Kitsune

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Pulling the Plugg on the Wormwood

5/5

Alright, I'm running this adventure for a second time with a different group simply because of the amount of enjoyment it brings, first things first there will be some minor spoilers within this review, if you're going to play in this as a player- don't read ahead just know its awesome- sorry. Okay

Day 1, my PC's had a tough time picking all of their gear (They're new to pathfinder) Someone took 'Fake footprint shoes' someone got some thieves tools and almost all of them got a class bag and then one of my favorite players took the 'rich parents' feat, I know- Wasted. I warned him he wouldn't be advised but bang-

Now I know this has nothing to do with the adventure but the first thing I got to do as a GM was say... "You awaken in a strange room, one that seems to be rocking side to side lightly, you can hear the creak of the wood around you, each creak pounds like a hammer blow to your head, you feel as though you may have had a few to many as you stand up to get your bearings you notice that all of your gear is gone..." The look on their faces. Amazing, now I wouldn't recommend this to a brand new GM, you need to be able to work with what your players do and on the first day you have a small confined area with around 20 NPC's the players need to interact with, it can be daunting but the NPC's they give in this AP are well written, likeable or down right teachable and destined to be hated by the PCs one thing as well as this book expects the players to be put down, its a different experience from most your job as the GM is to make certain that things that can go wrong, do go wrong for the PCs and when they get their chance for revenge, its brilliant. Long story short, highly recommend the series.