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Stefan Hill wrote:
I completely agree with this. So far, the few feat options available feel like they have consequence, like they're worth trading that ability score boost for. There are so many feats to sort through in Pathfinder that I dread feat selection, and I'm only building NPCs.
Unlikely as I may be to get them, and assuming there's nothing in the license that prevents them from being produced, I'd like to see 5e converted collections of the original three Dungeon magazine adventure paths: Shackled City, Age of Worms, and Savage Tide. Other than that I'm content with the current slow release of materials.
I have to admit, I'm getting a bit burned out on crunchy bits for Pathfinder; I have so much already. This year, barring a few books I know will be announced or released (the big Pact Magic compilation from Radiance House, the rest of Akashic Mysteries by Dreamscarred, future kickstarters from Interjection Games), I'll be focusing my purchases on fluffy bits I can easily slot into my campaigns. Things like Raging Swan Press' Village backdrops or dressing releases for example. That said, if I'm calling out specific 3pps, in no particular order I would personally like to see:
Purple Duck Games - Lands of Porphyra, more Fairy Tales from Unlit Shores (I know, that's for DCC...)
Little Red Goblin Games - more Necropunk. So much more Necropunk.
Rogue Genius Games - more frequent releases for the Talented class line.
Rite Publishing - more 101 Not so Random Encounters, more variant foes.
Kobold Press - more Midgard based adventures written by Wolfgang Baur, Tim Connors, Morgan Boehringer, Ted Reed, Marc Radle, etc... basically a nice hardcover sequel to Midgard Tales.
Forest Guardian Press - more alternate/hybrid classes along the lines of the Savage. Much nicer than anything in the ACG in my opinion. And, um... Yggdrasil Fanzine... please?
$4 Dungeons - please keep doing what you're doing.
Broken Earth by Sneak Attack Press
I'm hoping the completed Liber Influxus Communis, Akashic Mysteries, and Strange Magic will make my best of list for 2015.
I'm not sure if it's suitable for a one shot, but the first part of EN Publishing's Zeitgeist AP, The Island at the Axis of the World, might fit the bill. Act one starts with an investigation that transitions to a social scene on board a steam ship loaded with dignitaries. It's free on Paizo, so it may be worth checking out to see if you can pillage it for ideas. Good luck!
My print copy just arrived and I have to say that, even in black and white, this is a sharp looking book. I was worried that the art and layout wouldn't translate well to b&w but my worries were unfounded. I find that Storn Cook's grayscale artwork in particular is pleasantly reminiscent of Larry Elmore's pen, ink, and wash illustrations from the old D&D box sets.
Owen KC Stephens wrote:
Thank you for the Talented Ranger; I'll be sure to post a review when I've had a chance to read it!
I'm very interested to see how a full caster is implemented as a talented class so I'm very eager for the Talented Witch.
I'd forgotten that Rite had the two Renegade Archetypes books... I'll have to check them out.
Congratulations on your big year Owen!
A few things I'd like to see from RGG: The Talented Bard. The Talented Rogue, Fighter, and Monk have become the standard in my games; I eagerly anticipate a day when there is a Talented version of every class! For purely selfish reasons I'd like to see the bard sooner than later though.
I'd love to see some archetype support for other RGG base classes, particularly the Time Thief and Time Warden.
A hellfire fueled base class that uses and expands the awesome Genius Guide to Hellfire Magic.
If you're offering... the Genius Guide to the Talented Ranger certainly wouldn't go amiss in my collection!
This should be coming out pretty soon if the recent updates are any indication.
There are something like thirteen new classes in the book, so there will be something for everyone in it. The highlights for me are:
The Mystic, an elemental or force infused martial artist. I have no frame of reference for benders or what they can do, but one of my players has been rocking this class and loves it.
The Demiurge as OmNomNid states above is very neat and complex.
The Battlelord is a battlefield support class that can hold its own on the front line while supporting its companions. There is a fair bit of variety in the class as well; one of my groups is thinking about playing through Kingmaker as a party of all Battlelords.
The Metamorph evolves his own body, buying evolutions as they level in a manner similar to a Summoner's eidolon.
The Plane-touched may not have the greatest name, but their planar derived powers are cool, especially once access to a second plane's abilities is earned.
The other classes are fun too, for the most part. There's a lot to like.
Alexander, while I'm sure your comments about just being a 3PP are just self-deprecation, they're unwarranted. My disappointment with the Advanced Class Guide really indicates to me that the most interesting work, especially regarding character classes, is being done by the third parties. We'll see if my opinion changes once i have time to look at the Occult Adventures playtest.
Prince of Knives wrote:
I'd have to disagree; narrative usefulness has nothing to do with character class. The captain of the guard that hires you to investigate the brittle iron coming out of the local mine is as narratively interesting as a Warrior 4 as he is as a Cavalier 4. Statistical usefulness is another matter of course...
Back on topic, I think the Cavalier and Gunslinger are dreadfully linear in design and could use some love.
I'm impressed with Ssalarn's design work on the Battlelord for the upcoming Liber Influxus Communis, plus I always liked the idea of Incarnum, so I'm definitely interested in this.
Does purchasing the work in progress entitle the purchaser to a discount on the eventual print compilation, as was the case with Path of War?
