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Shiyara the High Mediator

Kelsey MacAilbert's page

Pathfinder Society Member. 3,308 posts (5,979 including aliases). 1 review. 1 list. 1 wishlist. 62 aliases.

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I have my own homebrew under construction, but it is a modern tech setting. Often, I'm in the mood for something a bit more archaic. For those days, I like having published settings around. Currently, I own:

Nyambe: African Adventures
Razor Coast

I'm looking to branch out a bit. I am only interested in settings that are D20 and could be converted to Pathfinder. It doesn't have to be easy or specifically billed as compatible, it just has to be doable. I consider the effort that went on here to be reasonable. I am looking for settings that would cover some of the following flavor desires (No, I don't want one setting that covers all of it.):

Ancient Greece
Ancient Rome
Ancient Egypt
Heavy Celtic elements
Heavy Slavic elements
Heavy Gothic elements
Any period of China
Feudal Japan
Renaissance Europe
Colonial America
The American Frontier
Pre-Columbian America
Anime/Manga style games
Medieval France

Also, if anyone knows of a setting with a "Europe" I could insert into a homebrew campaign setting (kind of like how Nyambe is an "Africa" that can be plugged into a homebrew campaign setting easily), I would be much pleased. My setting is focused on North America and Asia, so if I can use a plugin instead of having to design an off-map Europe, that would make my work a lot easier.

I wouldn't be interested in a kitchen sink style setting. I like having settings with a theme to them. I don't have a problem with well designed low magic settings, but I do have a love of high magic. I can enjoy dystopian settings unless it reaches the sheer hopelessness of Ravenloft or Midnight, but I prefer optimistic ones. The more opportunities for sailing, the better.

What can you guys recommend to me?

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For the purposes of keeping OP posts for homebrew campaign settings, major rules projects, and the like reflective of recent updates, could the 1 hour editing limit be removed within that specific subforum?

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I think the main thing we need to take from this is that cops really do need to be wearing vest cameras, and the unedited footage needs to be public domain except in cases where it would violate standing laws protecting children, rape victims, and the like. If what happened in the initial shooting was obvious, the local police probably still handle it poorly, but it'll be much more clear that they did so. Also, as the state police showed, the soft approach really does work.

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You are releasing a Pathfinder version of Unearthed Arcana, you say? SHUT UP AND TAKE MY MONEY.

1 person marked this as a favorite.

It's hit BBC, so it's probably legit.

It's a damn shame. He was one of the best there is.

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As those of us who read the Homosexuality in Golarion thread have seen asserted quite frequently, that thread is supposed to be for Golarion talk only, not for the frequently occurring debate as to what place LGBT themes should or should not have in Pathfinder publications and gaming culture at large. I believe that it is now high time we had a thread specifically dedicated to this debate, so that we can stop dragging Homosexuality in Golarion off topic and then getting our posts removed.

So, let's have at it. I'll start out by expressing my deep affection for Paizo and it's open minded and egalitarian view towards LGBT issues, and I don't believe LGBT themes as presented in Paizo products are at all inappropriate for young children (It's probably better for kids to be exposed to than a lot of the themes in Pathfinder we don't argue about, in fact).

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thejeff wrote:
pres man wrote:
I might point out that women don't typically wear men's clothing. They wear a women's version of the clothing. Women's slacks, women's jeans, etc. They are not rocking the men's outfits. So if men wanted to wear dresses, they wouldn't put on women's dresses, they would need men's dresses designed for men.

True, but when women started wearing men's clothing it was actual men's clothing, because no one was making women's pants, since women didn't wear pants.

If men have to wear men's dresses made for men, it's a Catch-22. You can't start by wearing them since no one makes them, because there's no market.

There are several manufacturers who produce dresses sized and shaped for a male body. Crossdressers and people on the Trans spectrum buy them.

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Many of us have something we created for our setting that we love, but that our players probably wouldn't like. As a result, we don't use it in our games.

