika could suggest other than kick out the old guy and put Kaiuss back in charge (She dosent really know much about politcis, religion or running a war.
Any idea where in Golarion Vishkanya would come from? Also how well known in the Inner sea are Kitsune if the average person was to see one (either in hybrid form or changing into one) would they know on site it was a Kitsune or are they mor likely to think it is a form of were creature?
Finn K's little tirade reminded me why I don't allow "animal head, human body, no lore" races. Told my player after further consideration the answer was no, absolutely not, and as always the policy re: races is "core and dragon empires only."
So wait a Catfolk is not okay but a Fox person, a bird person (both wou unlike the catfolk literally are animal headed races) but a catfolk is a no-no. I mean at the end of the day it is your choice but it seems somewhat erratic to me
Kitsune and Tengu have more lore/weight in the setting that "cat head, human body, *lick* :3 "
Besides, I've held to my policy of "if it ain't core/Dragon Empires, then no" for awhile, I'm not gonna break now because the moment I do is when people start asking to play half-dragons again.
if your player has said they aren't going to act in such a manner that you find repulsive, then why still bar them? Seems silly and admittedly unfair to them if they've agreed to have a more fleshed out background.
Because I'm the DM, and my word is law, and furries can yiff in hell. /discussion.
The official, PC reason? Another player wanted to be a tiefling a few months back and I said no. Just being fair.
So what your basically saying is that you were always going to say no anyway therefore making this all something of a waste of everyones time?
No I was seriously considering letting her play a catfolk, against my better judgment, and then Finn K shows up with the melodramatic force of 1000 MTV bisexuals crammed into a single Hot Topic and I remember why my policy on catfolk has always been "no. Not only no, but hell no."
No still sounds like you really werent ever going to consider it but were waiting for someone/anyone to reinforce your view point. Like I said at the end of the day your choice.
Finn K's little tirade reminded me why I don't allow "animal head, human body, no lore" races. Told my player after further consideration the answer was no, absolutely not, and as always the policy re: races is "core and dragon empires only."
So wait a Catfolk is not okay but a Fox person, a bird person (both wou unlike the catfolk literally are animal headed races) but a catfolk is a no-no. I mean at the end of the day it is your choice but it seems somewhat erratic to me
Kitsune and Tengu have more lore/weight in the setting that "cat head, human body, *lick* :3 "
Besides, I've held to my policy of "if it ain't core/Dragon Empires, then no" for awhile, I'm not gonna break now because the moment I do is when people start asking to play half-dragons again.
if your player has said they aren't going to act in such a manner that you find repulsive, then why still bar them? Seems silly and admittedly unfair to them if they've agreed to have a more fleshed out background.
Because I'm the DM, and my word is law, and furries can yiff in hell. /discussion.
The official, PC reason? Another player wanted to be a tiefling a few months back and I said no. Just being fair.
So what your basically saying is that you were always going to say no anyway therefore making this all something of a waste of everyones time?
Kitsune and Tengu have more lore/weight in the setting that "cat head, human body, *lick* :3 "
Besides, I've held to my policy of "if it ain't core/Dragon Empires, then no" for awhile, I'm not gonna break now because the moment I do is when people start asking to play half-dragons again.
I feel ya on the Tengu and Kitsune... there's plenty of eastern myth and lore that they're based on to draw upon even if paizo's stuff isn't as deep.
I do gotta snipe a bit tho.. what about those snakeheaded humans :D
See it's a fine line, Nagaji aren't so much snakeheaded humans, they're humanoids with vaguely serpentine features, and there's more to them than "snaaaaake people, snaaaaaaaaaaaaaake people, look like snake, talk like people." They have lore, they have a purpose and a role in the setting. Same with Kitsune and Tengu.
Catfolk? They're literally just people that look like cats. Their NAME is catfolk; is that really what they call themselves? See that's what bothers me.
Is that really any worse that three core races whose names are Half-elf, Half-orc and Halfling?
