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Pirate

Ken Pawlik's page

47 posts. No reviews. No lists. No wishlists.


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I'm not sure if I'll pick up D&D Next yet; I have plenty of other RPG books on the shelf as it is. I will certainly check out the two adventures that Kobold Press is producing for WotC and adapt them for either PF or 13th Age if they are good.


Interjection Games wrote:

Glad to hear it, Ken. If I can keep the motivation up, I've got two classes filling out nicely that might sneak in as May releases. Here are the high concepts.

1: Maneuver class with loads of bleed effects who powers maneuvers with blood (others or his if need be).

2: Engineer strains of microbes, then inject people.

These both sound very interesting... I've yet to pick up the Brewmaster and the Cartomancer due to lack of funds and time, but I'll get them when I can. Even your work that doesn't tickle my fancy as a high concept (the Herbalist, Truenamer) gives me a lot of inspiration for characters and NPCs upon reading it. It doesn't hurt that, unlike most class write ups, yours infused with wit and humour... [/DERAILMENT]


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Played/Used as an NPC, in no particular order:
1. Spell-less Ranger - Kobold Press
2. Medium - Purple Duck Games
3. Inquisitor
4. Antipaladin (though I still prefer to call them Blackguards)
5. Swordmaster - Dreadfox Games

Looking forward to trying, also in no particular order:
1. Divine Channeler - Rite Publishing
2. Malefactor - TPK Games
3. Illuminatus - Purple Duck Games
4. Every class created by Bradley Crouch/Interjection Games
5. Dread - Dreamscarred Press
6. Occultist - Radiance House


Thanks for the review terraleon!

I think I'll be picking this up once a hard copy or hard copy/pdf bundle is offered. My primary group is reluctant to move away from the Pathfinder rule set for long term gaming, but I've been craving some good post-apocalyptic RPing.


My post got eaten:(

My copy arrived today, which is impressive. I live in Victoria, British Columbia and any package from the US, including my monthly Paizo order, takes a minimum of 4 weeks to arrive. Keep in mind that the Paizo warehouse is no more than 150 miles from my home. Thanks be to the Kobolds, fulfillment house, USPS, and Canada Post.

The book itself is impressively solid, with a nice layout and absolutely stuffed with gorgeous artwork. I personally prefer the look and feel of the matte pages vs glossy ones. Bravo! If I have any complaints at first blush they are that there is no index and no cloth bookmark (my copies of the Midgard CS and Midgard Tales have a cloth bookmark each; I love the things). I can't wait to dig in and unearth this books treasures!

Now to get the chaos beasts to bed...


Jason Nelson wrote:

AVAST! THE PIRATES ARE HERE!!!

And in case you want a preview of a raging tide of piratey goodness coming down like a hurricane, check out the preview post here!

I'm going to need to run that Pirate AP again so I can include all the great pirate/aquatic/age of sail stuff that's come out since I finished it! All of these plug-ins sound great!


Since we're on the topic of Rite Publishing love, I think we'd be remiss to not link to the Faces of the Tarnished Souk Kickstarter, which has very reasonably priced pledge levels. I don't have any of the individual PDFs, but 21 of the 30 NPCs released have a five star rating on this site.

Edit: Ninja'd by Ruemere!!


137ben wrote:
Do y'all have recommendations for the Rite things to look at after the 101, 30, and template series?

Adventure Quarterly is a fantastic resource if you're looking for short adventures, side quests, or the like. On the player front, my players love Secrets of Adventuring; there are numerous archetypes, feats, and options in there as well as the Divine Channeler, Luckbringer, and Taskshaper base classes.

I use 101 New Skill Uses, 101 Mystic Site Qualities, 101 Not So Simple Templates, and 101 Variant Monsters very frequently... I'm a big fan of the 101 series I think...


I love that cover concept!
It seems I'm a little late, but I'd prefer HC if everything (excepting the Tinker and,I assume, the truename stuff) is compiled, but SC if each book will only be one or two classes. However it comes, I'll pick it up, though.


I've been waiting for this since it was mentioned last month! I'll be picking it up as soon as it hits this site. That preview certainly looks classy...


Is it possible to poke someone to see about a print/pdf combo preorder?


As someone that would love for my players to use your classes, I would buy POD copies of most if not all of them. PDFs are great when I'm at home building NPCs and encounters for my campaign, but, as the GM for generally cheap/poor players, I buy pretty much everything we use in the game and a physical copy of something at the table will get looked at and used far more frequently than any of my PDFs will.


Wow... that lineup of writers looks fantastic! The only way I could be more excited for this would be if a seventh book written by Jim Groves was added. And maybe an eighth book written by the tyrant lizard himself.


