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Valeros

Kellen Wrensler's page

38 posts. Alias of Alex Martin.

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(Male Human Paladin 1)

Nice to see you again, Lady Jessa. ;-)

(Male Human Paladin 1)

Ahh Stilgar! I wish you the best of fun, man!

Those folks are going to have a blast having you around. Being in four pbp's is enough for me; else I would have asked in just to join up with you. Good luck!

For now, Kellen's staying in semi-retirement I'm afraid to say.

(Male Human Paladin 1)

You and me both, Stilgar!

(Male Human Paladin 1)

I knew I should have pack my tube of Reptile repellant; all I brought was fungicide cream.

(Male Human Paladin 1)

Since technically, Flam's beasties go before me, this may be a moot point. Just in case anyone is waiting on me, here's my plan of attack - such as it is.

Unsheathing my blade as I move forward, I'll give the Fleshtearer a reason to regret his attack.

Attack Roll (1d20+4=21)

Damage Roll (1d8+2=10)

"Heironeous grant us victory!"

(Male Human Paladin 1)

Would you like a general set of initiatives again?

If that is the case, then I have rolled the following:

Zoom's Init (1d20+7=18)

Jessa's Init (1d20+2=15)

Erion's Init (1d20-1+2=11)

Kellen's Init (1d20+4=7)

Stilgar's Init (1d20-1+2=5)

Sorry about that Stilgar

(Male Human Paladin 1)

Assuming I can attack whatever these "small ones" that Zoom is refering to, I'll try to fling a bottle of oil to hit one of them,
and yell,"When that hits, someone bring the flame!"

Throwing Oil (1d20=17)

Damage: +2 (don't know what the damage of a flask might be)

If I need to do a spot check to see what the "small ones" are that Zoom is refering to:

Spot check for beasties? (1d20+4=24)

Well, there goes a critical for combat. ;-)

(Male Human Paladin 1)

Well, looks like I'll do the check then. Let me know if this works

Base roll: Initiative Roll (1d20=10)

Looking at Initiative bonus, as listed in everyone's character sheets. Plus, I am taking DM's penalties into account. Let me know if I have made any errors; I hope this isn't too forward of me.

Zoomacklus: 10+7 = 17
Kellen: 10+4 = 14
Jessa: 10+2 = 12
Stilgar: 10-1+2 = 11
Erion: 10-1+2 = 11
Niklaus: N/A (10+3=13 - if he wakes up)

How's that DM Flam? Seems about right given the current state of our band.

(Male Human Paladin 1)

FabesMinis wrote:


Jessa seems to brighten up further as the journey goes on, her eyes looking almost ecstatic at the lush surroundings.

"Glad to see someone's happy in this heat," Kellen utters with a quick grin as he passes by Jessa.

(Male Human Paladin 1)

Fort Save 1d20+2=21

Listen Check (1d20+2=10)

Spot Check (1d20+4=5)

I may have my head in the clouds; or maybe contemplating what Heironeous has in store for me and my traveling companions.

On the other subject -
Gather Info (1d20+2=6)

Kellen will see if he can make his way towards the messenger in the Keolandish uniform - ask him about Cauldron and if there's anything he can share about who's in charge there; maybe he might know about a temple or shrine to Heironeous. Possibly about a good place for lodging. This is all assuming that's he's regular along this road.

Of course, maybe I'm just too busy sweating to be talkative...sheesh

(Male Human Paladin 1)

Kellen speaks aloud (but not too loud), "There's an old Marcher saying:
'Trees can be your best shield or your worst suprise.'
Let's hope it's the former..."

He says this with a wink and a nod to those around him as he checks his crossbow and sword.

(Male Human Paladin 1)

Kellen also reaches over and touches the post, whispering a quiet prayer of good luck as he goes.

For DM:

Spoiler:

Given her recent spell when last we were near the jungle, I'll give an occasional glance towards Jessa - partly out of curiosity; partly out of concern - as we travel today.

Also, how does the rest of our merry band hold up? I'm sure Kellen will be sweating up a storm - given his gear and his usual climate experience.

Need a dice check?

(Male Human Paladin 1)

Thanks for the clarification. I wasn't certain how you played it, so that is appreciated. You are quite correct that I would choose option two.

