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Klair Loon emerged from an ancient Haruka magic academy shortly after the Pathfinder Society's success over Runelord Krune. She and her sloth magic is widely distrusted by most within the Society, with the exception of Kreighton Shaine, who finds her lovely (Student boon).
Showering with an open mouth in faeces is disgustingly offensive.
Accusing 1-level-dippers of being power gamers is just mildly bothersome.
I don't want to lower the stakes, but English works in certain ways and has various rules too.
I want to play as a Tarrasque.
This FAQ means there are going to be lots of swarm-riddled half-eaten skeletons wearing nothing but magic 200 gold cufflinks very soon in the Melbourne region.
Emergency Force Sphere
But most of all...
Hiring writers/editors with zero understanding of game balance.
This sort of situation is why it would be nice to have revised PFS rules on hiring an NPC scholar to ensure that prepared PCs can overcome party compositions with 2sp classes present.
GM: Okay, so you donate your 800 gold to the Mendevian war effort and their designated intelligence officer, Private Daniels, introduces himself. He's a young, balding man in a military coat. He looks useless in a fight.
Yes, you're absolutely right - I misread the scenario.
My first impression was that the PCs start on an undescribed platform on the Sky Vault with a second, non-italicised beacon to use to stop the movement, not that the actual Crystal Beacon. This is what happens when you read scenarios far too late at night!
I've now found the sentence that says they appear on the portal outside the bathroom. Phew!
So how have people been running the hazard in Area C? The PCs teleport onto the Sun Disk platform, then run a Knowledge Arcana or Spellcraft DC 25 to let them be 'tipped off' that they've accidentally activated the self-destruct sequence? I think I will add some flavour text about crackles of magical arcs between the disk and the library, just to get that 'meteor's coming down!' vibe going.
They start 300 feet above the 'impact zone' aka the Library, so the disk falls 15 feet every six rounds.
30D6 sounds terrifying but Reflex DC22 is not too difficult for adventurers of this tier. That usually results in around 100-120 damage, with a save for half reducing it making it 50-60, this is only a genuine killer if the party has been well and truly beaten to pulp by the Inevitables/Tindalos. Chain Lightning could be the real killer in this scenario.
As for talking to the Inevitables, the scenario uses the Core Rulebook DCs for Diplomacy, which I completely hate because they remove a lot of the GM discretion from the conversation.
My favourite bit:
What the f**k?!:
if the PCs track the amethyst, the sand shows the sage jewel set in a strange device next to a humanoid figure with no
discernible facial features. The person startles and stares
at the scrying sensor before the gritty tableau collapses.
There is a lot I am looking forward to running in this scenario but there is also a lot I am totally not looking forward to running. This session is going to run loooooooooong.
I've lost count of the number of times when some player has pulled out an ability that I've never even heard of and I've just accepted it because I don't want to stop the game.
At this point, someone could probably play a character, make up a bunch of feats entitled something silly like 'Heart of the Walrus' and as a GM I would probably just go 'Yup, sure thing, cool'.
The easiest solution for GMs is not to study books upon books upon books of Pathfinder rules but instead just game with folks they know and trust.
By the way, for all the people asking for more dragons in PFS, the brutal fact is that as long as we have gunslinger Musket Master and Pistoleros, dragons don't currently work as intended.
Any dragon in a fight with a gunslinger goes down in about 1-2 rounds.
I don't think we should be enacting a blanket ban on *any* rules sub-system for PFS. The important thing is asking the question: "Does it work?" If no, delete. If it's awesome, keep it in!
Rules sub-systems can make a normal scenario become very memorable. Of course you're going to remember going dog-sled riding in the ice, riding a mine-cart down tunnels, trading company stocks for the Qadirans or collecting evidence in a library. Some of these activities won't work without subsystems.
We shouldn't let negative feedback kill the creativity.
Yeah for sure!
It would have been so easy to just ignore that enormous, two-year old oozing pile of submissions that was commissioned before his time. But, nope, Compton is charging it with a piercing weapon. Massive respect there. I'm sure PFS will be better as a result as new talents are discovered.
