About Kelgan Cragbelly
Kelgan is a short, bald, rotund, red-bearded, pipe-smoking, whiskey-drinking, good ol boy - er, dwarf. His fingers are stained, he's missing more than a few teeth, and he smells of smoke, but his long axe is sharp and his armor well oiled. He moves like a walking wall on the battlefield, administering aid and felling foes like trees.
Male Hill Dwarf Fighter 4
AC 32 T 12 FF 30; (+(9+1+2) armor, +(4+2+2) shield, +2 dex) +2 vs missiles.
Melee Glaive: reach, trip, feat (Shorten Grip)
1-dash to save Wyvern from Kaylissa
1-reroll forge explosion save
1-saving the duke
Athletics (4) +9
Endurance (4) +11
Heal (4) +12 (+2 with kit)
Perception (4) +9 (+2 in mountains)
Craft (Alchemy) (4) +10 (+2 with lab)
Combat Expertise (Stance)
* defensive fighting -2 attack & +2 AC
* total defense -4 attack & +4 AC
Favored Terrain (Hills and Mountains)
Skill Synergy, Secondary (Dwarven)
Skill Focus (Heal)
Shared Shield (Stance)
Shield Other (Stance)
* ally gets +1 AC and +1 on saves
* take half of ally's damage
* spend AoO to take all damage from one attack
Armor Proficiency: all armor
Martial Weapon Proficiency: all weapons
Exotic Weapon Proficiency: glaive, tower shield
Bravery (1 step)
Favored Class Fighter
Hardy +4 vs poison
Languages Hill Dwarven, Common, High Elven
Emberwall (+2 Tower Shield, Burning Hands 1/day) 
Traitor's Folly (+1 Gauntlet) 
Dwarven Firebombs (10) (2d6 alchemis's fire)
Grandmother Ruke's Grand Rebuke (5) (Po. CLW, CL 4) 
Kelgan hails from the Estren highlands. Like most of his clan, he grew up "redistributing" wealth from travelers. One ambush went way south when their marks turned out to be disguised guardsmen. Some of his companions died, some got away, and some got captured. Kelgan was among the latter. A few days later, after a short trial, he found himself standing on the gallows, contemplating the long drop. The garrison commander offered the condemned men a choice: enlist and help defend the frontier, or hang. To Kelgen neither option sounded great. Die now, or die later. He chose die later.
A decade later, he's still alive. The frontier has been tough, but he's managed to get training as a field medic. Distinguishing himself, he is now a lieutenant, but his criminal background means he often gets the worst assignments.
Defensive fighter. Polearm weilder. Tripper. First aid. Stamina. Protective of archers and casters. Distiller. Woodcarver.