Just a point on my part for DM:

Spoiler:

Thanks for the explanation. The lack of knowledge on Detect Evil is more ignorance on my part than anything. Generally, I'll just follow option two - I don't want to draw attention or the ire of others as such if I can help it.

I'll make it a point to declare whether I will use it as option 1 (full DE) or option 2 (casual DE) as it were.

For now, I'll keep this awareness of evil to myself - no sense in causing alarm yet.

To Grimbold I'll ask a couple of basic questions - when we stop, is there a common caravan rest area along the road; or does everyone just kind of hunker down in the middle of the trail/road? Anything like guard duty expected with the travelling - just curious?

That's all I got for now.

(Male Human Paladin 1)

A couple of actions, assuming there's time before we get underway.

Glancing at the floating wagon I ask Jessa and Erion (if he's close by),"Can either of you read what's on that pecular wagon? I am assuming that some kind of writing."

Secondly, taking a moment to call upon Heironeous, I open my eyes and glance around at those around us to see if I note the taint of evil, particularly on the wagon at first, but also at the crowd of travelers - miners, messanger, adventurers, etc.

Detect Evil - hopefully I don't get blinded. Let me know if you need a check of some sorts.

(Male Human Paladin 1)

Spot Check (1d20+4=17)

A handshake for Grimbold as measure of thanks as we get underway.

(Male Human Paladin 1)

Glad you're OK, Radavel. A small prayer goes out your way.

Well, I get the feeling that Kellen's been sitting kinda clueless throughout these events - being the only one still having a drink. ;-)

Anyhow, to keep moving things along - I think Kellen's pretty much got all he needs in terms of supplies. So, assuming there's room, I'll also bunk indoors tonight.

I thank Erion for the update on what happened to Jessa. Assuming she didn't get anything to eat before storming off for the night, I would look to see if I get a servant/waiter/what-have-you to get some food sent up to her. As mentioned before, I would also order a round of drinks for everyone if the opportunity presents itself.

Otherwise, it's off to bed and on with following day.

(Male Human Paladin 1)

For Erion:

Spoiler:

When there's a quiet moment, Kellen will try to speak with Erion.

"Pardon me for asking, but is everything alright with Miss Jessa? I take it something must have happened to make her leave.

This is just my way of getting the lowdown on the posts of the previous conversations - since I left to go outside to speak with Stilgar. You don't have to go into much detail, I'll just assume the conversation was told to me. I hope that doesn't sound to nitpicky - I try to stay in continuity on conversations.

(Male Human Paladin 1)

Stilgar wrote:

"Friends, me ok. Me just not like comparison with Grummsh. Me have two eyes... see." Then Stilgar breaks into a grin.

"What they gots there inside to eat by the way? Lets go look."

Breaking into a hearty chuckle, Kellen grasps Stilgar's shoulder, "Fair enough, Stilgar. Perhaps we can get some mutton chops, if we are lucky."

Once everyone (or almost everyone, from the looks of it) has gathered back inside, Kellen raises his glass to his comrades, saying, "Everyone, lets raise a toast of good luck - for a safe journey for our group. Let no ill nor threat break our band in times ahead."

"Heironeous give us strength." This last part is said more to myself than announced to everyone.

(Male Human Paladin 1)

Sorry, back-tracking just a little

"Old charmer?" Kellen mumbles - confused and bemused by Jessa's penchant for nicknames.

Noticing Stilgar's annoyance...Kellen makes his way outside shortly ,once things are settled, to find him.

"She's got quite the tongue, that one...but she means well. I don't think she quite expected find you so quiet, friend."

Pulling a small flask, Kellen takes a sip and offers it to Stilgar.
Assuming we still don't know about Stil's alcohol prohibition
"Keoish wiskey...strong, but it won't do too much harm, I think. Let's raise a small cup...to new comrades and promising journeys."

Assuming he gets a chance in the Worker's Rest, he makes a similar toast with everyone else.

OK, sorry to drag this out...I know we want to get going ;-)

(Male Human Paladin 1)

DM Flamifur wrote:


Oil will be 15cp a pint.
Holy water is evident but it's dubious as to whether it's real or not - at 28gp it's cheaper than the shrine but do you want to risk it ?
Rations are available at book cost - although the contents seems quite exotic, being locally produced food.

