+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
About Kenan Borjigon
I'm Kenan Borjigon, one of the last riders of the steppe on golarion. We are proud people, but the wide lands of our ancestors are getting smaller and smaller. More and more settlements are founded in them. But our herdes need wide plains or hillscapes to gaze.
I want to join this crusade to earn for my people the right to feed their herds in this to be founded dominion.
Kenan Borjigon
Male Human (Kellid) Cavalier (Luring Cavalier, Beast Rider) 5 Monk (Zen Archer) 3
LN Medium Humanoid (human)
Init +2; Senses Perception +17
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Defense
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AC 20, touch 20, flat-footed 18 (+2 Dex, +2 deflection)
hp 57 (5d10+3d8+8)
Fort +9, Ref +7, Will +12; +2 Morale bonus vs. fear when beneath banner
Resist cockatrice's skills
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Offense
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Speed 40 ft.
Melee Dagger +11/+6 (1d4+9/19-20/x2) and
. . Unarmed strike +11/+6 (1d6+4/x2)
Ranged +1 Composite longbow (Str +4) +15/+10 (1d8+10/x3)
Special Attacks braggart, careful aim, cockatrice's challenge +5, far challenge +5 (4/day), flurry of blows +1/+1, zen archery
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Statistics
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Str 18, Dex 14, Con 13, Int 14, Wis 23, Cha 9
Base Atk +7; CMB +11; CMD 31
Feats Boon Companion (Animal Companion), Clustered Shots, Dazzling Display (Braggart), Deadly Aim -2/+4, Improved Unarmed Strike, Mounted Archery, Mounted Combat (1/round), Perfect Strike (2d20) (4/day), Point Blank Master (Longbow), Point Blank Shot, Precise Shot, Stealth Synergy, Weapon Focus (Longbow)
Traits Armor Expert, Indomitable Faith
Skills Acrobatics +6 (+10 jump), Bluff +3, Climb +8, Diplomacy +3, Escape Artist +6, Handle Animal +5, Heal +11, Intimidate +10, Knowledge (history) +6, Knowledge (religion) +6, Perception +17, Ride +13, Sense Motive +14, Stealth +13, Survival +14 (+16 to avoid becoming lost when using this), Swim +8; Racial Modifiers +0 ride while riding your bonded mount.
Languages Common, Dwarven, Elven, Hallit
SQ ac bonus +6, animal companion link, banner +2/+1, fast movement (+10'), orders (order of the cockatrice), tactician (stealth synergy) 5 rds (2/day), unarmed strike (1d6)
Other Gear +1 Composite longbow (Str +4), Arrows (50), Blunt arrows (50), Cold Iron Arrows (50), Cold Iron Blunt arrows (50), Dagger, Belt of giant strength +2, Cloak of resistance +1, Headband of inspired wisdom +2, Ring of protection +2, Adventurer's sash (11 @ 1.5 lbs), Backpack, masterwork (9 @ 11 lbs), Chalk (5), Compass, Fishhook, Flint and steel, Grappling hook, Lantern, miner's (Continual Flame), Locket of heigthened continual flame, Mirror, Powder (5), Sewing needle, Signal horn, Silk rope, String or twine, Thread (50 ft.), Weapon cord, Whetstone, You have no money!
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Special Abilities
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+0 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -0 while riding your mount.
AC Bonus +6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Braggart (Ex) Demoralize as a standard action, +2 to hit demoralized targets.
Careful Aim (Ex) Ignore penalties for firing up to three range increments; firearms target touch AC up to two range increments.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Cockatrice's Challenge +5 (Ex) +5 to damage target, -2 AC vs. others when used, +2 damage when you are the only one threatening the target.
Cockatrice's Skills -1 (Ex) -1 to DC vs. demoralization.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Dazzling Display (Braggart) Your skill with your favored weapon can frighten enemies.
Prerequisite: Weapon Focus, proficiency with the selected weapon.
Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of p
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Far Challenge +5 (4/day) (Ex) +5 to damage target, target gains +4 to attack rolls vs cavalier
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Perfect Strike (2d20) (4/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Stealth Synergy Take the highest roll made by you and your allies on Stealth checks
Tactician (Stealth Synergy) 5 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Weapon cord Attached weapon can be recovered as a swift action.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
Possible Modifiers: Point Blank Shot (+1/+1), Deadly Aim (-2/+4), Far Challenge (+5 Damage, -4 AC vs challenged foe), Perfect Strike 4x (2 attack rolls)