hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Classes/Levels
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 2226, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13
About Kern Dead-eye
Kern was born to a druidic chieftan of a relatively non-confrontational tribe. His mother was a human slave, and he was of course taken from her at birth and raised as an orc. His father taught him to respect the natural order of things, including the way of the orcish tribes and the power of Rull the Thunderer. At the age of ten, Kern's left eye was gouged out in a fight with an orcish youth, who Kern killed in retribution. He was sent by his father into the wilderness to live for a month as penance, and in the hazy dusk of evening, with his one good eye he spotted a young warcat of Rull, attempting to stalk him. Knowing that this must be a test from the Thunderer, Kern acted as if he was nodding off to sleep, then when the cat pounced, he seized it and wrestled it to the ground. His assertion of dominance was enough for the warcat to recognize him as its master, and he named her Grell.
After returning to his tribe with Grell at his heels and newfound understanding of survival in the wilderness, Kern was taught by one of the tribe's shaman to harness the true power of the Thunderer into spells. Kern's father was paying attention to his training, and began to suspect that Kern could best him in combat. Knowing this, he brought Kern before him and gave him a task... spread the respect for the wilderness to another tribe, and bring them into the fold.
So, having been restless anyway, Kern set off to fulfill his task, to insert himself into a new tribe and try to indoctrinate them into the way of Rull.
Kern Deadeye
Male half-orc Hunter (Packmaster) 7
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60, Swift action see through companion's eyes (blind during, free action to end), Perception +15
DEFENSE AC 22 Touch 12 FF 21 (+10 armor, +1 Dex, +1 Deflection)
hp 70 (7d8+14)
Fort +8 Ref +7 Will +6
OFFENSE Melee +1 Orc-forged greataxe +11 (1d10+7/x3) OR
Agrimmosh +12 (1d10+8/x3) OR
Warhammer + 9 (1d8+4/x3) OR
Heavy pick +9 (1d6+4/x4) OR
Falchion +9 (2d4+6/19-20)
Ranged Longbow +5 (1d8)
Special attacks dirty fighter (+1 damage when flanking), outflank
Speed 20 ft. (30 ft. when charging)
Gear
wand of cure light wounds, 46 charges
Leather barding on both companions
Agrimmosh, the Hammer of Unmaking:
Agrimmosh appears to be a simple stone blacksmith’s hammer engraved with Minderhal’s holy symbol. It functions as a +2 impact warhammer that automatically resizes itself to match the size of its wielder. Once per day as a full-round action, the wielder of Agrimmosh can use the hammer to cast heightened enlarge person (Fortitude DC 23 negates). This effect lasts for 20 minutes. Whenever the wielder of Agrimmosh confirms a critical hit against a creature of the humanoid type, the target creature must succeed at a DC 23 Fortitude save or shrink by one size category, as by heightened reduce person. This effect lasts for 20 minutes.
Uskroth's Armor:
Uskroth's Armor: This battered, well-used suit of +1 half-plate automatically resizes itself to match the size of its wearer. Once per day on command, the armor can bestow upon its wearer the effects of righteous might for 5 rounds. The wearer’s alignment determines the DR gained from this ability. A good wearer gains DR 5/evil, an evil wearer gains DR 5/good, and a wearer who is neither good nor evil chooses
which DR to gain the first time she activates this ability—once chosen, it cannot be changed.
Ranger's kit:
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
10 torches
5 trail rations
waterskin
Animal call kit (deer, waterfowl, etc.)
compass
10 air bladder
signal whistle (feline)
5 orc trail rations
5 bear trap
MW chain shirt (not worn)
2 potions of bulls strength
1,612 gp
Warcat of Rull companion:
Grell
Warcat of rull companion
N Large animal
Init +2; Senses low-light vision, scent, Perception +5
DEFENSE AC 21 Touch 11 FF 19 (+2 armor, +2 Dex, +8 natural)
hp 61 (6d8+20)
Fort +9 Ref +7 Will +2
Special defense evasion
OFFENSE Melee bite +5 (1d6+3) and 2 claws +6 (1d6+3) plus grab
Special attacks rake (1d6+3), charge
STATISTICS
Str 24, Dex 14, Con 18, Int 2, Wis 11, Cha 5
Base Atk +4; CMB +12; CMD 24
Feats Weapon Focus (claws), Improved Natural Weapon (claws), Outflank, Escape Route, Intimidating Prowess
SQ Link, Share Spells
Skills Acrobatics +10, Intimidate +8, Perception +5, Stealth +8
Tricks Attack (2), Come, Defend, Fetch, Flank, Work
Blackwisp Egret companion:
Razorbeak
Blackwisp egret companion
N Medium animal
Init +3; Senses low-light vision, Perception +9
DEFENSE AC 16 Touch 13 FF 13 (+3 Dex, +3 natural)
hp 31 (5d8+0)
Fort +3 Ref +6 Will +2
Special defense evasion, deceptive target
OFFENSE Melee bite +6 (1d6+1)
STATISTICS
Str 13, Dex 16, Con 10, Int 3, Wis 13, Cha 5
Base Atk +3; CMB +4; CMD 17
Feats Weapon Finesse, Flyby Attack
SQ Link, Share Spells
Skills Fly +16, Perception +9, Stealth +9
Tricks Attack (2), Come, Bombard, Deliver