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| Full
Name |
Kelindra Snow |
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| Race |
Human |
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| Classes/Levels |
Cleric 2 |
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| Gender |
Female |
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| Size |
M |
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| Age |
22 |
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| Special Abilities |
Bonus spells, 1 1st, 1 2nd, 1 3rd, 1 4th |
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| Alignment |
LG |
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| Deity |
Corean |
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| Location |
Mithril |
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| Languages |
Common, Dwarven, Orc |
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| Occupation |
Initiate |
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| Strength |
13 |
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| Dexterity |
14 |
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| Constitution |
14 |
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| Intelligence |
15 |
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| Wisdom |
18 |
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| Charisma |
16 |
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About Kelindra Snow
Kelindra Snow is an Initiate (entry-level peon) in the Church of Corean from the City of Mithril. She comes from a long line of fishermen and has inherited her father's stubborn, some would say bull-headed nature. Just before becoming a cleric, her father was killed by bloodspawn in the Blood Sea. Her mother, Patrea lives now lives with other relatives in Mithril.
Kelindra been called upon by Corean to leave the comforts of her home and fight evil in the world and bring truth to the unbelievers. She is young, naive, and sees the world in terms of right and wrong, black and white. Hopefully, with some outside world experience, she will mature.
Ht 5'-6", Hair: blond, Coloring: light caucasian. Eyes: green
Personality traits: Stubborn, compassionate, resourceful
BAB: +1, Fort +3, Ref +0, Will +7
HP: 18 AC: 18
XP: 2000
Ability Modifiers:
Strength 13/+1
Dexterity 14/+2
Constitution 14/+2
Intelligence 15/+2
Wisdom 18/+4
Charisma 16/+3
Skills: Diplomacy +6, Spellcraft +5, Knowledge (religion) +5, Sense Motive +7, Heal +7
Feats: Iron Will, Turning Smite
Cleric Abilities: Channel energy (6x/day), Domain powers, Orisons
Domains: Good, War
Domain Powers Touch of Good, Battle Smite
Spells:
Orisons: Create Water, Read Magic, Detect Magic, Stabilize
1st Level: Bless, Remove Fear, Shield of Faith
Inventory:
Wealth: 12 gp
Weapons: Longsword +1 dmg(s) 1d6+1, dmg(m) 1d8+2, crit 19-20/x2
Light mace dmg (s) 1d4, dmg(m) 1d6, crit x2
Armor (bonus): Scale mail (+4), Heavy steel shield (+2)
Equipment: Backpack, bedroll, chalk, oil flask x5, rations x7, Soap, torches x5, flint and steel, map/scroll cases x2, inkpen and ink, parchment x5, belt pouch, waterskin x3, wineskin, silver holy symbol, cleric vestment, explorer's clothing, Healer's kit.
Initiative rolls:
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