Based on that cost, I'll go ahead and pick up (5) more oil-flasks for now. Since the Holy Water is questionable, I'll pass - especially at that price. Beyond maybe some fruit (dried perhaps), I think that will be about it.

Thanks for the updates

(Male Human Paladin 1)

Jessa Ventris wrote:
Jessa smiles at Kellen, "Aye... I'm fine... more than fine... Can y' not feel it? This place..." She smiles her lopsided grin. "I think I'm gonna like it here." She stands up more steadily.

Somewhat puzzled by her question and change of mood, Kellen offers his hand to help her up, saying, "Not sure...but I'm glad to see your feeling alright."

Jessa Ventris wrote:
"Now," she says decisively, "Hadn't we better be gettin' back to the rest of them? Anyone tell ya, y' look very sweet when y'r concerned?" She looks seriously at Kellen, and then laughs, "Ah y'r face! It's such a picture!"

Slightly embarassed and with a wry grin, he responds, "Yes, well, ummm...you're right that we should meet back with the others and let them know of the caravan arrangements. Let's pickup those supplies I mentioned and meet them at this tavern - perhaps something cool to drink might help."

Kellen glances over again to make sure she is ok, if somewhat more giddy than usual - and once she is ready, will proceed ahead. A slight head-shake in wonder follows.

(Male Human Paladin 1)

Initially, taking her sudden silence as a sign that I'm about to get another insult for my dry remark, I grow concerned at her dazed posture.

I scan around for a tree stump, chair, crate, etc. Grasping her hand and arm, hopefully I can easy her to a sitting position - so she can recover her balance, I think.

Since I am uncertain as to what's going on, I glance around to see if there's anything amiss around us.

"Jessa, are you alright?"

I'll do a healing check, if it will help. 1d20+6=16

(Male Human Paladin 1)

Bracing myself for the results of that Will save...this could be trouble. ;-)

"I'm thinking we should check out this Market - maybe see if we find something useful for this trip."

"I'm not much interested in buying a polearm...," I say with a grin,"but I figured a some oil flasks might be handy - sounds like the beasts are afraid of fire. Just in case."

"I wouldn't mind finding a Heironian shrine to give a prayer of thanks, but I'm doubtful of that in this town."

If I noticed Jessa's consternation at Quett's comment:
"By the way, thanks for not braining the wagonmaster," I say with a wink.

(Male Human Paladin 1)

DM Flamifur wrote:


'Well, you seem honest enough for your sort and if you can use the weapon's you carry you'll be welcome along. We usually charge to escort groups but I'll let you come along for free - even throw in some food along the way. That alright with you ?'

'If you don't have any more questions be here in our marshalling area an hour before dawn the day after tomorrow. Good to have you aboard.'

"That sounds quite alright, Mr. Quett. We'll be there before dawn - there'll be six of us then.

Did we notice where the Marshalling area was, by the way?

Assuming that's resolved, still hoping to purchase oil flasks, some extra rations/food stuffs - sounds like not as much as we expected, and holy water - if possible.

Hoping there's a shrine to Heironeous - although I get the feeling there may not be one.

Mind you, this will be tempered by a polite "What now, Miss Jessa?" to see what she has in mind...

I did a Gather Info check earlier - any other rolls needed?

(Male Human Paladin 1)

Jessa Ventris wrote:


"Milord should go on ahead" she beckons with equal mocking. "Or, maybe he should escort the lady?", she crooks her arm to indicate a gentlewoman seeking her swain's arm in hers.

In keeping with things, I take her arm with wink and off we go.

DM Flamifur wrote:

'So you are travelling to the Highlands ? Cauldron is it ? I take it you've never walked the Sweet Road Before ?'

Diplomacy check (1d20+2=22)Just in case it is needed as well

"Aye, Mr. Quett, we're needing to get passage to Cauldron. Never been on the Sweet Road, but with a name like that - I'm hoping we can make a pleasant trip of it."

"Can we make arrangements with your caravans, good sir?"

(Male Human Paladin 1)

Jessa Ventris wrote:

"S'pose it's you and me then, Sir Gabs-a-lot" Jessa says to Kellen. "We've gotta get out o' this stinkin' bilge town before those two drive me bonkers." She strides on ahead.

"C'mon! Get a move on!"

Bowing deeply, and with no small smirk on my face.

"By your command, mi'lady"

(Male Human Paladin 1)

"Good luck, all. I'll see about booking our caravan passage."