Finn K's little tirade reminded me why I don't allow "animal head, human body, no lore" races. Told my player after further consideration the answer was no, absolutely not, and as always the policy re: races is "core and dragon empires only."
So wait a Catfolk is not okay but a Fox person, a bird person (both wou unlike the catfolk literally are animal headed races) but a catfolk is a no-no. I mean at the end of the day it is your choice but it seems somewhat erratic to me
Kitsune and Tengu have more lore/weight in the setting that "cat head, human body, *lick* :3 "
Besides, I've held to my policy of "if it ain't core/Dragon Empires, then no" for awhile, I'm not gonna break now because the moment I do is when people start asking to play half-dragons again.
Finn K's little tirade reminded me why I don't allow "animal head, human body, no lore" races. Told my player after further consideration the answer was no, absolutely not, and as always the policy re: races is "core and dragon empires only."
So wait a Catfolk is not okay but a Fox person, a bird person (both wou unlike the catfolk literally are animal headed races) but a catfolk is a no-no. I mean at the end of the day it is your choice but it seems somewhat erratic to me.
Ps as James pointed out up thread Catfolk are in Golarion lore there just is not a lot of it yet.
Actually the Kitsune entry (or the rest of the book) has no mention of feats=tails Also it just seems odd that a lvl 10 fighter can have more tails than a lvl 10 wizard or rogue (all of which in theory at least should be roughly equal in power.)
Just putting this out there in regards to Paladins some of the codes in the Faiths of purity book which leads me to believe that the code in the core rulebook is more a catchall guideline than a hard and fast set of rules
Spoiler:
Torag A paladin of Torag's duty is first to protect her people,
but defending the works and traditions of her culture
follow at a close second. These paladins are dedicated
to protecting not just the lives but the lifestyles of those
under their charge and hold the ways of their chosen
people as holy, especially when they are the centuries-old
ways of an entire race. Their tenets include:
• My word is my bond. When I give my word formally, I
defend my oath to my death. Traps lie in idle banter or
thoughtless talk, and so I watch my tongue.
• I am at all times truthful, honorable, and forthright,
but my allegiance is to my people. I will do what is
necessary to serve them, including misleading others.
• I respect the forge, and never sully it with half hearted
work. My creations reflect the depth of my faith, and I
will not allow flaws save in direst need.
• Against my people's enemies I will show no mercy. I will
not allow their surrender, except to extract information.
I will defeat them, and I will scatter their families. Yet
even in the struggle against our enemies, I will act in a
way that brings honor to Torag.
Spoiler:
Shelyn The paladins of Shelyn are peaceable promoters of
art and beauty. They see the ugliness in evil, even
when cloaked in the form of beauty, and their job is
to prevent the weak and foolish from being seduced by
false promises. Their tenets include:
• I am peaceful. I come first with a rose. I act to prevent
conflict before it blossoms.
• I never strike first, unless it is the only way to protect
the innocent.
• I accept surrender if my opponent can be redeemed—and
I never assume that they cannot be. All things that live
love beauty, and I will show beauty’s answer to them.
• I will never destroy a work of art, nor allow one to come
to harm unless greater art arises from its loss. I will
only sacrifice art if doing so allows me to save a life, for
untold beauty can arise from an awakened soul.
• I see beauty in others. As a rough stone hides a diamond,
a drab face may hide the heart of a saint.
• I lead by example, not with my blade. Where my blade
passes, a life is cut short, and the world's potential for
beauty is lessened.
• I live my life as art. I will choose an art and perfect it.
When I have mastered it, I will choose another. The works
I leave behind make life richer for those who follow.
Spoiler:
Sarenrae
The paladins of the Dawnflower are fierce warriors, like
their goddess. They provide hope to the weak and support
to the righteous. Their tenets include:
• I will protect my allies with my life. They are my light
and my strength, as I am their light and their strength.
We rise together.
• I will seek out and destroy the spawn of the Rough
Beast. If I cannot defeat them, I will give my life trying.
