About Kemnebi 'Djal Ibenbast'Name: Djal Ibenbast
Recent Events/Effects
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- Stats
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Male, Catfolk (Medium) Alignment: NG Catfolk Stats: +4 Dex, +2 Cha, -2 Wis (Ragadolf’s version) STR: 15(+2) DEX: 20(+5) CON: 16(+3) (22 w/ ring)(+6) INT: 19(+4) WIS: 10(+0) CHA: 15(+2) Starting stats 15,16,15,18,12,13; +1 to Con @ 4th, +1 to Int @ 8th
Skills
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Appraise: (Int) + 4 Balance: (Dex) + 5 Bluff: (C)(Cha) +4 = 2 + [2r(Seduction)] Climb: (Str) +2 *Concentration: (C)(Con) +14 (+17 w/ ring) = +3 (+6w/ring) + [11r] Craft: (Alchemy)(C)(INT) +4 *Decipher Script: (C)(INT) +13 = 4 + [9r] Diplomacy: (CHA) +2 Disable Device: (Dex) + Escape Artist: (Dex) +5 Forgery: (Int) +4 Gather Information: (Cha) +2 Handle Animal: X Heal: (Wis) +0 Hide: (Dex) +5 Intimidate: (Cha) +2 Jump: (Str) +2 *Knowledge (Arcana):(C)(Int) +15 = 4 + [11r] *Knowledge (Planes):(C)(Int) +15= 4 + [11r] *Knowledge (Nature):(C)(Int) +11= 4 + [7r] *Knowledge (Religion):(C)(Int) +9= 4 + [5r] *Knowledge (Egyptian History): (C)(Int) +8 = 4 + [4r] *Language (Greek,): (C)(Int) +6 = 4 + (2r) Listen: (Wis) +4 = 0 + [+2rb] + [+2F Alertness] Move Silently: (cc) (Dex) +7 = + [0r] + [+2rb] Open Lock X Perform: (Cha) +2 Profession (?):(C)(Int) + = + [r] Ride: (Dex) + Search: (Int) + 4 Sense Motive: (Wis) +0 Slight of Hand: (Dex) +5 *Spellcraft: (C)(Int) +17 = 4 + [11r] + [+2 Synergy Knowledge/Arcana] Spot: (Wis) +2 = 0 + [+2F Alertness] Survival: (Wis) +0 Swim: (Str) +2 (+32 with Magic Helm) Tumble: (cc)(Dex) +X Use Rope: (Dex) +5 1st level: 24 skill points, Max ranks 4/2
Feats
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1st level: 1 (+ any from race or class) -Enlarge Spell [Metamagic]:-You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a range of 50 ft. + 5 ft./level, while medium-range spells have a range of 200 ft. + 20 ft./level and long-range spells have a range of 800 ft. + 80 ft./level. An enlarged spell uses up a spell slot one level higher than the spell’s actual level. Spells whose ranges are not defined by distance, as well as spells whose ranges are not close, medium, or long, do not have increased ranges. -Familiar: Gain familiar as a sorcerer (Free for Wiz) -Alertness: +2 to Spot & Listen (Bonus from Familiar, only when Familiar is within 5') -Scribe Scroll: Free for 1st level Wiz -Nobility:(Free/family): 3rd level: +1 Feat
5th level: Bonus Feat (Noncombat only)
6th level: +1 Feat
8th level: +1 Feat
Languages:
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Common, Alignment, Eqyptian (Home), Elvish, Draconic, Roman, Dwarvish, Greek, ? Combat
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AC:19 ; Touch AC:15 ; Flat Footed:10 ; (23/19/14 w/+4 Mage Armor) (27/23/18 w/ Mage Armor & Shield Spell) *+2 Dodge bonus to AC when Fighting Defensively (-4 to att) (+3 Dodge bonus to AC w/ 5 ranks in Tumble) *+4 Dodge bonus to AC when using the Total Defense Standard Action (+6 Dodge bonus to AC w/ 5 ranks in Tumble) HP: 51 (72 w/ ring)
Saves:
Darkwood Staff: +6 (Dmg: 1d6+3/1d6+3, X2, 4lb, Bludgeoning) (40GP)
Catfolk Stats
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Catfolk (cat-like humanoids) (Ragadolf’s Version)
Magic/Spells Info:
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Wizard
Spells per day:(Includes Bonus spells, 1 each lvls 1-4):
Spells Memorized: 0= Detect Magic, Light, Message, Acid Splash
Spells in Spellbook:
*NEED to ADD 2 more spells! Save DC's for Wizard Spells: 0= 14; 1= 15; 2= 16; 3= 17 Sorcerer
Spells per day: (Includes Bonus Spells, 1 each lvls 1-2)
Spells Used: 0= ; 1= ; 2= ; Spells Known:
Save DC's for Sorcerer spells: 0= 12; 1= 13; 2= 14; (SC)= Spell Compendium
Wiz/Sor/Ultimate Magus Class Info:
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Wiz-PH pg 55 Sor-PH pg 51 Ultimate Magus- CM pg 77 Details to be added as I gain levels and time Spellbook (Spells listed here for easy reference)
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Zero (0) Level Spells: Read Magic
By means of read magic, you can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level). Read magic can be made permanent with a permanency spell.