Tinkergoth wrote:

If it's a choice of Numenera or Iron Kingdoms, I'd be going Iron Kingdoms. I haven't been that impressed with Numenera so far as a player. Iron Kingdoms is much crunchier, and definitely works best with minis, but appeals to me far more.

Can't recommend The Laundry enough, I'm working my way through the novels at the moment and it's made me want to actually get my act together and get the regular group running instead of the occasional oneshots I've been doing.

It's interesting to hear your comments about Numenera; reading through the core book, it seems like a game that could be more fun to run as a GM than to be a player in. I'm leaning more towards Iron Kingdoms because the book has been unused on my shelf longer, but I have fun ideas for both so I'll go along with whatever the players decide.

I didn't know there even was a The Laundry RPG until I saw a banner for it on DriveThruRPG recently. I picked it up immediately and am very impressed with it. My CoC group will probably go for a Laundry campaign once the current campaign wraps up... eventually.


As someone who has already picked the Edgewalker up, thank you Aleron for giving our purchase even more value! I don't think anyone accepting your offer will be disappointed with the class; I've had fun using an NPC Edgewalker to harry my players.


Between "chapters" in my weekly PFRPG game, I've been running one shot sessions of 13th Age and Dungeon World, which have been well received by that group. My biweekly PF group is going to change gears soon and switch to either Numenera or Iron Kingdoms. I also run a monthly Call of Cthulhu game and play in a monthly Hunter: The Vigil game.

Waiting in the wings, I'd like to play:
Eclipse Phase
Night's Black Agents
Star Wars: Edge of the Empire
TimeWatch
The Laundry
Fate
Dark (the beta for this has me more excited than any game has for ages)


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Seconded thanks to Endzeitgeist! I would have completely missed this if not for the review.


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Guy Ladouceur wrote:
Is Paizo going to sell this product or should I go elsewhere to buy it. This looks like something something are group must have and I have trusted Endzeitgeist on a couple of products to date, and he hasn't let me down.

Hi Guy, I can't speak for Paizo, but I picked up the hardcover + PDF from Drivethrurpg for $22.99 + shipping (under $32 total shipped to Canada - super cheap!). The PDF only is also currently on sale on the d20PFSRD store for $6.99 I believe.

Drivethrurpg also has a huge sample of the book available so you can make a very informed decision before you buy. I know I'm eagerly awaiting my hard copy!


Purchased! Can't wait to dig into this tonight!


Nice lineup! I'll be in for both Legendary Classes as well as Legendary IX. Heroes of the Siwathi Desert may also meet my interests.


@Ssalarn: I'm still watching the Magic of Incarna playtest, don't worry! I think a noble Vizier will be bedeviling (be-angeling in this case?)our villains in my Way of the Wicked campaign this weekend. Hopefully I'll have some useful playtest data for you.

@Prince of Knives: I don't envy ErrantX his work on the Path of War or yours on the project you've been hired for. The Tome of Battle is both reviled and beloved; working to keep fans of the Bo9S happy as well as drawing in new fans is more stress than I would want to take on. In it's current incarnation, PoW isn't working for me, but hopefully I'm in the minority. I generally remain silent about things I don't like, but I really want to like the PoW. The author clearly loves the subject. The concept is great. The writing is tight. Some of the maneuvers are awesome and evocative. It addresses the caster/non-caster disparity and gives martial characters some much needed fun stuff to do. But... I want a rules module to work relatively seamlessly within the PFRPG core rules without having to either convert the rules module to fit my game table or explain to my players why we're rolling opposing rolls to cause an opponent to fall prone, as a general example, rather than using CMB vs CMD as we usually would. I don't want to belabor my point, I can concede that this nitpick may just be me, so I won't clutter the thread further about this particular subject.

@Anguish: I will respond to your PM. I thought it was sweet that someone that goes by "Anguish" was concerned about my distress :-)


@Endzeitgeist: I'm looking forward to your review of Ultimate Psionics!

I haven't given up on, Path of War either; Dreamscarred Press seems really good at revising their products based on the feedback they receive. My hope is that many of the 3.0/3.5isms in this material can be massaged out and that it meets success with a wide audience. I'd love to eventually have a nice fat Ultimate Path of War hardback on my shelf.


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Prince of Knives wrote:

You're probably going to find the same avoiding of CMB/CMD once you get to my stuff (Cursed Razor, Shattered Mirror, and the Harbinger class). To be quite frank, I did it on purpose; the CM math is 'cleaner' than what it used to be, but it's also deeply and fundamentally flawed, with the scaling on CMD rapidly and hideously outstripping CMB. If I wanted to work with that system, I'd either end up with useless maneuvers or ones that always work except on the biggest/most defensive enemies...or I can key them to a number whose scaling I can predict and control better.

Speaking just for myself, not all of Pathfinder's changes were terribly great, and in the interests of elegance I try to avoid the parts of the system that are going to bog me down. Y'know?