If my life would be wasted in the attempt, I will find
allies. If any fall because of my inaction, their deaths
lie upon my soul, and I will atone for each.
• I am fair to others. I expect nothing for myself but that
which I need to survive.
• The best battle is a battle I win. If I die, I can no longer
fight. I will fight fairly when the fight is fair, and I will
strike quickly and without mercy when it is not.
• I will redeem the ignorant with my words and my
actions. If they will not turn toward the light, I will
redeem them by the sword.
• I will not abide evil, and will combat it with steel when
words are not enough. I do not flinch from my faith,
and do not fear embarrassment. My soul cannot be
bought for all the stars in the sky.
• I will show the less fortunate the light of the
Dawnflower. I will live my life as her mortal blade,
shining with the light of truth.
• Each day is another step toward perfection. I
will not turn back into the dark.
Spoiler:
Iomedae The paladins of Iomedae are just and strong. Their
mission is to right wrongs and eliminate evil at its root.
They are crusaders and live for the joy of righteous battle.
They serve as examples to others, and their code demands
they protect the weak and innocent by eliminating sources
of oppression, rather than the symptoms. They may back
down or withdraw from a fight if they are overmatched,
but if their lives will buy time for others to escape, they
must give them. Their tenets include:
• I will learn the weight of my sword. Without my heart
to guide it, it is worthless—my strength is not in my
sword, but in my heart. If I lose my sword, I have lost a
tool. If I betray my heart, I have died.
• I will have faith in the Inheritor. I will channel her
strength through my body. I will shine in her legion,
and I will not tarnish her glory through base actions.
• I am the first into battle, and the last to leave it.
• I will not be taken prisoner by my free will. I will not
surrender those under my command.
• I will never abandon a companion, though I will honor
sacrifice freely given.
• I will guard the honor of my fellows, both in thought
and deed, and I will have faith in them.
• When in doubt, I may force my enemies to surrender,
but I am responsible for their lives.
• I will never refuse a challenge from an equal. I will give
honor to worthy enemies, and contempt to the rest.
• I will suffer death before dishonor.
• I will be temperate in my actions and moderate in my
behavior. I will strive to emulate Iomedae's perfection.
Well having read the blog over the loss system doesn't seem to bad (no where near the worse I have ever seen). Although I do think the bounty system as suggested could do with being looked into a bit more mostly the part where you can keep reissuing bounties on the same person after they have been collected which could lead to a form 3rd party grieving.
1-The no-play testing makes many of them not a readymade pick up and play product that most other RPG products are. People who frequent these boards are used to making adjustments to the product and reviewing other people’s comments and changes. If you saw it in your game store picked it up and tried to run it without knowing about all the adjustments needed it would be very hard on anyone but the most experienced gamers.
2-Starting with Carrion Crown players need more then the core rulebooks to play; which would be very expensive to people who are not already Pathfinder fans. In other words the long term sustainability of picking up players will be a serious challenge if this continues.
All the rules are up free of charge on the PRD and at d20pfsrd.
Yep.
In the final episode of S&S I'm writing, things are included from the PFRPG rulebooks line beyond the Core Rulebook and I don't think that should be a problem for anyone, given the free availability of those rules. There are very few things in there that are from other books (e.g., Inner Sea World Guide), and all of those are fully explained in the text or stat blocks as to what they do and how to use them.
I admit to being one of the people that was initally weary of the change in rulebooks requiremnt although I have changed my view on the thing mostly. I say mostly because I feel that they went a bit overboard with adding extra books for the last part of Carrion crown especially the last boss of the book who uses things from various chapters of 3 diffrent books (5 if you include the stuff from the final volume of Carrion crown and decide to throw in the extra critters it suggests to)
If you werent welcome I dont see why she would have explained the chat rules when you asked for them since if you were banned it would be pretty pointless. Also my understanding is if you have been permabanned they tell you.
Will the shatterd Star adventure path have more details on how the other runelords have survived and where they are in stasis (I believe we already know about 3?)
