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Ken Pawlik's page

91 posts. 4 reviews. No lists. 1 wishlist.


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Since I fully intend to coerce some pdfs from you via your amazing free pdf offer, I feel it's only fair to leave a review! Especially since the book is so good!

I finally posted my review! I've had this book for a while and it (along with the urban and wilderness dressing collections) really is a must have in my opinion.

So long as you're upfront about your involvement and don't review your own contributions I think a review would be fine. There's plenty of book there that you didn't touch.

I hope my hard copy arrives soon!

Fantastic! Thank you!

Is the omission of the Rogue's Master Strike intentional?

1 person marked this as a favorite.

I have a few suggestions. I'll start with Pathfinder:

Midgard Tales (Kobold Press) - While the adventures in this beautiful hardcover (with cloth bookmark!) are not linked, it's not hard to come up with a framing sequence to create a longer campaign that will run from levels 1-10. The adventures range from really good to amazing; my players loved running through all of them.

Way of the Wicked, Books 1-6 (Fire Mountain Games) - In thirty years of RPGing, this is the only campaign that I have been able to get my players to stay invested all the way to twentieth level. Even though the books have run out for us, my players are still enjoying it so much that we have continued on via the Mythic Adventures rules. They are now trying to create a tenth layer of Hell... and trying to convince their infernal master that they should be allowed to run it.

Zeitgeist: The Gears of Revolution (EN Publishing) - I haven't run this... yet. It's an investigation/role-play heavy adventure path set in a country on the cusp of industrial revolution. Act one has been released in hardcover via OBS with the subsequent act(s) to follow. This book is beautiful, a fun read, and, I believe, is the thickest PFRPG book on my shelf.

For D&D 3.5 I can recommend:

War of the Burning Sky (EN Publishing) - Another I've read, but not yet played. The softcover collection on OBS is a bargain... under $30 for over 700 pages. There is a hardcover PFRPG version in the offing, I believe, though no release date has been announced. I'm converting this over to D&D 5.

The Red Hand of Doom (Wizards of the Coast) - Not really a 3pp, but this megamodule by Rich Baker and James Jacobs is hands down the best module that WotC released for D&D 3/3.5 in my opinion. I'll be converting this to D&D 5 for my newer group I think.

for 13th Age:

Eyes of the Stone Thief (Pelgrane Press) - This is in pre-order right now, to ship later this month or in March. I've peeked at my PDF copy and can't wait for the actual book to come so I can dig in. It's set in a living dungeon that periodically surfaces to absorb towns, forests, etc... It's written by Gareth Ryder-Hanrahan who has done really good work on modules for other Pelgrane Press games.

Feel free to send me a PM if you want any other suggestions... I have a ton of adventures for AD&D 1 and 2 as well.

EDIT: I forgot Courts of the Shadow Fey (Kobold Press)... it's the best PFRPG module I've read, and the first 3pp product I purchased after being burned out on 3/3.5 third party offerings.

Whoa, Tito Leati! That's awesome!

Stefan Hill wrote:

This will likely be an unpopular view with some but... exactly none. Feat bloat makes games like 3.5e/PF a maze of trap options and really specific cases. 5th ed. has that nice open air feel. The more rules that take place under specific situations the more you, in my opinion, restrict the game and the input of the players imaginations.

Still nothing wrong with options that we can choose to ignore, meaning I hope any extra feats, and whatever else, are stated as options. The 4th ed. 'everything is core' was a pain in the butt.

I completely agree with this. So far, the few feat options available feel like they have consequence, like they're worth trading that ability score boost for. There are so many feats to sort through in Pathfinder that I dread feat selection, and I'm only building NPCs.

2 people marked this as a favorite.

Unlikely as I may be to get them, and assuming there's nothing in the license that prevents them from being produced, I'd like to see 5e converted collections of the original three Dungeon magazine adventure paths: Shackled City, Age of Worms, and Savage Tide. Other than that I'm content with the current slow release of materials.

2 people marked this as a favorite.

Golden Lion is my favourite discipline as well!

Well, well, well... this is an unexpected yet nice surprise. Julian's previous work on Covenant Magic was excellent. This will be purchased in just a moment...

1 person marked this as a favorite.

I have to admit, I'm getting a bit burned out on crunchy bits for Pathfinder; I have so much already. This year, barring a few books I know will be announced or released (the big Pact Magic compilation from Radiance House, the rest of Akashic Mysteries by Dreamscarred, future kickstarters from Interjection Games), I'll be focusing my purchases on fluffy bits I can easily slot into my campaigns. Things like Raging Swan Press' Village backdrops or dressing releases for example. That said, if I'm calling out specific 3pps, in no particular order I would personally like to see:

Purple Duck Games - Lands of Porphyra, more Fairy Tales from Unlit Shores (I know, that's for DCC...)