I am assuming that Jessa joins Erion and Zoom on his trip - given their familiarity. Unless of course she's headed in the direction of the caravan offices - then I'll join her.

With that I will inquire at the Coloured Carousel Trading company on joining up for the six of us, and finding out trip duration, requirements, etc.
Afterwards, I am hoping to purchase (5) oil flasks, rations/food stuffs for a week (depending on how long the trip will take), and if I can find some (and I'm not broke getting it) holy water.
Also, if I am still curious to know what is being transported by the Keoish troops - maybe something to check on if there's time.
Finally, if I can find a shrine to Heironeous; a prayer or two is in order.

Gather Information (1d20+2=16)

(Male Human Paladin 1)

"Pardon my presumption, friends and neighbors - but before we get ourselves into a frenzy over polearms, why don't we get a lay of the town and get our plans in order first. I don't know about you, but with everyone gone on break...I'm feeling a bit obvious out here."

"We'll gather in a few hours at this Worker's Rest, and hopefully have gathered our wits a bit more. Hopefully, we can better prepare then. Not to mention get a cool drink or two, eh?" This last comment is again accompanied by wiping more sweat off my brow.

I'm looking around at my new comrades, hoping this sugestion is met with approval...

This is assuming Erion doesn't already have another plan or more information in mind to get us going in a different direction.

(Male Human Paladin 1)

Started my post, had to leave and didn't catch your latest update before I put this together, Flamifur. So I'm kind of combining a bit

"Heironeous, give me strength..."I mumble in the midst of the chaotic conversation about polearms and poking eyes out.

Hopefully, before he departs, I turn towards Ragrinson and ask/inquire a couple of things concerning our first objective: transport services

"Thanks for your help, Mr. Ragrinson. Since I'm not sure of what Plantation office to sign on with, can you suggest one you trust?" This last comment I say with a slight grin.

"Also, if we are to join these caravans, will we be needing to arm ourselves with these polearms you mention? Given that I am now a few coins shorter, I was hoping to continue my travels with the arms I have." Again, trying to be light-hearted about this situation.

Assuming we get an answer that resolves the "polearm" controversy, I then proceed to the Plantation offices to make some arrangements for travel and get out of the heat - whew!

After that, I am hoping to find some information on the caravans, these fleshtearers, and maybe what kind of reception we can expect when we first enter Cauldron. One more inquiry also - do I recognize the Black Lion Coat of Arms or what they might be transporting?

Gathering Information (1d20+2=7)
Diplomacy (1d20+2=16)
Knowledge check - heraldry? (1d20=15)
Diplomacy check is just in case it will help smooth things out. Do you need more check rolls?

(Male Human Paladin 1)

DM Flamifur wrote:


The Tax collector smiles at Jessa and is about to say something when his face flashes fear as he spys Stilgor loosening his greatsword and looking at him distrustingly. The men at arms take a confident step forwards and weapons are grasped in readiness.

'There's no need for any funny business. The Tax has to be paid and that's that. How'dya think the Sea-Lord pays for all the defences and that ? Itsa' gold piece each unless you're importing anything an' then it 10 percent.' He looks Jessa up and down, 'You importing anything, miss ?'

"Easy now, neighbor..we mean no ill intent. We've been on a long journey, and we're all a little on edge - we had some brigands pursued us and run-ins with sea creatures. There's a whole lot of armored folks around, and things seem a tad tense - you can pardon us if we didn't understand, right? Perhaps we can settle things more hospitably, eh?"

Diplomacy check, I hope.

Spoiler:
Easy now, friend. (1d20+5=24) I accidentally screwed up and refreshed this before making the first link - so I did this check twice. The first roll was 15. Wanted to make sure I do this right, so I'll let you decide which one is acceptable.

I also want to try to gauge whether he seems legtimate in his task.

Sense Motive (1d20+2=21)

Finally, if it looks like we are making some headway, I'd like to continue and say: "I'm sure you'd like to get back to your duties without anymore fuss; the fellows with you would probably like to get back their barracks, and we'd like to be on our way. If could you direct us to the Sasserine Plantation offices, we'd be most appreciative.

Gather Information (1d20+2=18) Hope this works.
If its gonna take paying the tax to move things along, I figure to go ahead pay it for the rest of us to smooth things out - trying to follow the law and all, even if I am bit suspicous. I just need to know if I'm down 5 gp at this point.

