+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
About Kenan Borjigon
I'm Kenan Borjigon, one of the last riders of the steppe on golarion. We are proud people, but the wide lands of our ancestors are getting smaller and smaller. More and more settlements are founded in them. But our herdes need wide plains or hillscapes to gaze.
I want to join this crusade to earn for my people the right to feed their herds in this to be founded dominion.
Male Human (Kellid) Cavalier (Luring Cavalier, Beast Rider) 6/Monk (Zen Archer, Qinggong Monk) 3
LN Medium humanoid (human)
Hero Points 3
Init +3; Senses Perception +18
AC 26, touch 21, flat-footed 23 (+4 armor, +3 Dex, +1 natural, +2 deflection, +6 untyped)
hp 73 (6d10+3d8+18)
Fort +11, Ref +9, Will +13; +2 trait bonus vs. divinaton effects, +2 Morale bonus vs. fear when beneath banner
DR resolute 2
Speed 40 ft.
Melee dagger +12/+7 (1d4+4/19-20) and
. . unarmed strike +12/+7 (1d6+4)
Ranged +1 holy composite longbow +16/+11 (1d8+5/x3+2d6 vs. Evil)
Special Attacks careful aim, far challenge, flurry of blows, challenge, zen archery
Str 18, Dex 17, Con 15, Int 14, Wis 23, Cha 9
Base Atk +8; CMB +12; CMD 33
Feats Boon Companion, Clustered Shots, Combat Reflexes, Deadly Aim, Improved Unarmed Strike, Outflank, Perfect Strike, Point Blank Master, Point-Blank Shot, Precise Shot, Rapid Shot, Reckless Aim, Snap Shot, Weapon Focus (longbow)
Traits carefully hidden, poverty-stricken
Skills Acrobatics +15 (+19 jump), Bluff +3, Climb +10, Diplomacy +3, Escape Artist +9, Handle Animal +8, Heal +14 (+17 when used on someone other than yourself), Knowledge (history) +6, Knowledge (local) +6, Knowledge (religion) +6, Perception +18, Ride +15, Sense Motive +10, Stealth +15, Survival +19 (+21 to avoid becoming lost when using this), Swim +8; Racial Modifiers ride mount, shield's skills
Languages Common, Dwarven, Elven, Hallit
SQ ac bonus, banner, fast movement, hero points, orders (order of the shield), tactician, unarmed strike
Other Gear +1 Holy Composite longbow (Str +4), Arrows (50), Arrows (50), Blunt arrows (50), Blunt arrows (50), Cold Iron Arrows (50), Cold Iron Arrows (50), Cold Iron Blunt arrows (50), Cold Iron Blunt arrows (50), Dagger, Amulet of natural armor +1, Belt of physical perfection +2, Cloak of resistance +1, Headband of inspired wisdom +2, Ring of protection +2 and sustenance, Adventurer's sash (11 @ 1.5 lbs), Backpack, masterwork (9 @ 14 lbs), Bedroll, Chalk (5), Compass, Fishhook, Flint and steel, Grappling hook, Locket of heigthened continual flame, Mirror, Mug/tankard, Powder (5), Sack (empty), Sewing needle, Shaving kit, Signal horn, Silk rope, Soap, bar (50 uses) (2), String or twine, Thread (50 ft.), Waterskin, Weapon cord, Whetstone
+0 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -0 while riding your mount.
AC Bonus +6 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Careful Aim (Ex) Ignore penalties for firing up to three range increments; firearms target touch AC up to two range increments.
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Far Challenge +6 (4/day) (Ex) +6 to damage target, target gains +4 to attack rolls vs cavalier
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full rd action.
Hero Points (3) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Perfect Strike (2d20) (4/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Reckless Aim Your lack of regard for others proves a boon when you fire projectiles into melee.
Prerequisites: Point-Blank Shot, Precise Shot.
Benefit: When you shoot or throw ranged weapons at an opponent engaged in melee, you can choose to t
Resolute 2 (Ex) Convert 2 point of damage per attack from lethal to non-lethal.
Ring of protection +2 and sustenance Immune to hunger and thirst, and only sleep two hours a night; Deflection Bonus AC +2
Shield's Challenge +6 (Ex) +6 to damage target, -2 AC vs. others when used, +2 to hit your target if the target attacked someone other than you.
Shield's Skills +3 (Ex) +3 to Heal checks for others.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Tactician (Outflank) 6 rds (2/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Weapon cord Attached weapon can be recovered as a swift action.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.
Possible Modifiers: Point Blank Shot (+1/+1), Deadly Aim (-3/+6), Far Challenge (+7 Damage, -4 AC vs challenged foe), Perfect Strike 4x (2 attack rolls; max 1 per round), Reckless Aim (+2 Hit, -1 AC), Holy (Good, +2d6 vs Evil)