Little Red Goblin Games - more Necropunk. So much more Necropunk.

Rogue Genius Games - more frequent releases for the Talented class line.

Rite Publishing - more 101 Not so Random Encounters, more variant foes.

Kobold Press - more Midgard based adventures written by Wolfgang Baur, Tim Connors, Morgan Boehringer, Ted Reed, Marc Radle, etc... basically a nice hardcover sequel to Midgard Tales.

Forest Guardian Press - more alternate/hybrid classes along the lines of the Savage. Much nicer than anything in the ACG in my opinion. And, um... Yggdrasil Fanzine... please?

$4 Dungeons - please keep doing what you're doing.

4 people marked this as a favorite.

Broken Earth by Sneak Attack Press
Zeitgeist Book 1: The Investigation Begins by EN Publishing
GM Miscellanies: Dungeon Dressing, Urban Dressing, Wilderness Dressing, and Village Backdrops by Raging Swan Press
Age of Electrotech by Radiance House

I'm hoping the completed Liber Influxus Communis, Akashic Mysteries, and Strange Magic will make my best of list for 2015.

1 person marked this as a favorite.

Merry Christmas, End! Best wishes for 2015!

1 person marked this as a favorite.

I'm not sure if it's suitable for a one shot, but the first part of EN Publishing's Zeitgeist AP, The Island at the Axis of the World, might fit the bill. Act one starts with an investigation that transitions to a social scene on board a steam ship loaded with dignitaries. It's free on Paizo, so it may be worth checking out to see if you can pillage it for ideas. Good luck!

1 person marked this as a favorite.

Thank you for another year of awesomely thorough reviews!

My print copy just arrived and I have to say that, even in black and white, this is a sharp looking book. I was worried that the art and layout wouldn't translate well to b&w but my worries were unfounded. I find that Storn Cook's grayscale artwork in particular is pleasantly reminiscent of Larry Elmore's pen, ink, and wash illustrations from the old D&D box sets.

Good job!

The third party setting Amethyst: Revolution by Dias Ex Machina has a lot of classes and tech equipment/vehicles that could be dropped whole cloth into a PF conversion of Rifts.

Viva Free Quebec!

Epic Meepo wrote:
Ken Pawlik wrote:
Clan of the Rabbit is in the works, but the next two releases will be Clan of the Bear and Clan of the Deer.

I'll keep on the lookout for Clan of the Rabbit! Clan of the Deer sounds intriguing as well.

I believe my campaign will be needing some rabbit folk in the near future, is there a Clan of the Hare in the planning stages?

Since I don't have them, I'd like to see:
1. Plaguewright
2. Sanguine Disciple
3. One Bling: Scaling Magic Items
4. Cartomancer

Owen KC Stephens wrote:

Talented Bard is being worked on! (Though Talented Witch will be next).

Have you checked out rite Publishing's "Renegade" line of products/ They have feats and archetypes geared for other publisher's classes, including the RGG time classes.

A Hellfire class sounds fun. Hmmm...

Thank you for the Talented Ranger; I'll be sure to post a review when I've had a chance to read it!

I'm very interested to see how a full caster is implemented as a talented class so I'm very eager for the Talented Witch.

I'd forgotten that Rite had the two Renegade Archetypes books... I'll have to check them out.

Congratulations on your big year Owen!

A few things I'd like to see from RGG: The Talented Bard. The Talented Rogue, Fighter, and Monk have become the standard in my games; I eagerly anticipate a day when there is a Talented version of every class! For purely selfish reasons I'd like to see the bard sooner than later though.

I'd love to see some archetype support for other RGG base classes, particularly the Time Thief and Time Warden.

A hellfire fueled base class that uses and expands the awesome Genius Guide to Hellfire Magic.

If you're offering... the Genius Guide to the Talented Ranger certainly wouldn't go amiss in my collection!

Thank you.

3 people marked this as a favorite.

This should be coming out pretty soon if the recent updates are any indication.

There are something like thirteen new classes in the book, so there will be something for everyone in it. The highlights for me are:

The Mystic, an elemental or force infused martial artist. I have no frame of reference for benders or what they can do, but one of my players has been rocking this class and loves it.

The Demiurge as OmNomNid states above is very neat and complex.

The Battlelord is a battlefield support class that can hold its own on the front line while supporting its companions. There is a fair bit of variety in the class as well; one of my groups is thinking about playing through Kingmaker as a party of all Battlelords.