In my case, it's academic language. The elves laid the base of the modern government and educational systems (this is a modern campaign setting, so that's pretty relevant, since everyone has years upon years of schooling and sees what the government is up to on TV), and as a result their languages form the base of academia rather than Greek and Latin. Elves are only found in areas roughly analagous to Celtic and Nordic regions, and outnumber all other races in these lands. So, the language of science is a hybrid of Old Norse and Modern Icelandic, not Ancient Greek, meaning that biology is lifþekking and geology is grunnrþekking. The same applies to magic. The language of law, government, and literature is a hybrid of multiple forms of Gaelic (basically, whoever among the Gaels has the best sounding word for what I want), so casus belli is cóir coimhlint and ad hominem is míchuí masla. This is cool, and I'm proud of it, but it won't work in an actual game, for the simple reason that it's awkward, annoying, and infuriating to have to remember the correct word for chemistry (efnaþekking) when in character instead of just saying chemistry, and it makes no more sense than making everybody speak a language bummed off of Japanese just because their character is doing so. So, my lovely creation gets to stay out of the game, for the most part.

What about you guys? What did you create that you can't use?

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Andrew R wrote:
Kelsey MacAilbert wrote:
Andrew R wrote:
Davick wrote:
Andrew R wrote:

I sure as hell can blame them because they damn well know what it is and what it does. lack of blame is what is killing this country. Not YOUR fault, let someone else pay.

You should probably refrain from making declarative statements about millions of people you don't know.

People who don't care about other people because they've turned them into "them" is much more likely to kill this country.

Then you have fun paying for others, i would rather they have incentive to do right than incentive to do wrong.
Then find an incentive to do right.
Food, a roof over your head, a doctor, possessions. Those are the incentive to work and not piss away money on vices.

Assuming you actually find work that pays you enough for those incentives. In the ghetto? Pretty good chance you can't, because that kind of job is in very short supply.

When the state gives you all those with money taken from others what is the reason to work hard and live right?

When we were on welfare, my mom worked extra hours (Yes, people on welfare do very often have jobs. At that point, both my parents did. My dad is on housing assistance now, and he has a full time job in a supervisory position.) to get us off as soon as possible. Not only was it not a lot of money for a four person family in urban California, the hit to our pride from having to take welfare was pretty devastating. Are there abusers? Certainly. Could changes be made? Certainly. That does not translate into no incentives to get off not existing.

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Andrew R wrote:
Kelsey MacAilbert wrote:
Andrew R wrote:
Kelsey MacAilbert wrote:
Andrew R wrote:
I sure as hell can blame them because they damn well know what it is and what it does. lack of blame is what is killing this country. Not YOUR fault, let someone else pay.
Yea, that's why prison systems with softer touches and more direct sympathetic contact with inmates actually work really well at cutting down on recidivism.
I am all for treatment program, etc but as some point it becomes obvious that some have no intent to stop.
And the second offence from a chemical addiction is that point?
You get clean and CHOOSE to use it again, why should I pay?

Yea, that's not how it works. At all. There is a reason alcoholics become recovering alcoholics, not former alcoholics. Same with drug addicts. The addiction never actually goes away.

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Andrew R wrote:
Kelsey MacAilbert wrote:
Andrew R wrote:
thejeff wrote:

Past a certain point, it becomes more expensive to make sure no one's cheating the system than it is to just let some cheaters get away with it.

The recent experiments with drug testing welfare recipients in a couple states spent more on the testing than they saved in not giving benefits to drug users.

Faster cheaper and smarter is to just take benifits from anyone getting a drug arrest.
For how long should benefits be withheld? If they end up in prison, are the benefits withheld after release? What about while awaiting trial?
Immediately on conviction manybe temporary first offence. after that im ok with permanent. "what about the kids"? give em to someone that care more for them than drugs.

That is a horrible and immoral idea, because people who have done drugs are not thereafter bad people who should never be helped. Throwing them is prison is stupid enough. Refusing help after they get out? They'll probably just turn to crime and do more drugs if they can't get some assistance to build a new life. They mostly do that already, so why would refusing help improve that? Furthermore, one chance is not exactly realistic, because relapses are abundantly common.

