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Kelendra Shae's page

808 posts. Alias of Bombadil.

Full Name

Kelendra Shae




Oracle 8 | HP 67 | AC 17/12/15 | F +5, R +5, W +8 | init +2, Perception +7 | CMB +7, CMD 19







Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 21

About Kelendra Shae

status macro:

AC 17, touch 12, flat-footed 15
Fort +5, Ref +5, Will +8
CMD 19
HP 67/67

Prayers Remaining:
4/4 (4th level)
6/6 (3rd level)
7/7 (2nd level)
8/8 (1st level)

Resources Remaining
Bolts, cold iron: 40
Bolts, regular: 40
Moonlight Bridge: 5/5
Spray of Shooting Stars: 2/2
Interstellar Void: 1/1

Temporary Effects

Constant Effects
Lure of Heavens: float 6 inches above ground or liquid

Born under the stars, Kelendra has always had an affinity with the heavens.Yet it seems hell has always followed her steps. Her peaceful family fled the ongoing strife in Nirmathas, an exodus from Fangwood that left her father and brother in shallow graves along the road to Riddleport. The port city offered little improvement, life was harsh, food scarce, and strangers cruel.

Her mother wasted away, depressed and heart broken, passing three winters ago. Her younger sister sought solace in drugs and vanished into the underbelly of crime that thrived in Riddleport. Kelendra looked to the stars for guidance, as her mother often did during their flight from Fangwood, and found comfort in a small temple to Desna. Her devotion did not go unnoticed, the goddess visited the lost woman in her dreams and granted her the gifts of an oracle.

Still, food fills the belly and Riddleport had limited use for non-material visions. At the urging of her growling stomach, Kelendra sought work at a popular gambling hall after most of the staff left. Despite her trepidations and dislike of the silly succubus outfits the waitresses had to wear, she accepted the job and enjoyed the satisfaction of a full belly and a room to call her own.

But even those comforts could not hold her for long. A growing sense of urgency pushed at her, prompted by the black splotch that had appeared in the sky over Riddleport, and the goddess visited her dreams full of concern for the very heavens themselves...

Kelendra Shae

Female Half-Elf Oracle 8

NG Medium Humanoid (elf, human)

Init +2

Senses Low-Light Vision; Perception +7

AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)
hp 67 (8d8+16+8)
Fort +5, Ref +5, Will +8
Defensive Abilities Coat of Many Stars +6 (8 hours/day); Immune sleep; Resist Elven Immunities
Weakness Haunted

Speed 30 ft.

. . MstrWrk Morningstar +8/+3 (1d8+1/x2) and
. . Silver Dagger +7/+2 (1d4/19-20/x2)

. . Crossbow, Light +8 (1d8/19-20/x2)

Oracle Spells Known (CL 8, +7/+2 melee touch, +8/+3 ranged touch):

vs SR +8, concentration check +13, spell DC 15 + level

4th (4/day) Blessing of Fervor, Cure Critical Wounds, Rainbow Pattern

3rd (6/day) Cure Serious Wounds, Daylight, Resist Energy-Communal, Searing Light

2nd (7/day) Consecrate, Cure Moderate Wounds, Hypnotic Pattern, Levitate, Minor Image, Protection from Evil-Communal, Lesser Restoration

1st (8/day) Bless, Color Spray, Cure Light Wounds, Liberating Command, Obscuring Mist, Protection from Evil, Shield of Faith

0 (at will) Create Water, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Resistance, Spark, Stabilize

Str 12, Dex 14, Con 14, Int 10, Wis 12, Cha 21

Base Atk +6; CMB +7; CMD 19

Feats Extra Revelation x3, Skill Focus (Heal) (Adaptability), Divine Protection

Traits Dangerously Curious, Looking for Work (Bluff)

Skills w/o armor
Acrobatics +2
Bluff +15
Climb +1
Diplomacy +15
Escape Artist +2
Fly +2
Heal +15
Intimidate +5
Knowledge (religion) +8
Knowledge (planes) +4
Perception +7
Ride +2
Sense Motive +5
Spellcraft +4
Stealth +2
Survival +5
Swim +1
Use Magic Device +10

Languages Common, Elven

SQ Elf Blood, Moonlight Bridge (80') (5/day) (DC 19)

Combat Gear
Adamantine chain shirt
Bolts, Crossbow (20)
Crossbow, Light
Silver Dagger

Other Gear
headband from the elves
Pouch, belt (1 @ 2.18 lbs)
Cloak of Resistance +1
wand of CLW (0)
potion of lesser restoration

Special Abilities
Coat of Many Stars +6 (8 hours/day) (Ex) +6 AC.

Elf Blood You are counted as both elven and human for any effect relating to race.

Elven Immunities +2 save bonus vs Enchantments.

Elven Immunities - Sleep You are immune to magic sleep effects.

Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Lure of the Heavens (float) (Su) You can float 6" above the ground or liquid surfaces

Moonlight Bridge (80') (5/day) (DC 19) (Su): You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.

Spray of Shooting Stars (60 feet, 5' burst, 8d4 fire dmg, 2/day, DC 19 reflex for half)(Su): As a standard action, you can unleash a ball of energy that explodes in a 5-foot-radius burst dealing 1d4 points of fire damage per level. A successful Reflex save halves this damage. This attack has a range of 60 feet. You can fire one explosive ball per day, plus one additional ball per day at 5th level and for every 5 levels thereafter. You can fire more than one ball at a time, but creatures caught inside more than one simultaneous explosions only take damage once.

Interstellar Void (30', 8d6 cold dmg, DC 19 Fort for half )(Su): You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage per level. A successful Fortitude save halves this damage. At 10th level, the interstellar void is so extreme that enemies who fail their saving throw are fatigued. At 15th level, creatures who fail their save are exhausted and stunned for 1 round. You can use this ability once per day plus one additional time per day at 10th level.

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