About Kelara Monderskan
Neutral Good, Sorceress (Celestial Bloodline)
Strength: 10
Dexterity: 14
Constitution: 13
Intelligence: 12
Wisdom: 10
Charisma: 18
HP: 8 (6+1+1 favoured class)
Low-light vision
Initiative: 2 (+2 dex)
Base Attack Bonus: +0
Attacks:
Dagger (Melee): +0, 1d4, 19-20/x2
Dagger (Thrown): +2, 1d4, 19-20/x2
Crossbow, Light: +2, 1d8, 19-20/x2
AC: 13 (+2 dex, +1 dodge)
Move speed: 30'
Saves:
Fort: 1 = (+1 con)
Ref: 2 = (+2 dex)
Will: 2 = (+0 wis)
Favoured Class: Sorceress (+1 hp)
Weapon Skills
Proficiency with all simple weapons.
Lanuages: Common, Elven, Orcish
Skills (2+2 points per level):
Heal: 4 (+3 class, +0 wis)
Perception: 2 (+2 race, +0 wis)
Intimidate: 7 (+3 class, +4 cha)
Bluff: 8 (+3 class, +4 cha)
Spellcraft: 5 (+3 class, +1 int)
Feats:
(Bonus) Skill focus(+3 to
(Bonus) Eschew Materials
Dodge (+1 to AC)
Equipment (Base 70 gp):
5 Daggers (10 gp)
Light Crossbow w/ 50 bolts (50 gp)
Backpack with bedroll, a few chalks, a common lamp w/ oil, 6 days of rations, waterskin, whetstone, bottle of common wine (~10 lbs)(~5gp)
Traveler's outfit (5 lbs)(1gp)
Spells (DC: 14+spell level):
Known:
Level 0 (4), can cast Inf. per day:
Dancing Lights (Create Lights)
Prestidigitation (Minor Tricks)
Ray of Frost (1d3 damage, ranged)
Mage Hand (Telekinesis)
Level 1 (2), can cast 4 per day(3+1):
Sleep (up to 4 HD)
Burning Hands (1d4+1 damage)
Bloodline:
Heavenly Fire (7 times a day, 1d4+1 damage as ranged touch or heal)