Ray of Frost
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage. Prestidigitation
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, a prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour. Daze
This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. (Dazed creature can take no actions, but suffers no penalty to AC.)
Mage Hand
1st Level Spells: Benign Transposition
Two target creatures, of which you can be one, instantly swap positions. Both subjects must be within range. Objects carried by the creatures (up to the creatures maximum loads), go with them, but other creatures do not, even if they are carried. The movement is instantaneous and does not provoke attacks of opportunity. Mage Armor
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.
Shield
Protection from Evil
Color Spray 'Lux Lucis Pluvia'(Rainbow Light)
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its Hit Dice.
Magic Missile
Comprehend Languages
True Strike
Summon Monster 1
Orb of Electricity, Lesser
2nd Level Spells Alter Self
Summon Monster 2
Rainbow Beam
Inventory Spoiler:
Weapons: Listed above, plus- 20 bolts for crossbow, 20 silvered bolts(20GP), 10 Cold Iron bolts(4GP), silvered dagger(20GP), Cold Iron dagger(8GP), Gear: Backpack, Tent, Bedroll, Blanket, Traveler's Clothes (Includes pantaloons, loose shirt, desert robe with hood, turban, head scarf, desert footwear (High, Soft boots), 100’ silk rope, grappling hook, 4 waterskins, 14 days trail rations, 6 candles, flint/steel, 12 sheets parchment, 6 charcoal sticks, 5 pieces Chalk, hand mirror, magnifying glass, Sack(Empty), Ink/Quills/etc to copy 5 levels of spells into spellbook (500GP) 2 Sunrods(4GP), 2 Acid(Flask)(20GP), 2 Alchemist’s Fire(Flasks)(40GP), 2 Thunderstones(60GP), 2 Tanglefoot bags(100GP), 2 Tindertwigs(2GP), wolfsbane(1 sprig), 2 vial Holy Water(50GP), 2 flasks oil, Whetstone, 1 Everburning Torch (Continual Light cast on a wand)(90GP), Belt pouch, 1 Caltrops bag,
Magic Items: >Magic Ring:+6 Con & HP as appropriate, gift from mother, radiates rainbow colors under a detect magic.
Money:
Familiar: 'Hathor' (Black Egyptian cat)
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Name: Hathor Cat: Tiny Animal (Magic creature) Hit Dice: 7 (Masters' level) HP: 22 (33 w/Ring) (1/2 of Masters' HP) Initiative: +2 Speed: 30', Armor Class: 17(+2 size, +2 Dex, + 3Familiar bonus) Touch: 17, Flat Footed: 15 Base Attack/Grapple: +2/-10 Attack: 2X Claw +6 Melee (1d2-4) Full Attack: 2 Claw +6 Melee (1d2-4); and Bite, +1 Melee (1d3-4) Space/Reach: 2-1/2'/0' Special Attacks: Masters' spells Special Qualities:, Low-light vision, scent Alertness, improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Saves: Fort +2, Ref +4, Will +7 (Own or Masters', whichever is better) Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7 Skills: Balance +10, Climb +6, Hide +16, Jump 10, Listen +3, Move Silently +8. Spot +3, Search +0, Feats: Stealthy, Weapon Finesse, Alertness, Improved Evasion, Bold= Changes due to being a familiar
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Appearance & Mannerisms
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Djal is a slender, wiry, catfolk with superior reflexes. HE is 5' 6" tall, and his feline features are softer than most Catfolk. But his fine, dark fur and golden feline-slitted eyes leaves no doubt as to his apparent ancestry. His familiar, an Eqyptian ring-tailed cat usually sits perched on his shoulders, constantly scanning the nearby people and looking for all the world as if she is protecting the youth. He still wears the comfortable clothes that he was raised with in the Temple, Pantaloons and loose shirt, but has added to his ensemble a hooded Desert robe, turban and desert boots. He usually wears the turban and the hood to hide his features. When that isn't enough he uses his Alter Self spell