Mithral Scarab

Kerda the Rogue's page

38 posts. Alias of Fire Drake.


Race

Fort 3 Ref 7 Will 2 |

Classes/Levels

dagger 2/2 (1d4+1/19-20) | SA 1d8 | Slth 9, DisD 9, SoH 9, SM 6

Gender

Human Thief (Knife Master) 1 | hp 11/11 | Init 5, Per 6 | AC 18, T 15, FF 13 |

About Kerda the Rogue

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Background
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Kerda was taken from her widowed woman as a young child as a result of deep debt. Raised by the thieves' guild master, she was taught how to fight and steal as far back as she can remember. As the guild master's prodigy, she was sent on several missions, all of which she managed to pull off.

After becoming an adult, she did go to visit her mother once. After seeing how her mother broke down crying from seeing her lost daughter, Kerda made her decision. Her weapon would not be tears, but her dagger, and she left with certainty on the path she would take.

Her most recent mission has been to join a rather strange party of adventurers and send back progress reports. Kerda does not know the reason why, but her position isn't to question why. She does insist on her share of the treasure, but otherwise doesn't bother to join in on their banter.

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Personality
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Rarely talks and doesn't show interest in conversations, most would wonder why she even joined the group if it wasn't for her always wanting her share of the profits. Complient when it comes to tasks connected to fighting or adventuring, she doesn't budge when it comes to social contact outside of that context. A mystery to everyone.

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Description
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Wear black clothing with a black, hooded cloak to hide her features. On the rare chance that she lowers her hood, you'll see the striking features of a Varisian woman with long black hair.

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Kerda
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Female Human Theif (Knife Master) 1
Age Adult; Skin White
TN Medium humanoid (human)
Init +5; Senses Darkvision 60 ft., Perception +6

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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
HP 11
Fort +3, Ref +7, Will +2

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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+1/19-20) (range 10 ft.)
. . . dagger +2 (1d4+1/19-20), dagger +2 (1d4+1/19-20)

Special Options
Sneak Attack - +1d8

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Statistics
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Str 12 (+1), Dex 20 (+5), Con 16 (+3), Int 16 (+3), Wis 14 (+2), Cha 13 (+1)
Base Atk +0; CMB +2; CMD 12

Traits
Dirty Fighter - +1 to damage rolls.
Friends in Low Places - 1d2 hrs to Gather Info in shadier and poorer areas; attitudes of destitute or impoverished NPC's begin one step closer to helpful.

Feats
Two-Weapon Fighting - Penalties lessened by two for dual wielding.
Weapon Finesse - Use Dex for attack rolls.

Skills (13 ranks - 8 class, 3 Int, 2 Background Skills)
Acrobatics +9 (1 rank, 3 class, 5 Dex)
Bluff +5 (1 rank, 3 class, 1 Cha)
Climb +5 (1 rank, 3 class, 1 Str)
Disable Device +9 (1 rank, 3 class, 5 Dex)
Disguise +5 (1 rank, 3 class, 1 Cha)
Escape Artist +9 (1 rank, 3 class, 5 Dex)
Knowledge (Local) +7 (1 rank, 3 class, 3 Int)
Lore (Theif Code) +7 (1 rank, 3 class, 3 Int)
Perception +6 (1 rank, 3 class, 2 Wis)
Sense Motive +6 (1 rank, 3 class, 2 Wis)
Sleight of Hand +9 (1 rank, 3 class, 5 Dex)
Stealth +9 (1 rank, 3 class, 5 Dex)
Use Magic Device +5 (1 rank, 3 class, 1 Cha)

Favored Class Bonuses
Rogue - Human - 1/6th rogue talent

Languages
Common, Sign Language, Undercommon

Alternate Racial Traits
Dimdweller - Replaces Skilled - +2 on Intimidate, Perception, and Stealth when in concealment due to dim light or darkness; darkvision of 60 ft.

Class Archetypes
Rogue - Knife Master

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Possessions
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Inventory
dagger (x10), studded leather, thieves' tools, rations (x10), reversible cloak

Wealth
5 gp

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Special Abilities
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Hidden Blade - A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.

Sneak Attack - If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual ?4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Sneak Stab (Ex) - A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.