Flawed or not, the CMB/CMD rules are core rules from the Core Rulebook. Rather than establishing a throwback to 3.0/3.5, this material could have worked within the PFRPG framework, perhaps by having maneuvers grant a bonus to CMB rather than using opposed skill checks or skill checks vs CMD.

In my opinion, by choosing to work outside the resolution system established for such actions, the designers of this system are being disingenuous about its PFRPG compatibility. I realize I can houserule the system to fall more within PFRPG's design paradigm as I see it, but if I wished to do that, I'd just pull my Bo9S off my shelf, do the conversion work, and not spend the money on the Path of War subscription.

As it stands, I won't use this material at my table because I don't want multiple competing rules in my game. The real loser here, at least in my case, is Dreamscarred Press. I can swallow the $15 I spent on the subscription, but I now no longer trust that Ultimate Psionics or the upcoming update to Incarnum (both of which I'm very interested in) are/will be truly PFRPG compatible, and am wary to spend more money on books I don't feel I can use. If this was my first foray into 3PP for Pathfinder, it very well could have scared me away for good...

I don't post a lot, and I prefer to only post positvely, but these are my thoughts on the Path of War thus far. I really love the concept behind this and the Bo9S; Iwant this to be something I can use at my table.


Well now... I don't imagine I'll hear more exciting news than this today!


My vote is for either Order of the Nullblades or One Bling to Rule them All!


I picked this up last night and have only given it a once over, but it looks great. It definitely looks like the easiest Interjection Games class to set up, though it doesn't appear to be skimping on customisation options. Very nice.


Automaton and Alpha character sheets? Artwork of hook handed and peg legged automatons crewing a ship under a flapping jolly roger? Yes please! I will happily contribute to a Kickstarter for this project.


I feel resonated. If you build this class, I will buy.


I think this is a great idea. It would be even greater if this proposed material was combined with all the existing tinker material in print! I'd pay cash money for that.

As a slight threadjack, I picked up the Holiday Class bundle, which was a great value btw, and though I've yet to see one of your classes in play (one of my players will play a tinker or a gadgeteer in my next campaign, henceforth dubbed Third Party Mayhem, as everyone will be playing a 3PP class in a 3PP setting)the writing is fun and engaging which is appreciated in crunch heavy documents. Thank you.


ericthecleric wrote:
So how many people have actually used this class in their games? Did you have fun?

One of my players is playing a Medium; she just reached level 10 in my Way of the Wicked campaign. She's having a blast with the class, though it did take a level or two for her to get the hang of it as it is rather more complex than she was used to.

One of my other players is planning to play an Unseelie Court influenced Medium in my next campaign, a homebrew with the characters as part of an organisation based on the Bureau of Paranormal Research and Defense from Hellboy.


I think that on "Table: The Ethermancer" It should have "Genesis etherheart" where it says "Bestow etherheart" for level 8.

I've only had a chance to take a quick glance at this, but I have to say that I love the cosmic fluff! I never really liked the 3.5 Warlock, though several of my players do, but the Ethermancer looks very interesting to me.


I would definitely be interested in having books on oozes, lovecraft/mythos, elementals, and, perhaps oddly, plant creatures in the Revisited line. Maybe Robots Reprogrammed with the upcoming Iron Gods AP?


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Every morning before I head out on my walk to work, I eat breakfast while checking out the latest Endzeitgeist reviews.

Prior to discovering your website, I didn't allow any third party products in my PFRPG game. Now, nary a week goes by where I don't introduce something awesome developed by one of the fantastic 3PPs out there. My game has definitely benefitted from your diligence; the excitement around my game table is almost palpable every week as my players discuss the last session or wonder what I'm going to throw at them/put them through next.

Thanks, Endzeitgeist, for being a champion of 3PP and good game design! The best to you in 2014.


Thanks for such prompt responses, Marc and Wolfgang! I'll be ordering when I get home:)


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Also, an eventual print compendium of the Advanced Races material would also be fantastic... if you're looking for suggestions.


This is an awesome announcement! I have all but two of the New Paths; it will be nice having everything in one location, in print no less. I'll be ordering this for sure, but I have a few questions:

1)Is the preorder PDF bonus exclusive to the Kobold store, or will preordering on Paizo get you the PDF as well?

2)Is the print copy going to be color or black & white?

3)Will this be the end of the New Paths line, or should this be considered more of a Volume 1? I'm hoping for the latter.


There's some really evocative imagery being suggested in here! What I'd like to see, using core races and the genders used for each class in the playtest document are:

Arcanist - Female Human (Azlanti)

Bloodrager - Male Human (Shoanti)

Brawler - Female Dwarf - with bandaged fists and nose!

Hunter - Female Halfling - with a boar spear and bulldog... or any other low slung snub-nosed dog!