The Metamorph evolves his own body, buying evolutions as they level in a manner similar to a Summoner's eidolon.

The Plane-touched may not have the greatest name, but their planar derived powers are cool, especially once access to a second plane's abilities is earned.

The other classes are fun too, for the most part. There's a lot to like.

Alexander, while I'm sure your comments about just being a 3PP are just self-deprecation, they're unwarranted. My disappointment with the Advanced Class Guide really indicates to me that the most interesting work, especially regarding character classes, is being done by the third parties. We'll see if my opinion changes once i have time to look at the Occult Adventures playtest.

Prince of Knives wrote:
Orthos wrote:
Most of my NPCs either have normal class levels or are statless 1-HP blobs.
Pretty much this. NPC classes are kinda...they're not narratively useful.

I'd have to disagree; narrative usefulness has nothing to do with character class. The captain of the guard that hires you to investigate the brittle iron coming out of the local mine is as narratively interesting as a Warrior 4 as he is as a Cavalier 4. Statistical usefulness is another matter of course...

Back on topic, I think the Cavalier and Gunslinger are dreadfully linear in design and could use some love.

Awesome! Thank you!

2 people marked this as a favorite.

I'm impressed with Ssalarn's design work on the Battlelord for the upcoming Liber Influxus Communis, plus I always liked the idea of Incarnum, so I'm definitely interested in this.

Does purchasing the work in progress entitle the purchaser to a discount on the eventual print compilation, as was the case with Path of War?

I'll be wrapping up my WotW campaign soon. You're in for a fun ride; my players have had a blast being the villains. Primarily the group is a human antipaladin, her twin brother (think Jamie and Cersei Lannister from Game of Thrones) Inquisitor (Purifier of the Burning Pentagram [Rite Publishing]), elf sorcerer (daemon bloodline), and human talented rogue [Rogue Genius Games] who was tightly focused on lies and deception (no trapfinding).

The campaign, except for a few bits, is really a big sandbox that allows a fair amount of latitude to the players. The Asmodeus as written, can't use any of the Golarion fluff of course, but inserting it is easy; he's still a lawful evil devil-god after all!

Have fun!

My print copy is in the mail!

I kind of prefer Pact Magic Unleashed, it helps it maintain its own identity.

I was hoping I'd be able to get a complete compiled copy of Pact Magic someday :)

I believe Scott from Little Red Goblin Games started a thread in this forum for people to post their dos and don'ts 're Kickstarter campaigns.

I quite like the campaigns that get you in for a PDF and an at-cost print copy of a book via OneBookShelf / Lightning Source. This also has the added benefit of offloading the shipping of books onto people who do it for a living. If I have heard one common complaint from KS project leaders, it's either that shipping is a logistical pain in the bum or that they underestimated the cost of shipping.

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All of them are boring. In previous editions I would be thrilled to have that ogre slaying knife that gave, like, a +10 against ogres, and would never consider selling it. It would likely be the only magic item my character would ever possess regardless of the level they reached.

With wealth by level baked right into the challenge system of 3.5/PFRPG, magic items have become required thus they are common and generally dull in my opinion.

In my games I've adopted Purple Duck Games' Legendary Items series of scaling magic items to ensure that each character has one cool unique item and I eschew other magic items aside from the occasional scroll or potion. I also have not compensated for the loss of the ubiquitous item + x; my players tell me they appreciate the increased challenge and emphasis on tactically smart combat :) Other's mileage may vary of course.

1 person marked this as a favorite.

1. Creighton Broadhurst
2. Wolfgang Bauer
3. Brandon Hodge
4. James Jacobs

In no particular order. My runners up would be:

5. Crystal Frasier
6. Amber Scott
7. Jim Groves
8. Nic Logue

This list is hardly exhaustive...

The Tome of Invention gets my number one vote! Really, I'll be happy with any of the books suggested; campaign settings seem to be a bit of a harder sell through Kickstarter than crunchier player-centric material though. The thought of more print books from Interjection Games itself is pretty thrilling to me.

Oceanshieldwolf wrote:
Fake Healer wrote:
Ken Pawlik wrote:

4. Thunderscape or Kaidan

I would also use the Collosseum Morpheuon as the hub/staging ground/home base of the PCs.

Thunderscape is already done....
@Fake Healer - you missed Ken's point, I think. If Louis' proposed Adventure Path will visit existing 3PP's Campaign Settings, those are Ken's choices - they are all "already done".

Quoted for truth! I got the Thunderscape setting as a Kickstarter backer and quite enjoy it barring a couple of the new classes and races.