(Male Human Paladin 1)

Zoomackulas Eichendar wrote:
Hearing how difficult it will be to travel to Cauldron, Zoo slides up to the group and says "It might be safer if I travel with you folk, heh, if that is ok, heh........

Agreeing with Erion, I step forward and offer my hand to Zoomackulas, "Well met, neighbor...welcome to our little group...sounds like we'll need strength in numbers for this journey southward."

Jessa Ventris wrote:
She turns to Erion, "Ol' holy-roller here has a pretty good idea there, whaddya think, Erion?" She asks her elven friend.

A brief look of puzzlement crosses my face and I mumble, "Holy-roller?" before realizing she's talking about me.

"Well, if we think we're ready, what say we find out about these travel accomodations? Or at least, move to someplace shadier to get our bearings?" This last remark comes in conjunction with wiping more sweat from my brow.

Do you need an information check for this search?

(Male Human Paladin 1)

Assuming that Scale Mail may be considered too hot for these parts, it looks like my travelers clothes and shield will be my armor for now.

"I'll take Captain Olmek's advice and see if I can locate the Sasserine Plantation offices to hitch a ride with a convoy, unless someone's of a different suggestion?"

Also, is it assumed that by now that Zoom has more or less "joined" our merry band? Based on previous discussion I wasn't certain if we had "stared" him into avoiding us on the ship. Just wondering on whether intros are further needed.

(Male Human Paladin 1)

Jessa Ventris wrote:
"Thanks, kiddo, y'r a sweetheart, 'Knicker-less'" she says patting his cheek and grinning, "But I got the measure o' him, I reckon. Seems harmless enough. And if not, I gotta surprise for 'im, sure."

Turning to see what Jessa and Nik are referring, I notice the wiry, scarred man staring at them.There was a short time ago, I would have guessed ill-intent from that man - no question. But Heironeous, guide me...I'm not sure that's the case.

I stare at him intently for a moment, but my vision seems to show nothing of evil intent, at least.
How's that for a quick 'detect evil' check?

"How did I know that," I mumble.

"If it matters much, Miss Jessa - I think you are quite right concerning that fellow over there...I'm pretty sure he means us no harm."

(Male Human Paladin 1)

Stilgar wrote:

Stilgar was about to make another grab for the pesky bird, when his face suddenly turned a disturbing shade of green and again off over the side of the ship he goes...throwing up.

Seeing that this imposing new friend seems a bit "weak in the knees", I offer him some salt-bread (really more a hard-tack cracker). Hopefully it will steady his stomach.

"Here, neighbor...try this. There's an old Marcher saying,'saltbread may taste like a rock, but it'll stay in your gullet.'

(Male Human Paladin 1)

1d20=9

Guessing I make a minimal check, if there is one.

This is looking awesome, gang!

(Male Human Paladin 1)

Niklaus Wright wrote:


"He looks all right. "

"Hey stranger, care for a throw? I'm Nik. THis 'ere's Stilgar."

"Well met, neighbor. My name's Kellen, by the way."

Eyes the handiwork the pair have inflicted on the nearby stump. "I'm afraid I don't carry much in way of spears, but maybe a stone will do."
Picks up the first large rock he can find, and gives it a toss.

11+2=13 (Guessing that's miss by comparison)

Grins sheepishly as he speaks:"Hmmm...perhaps if you could pick a larger target next time...say a barn"

(Male Human Paladin 1)

Mumbles to himself: "Heironeous, what companions have I found?"

"Forgive my presumption, Miss, and thanks. I'll work to limit my queasiness to a minimum." A mild grin crosses his face as he follows the group.

Looking at Nik and Stilgar, he gives a simple salute: "Well-met fellows! May the Invincible One guide your hand and give you strength."

(Male Human Paladin 1)

Covered in a layer of traveler's grime and dirt, a man armored in slightly battered mail approaches the group. He seems slightly disoriented, yet also determined to meet you. Despite the coarse appearance, he seems to radiate a sort of strange tranquilty. The simply-painted thunderbolt hanging about his neck seems a source and sign that this is no guardsman.

Greetings, neighbors...you seem to be on a journey? This may sound a strange request, but may I join you in your travels?

How's that?



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