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Let's say some rich wanker wants that horse as a status symbol or something, and pays me to get it. Or something else that would make me want that specific horse and not any other horse. Assuming I can get the Paladin into a position where the mount has been summoned but s/he isn't on it, and I mount it, now what? Does the horse automatically refuse to obey orders from me? Any way I could force it into submission if this is the case? Can the Paladin desummon it and leave me in thin air? Can I command it like any other horse? Can the Paladin locate the horse through magic if I escape with it? Is there a way to prevent the Paladin just summoning the horse back?

What if I kill the Paladin to prevent those last two issues? Does the horse disappear? Does it take orders?

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Andrew R wrote:
Usagi Yojimbo wrote:
Andrew R wrote:
Kelsey MacAilbert wrote:
If I continually accuse people of theft and robbery is it true or an overly hostile barb that eliminates the chance for civil debate?
What else do you call forcible taking from a man what he has earned?

Andrew, up thread you said you agreed with the government forcibly taking money to pay for things you agree with- roads and defense.

So, I think people want a bit more consistency.

necessary evil is still evil and needs to be kept to a minimum. That doesn't change the fact that some things are indeed necessary, but evil beyond that...

If defense is among this necessary evils, would not a healthcare system that costs less and provides better care to the population as a whole also be a necessary evil as opposed to a more expensive and less effective system that isn't funded through taxes?

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I like Obamacare better than the old system, but I would like pneumonia better than the old system. I do hate the mandate. I really, really hate it. It seems mostly like a handout to the insurance industry and puts a lot of people with somewhat low incomes but too much money for aid in a really bad position.

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That is the stupidest idea I've heard out of you in the last five minutes.

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Hama wrote:

We seem to have encountered a Libertarian. They believe the market repairs all because financial gain totally makes people reasonable and forward thinking, the government should let corporations do what they want because they will then give workers more money for some reason, and that the government is bloated, useless, and shouldn't be trusted with anything.

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If it's theft when the gubmint takes your money to pay for healthcare, is it theft when your insurance company takes your money and tries to decline as many claims as possible?

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I was reading this, and it references Sami using skis to move around incredibly fast, wielding bows that well out powered Viking bows and firing them while moving at top speed. I couldn't find much about this online, but I was able to find statements that ski troops generally can match light cavalry in speed given favorable terrain. Having read this, I now think I should totally roll up a Ranger who can rain down shafts while flying across the snow so fast nobody can catch her. Are there any special rules governing archery while on skies, like there are with mounted combat (I would love if they were similar. Then I could get some mounted combat feats and switch to a horse in terrain that doesn't favor skis.)? All I could find was rules about how fast skis are and the fact that they give penalties to some checks.

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JiCi wrote:
Mike Franke wrote:

Just wanted to comment on one part of JiCi's post, the assertion that it was standard to kill people for being gay in middle age Europe. There is a lot of evidence that Homosexuality was not only tolerated but preferred over living single. The general reason for this appears to be that couples are more productive than single people and in a world where life hangs by a thread any boost in productivity was valued.

Of course I am sure there were exception and moments in time where this was not the case but in general middle age Europe did not kill people just for being gay.

I could have sworn that I saw an article on how they mutilate your body 2 times (for 2 "infringements") and then the 3rd time, they outright killed you by execution. Bah... whatever...

The Middle Ages was a 1,000 year period spanning multiple continents and hundreds of cultures that changed as the decades passed. I really don't think we can come anywhere close to generalizing how LGBT individuals were viewed and treated, because there must have been hundreds of different legal responses to the issues. I really wouldn't be surprised if each of you were correct for a few locations and time periods.

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I have a preliminary character build, but I have yet to apply equipment or traits/drawbacks and her archetype. I'm just posting design decisions, because I have to get to work soon. I'll post the rest of the mechanics when I get off shift. She is going to take Free Hand Fighter, and arm herself with a rapier and throwing knives. I have decided not to be a spellcaster at all, and focus on her being really skilled and flamboyant with a sword. I'm taking her combat style from Three Musketeers and Zorro.