They booted you which by my understanding means you could have locked back in after 5 minutes which is is very much diffrent from banned or suspended (which is what they would have done if you really werent welcome).
I mean no disrespect but as the saying goes you are cutting off your nose to spite your face.
I do wish there were more 'art from upcoming book X' posts with 5-6 pictures from that book... I would enjoy that more than the backgrounds. This used to be done through the first 2 APs, after that it sort of peetered off.
Also as has been explained several times by James if you want a divine spell caster that worships Aroden or say Razmir that pretty much what Oracles are designed for. Clerics however do need to worship an actual living god or similaily powerfull enough being (Arch devils, etc).
This of course is just how it works in a cannonical Golarion end of the day in your home game you can change it anyway you see fit.
To be fair I was in the chat at the time. you made the comment and you were very clearly told it was not funny and to stop but you continued anyway. Also the thing you were talking about gets posts deleated here on the forums if it is mentioned so I'm not sure why it would have been acceptable on the chat which is staffed by many of the same people.
Well, to be fair I did threaten to shove a longsword up a certain orifice if the Rogue insisted on stealing worthless items from half starving peasants, so I can see why they wanted to hand me over. Maybe come back with something that isn't a Paladin.
Or maybe not come back at all. That's good, too. Better yet, I could calm down and then decide.
...Was threatening the Rogue a bad decision? I'm not talking about the Paladin code of conduct (I'm pretty sure trying to stop him from stealing what little poor people had is completely kosher), I'm talking from a group coherence standpoint.
Well to me at least it sounds like they sold your caracter down the river for the loot. Also was this actually set at or near the worldwound?
What is an appropriate reaction to having your character openly betrayed by the rest of the adventuring party?
Depends on the setup and how comfortable you are with your gaming buddies and how much you want to stay with that group. I sort of had this happen to a character I was playing—a good-aligned bard in a group of players who were either openly delighted with their abiltiy to work with undead using animate dead (evil) or who were apathetic with regard to alignment. My good-guy guard grew more and more distressed with the group, and eventually he just took off in the middle of the night and I made a new character to replace him who fit with the group's theme of apathetic evil better (a kind of psychopathic human-hating not-quite-serial-killer-but-close ranger).
If your character is betrayed by the rest of the group... look at the reasons, in other words. If it was because your character simply didn't fit the group's theme, then retire that character (either by attacking the group/defending herself from the group or by simply leaving the group for other opportunities) and make a new character that fits the group's theme. If the character was betrayed becasue of bullying or immaturity or because the players are unable to separate their own problems from the game or whatever... leave your character behind... the PLAYER in this case should leave the group.
(And whatever the case, work with the GM on figuring out your decision—in the case of "ther'es no GM because EVERYONE is the GM," you're kinda screwed there in that there's no clear arbiter of the situation, which is bad for RPGs.)
This is a situation where there is no one GM. I was supposed to GM, but I traded that duty with someone else because of the afore mentioned Paladin issue so that I could handle it in character instead of as GM, and things ended with a bunch of Burners demanding the party turn me over and the party doing so in exchange for some loot.
Uh just to point out fairly certain James Jacobs said somewhere else that the Juju Oracle's ability to create none evil undead was an oversight (much like that asmodiun paladin incident)
While Abstalar Zantus (area 1) does his best to take care of
Sandpoint’s truly sick and needy, he can’t help everyone. For
minor aches, pains, and illnesses, most of Sandpoint’s citizens
depend on Hannah Velerin (NG female elf cleric 3/expert 1).
Hannah spends most of her mornings out in the surrounding
wilds, gathering herbs or simply enjoying Gozreh’s bounty. In
the afternoons, she returns to her shop and home here to prepare
medicines and receive patients. Hannah’s ironically the one to go
to when either one wants to end a pregnancy or needs a midwife
to aid in a birth; Hannah encourages all of the women she sees
to carry to term, and advises the use of pinberry extract to young
women as a way to prevent unwanted pregnancies from happening
in the fi rst place, but in cases where there’s no other option, her
other services are discrete and confi dential.