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KestlerGunner's page

RPG Superstar 6 Season Dedicated Voter, 8 Season Star Voter. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,469 posts (1,622 including aliases). 58 reviews. No lists. 2 wishlists. 12 Pathfinder Society characters. 2 aliases.



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Genuinely upsetting

*****

Perspective: Played high tier, have not GM'ed.

This is one of the few Pathfinder scenarios I've played where my character was in constant fear of death and genuinely just wanted to escape the horrible situation. She felt like she'd been plunged into something hellish, far beyond her abilities. The horror starts slow but gradually ramps up higher and higher with every step into the labyrinth. By the last room, you'll just want to salvage whatever remains of your mission and run for your life.


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Tries to do too much.

***( )( )

Perspective: Played, have not GM'ed.

I think the Paizo developers need to think long and hard about what works in Special format and what does not. Legacy of the Stonelords and Diamond Siege worked. This does not work nearly half as well.

There are two conflicting stories in this Special. One tries a rush job to replicate Legacy, but with ancient serpent folk instead of demons. The second tells a muddled take about Pathfinders in an ancient society hours before certain doom will strike. The writer should have really focused on the second half and omitted the first. For a five hour scenario, or even a seven hour scenario, it attempts to do far too much.

What results is a slog of endless combat encounters which are either seemingly meaningless or silly. I've played all the specials - the specials written for the year of the serpent are the worst so far. More planning is required to keep the quality of gaming higher.


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Waste of time.

*( )( )( )( )

This scenario has a lot of problems.
The combats go from bland and easy to nightmarishly hard almost instantly.
The puzzle is an utter mess, stuffed with enough red herrings to open a seafood chain.
Having an 'eccentric' 12HD fey dealing around 0-72 damage per round (no crits) to a party of 3-4 tier adventurers if you roll badly on one diplomacy check is inexcusable.
The repetitive trap introduction is sleep-inducing.
Oh jeez, you guys.
This scenario needs to get all it's s**t. And get it together.
Get your s**t together, Six Seconds to Midnight.


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No Time to Chew the Fat!

****( )

A+ grade location
A grade encounters
A grade mission
C grade roleplaying opportunities

This mission really needed a hook for the PCs to talk and chat with one of the denizens of the Gloomspire. As it stands now, the party is expected to power attack everything in sight. Still, the rest of it is creepy as hell and very memorable. I'd love to see more from this author, especially if he started thinking up some roleplay challenges in addition to his terrifying dungeon challenges.


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Great concept, some balancing required

****( )

Yessssss, this is what we've been waiting for!

This is a great 'deep cover' mission for the Aspis Consortium to strike a decisive blow against the hated Pathfinder Society. It's full of chaos, incredibly damaging strikes and plenty of chances for murder and mayhem. There's even a incredibly significant boss battle thrown in for good measure. Some secondary missions are amazing (lanterns), others are not so hot (hey guys, whatchoo doing?).

My only problem is that the 4-player adjustments are a little too generous. The tigers lose a lot of their teeth with these adjustments, meaning what should be a very tough mission suddenly feels... easy. If these adjustments had been tweaked a bit, and the mission was less military style efficiency, and more the glorious fun of being evil, this'd be 5 star scenario.

As it stands, get a party of 6 together and definitely play this. It's great value. And the cert is lovely too!


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