Female Human Fighter 5 | [True Neutral]

15 (+2)
20 (+5)
15 (+2)
12 (+1)
8 (-1)
7 (-2)

HP 47

Combat Reflexes
Weapon Finesse
Combat Patrol
Nimble Moves
Acrobatic Step

Acrobatics 5
Climb 5
Know Nobility 5
Know (Nature, History, Geography, Engineering, Religion) 1

+2 Dex bonus
Favored class Fighter (+1 HP/level)

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I decided on below average Cha, because she doesn't command respect at all. People used to listen to her solely because of rank, and now that she lacks that they don't listen to her. She may be pretty, but she is abrasive and annoying and comes off that way very quickly, without having any aura of authority or personal magnetism that might encourage people to listen to her anyway. People will either tell her to shove her attitude or ignore her.

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That's a really good analysis. I do like the idea of her treating the other PCs in a polite manner even if she doesn't want to, out of sheer necessity.

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MagusJanus wrote:
Kelsey MacAilbert wrote:
MagusJanus wrote:
Considering that hispanics are a different racial group from whites, that is a pretty serious case of sheer racism.
A bit of a nitpick, since it doesn't effect your analysis too much, but that's not the case. Hispanic is a cultural group derived from Spanish colonialism, not a race. Hispanics can be Amerindian, White, Black, Asian, or a mixture of these. There are a great many white Hispanics.
Technically, "Caucasian," "African," and "Asian" are not races either; they're racial groups defined by a combination of regional origin and cultural similarity. The fact that "hispanic" covers several races but generally has a similar cultural and regional origin pretty much means it qualifies. The quibbling that it doesn't qualify is mostly originating in people steadfastly ignoring the fact that the entire idea of racial classification as it currently exists is pretty much BS.

Whether or not the racial classification system is logical (I think it ignores a lot of very important Anthropological facts, personally), Hispanic is not a race under the classification system used in the US. It is an ethnicity that applies regardless of race.

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Whatever values the players and GM want have a place in fantasy gaming. Isn't that the point of playing Dungeons and Dragons instead of a linear progression video game?

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Jeven wrote:
Kelsey MacAilbert wrote:
No. Chattel slavery is an evil institution in all occurrences.


George Washington, President of the USA
Alignment: Chaotic Evil (owns slaves = evil, revolutionary = chaotic)

List of a few evil (slave-owning) cultures: ancient Greeks and Romans, ancient Egyptians, colonial English and Dutch and Spanish, revolutionary America, African tribes, the Muslim Sultanate, native Americans, New Zealand Maori, ...

Being an important historical figure or culture does not exempt one from having done evil things. I can't think of a figure that hasn't' done wrong. Where that puts them on the alignment scale is up for debate, but the institution itself is still evil. Everybody having done it does not reduce the suffering of the victims.

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No. Chattel slavery is an evil institution in all occurrences. So is labor exploitation, as a matter of fact. It may be a necessity to tolerate it because violent revolution against it will lead to a bloodier Galt, but never should it be considered a non-evil act.

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I've been reading through the What Don't You Like About Golarion thread (surprising good for idea mining for my homebrew, actually), and it has me wondering what cool things just don't get used enough in Dungeons and Dragons settings.

Personally, I'm going to go with firearms as my first choice. Personally, I'm all or nothing with guns. Either the setting is a guns everywhere setting where every soldier is issued one, or it's a guns nowhere setting. I don't like stuff that's in between. There is a deep wealth of guns nowhere settings to pick from, but the guns everywhere settings tend to ditch most Dungeons and Dragons tropes, such as elves, dwarves, dragons, and wizards, or they have a setting where magic is hidden from public view. I want to see a guns everywhere setting where demihumans, spellcasters, dragons, and all the other fun stuff about D&D is there, and the public at large knows it's there. Also, revolver magus.

A close second is settings where humans are not the majority. Humans aren't bad, but I'm tired of worlds where they are the default everywhere. want to see a setting where no demihuman race can claim clear superiority over the others.

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Klebert L. Hall wrote:
Detect Magic wrote:

Pretty much this. It's hard to present a cohesive world setting when you've got stone-age tech all the way up to space-age tech (Numeria). Just doesn't sit well.

