|Keith Savage aka Korak|
Thanks, friends, for your comments!
I'm learning as I go with this, and feedback from you and fellow gamers really helps.
As for Drejk's comment on crystallize memory, I happen to have a bias against psionics in a fantasy game... the very name is too "sci-fi!" In a SF game, I have no problem with them, instead I dislike "real" magic! The point being that I don't know much about what kind of psionics 3.x might have had- but I do know there's no spells like it!
Firefinger... originally, it was just a basic fire-starter spell, a camping/survival spell. I added the damaging factor and the extra points so high level casters would still have a use for it. If the extra damage is seen as too much for a cantrip, keep in mind that a 20th level caster still can only cause a max of 7 hps damage per casting with it. That's assuming a max roll of the die, and it's a drop in the bucket at 20th level. A 20th level wizard probably has better tactics in mind than casting firefingers individually at the hundreds of goblins besieging his keep every round (even if his spell kills every goblin he hits!).
After reading all your comments, I'm gonna edit the spells thus:
Eerie Eye- Duration: a set 3 rounds. (A caster can cast it again, if he wants- a sorcerer/interrogator's dream!) Cut the last line about a second Will save- unnecessary with a short duration, plus I think it's a standard rule anyway, no need to repeat it.
Firefinger- cut the last line.
Others- we'll see what develops.