as a disguise to blend in with the locals. He realizes that the races out in the world are diverse, but that Catfolk are not abundant and is unsure how he will be received. In fact, due to the way he was raised, he is unsure about many things when it comes to relating to others. The priests not only prevented him from forming any attachments, but in preventing him from learning about interpersonal relationships and how people deal with others. His sexual education provided him with an experts level of knowledge on the arts of pleasure, but with an attitude about sex as cavalier as the cat riding on his shoulder. In short, he has mastered a lifetime's worth of knowledge, but has no idea how to relate to people. And while he has only been on his own a short time, he has already learned that his interpersonal skills need work. BADly. The 18 year old Djal has the typical teenager's healthy disrespect for authority, and the typical stubbornness and superiority fueled by a lifetime of being provided almost anything he wanted. IT is hastily being tempered with the realization that the world is a BIG place, and while he is intelligent, he is inexperienced. And he has NO idea what he is supposed to be doing! He is used to following the rules, and knows they are there for a reason, but he never had a chance to really test those boundaries until now. HE wishes to be 'good', but is unsure whether to follow the laws blindly, or follow his own instincts about right and wrong. (Deciding between LG and NG) He doesn’t realize how much he is relying on his familiar’s advice as he feels his way around these challenges. His nervousness and fear are also manifesting as anger. Anger at being forced out of his comfortable home and familiar life. And anger that he is being expected to do something about a dead goddess whether he wants to or not. Not once has anyone asked HIM what HE wants to do! HE is seriously considering just going in a random direction until he finds some more of his people and making a life there. Gods and goddesses, living or dead, be D@#$%! That is also part of the reason of his name. Feeling like he has no control over his life, he has taken to calling himself Kemnebi (‘Black Panther’) since he left the Temple and started out. He doesn't realize it yet, but he is a living magical conduit. Whether because he IS a recipient of a shard of the life-force of the goddess Bast, or some other reason, he doesn't know. But he is on the verge of achieving the 'Ultimate Magus' PrC next level. I gave him "Light of Lunia' as a Sor spell to represent a possible link to a deific power source. And I plan on giving him the higher versions of that spell as he gains powers. Background
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Djal Ibenbast, (literally “Part of the Heart of Bast”, or ‘Kemnebi’ “Black Panther” as he now prefers to be called) was born to a lower-middle class Egyptian family that was very devout without being fake or fanatical. When this first-born son arrived he looked perfectly normal and healthy, except for the feline-iris eyes. To the parent’s knowledge, there was no history of a Catfolk in the family anywhere. He was hastily taken to the temple where the parents were reassured that they had done nothing wrong and this was in fact a Sign from the gods. While the temple did not remove D'jal from his parents, they DID name him, and caused him to be raised AT the temple instead of at home. Djal was raised by the entire Temple staff. While he grew fond several of his surrogate parents and mentors, the people in charge of raising him were never allowed to stay with him long enough to become overly attached. He took classes with the other children during the day, but again was never allowed to socialize with one group for too long. So Djal has never known a true family or friends.