You realize that you have just described Earth, right?


Pretty sure most Third World fights go down with Kalashnikovs, not stone clubs and axes.

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I always took stealth and deception against a legitimate evil to be perfectly valid for a Paladin. It minimizes casualties among the good and furthers their causes, and I see little reason why that is less honorable that kicking the door down and taking someone's face off. Direct force is useful, but not for every single problem.

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I think a lot of it is flavor. Personally, I love guns. I've been working on a setting where firearms are the default weapon of combat for a while now. I hate guns in settings where melee weapons, bows, and armor is the default, however. I find having guns in my quasi-medieval fantasy makes it feel like it isn't medieval anymore. Yes, I know guns were a medieval weapon. This is Pathfinder, though. Historical accuracy isn't a thing. I want flavor, and to me that means fighting with swords and bows. If I'm going to hand out guns, that's going to be a part of the setting flavor, and everybody will be packing heat.

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Blech. Samuel Adams Juniper Ale is pretty bad. It tastes like pine trees, and that is not a pleasant flavor.

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Spastic Puma wrote:


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Adamantine Dragon wrote:
How is it possible that someone does not realize that a "taxpayer subsidy" is the very definition of "taking the property of others?"

Tell that to all those rich people who make their fortunes off of them, like Walmart.

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I'd rephrase the question as whether you have less purchasing power than you would have in 1945. The answer would be yes. Back then, you could make a living off of the minimum wage.

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Andrew R wrote:

4) Make prison cheap and not fun. no more entertainment and minimal medical care, cheaper crappier food. 6x8 cell water and sandwiches. no more cafeteria and no more yard. cheaper and safer for the guards.

This would most likely drive the recidivism rate even higher than it already is and cost more in both money and societal effects in the long run. Treating criminals like s&#% does not convince them to better themselves and avoid getting back into prison.

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I would have been tempted to buy it, but then you went and made a Nightmare Before Christmas reference. Now I damn well have to buy it.

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Orcs are friends, not food!

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Umbriere Moonwhisper wrote:
Kelsey MacAilbert wrote:
Sometimes it breaks immersion from the desired theme.

only if the character in general is a gross departure from the theme, for example, a political intrigue campaign in Victorian England, and somebody wishes to play a green skinned martian with highly advanced technology.

now, a nymph, pixie, vampire, werewolf, or planetouched, with a bit of reskinning, could fit if the victorian england campaign is modified to fit fantastic creatures, ala Hellsing or Black Butler

My setting design tends to be geared around specific themes, not around "kitchen sink" gaming, so I'm used to being somewhat strict. I try to be reasonable about it (I'll look at 3pp and homebrew stuff instead of banning it outright), and I'm willing to tweak rules for players if the idea is cool, but if it doesn't fit, say, gothic fantasy for setting "X", it just isn't right for that game. In that vein, going from Victorian English intrigue to monster slaying would be a bit much for me to allow.

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Sometimes it breaks immersion from the desired theme.

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Vincent Takeda wrote:
but the second rule is that we actually don't use cheesy movie references in our rules...

You, my good sir, are performing a gravely serious form of badwrongfun.

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You mean to tell me you're afraid of a sloppily drunken satyr?

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I think it has to do with Legos being THE most fun childhood past time aside from gaming.

1 person marked this as a favorite.

Time for an end to representative government? No. Time to switch to a parliamentary system in the US, along with strict limits on campaign finances? Most certainly. Likelihood of it happening? Slightly above zero.

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I have a solution for this:

Appoint Ireland the world police force, Switzerland the world court, and Finland the world jail.

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I blame Cosmo for my dwindling liquor supply.

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If I had to make an actual confession instead of just talking about stuff I hate or my own preferences, I would confess that I have never played in or GMed a 3.5 or Pathfinder game that didn't involve large amounts of player backstabbing, PvP, rules lawyers who didn't know the rules, the rules we did know being largely ignored, and the GM being a dick. In fact, I've never played a game that actually used the rules as intended, so all my homebrew is done off of pretty much no experience.

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