I'll be wrapping up my WotW campaign soon. You're in for a fun ride; my players have had a blast being the villains. Primarily the group is a human antipaladin, her twin brother (think Jamie and Cersei Lannister from Game of Thrones) Inquisitor (Purifier of the Burning Pentagram [Rite Publishing]), elf sorcerer (daemon bloodline), and human talented rogue [Rogue Genius Games] who was tightly focused on lies and deception (no trapfinding).
The campaign, except for a few bits, is really a big sandbox that allows a fair amount of latitude to the players. The Asmodeus as written, can't use any of the Golarion fluff of course, but inserting it is easy; he's still a lawful evil devil-god after all!
I was hoping I'd be able to get a complete compiled copy of Pact Magic someday :)
I believe Scott from Little Red Goblin Games started a thread in this forum for people to post their dos and don'ts 're Kickstarter campaigns.
I quite like the campaigns that get you in for a PDF and an at-cost print copy of a book via OneBookShelf / Lightning Source. This also has the added benefit of offloading the shipping of books onto people who do it for a living. If I have heard one common complaint from KS project leaders, it's either that shipping is a logistical pain in the bum or that they underestimated the cost of shipping.
All of them are boring. In previous editions I would be thrilled to have that ogre slaying knife that gave, like, a +10 against ogres, and would never consider selling it. It would likely be the only magic item my character would ever possess regardless of the level they reached.
With wealth by level baked right into the challenge system of 3.5/PFRPG, magic items have become required thus they are common and generally dull in my opinion.
In my games I've adopted Purple Duck Games' Legendary Items series of scaling magic items to ensure that each character has one cool unique item and I eschew other magic items aside from the occasional scroll or potion. I also have not compensated for the loss of the ubiquitous item + x; my players tell me they appreciate the increased challenge and emphasis on tactically smart combat :) Other's mileage may vary of course.
The Tome of Invention gets my number one vote! Really, I'll be happy with any of the books suggested; campaign settings seem to be a bit of a harder sell through Kickstarter than crunchier player-centric material though. The thought of more print books from Interjection Games itself is pretty thrilling to me.
Quoted for truth! I got the Thunderscape setting as a Kickstarter backer and quite enjoy it barring a couple of the new classes and races.
Well there you go. I'd definitely take a look at this and toss a few coins in the KS bucket if the writers interest me. It would also be impetus enough to dust off some of those old books and boxed sets and use the real setting info rather than not-Athas, not-Toril, not Midnight, etc...
Given the scope, this will have to be a twelve issue maxi-series like its inspiration :D
It sounds like Crisis on Infinite Earths the AP, which could be good if done properly.
Interjection Games wrote:
These both sound very interesting... I've yet to pick up the Brewmaster and the Cartomancer due to lack of funds and time, but I'll get them when I can. Even your work that doesn't tickle my fancy as a high concept (the Herbalist, Truenamer) gives me a lot of inspiration for characters and NPCs upon reading it. It doesn't hurt that, unlike most class write ups, yours infused with wit and humour... [/DERAILMENT]
Played/Used as an NPC, in no particular order:
Looking forward to trying, also in no particular order:
My post got eaten:(
My copy arrived today, which is impressive. I live in Victoria, British Columbia and any package from the US, including my monthly Paizo order, takes a minimum of 4 weeks to arrive. Keep in mind that the Paizo warehouse is no more than 150 miles from my home. Thanks be to the Kobolds, fulfillment house, USPS, and Canada Post.
The book itself is impressively solid, with a nice layout and absolutely stuffed with gorgeous artwork. I personally prefer the look and feel of the matte pages vs glossy ones. Bravo! If I have any complaints at first blush they are that there is no index and no cloth bookmark (my copies of the Midgard CS and Midgard Tales have a cloth bookmark each; I love the things). I can't wait to dig in and unearth this books treasures!
Now to get the chaos beasts to bed...
Jason Nelson wrote:
I'm going to need to run that Pirate AP again so I can include all the great pirate/aquatic/age of sail stuff that's come out since I finished it! All of these plug-ins sound great!
Since we're on the topic of Rite Publishing love, I think we'd be remiss to not link to the Faces of the Tarnished Souk Kickstarter, which has very reasonably priced pledge levels. I don't have any of the individual PDFs, but 21 of the 30 NPCs released have a five star rating on this site.
Edit: Ninja'd by Ruemere!!
Do y'all have recommendations for the Rite things to look at after the 101, 30, and template series?
Adventure Quarterly is a fantastic resource if you're looking for short adventures, side quests, or the like. On the player front, my players love Secrets of Adventuring; there are numerous archetypes, feats, and options in there as well as the Divine Channeler, Luckbringer, and Taskshaper base classes.
I use 101 New Skill Uses, 101 Mystic Site Qualities, 101 Not So Simple Templates, and 101 Variant Monsters very frequently... I'm a big fan of the 101 series I think...
As someone that would love for my players to use your classes, I would buy POD copies of most if not all of them. PDFs are great when I'm at home building NPCs and encounters for my campaign, but, as the GM for generally cheap/poor players, I buy pretty much everything we use in the game and a physical copy of something at the table will get looked at and used far more frequently than any of my PDFs will.