While he was a (usually) well-behaved boy growing up, he WAS a boy. And the older he got, the more pronounced his Catfolk features became. He possessed a sharp mind, even more so after being honed by the best tutors the Temple could find, and an appetite for learning. (Though not always what he was Supposed to be studying!) But his incessant curiosity often got him into more trouble than it got him out of. When he hit his teens, his Catfolk features fully manifested, and he grew in a beautiful coat of fur. HE also became curious about other things, and since the Temple served several deities, (Many of whom are share the responsibilities of Fertility, harvest and sex) priestesses were made available to ensure that no aspect of his education was left unexplored. Again, care was made to ensure that his contact with any one person was limited, to avoid emotional attachments. It was at this time that his Sorcerous mystical abilities also manifested, and with typical youthful abandon swiftly became the terror of the temple with his magically enhanced minor pranks. Though the lead priest was disappointed, having expected the boy to manifest deistic channeling abilities, (ALthough one of the powers was 'Light of Lunia', which channels positive energy) he ordered the lad instructed in the mystic Arts. It was here that Djal’s brilliance shone. The ring-tailed cat assumed the role of Familiar to the boy, and their bond grew even stronger. The priests believed that he is a living mystical conduit, a channel for great magical energy. If he learns to control it, he could end up being more powerful than many archmages. While the boy basically had to start over and learn how to cast spells as a Wizard, he was VERY good at it. His natural brilliance and curiosity served him well and he devoured the theories of several schools of magic, and then penned a few of his own. His interest was in how magic worked, as opposed to being focused on any one school. While he was never allowed outside of the Temple, he had a wonderful view of the city from the Temple windows. And he heard from various sources, including eavesdropping, what was going on in the outside world. Including the rumors of return of the snakemen, the army of Elves marching and eradicating everything in it's path, and the return of the last Elvish High Lord and various deities putting a stop to the march and causing everyone to sit down and talk. Finally, Djal was called to see the High Priest of the Temple, and told for the first time his tale and what was expected of him. He discovered that it was the priest's belief that he carried a shard of the essence of the dead goddess Bast within him. And for the past 18 years they had been attempting to figure out what to do about it. They had many ideas, thoughts and theories, but no definitive answer. Even the highest priests who regularly communed with the gods found the higher powers silent, and their auguries unanswered. The only thing that anyone could figure was that they were not meant to know. The boy was meant to leave the Temple and go out into the world himself to seek the answers to these questions. Against the High Priest's wishes, (he wished the boy to be kept in the Temple, to keep him safe he claimed), Djal was to be prepared with whatever supplies he might require, and sent out into the world to seek his potentially divine destiny. All auguries, portents, signs, prayers, and rituals gave the same answer, a direction. Towards where the gathered armies sat near the well of life. Having rarely been allowed outside the Temple complex before, Djal was frightened. But bravely faced the future with the same outlook of every bird pushed forcibly from his nest. Scared, frightened, excited and confused, as Djal exited the temple he cast off his old name, and began calling himself ‘Kemnebi’, meaning “Black Panther”. Now on his own for the first time in his young life, His journey has begun with a single step, and will end only the heavens know where,...
Tactics:
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He primarily uses the Alter Self spell as a disguise to blend in with the natives. His first action in any battle is always to either get behind cover, or to generate magical protection. Being completely unused to battle other than the occasional friendly sparring, he tries to avoid physical confrontation at all costs. This does not make him a coward. Rather, he takes what others know are foolhardy actions because he doesn’t realize how dangerous it is. Once battle is joined and he is safely out of the way, he usually starts by summoning creatures to assist. HE provides cover for associates with crossbow and spells. If he ends up IN combat, he tries to go invisible at first opportunity and then summon creatures, as this will not break his invisibility. IF in battle and he loses Invis, he will keep opponents at bay as long as possible with spells. Then use Alter Self to turn into a more powerful form and fight them off as best he can. (Not being trained, he doesn’t realize that, for a caster, he is physically a pretty tough character as he is!) Background from Valgrim