My understanding was that the tapestry remains in the basement of Grand Lodge Absalom, however the demiplane that the Ruby Phoenix created has a number of entrances and exits all across Golarion.
Because of these entry/exit points, the only movable entry/exit point is the tapestry itself. However, depending on how the PCs do in 'Fabric of Reality', Aram Zey may have the ability to program new entry and exit points as he desires across the Inner Sea. It is unclear if the number of these entrances are limited. That would affect how much it is used.
Also because of the number of entry/exit points the Pathfinder Society are able to use it to massively reduce travel time for agents dispatched around the world. This works sort of like QuasiSpace in the amazing videogame Star Control 2 (nerd nerd nnnnnnyerdddd)
So it all depends on the canon ending for Fabric of Reality. If the PCs were successful, Aram could just create one entrypoint in the Five King Mountains and another in the Grand Cathedral of Jormurdun.
The problem is Jormurdun is still in the Worldwound and demons can still teleport past metres and metres of stone to anyone trying to restore the fortress. There are also giant holes leading to the Darklands in the mining tunnels of Jormurdun that need to be closed. So actually attempting a proper restoration of Jormurdun without extreme magical protections (like a new Wardstone) looks very ambitious. A new Wardstone requires a herald of a good deity to infuse it with power... that's asking a lot. Those same magical protections might actually stop a new tapestry entry/exit point being used (such as a forbiddance spell).
Personally, I can't see the Decemvirate moving the Tapestry to Jormurdun. I think they'd be realistic about the long-term viability of the sky citadel. A lot of this depends on whether the Dwarves of the Five Kings Mountains have enough military and economic strength to found a new settlement that requires a big magical start-up cost.
So here's my massive question.
"What Gutheran did not understand was that in
Yet a number of missions suggest that the Pathfinders are still connected to the time stream and their actions in the suspended time affect the present (Duergar traps, stolen gem, etc)... Are these plot holes?
Are we travelling to a separate time pocket, or are we travelling back in time in one connected time pathway?
I picture a stone chasm in a roughly cylindrical shape. The cylinder reaches from around 100 metres below sea level to about 950 metres below sea level.
Firstly there is the contingency room, but it's really more of a collection of three tight chutes connecting two short ceiling workplaces that people need to crawl through to get to the main body of the archive. Between every chute is solid, dwarven-made vault doors that look ready to seal and crush anyone making their way through the contingency room at any time.
After this room you climb down into a central pillar inside the cylinder. In the centre of the cylinder there is a glass and steel panopticon style pillar elevator with in-built clockwork controls. One-way mirrors allow anyone ascending or descending the central column to look out, but if you are outside you can't look inside.
Against the walls of the stone cylinder are a multitude of sturdy doors. Some are reinforced wood. Some are rusted iron. Others are just openings in the earth with rail tracks hanging out like broken tongues. These lead to the various tunnels or vaults that hold the dark items not allowed to see light.
If the archivist using the elevator reaches a opening they wish to visit, they must input a 17 digit code in the mechanism. They then have their Wayfinder scanned by a Inevitable fused into the elevator. Once approval has been granted, the central crane slowly lowers a walking platform between the elevator and the vault. This platform is shaky and prone to wobbling.
Every now and then a thick iron chain connects the central column to the wall, however it is noteworthy that the chain does not approach any of the doors.
The Darkive experiences a near constant humming noise. Some archivists believe this is the communication of some creatures trapped down here, or a by-product of keeping so many artifacts in such close proximity. Occasionally the hum is broken by the moaning of a Dwarven guide to the Darkive who lives and works down in this forbidden place.
At the very bottom of the vertical cylinder, a number of towering statues of long-dead and forbidden deities stand vigil. They are too tall for the network of tunnels and vaults that run off from the central cylinder, so they stand here at the bottom like a collection of grotesque skyscrapers, leering at anyone who descends down. They are covered in imp droppings.
At the base of the cylinder, there is a single adamantine trap-door. It is festooned with holy symbols of good deities and empyreal lords. It is not to be opened.
Mark: People wanted to be able to be able to run the scenario without having to muster 15 tables of PFS at one event.