If existing 3pp settings are to be used, my picks are vastly different than they were previously. I would go with:

1. Midgard
2. Amethyst
3. NeoExodus
4. Thunderscape or Kaidan

I would also use the Collosseum Morpheuon as the hub/staging ground/home base of the PCs.

LMPjr007 wrote:
Ken Pawlik wrote:
It sounds like Crisis on Infinite Earths the AP, which could be good if done properly.
Sounds like Crisis on Infinite Earths the AP you say? Hmmm

Well there you go. I'd definitely take a look at this and toss a few coins in the KS bucket if the writers interest me. It would also be impetus enough to dust off some of those old books and boxed sets and use the real setting info rather than not-Athas, not-Toril, not Midnight, etc...

Given the scope, this will have to be a twelve issue maxi-series like its inspiration :D

LMPjr007 wrote:

OK here is something for you:

What if I told you in this Adventure Path there would be a campaign setting / world destroying power ACTUALLY destroying campaign setting / worlds and the PCs would travel to MANY different campaign setting / worlds to prevent this happening?

What if I told you some times the PCs will save the campaign setting / worlds and some time they will not be able to?

It sounds like Crisis on Infinite Earths the AP, which could be good if done properly.

1. Planescape
2. Al Qadim
3. Birthright
4. Dark Sun

I was going to write about how excited I am to be the number 3 pledger on this, but I suppose I can write that in the Kickstarter comments if it could help increase the project's visibility :)

I've never really been a Pokémon fan, but the picture of the witch girl with the rust monster has me sold. I'm in as soon as print is available!

As soon as I see a print or print/pdf option, I'll be all over this! The preview at that other RPG web store looks great!

I've picked up a few products based on Joshua's reviews; my sincere condolences to his friends and family.

Oooh a launch date! And I finally have a bit of cash!

I'm not sure if I'll pick up D&D Next yet; I have plenty of other RPG books on the shelf as it is. I will certainly check out the two adventures that Kobold Press is producing for WotC and adapt them for either PF or 13th Age if they are good.

Interjection Games wrote:

Glad to hear it, Ken. If I can keep the motivation up, I've got two classes filling out nicely that might sneak in as May releases. Here are the high concepts.

1: Maneuver class with loads of bleed effects who powers maneuvers with blood (others or his if need be).

2: Engineer strains of microbes, then inject people.

These both sound very interesting... I've yet to pick up the Brewmaster and the Cartomancer due to lack of funds and time, but I'll get them when I can. Even your work that doesn't tickle my fancy as a high concept (the Herbalist, Truenamer) gives me a lot of inspiration for characters and NPCs upon reading it. It doesn't hurt that, unlike most class write ups, yours infused with wit and humour... [/DERAILMENT]

1 person marked this as a favorite.

Played/Used as an NPC, in no particular order:
1. Spell-less Ranger - Kobold Press
2. Medium - Purple Duck Games
3. Inquisitor
4. Antipaladin (though I still prefer to call them Blackguards)
5. Swordmaster - Dreadfox Games

Looking forward to trying, also in no particular order:
1. Divine Channeler - Rite Publishing
2. Malefactor - TPK Games
3. Illuminatus - Purple Duck Games
4. Every class created by Bradley Crouch/Interjection Games
5. Dread - Dreamscarred Press
6. Occultist - Radiance House

Thanks for the review terraleon!

I think I'll be picking this up once a hard copy or hard copy/pdf bundle is offered. My primary group is reluctant to move away from the Pathfinder rule set for long term gaming, but I've been craving some good post-apocalyptic RPing.

My post got eaten:(

My copy arrived today, which is impressive. I live in Victoria, British Columbia and any package from the US, including my monthly Paizo order, takes a minimum of 4 weeks to arrive. Keep in mind that the Paizo warehouse is no more than 150 miles from my home. Thanks be to the Kobolds, fulfillment house, USPS, and Canada Post.

The book itself is impressively solid, with a nice layout and absolutely stuffed with gorgeous artwork. I personally prefer the look and feel of the matte pages vs glossy ones. Bravo! If I have any complaints at first blush they are that there is no index and no cloth bookmark (my copies of the Midgard CS and Midgard Tales have a cloth bookmark each; I love the things). I can't wait to dig in and unearth this books treasures!

Now to get the chaos beasts to bed...

Jason Nelson wrote:


And in case you want a preview of a raging tide of piratey goodness coming down like a hurricane, check out the preview post here!

I'm going to need to run that Pirate AP again so I can include all the great pirate/aquatic/age of sail stuff that's come out since I finished it! All of these plug-ins sound great!

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