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ok; parents married; still alive; your the oldest; you family is lower upper class; you may take the nobility feat for free; but you are from a lower noble family or a rich merchant family if you dont want the problems that come with nobility; in Egypt; nobility is also part of the religios sect and preisthood by the way meaning there are no nobles who are not part of the religious culure. ok; dad and you got along ok; your his oldest so he expects the most from you and expects some heroics; he gives you a area of land that nets you about 500gp a month he expects you to use this to fund your heroics; this is a variable rate and can flucutate by weather; and the like; is agricultural income and is stored in your accounts back home; you can add 500gp to your character sheet as money available to spend that you recieved before you left. If you dad hears more good stuff about you; this will probably increase; you dad runs the city of Hagra- Obidia; a sacred city of Bast. Population about 200k peoples and 50k; non humans. Mom loved you; with that roll I have to think of somethign special- ok; she gives you a ring; while you wear it you have +6 con and hit points as appropriate; radiates bright white and rainbow colors under a detect magic; mom says it will save you life; and winks; a few times; never take it off; your aunts and uncles; 4 on dads side; 5 on moms side; admire and think well of you also; from them you get; bangles that give you +3 natural armor; a helm that gives you underwater breathing and +30 swimming hehe catfish :) jokes gonna abound; you get a cloak that gives you +4 to hide if not moving; +2 if using stealth. You also get some gloves that 3 times a day will give you magic fang cast at lvl 9 and Claws of the Beast; cast at lvl 9. These are divine magic btw. Your mentor give you a ring of wizardry I. ok; Bast is the protector of the graves of heroes; the defilement of Set even into the lands of your allies; the Greeks; is horrendous to her; find the works of Set there and wreck his plans and kill those who defile the sacred resting place of heroes; those are kinda general orders. Level-up Info
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Lvl 6
Lvl 7
Lvl 8
D'Jal's Journal
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Entry the 1st- I have decided to call myself 'Kemnebi', or 'Black Panther'. My given name may indeed be a great honor, BUT it wasn't given to me by my parents. It may portend great things, BUT if it does, no one can tell me what they are. I may have a great destiny, BUT if so, no one knows what it is! Thank all the little gods and goddesses for Hathor. I think I would already have lost my grip on sanity,... or at least lost my nerve, if not for her comforting presence on my shoulder. I have spent these last few days avoiding most of my fellow travelers. I have managed to join the caravan, which seems to be primarily to deliver something, or someone, to the Well of Life. Since that is the best and only clue that my mentors' seem to be able to provide, I decided to travel with them, and managed to ingratiate my way into the group by claiming to be an envoy of the Temple. Which is not actually a lie. A fib maybe, but not a lie. I have spent MOST of my time avoiding my fellow travelers, but not all. There is something about the leader of this expedition and his compatriots in the chariot that draw ones attention. They are both warriors I believe. And the one seems to be a Holy Warrior, I can almost smell the divine power that he has available to him. It is very similar to the feeling that I had around some of my former teachers. We have had a few pleasant evening talks over the final flames of the campfire. I take great care to keep my features well-wrapped and hidden. When the situation dictates that I must reveal myself I use the shapeshift spell to assume a more human appearance and keep my true features secret. Though I have enjoyed listening to the tales of the warriors, I have NO idea how they will respond if they see my true face. As I have no desire for conflict at this point, I shall continue to exercise prudence for the duration of the journey. Entry the 2nd
I went with most of the group to meet the oracle. She is even more mysterious than our temple records indicated. She spoke much without seeming to say much. But I sense,... no, I feel that there is much to what she said. LIke a pearl hidden in a muddy cave, there is great knowledge hidden in her statements. If only I can make sense of it in time to make use of it. At the very least, she managed to impress upon me and all the others the importance of the tasks that lie ahead. And I have decided to join this group and lend my skills to the challenges. While she could not, or would not, directly answer my questions about my future, I feel that great things are going to surround this group for better or ill. And I desire to be a part of it. To be IN the history instead of just reading about it. Entry the 3rd
In the midst of all the fear, and excitement, and panic there was something else. When I saw the beings from stories come to life, the Troll Mystics and Annis, Kobold sorcerers and Dark-elf Witches, and saw them bend great energies to their will, another feeling came over me. Hunger. I don't know how else to describe it. It is one thing to study and learn magic, and know that you have much more to learn. But when I saw the hags grabbing the mystic energies in their taloned hands and bending them to their will, when I saw the tunnel form in the water and smelt the red dust from the castings, I desired it more than anything I have ever desired before. It was as if the red dust was addictive, or an aphrodisiac, for the hideousness of the hags was as nothing compared to the beauty of the magic they worked as they chanted and danced. I have always desired to learn magics. But now that I have actually seen it, felt it, tasted it, I crave it. If these creatures can master these mysteries, then so can I. Entry the ??? June is gonna kill me! How was I supposed to know what was going to happen! It's not like I specialized in Fae Studies at the Temple! I thought I had prepared myself for almost any possibility, but not THAT! Alright. Calm. Cool. Focus. Find my center. Just the facts. I followed Prince Llivenoc and June into a side passage to explore with Caer Dom, and we were apparently transported to the Summer realm of the Fae. Llivenoc