Everything is building up, building up, leading to a finale that ties the fate of three souls of long dead women who need you to rescue their faithless souls from purgatory. You have a death cult on your heels. Time is running out!
You struggle down deeper through the tomb, battling off progressively harder and harder foes and bypassing cunning traps. The ghostly souls of the three women manifest and grant you powers for the terrible challenge ahead. You know the final battle is coming, and you pray you have what it takes to succeed. You have traveled the world to return these souls to their homeland, and now an ancient evil has claimed them. The Society has been tricked, and it's up to you to confront the mastermind behind it all!
Then you see an old man turn into dust and the game is over.
WHAT?
WHAT THE HELL?
Four players ask the GM again. "Yep" he says. "The module says that he turns into dust."
"Why?" asks one player, ready and willing to bring out the resources to beat an evil undead back into the afterlife.
"Ah, you beat the leader of the big guys fast enough," the GM answers.
"What the hell has that got to do with anything? Why the hell were they there down here at the bottom of an Osiriani tomb anyway?!?"
"I can't really answer that. But that big leader level 7 dude was the guy. He was the boss."
"Can't we fight a lich now? We're level 11 - we can take it."
"No. Sorry."
"Please?"
"No."
"This sucks."
The finale of Everwar just plain sucks. It requires emergency editing right flipping now. Developers, get onto it!