Ramoska Arkminos

Kerbouchard's page

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So our party had been hired to take care of an undead threat that had been plaguing this town. A NPC was sent along with us to make certain we did the job.

Long story short we took care of the threat and then the NPC collapsed the tomb in on us to trap us inside.

Obviously the party is none too pleased by this. So, we know the NPC is a Monk (or at least primarily Monk) but we don't know his exact level. Given what he's done so far he's probably in the 10-12 range. He seems to have a high AC in the upper 20s and is rather tough overall.

Our group had now leveled to 8 and will have a month of downtime to create magical items and weaponry and the like.

I play a Magus 7/Ranger 1 (we have no rogue so I took the Ranger archetype for trap finding), we also have a Cleric 8, a Bard 8, an Inquisitor 8, and a Paladin 8 (although we have yet to play a game with all of us there at once, usually we manage 3 or 4 of the 5).

This is a NPC who had been a thorn in our sides in a previous campaign with different characters so now that he's once again proven to be an evil SOB to this set of characters we're all rather eager to kill him.

With a month of in game time to plan I fully intend to spread some gold around to gather as much information in character about him as possible but at the moment I don't know a great deal.

I'd love to hear any suggestions or ideas for giving us an edge against the guy!

Kerbouchard


So I'm running a homebrew game in the next couple of month in which the flavor of the kung fu style monk doesn't really fit. Rather than just drop the class outright I was thinking of an archetype that would make the class more of a skirmisher type. I have a few ideas on the matter but wondered if anyone on the boards had come across anything similar or had interesting ideas about something of that sort.

I'd say drop Stunning Fist, extra unarmed damage, Wis to AC, slow fall. Game will top out at level 10 so I don't have to consider beyond that.

Proficient with light armor (medium as well?) and able to use Monk abilities in said armor (fast movement, flurry, Ki abilities). Stagger things out so it isn't just a dip to get Flurry? Add in some (or all) Fighter combat feats as bonus feat selections. Drop his speed bonus by half? To keep him still viable as a mobile fighter add in an option to spend a Ki point to flurry as a standard action?

We'll be playing with a 15 point buy which is rather low for a monk. The armor would allow him to drop his Dex down to lower levels than usual. I'd thought about altering things to tie Ki points to Con rather than Wis as well.

Worth doing? Could be fun to play? Forget the whole idea and stick with standard classes with no Monk at all? Input would be greatly appreciated.


Alright so I'm having some problems with the armored kilt in one of my games. A player was looking to add a kilt to a breastplate which is fine by the rules. I hadn't thought much about the kilt before and looked it over...and a breastplate with an armored kilt is superior in almost every way to half of the heavy armors.

Splint mail is 20gp cheaper but the max dex is worse, the ac penalty is worse, the spell failure is worse and its heavier!

Banded mail is 5 pounds lighter but costs more, the max dex is worse, the ac penalty is worse, and the spell failure is worse!

The field plate doesn't even beat a breastplate and armored kilt combination in any category!

So why would anyone ever wear any of these three armors when you have the breastplate and armored kilt combination?