and June ended up in a battle of Ruckles against the Lord Knight of Summer for possession of an artifact that we need to fulfill our quest. (I say battle, not 'game', for it was most assuredly a battle, despite the polite trappings of the contest.) During a lull in the contest I was engaged in conversation by a water fae woman of considerable,... something. Due to conversing with her, I was placed (manipulated I'm certain) into the position of coming face to face with the Summer Knight. I was saved from my indecision of what to do when his escort, a loud-mouthed centaur, insulted me. I fear I let my anger get the better of me, and verbally riposted. I may have insinuated that the Summer Knight needed to maintain better control of his flunkies too, but I'm not certain. Fortunately, the Fae Lady who placed me into that spot also offered me a way out, not only verbally berating both the Summer Knight and his escort for bad manners, but escorting me safely away so we could talk. And talk we did. Following the advice of both Llivenoc and June, I engaged the lady in conversation, attempting to never give out more information about myself than I could get from her in return. As June instructed me, I looked the Lady in the eyes and held her gaze as we spoke. It took all of my willpower not to look away. Not because she was unpleasant to look upon or speak with, quite the opposite. But because inside I could feel her power. She was no 'ordinary' fae. (Whatever THAT phrase designates!) And what I saw in her eyes made me want to look away, the way being near a fire is both warming, but inside your mind is screaming 'Not too close! You'll get burned!' I know not exactly what happened or transpired, whether I merely but the Lady pledged me her help, and offered me a 'companion' in the form of a large beautiful centipede which currently resides around my neck like a necklace. I can feel it touching upon my thoughts. I have not yet had the nerve to speak with it directly. I think this shall need to be my next priority. Along with all of my others, of course. The lady then instructed me to kiss her, and I must confess that I did so willingly, for her beauty was beyond compare. Then,... Wow. She tasted like,~ And she felt like,~ It appears that the mere conscious effort of remembering causes certain, powerful, reactions. I am now alone as I write this, to ensure that I do not inadvertently embarrass myself. It also appears that my vocabulary, which is not inconsiderable, is not entirely up to the task of describing what actually happened. Which is acceptable, as currently I believe that I shall never forget one tiny detail of the experience. Even though when I try to concentrate on it, it becomes one massive undetailed blu~ Again, it seems that attempting to remember the experience causes certain uncontrollable reactions. I shall have to be careful not to dwell on the experience casually. As powerful as the experience was, is, whatever. It is not that which consumes my thoughts. It is June. I shall never forget the look on her face when I awoke after the adventure in Summer. Unfortunately, I do not know if the look bode ill, or well, for our relationship. But I feel that she not only knows what happened, but that she understands what happened far better than I do! For all of the power of the memory of the Fae Lady and our ti~ I have got to stop doing that. Yet It is JUNE whom I see. When I close my eyes in rest, or let my mind wander, it is to her my thoughts turn. Even more so than before. She is both deliciously distracting, and infinitely more mysterious to me than even the Lady Fae. I see her in a new light, and yet I know not what I am seeing that was not there before. These are thoughts I shall gladly ponder. The day I died, part 2 As I lay there entombed in the dirt, I felt many emotions.
I digress,... I noted that despair, while always a possibility in the back of my mind, was never an actual occurrence. For I simply refused to believe that I could not escape. (I fear I shall have to expand my repertoire of spells. I must confess that I had not contemplated having to escape from being buried alive before!) The answer once again came in the form of June. She whisked us both out of the tiny tomb and into,... I know not where.
However unpleasant the sensation, the result were undeniable, and the bonus was,... priceless.
As I wrote, I am still trying to categorize my mental perceptions of the experience so that I can accurately assess the information and use it. But as a first attempt at processing,~ I stood on the edge of the universe. Not the edge of the galaxy, or the stars, or the planes, but of creation itself I believe. It turns out that creation is a lot simpler than the priest's would have us believe. I saw creation split into two halves. Light, and Dark. With a slim Grey area where the two sides touched. In the center of the side of Light I saw a spot of DARKness. Not a shadow, or a bit of Dark, but a tiny pinprick of unimaginable proportions. IT was ]Wrongness personified. I believe that this is what we must face. I had thought that the serpents and their ilk were the cause of the world's problems. I was wrong. They are merely the symptoms. The TRUE disease, the WRONGNESS, is so large that we cannot even fathom it in our prehistoric minds. The best analogy I can think of is, 'We cannot see the forest for the trees'. It is too big and we are too tiny and too close to it. I can also vaguely remember something that June tried to tell me while we were there. Something about, Astinos. I believe that he is destined for great things. HOwever, I also believe that he will have to face some unpleasant truths in order to become what his destiny asks of him. Destiny. Listen to me. Next thing you know I'll be burning incense with Nebibit. |