People also wanted to be able to earn their 10 Special/Exclusive credits during 2014. In previous years we've had great Exclusive scenarios such as Day of the Demon, Cyphermage Dilemma, Midnight Mauler, etc. This year we've had Bonekeep. A scenario which you yourself admit to having no interest in playing.
A 'Special' or 'Exclusive' isn't about the number of butts on seats. It's about showing off the strength or future direction of the PFS campaign.
Alex: That's a good idea.
Another idea would be for 'Paths' to count as a Special until the reporting deadline for the plot implications is reached. That would create an incentive for the reporting to happen so Mike & Mark will have a lot of results to find out if Schrödinger's faction leader is alive or dead.
We also need to remember that the people who would run it endlessly for 'cheap' are still folks who have GM'ed, at minimum, around 400 hours of gaming time for the campaign. Just before anyone starts saying stuff about getting cake and eating it too. ;)
Where's the Kobayashi Maru?
1700 new numbers at GenCon doesn't help international PFS.
Well that's incredibly disappointing. Paths We Choose had a number of important plot developments for organized play and a Special status created an incentive for GMs to make sure all their available players got a chance to play it. Not to mention all the convention season supporter GMs who decided to run it as much as possible as they believed they were earning Special credit.
I guess PFS GMs better get back to work coaxing PFS players back into every available level of Bonekeep instead? :/ Yeesh.
Really hoping this decision gets another discussion to decide if this is the best route to take.
Where's the archaeology?
A number of classes simply do not get the required skill points to learn anything about archaeology. Heck, even clerics suck at Knowledge: Religion. The only thing all the classes can contribute to is the combat system. Hence, bashing locals gets a great run in all scenarios.
To give you an idea of how the disparity in skills and work of Pathfinders goes, in a recent scenario the party is required to alter oil paintings. Because the author knows that not even the most intelligent Pathfinder bard has “Craft: Illustration” (even though this a zero photography world) the party is allowed to use Sleight of Hand to paint alterations. See also Linguistics getting a run in the Library as opposed to Knowledge: History.
There are some fantastic things that we could do as Pathfinders but we never, ever will because the skill system currently seems to work on a drought or flood basis. Authors that do want to work in something suitably Pathfindery need to insert strange skill parallels to avoid butt-hurt reviews by parties who can't think of a outside the box solution (or have a GM who won't allow it).
Just my two coppers.
After the long thread mentioned by Avatar, my recommendation to you would be to befriend as many PC rogues, ninjas and bards that you meet. Ask them to braid your dagger into your wig using their sleight of hand.
Can't we just use magic to disintegrate this bugbear (like we do for every problem)?
Congrats Matt Goodall on making it into the top three authors. Australia represent! Now if we could only get more of those talented Aussies developing scenarios! *hint hint Al Rigg hint hint*
I have to admit, I usually discount 1 star scenarios where it becomes clear that the reviewer died and they feel really badly about their death. Having said that, the sheer weight of bad reviews for the latest expedition into the Bairdlands has me very worried.
I also give reviews more 'weight' if the reviewer has both played and GM'ed the scenario.
I understand that the American PFS experience is heavily tied to the big cons and I understand why the boon system is a big driver to these industry events.
I just really hope that campaign management can commit to letting the "Expanded Narrative" boon travel across the seas to all the international PFS communities. There's been loads of Gencon boons that have never been seen beyond America. I just hope that this boon doesn't get added to that pile.
This feels like a evolution of First Steps part 1. I really like it!
There are currently 7 Quests within the scenario, with the game only experiencing details of 3 of the 7.
EG. Playthrough 1: Dark Archive, Grand Lodge, Exchange.
This would double the play potential of this product and allow more PFS players to let their characters experience the changes in their factions.
PCs do the ritual and reduces stats by 2 points.
I am looking at the 3d6 strength damage and just wondering how bad this can get for the PCs if they fall to Drollin's tricks.
I hate this poorly written and ambiguous spell.
The intent of the spell is to create a bubble around the caster and the caster only presumably to protect them from collapsing rocks (half the spell carries on about environmental dangers). The range and radius of the spell, coupled with the grid combat mat, makes the Emergency Force Sphere able to encompass 4 people.
Which is correct?