Valeros

Kenan Borjigon's page

273 posts. Alias of Stephan Neufang.


Full Name

Kenan Borjigon

Race

Human

Classes/Levels

Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

Gender

AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear

About Kenan Borjigon

I'm Kenan Borjigon, one of the last riders of the steppe on golarion. We are proud people, but the wide lands of our ancestors are getting smaller and smaller. More and more settlements are founded in them. But our herdes need wide plains or hillscapes to gaze.
I want to join this crusade to earn for my people the right to feed their herds in this to be founded dominion.

Kenan Borjigon
Male Human (Kellid) Cavalier (Luring Cavalier) 7/Monk (Zen Archer) 3
LN Medium humanoid (human)
Hero Points 3
Init +2; Senses Perception +26
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Defense
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AC 25, touch 20, flat-footed 23 (+4 armor, +2 Dex, +1 natural, +2 deflection, +6 untyped)
hp 81 (7d10+3d8+20)
Fort +13, Ref +10, Will +15; +2 trait bonus vs. divinaton effects, +2 Morale bonus vs. fear when beneath banner
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Offense
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Speed 40 ft.
Melee unarmed strike +13/+8 (1d6+4/×2)
Ranged +1 holy composite longbow +18/+13 (1d8+5/19-20/×3+2d6 vs. Evil)
Special Attacks careful aim, far challenge, flurry of blows, challenge, zen archery
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Statistics
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Str 18, Dex 15, Con 15, Int 14, Wis 23, Cha 9
Base Atk +9; CMB +13; CMD 33
Feats Alertness, Catch Off-Guard, Clustered Shots, Deadly Aim, Horse Master, Improved Unarmed Strike, Lookout, Mounted Archery, Mounted Combat, Perfect Strike, Point Blank Master, Point-Blank Shot, Precise Shot, Reckless Aim, Ride-by Attack, Weapon Focus (longbow)
Traits carefully hidden, hard to kill
Skills Acrobatics +10 (+14 jump), Bluff +3, Climb +10, Diplomacy +3, Escape Artist +8, Handle Animal +10, Heal +10, Knowledge (history) +6, Knowledge (local) +6, Knowledge (religion) +6, Perception +26, Ride +15, Sense Motive +12, Stealth +15, Survival +21 (+24 to Survival vs. getting lost, +23 to avoid becoming lost when using this), Swim +8; Racial Modifiers +5 Survival, ride mount
Languages Common, Dwarven, Elven, Hallit
SQ ac bonus, adaptive strike, banner, expert trainer, fast movement, heart of the wilderness, hero points, land's skills, orders (order of the land), shared vigilance, tactician, unarmed strike
Other Gear +1 Holy Composite longbow (Str +4), Cold Iron Arrow, durable (50), Cold Iron Arrow, durable (50), Cold Iron Blunt arrows (50), Cold Iron Blunt arrows (50), Amulet of natural armor +1, Belt of physical might (Str & Con +2), Bracers of falcon's aim, Cloak of resistance +3, Headband of inspired wisdom +2, Ring of protection +2 and sustenance, Adventurer's sash (11 @ 1.5 lbs), Backpack, masterwork (9 @ 14 lbs), Bedroll, Chalk (5), Compass, Fishhook, Flint and steel, Grappling hook, Locket of heigthened continual flame, Mirror, Mug/tankard, Powder (5), Sack (empty), Sewing needle, Shaving kit, Signal horn, Silk rope, Soap, bar (50 uses) (2), String or twine, Tent, small, Thread (50 ft.), Trail rations (10), Waterskin, Weapon cord, Whetstone, Diamond Dust, 2 GP, 5 SP, 5000 GP of Valuables
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TRACKED RESOURCES
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Adaptive Strike (1/combat) (Ex) - 0/1
Aspect of the Falcon (Constant) - 0/0
Cold Iron Arrow, durable - 0/50
Cold Iron Arrow, durable - 0/50
Cold Iron Blunt arrows - 0/50
Cold Iron Blunt arrows - 0/50
Far Challenge +7 (6/day) (Ex) - 0/6
Mounted Combat (1/round) - 0/1
Perfect Strike (2d20) (4/day) - 0/4
Shaving kit - 0/50
Tactician (Lookout) 6 rds (2/day) (Ex) - 0/2
Trail rations - 0/10
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Special Abilities
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+0 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -0 while riding your mount.
AC Bonus +6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Adaptive Strike (1/combat) (Ex) As a swift action, foe becomes flat footed vs improvised weapon attacks for 1 rd.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Careful Aim (Ex) Ignore penalties for firing up to three range increments; firearms target touch AC up to two range increments.
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Expert Trainer +3 (Ex) +3 to train mounts, reduced training time option.
Far Challenge +7 (6/day) (Ex) +7 to damage target, target gains +4 to attack rolls vs cavalier
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full rd action.
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Heart of the Wilderness +5 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
Horse Master (Animal Companion) Use your character level to determine powers and abilities for your mount
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Land's Challenge +7 () (Ex) +7 to damage target, -2 AC vs. others when used. +2 to ranged attack rolls.
Land's Skills +3 +3 to Survival vs. getting lost.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Perfect Strike (2d20) (4/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.