Investigator - Male Human (Garundi)

Shaman - Female Human (Mwangi) - I'd love to see a middle aged male half-orc here, but she's female in the document, alas.

Skald - Male Half-orc

Slayer - Male Half-elf

Swashbuckler - Female Human (Vudrani... but Cheliaxan may be more appropriate)

Warpriest - Male Elf - of Calistria


Just a quick note before I'm off to bed: I took the Brawler out for a spin tonight in my Skull & Shackles campaign. A one on one bare knuckle boxing match with the party's half-orc Barbarian. Both seventh level. It was a lot of fun.
Despite the fact that Harskul (the Barbarian) can output a lot of damage while enraged, even while unarmed, the Brawler fought him to a draw. And then knocked him out with a low-blow :) In the melee that followed, I came across my only real complaint with the Brawler (up to level 7 anyway): my vision of brawling has the class using whatever is at hand to hit their opponent. A chair, tankard, halfling...
As such, I would scrap the monk weapon proficiencies in favour of Improvised Weapon proficiencies and the Throw Anything feat. I realize that Catch Off-guard and Throw Anything can be taken as feats or Bonus Feats, but am of the opinion that the class would be better served in brawling by getting them for free at first level.


I'm looking for other options, but right now, no hardcover reprint is on the horizon.

That's too bad, but completely understandable; softcover it is then! Thanks for response, Wolfgang.


Is there going to be a second printing of the hardcover?


Hello Mr. Jacobs,thanks for keeping this thread going; it's always entertaining!

1) Have you read either of the Achtung! Cthulhu adventures published thus far? If so, how are they?

2) What is your favorite edition of Gamma World?

Thanks!


Hello James Jacobs; I hope you're having / had a good night.

Do dinosaurs that lived during different periods on Earth all exist at the same time on Golarion?

Thanks!


Thanks!


James Jacobs wrote:
Ken Pawlik wrote:

Hi James Jacobs,

1. How's it going?

2. What is the correct pronunciation of "Sahuagin?"

3. Will there be any encounters with qlippoth in the Wrath of the Righteous AP?

4. Souls for Smuggler's Shiv and The Red Hand of Doom have been the most enjoyed published adventures I've run for my group. Thanks! If I can run only one other James Jacobs penned adventure for them, which one should it be?

5. Are there any non Paizo RPG books you're particularly looking forward to this year?

6. Is there any chance that one of your freelance gigs is writing an epic adventure for Call of Cthulhu?

1) Good!

2) I say: saw-WHO-a-gin. Sounds kinda like with Saw Who Again. Whether or not that's correct depends on if you say it in my earshot. ;-P

3) Mabye. Depends if any of the authors put any qlippoth in the adventures. I didn't ask for any, but they get to make lots of those choices on their own.

4) Thanks for the kind words! At this point, the adventure I'm the most proud of is probably Burnt Offerings.

5) Atomic Age Cthulhu! And pretty much any other Call of Cthulhu book Chaosium publishes.

6) Nope. All my freelance gigs at the moment are for Paizo. That said... one of my lifelong industry hopes and dreams is to write a Call of Cthulhu adventure.

Thanks for the answers! Thanks to Azaelas Fayth as well! I guess Rise of the Runelords will have to be the next big adventure I run. Burnt Offerings and Hook Mountain Massacre look particularly memorable.

1. I'm dithering between Shadows of Yog-Sothoth or Masks of Nyarlathotep for my CoC group. Do you have an opinion on the matter?

2. Is there an appropriate venue to let the powers that be know which artists one may hope to see more of? Should I just start a topic and hope it gets seen by the appropriate people?


Hi James Jacobs,

1. How's it going?

2. What is the correct pronunciation of "Sahuagin?"

3. Will there be any encounters with qlippoth in the Wrath of the Righteous AP?

4. Souls for Smuggler's Shiv and The Red Hand of Doom have been the most enjoyed published adventures I've run for my group. Thanks! If I can run only one other James Jacobs penned adventure for them, which one should it be?

5. Are there any non Paizo RPG books you're particularly looking forward to this year?

6. Is there any chance that one of your freelance gigs is writing an epic adventure for Call of Cthulhu?


1. Sporadically since 1985; regularly since 1999.
2. D&D Basic (Red Box).
3. Pathfinder, Call of Cthulhu, Mutants & Masterminds (any edition).
4. Ignominious death by spiked pit trap...
5. None of the kids I played with in the eighties, no. My group has been mostly intact since '99 though!
6. It's a good place to steal, er, borrow campaign ideas or clarify vague rules.


I'll third a Galt AP and second a full on urban campaign set in Absalom.

I'd love to see something set in Vudra and Jalmeray.

A pulpy sci-fantasy Numeria campaign.

An AP set at the height of the Thassilon empire. Time travel could be involved if necessary.


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