Prerequisites: Point-Blank Shot, Precise Shot.

Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to t
Ride-by Attack You can move - attack - move when charging mounted.
Ring of protection +2 and sustenance Immune to hunger and thirst, and only sleep two hours a night; Deflection Bonus AC +2
Shared Vigilance (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.
Tactician (Lookout) 6 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Weapon cord Attached weapon can be recovered as a swift action.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
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Attacks:
Standard:
Clustered Shots, Precise Shot
[dice=Arrow #1]1d20+18[/dice] [dice=Damage]1d8+5[/dice]
[dice=Arrow #2]1d20+13[/dice] [dice=Damage]1d8+5[/dice]

Flurry:
Clustered Shots, Precise Shot
[dice=Arrow #1]1d20+17[/dice] [dice=Damage]1d8+5[/dice]
[dice=Arrow #2]1d20+17[/dice] [dice=Damage]1d8+5[/dice]
[dice=Arrow #3]1d20+12[/dice] [dice=Damage]1d8+5[/dice]
[dice=Arrow #4]1d20+12[/dice] [dice=Damage]1d8+5[/dice]

Possible Modifiers: Point Blank Shot (+1/+1), Deadly Aim (-3/+6), Far Challenge (+2 AB, +7 Damage, -4 AC vs challenged foe), Perfect Strike 4x (2 attack rolls; max 1 per round), Reckless Aim (+2 Hit, -1 AC), Holy (Good, +2d6 vs Evil)

Animal Companion:

Tsonjiin
Male Roc (Bodyguard)
N Large animal
Init +5; Senses low-light vision; Perception +9
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Defense
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AC 32, touch 14, flat-footed 27 (+4 armor, +5 Dex, -1 size, +14 natural)
hp 66 (+18)
Fort +9, Ref +12, Will +5 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities uncanny dodge
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +11 (1d8+6/×2) and
. . 2 talons +11 (1d6+6/×2 plus grab) and
. . unarmed strike +11/+6 (1d4+6/×2)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 23, Dex 20, Con 14, Int 3, Wis 13, Cha 11
Base Atk +6; CMB +13 (+17 grapple); CMD 28
Feats Alertness, Bodyguard, Combat Reflexes, Lookout, Multiattack, Narrow Frame, Stable Gallop
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Heel [Trick], Stay [Trick], Watch [Trick]
Skills Acrobatics +9 (+5 jump), Climb +10, Escape Artist +6, Fly +8, Perception +9, Sense Motive +3, Stealth +5
SQ attack any target, combat riding, devotion, fetch, hero points, shared vigilance, stay, tenacious guardian, watch
Other Gear Mithral Chain shirt, Cloak of resistance +1, Ring of feather falling, Ring of sustenance, Riding kit, exotic
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TRACKED RESOURCES
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Feather Fall (Constant) - 0/0
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Grab: Talon (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Shared Vigilance (Bodyguard) (Ex) A bodyguard and its master both gain Alertness as a bonus feat whenever they are adjacent. This ability replaces share spells.

Note: Activating the master's Shared Vigilance ability will activate this ability, too.
Stable Gallop 1/2 AC penalty for charge, lessen rider penalty on ranged att and +4 to movement conc check.
Stay [Trick] The animal will stay where it is.
Tenacious Guardian (Bodyguard) (Ex) At 3rd level, a bodyguard can always act in a surprise round (though it remains flat-footed until it acts). As long as its master is adjacent, a bodyguard remains conscious (though it becomes staggered) when its hit points fall below 0. While below 0
Uncanny Dodge (Bodyguard) (Ex) Retain Dex bonus to AC when flat-footed.
Watch [Trick] Stands watch over designated area.
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Tsonjiin is a massive white eagle, easily the weight of a heavy war horse. It's wingspan is close to twenty five feet in width.