Skapraun

Kcinlive's page

Goblin Squad Member. 226 posts (227 including aliases). 1 review. No lists. No wishlists. 2 aliases.


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My biggest "complaint" about Starfinder is that is very tech focused. Don't get me wrong, that's not a bad thing. I'm just a magic fan and I find myself not wanting to use magic in the game. This might change that. Though I kind of feel it won't. Which is a shame.


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I like this version. I'll miss the cane though.


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I'm pro anything/everything Akashic. You write it. I'll buy it. Within reason anyway. Ok, maybe a little outside of reason as well.


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IMO, the positive and negative energy planes have long been neglected. Though not quite without reason. Both are pretty casually dangerous. Still, I think both deserve some love. And look like they'll get some! Looking forward to this!


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Nice! I've read thorough the pdf but haven't had a chance to really digest it. Sadly I've only gotten a chance to play a Vizier very briefly. I tend to GM more then play.

I'm really looking forward to the Co7S setting. And more Akashic anything is always good!

One of the things I like most about it is that even if I'm playing the same class, with all the different veils there's enough customization that it's not going to play the same. Heck, you can change up the veils and it won't play the same the next day if you want!


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I'm a fan of all things akashic. I think it's a very good system, and a lot of fun to play. So I may be biased.

I think the Zodiac is a good addition. It's a good class and does a good job of being the "akashic summoner". Plus you don't have to summon creatures or companions at all if you don't want to. You can use your summoning to summon weapons, armor, and equipment.

Personally I don't think I'm likely to play this class myself. Vizier is by first akashic love. However, there are feats to grab constellations for other akashic classes. That I defiantly have to look into. Plus new veils are always welcome.

Overall I'm pleased.


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I don't have a "problem" with goblin PCs. Personally I'm pretty much an "everything goes" sort of GM. If they players what to play something and can come up with a decent explanation, backstory, what have you, I say do it.

Having said that, I don't know if goblin PCs "work" on Golarion as a whole. They've always been described as pests at best, rampaging kill monkeys at worst. And they really tend towards the worst.

But I'll wait and see what's in the playtest.


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necromental wrote:
Ianesta wrote:
Any idea on a release date yet?
Kickstarter says August 2018.

They did say that that date is the likely date of the Hardcover release. The PDF will probably release sooner.


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Lord Mhoram wrote:

OK... I jumped in.

PDF only though sadly - I broke my budget with Starfinder books (the wife looked as me askance when that total went well over $150). Wish I could do more.

I'm right there with you. Went way over my rpg budget these last couple months.


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Nice guide. One minor criticism, the color coding is different from a lot of the other guides I've seen. "Usually" blue is the best choice. Not a huge deal, it was just throwing me off while reading it.


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Big Gratz! to everyone involved with the project!


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I need me some planar spiders...


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Ssalarn, I was looking through the Nexus Alpha 2 document and noticed something interesting. Some of the veils have "Radiant" listed under the Class. For example, Avatar of Light has "Class: Guru, Nexus, Radiant, Vizier".

Is this an error, some new class, other? I'm thinking maybe it's supposed to be under the Descriptors, maybe?

Hah! Just saw the latest kickstarter update! That answers my question! YAY New Veilweaving class!


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Lost Spheres Publishing wrote:
Adam B. 135 wrote:
I need the veryx in my life. I notice the art specifically calls out that veeyx as male too! Makes me wonder how females may appear.
We love wonder. And reward it... she is up on today's blog!

Well she's terrifying!


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Ssalarn wrote:
Don't know if anyone's seen the latest update or the blog post yet, but the book is now officially going to include a playable race of planar spiders (as long as it funds of course!), so that's cool. And the art is pretty slick.

I LOVE the art for the spiders. I need to play one. This needs to be funded!


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I concur with Bahumut. The Nexus is great, the fact that the new veils are also an expansion of the existing classes is even better.

I likely would have backed this without the Akashic material, but they made it a must buy for me.

Great job, Ssalarn!


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Ssalarn wrote:
...Also, since I'm here, I thought I'd let anyone who's interested know that I'll be part of a Kickstarter for a book called City of Seven Seraphs that will go live on the 9th of this month. My contribution will be a new planar-themed veilweaving class called the Nexus, and I'll be dropping more details in a blog post the same day the Kickstarter goes live.

This sounds very interesting!


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I love that picture! Though he should really tie his shoes.


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Don't know if this has been said already but how about a (mini?) Akashic Bestiary? Something with some more Akashic critters.


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Is it soon yet?


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Curses!

Soonish isn't soon enough! It must be sooner! Sooner then soonish! Sooner then soon! Soonnow!


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This was too good of a deal to pass up and it is now mine!

Cheers!


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Reading this I made an unsettling realization...

Don't read this.:
According to the book, Xhamen-Dor gains power the more beings know of it's existence. And the more you know about it the higher the chance you you'll come under it's influence. Based on this that means Paizo has come under it's influence and is now helping it gain power? Does this mean I have now come under it's influence and am helping it gain power?!?!

I'm more then slightly concerned by this turn of events...


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Thomas Seitz wrote:
Not sure that's always true David. I mean think about how bothered a mass killer might be with having a conscience yelling at them.

Imagine being a remorseless killer and suddenly feeling guilty about what you're doing. If nothing else it will lead to internal conflict.


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Good luck Liz! Best wishes!


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I'd really like more info on the positive/negative energy planes. They've always seemed interesting to me and so little has ever been done with them imo. Give me/my characters some interesting reasons to go there! And some interesting places there to go!


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That is a rather "large" owlbear...


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Does it have an ioun stone?


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Still waiting on my books to ship... Hopefully today...


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That is a neat backstory. I never really considered the Occultist before, but reading that it really makes me want to take another look at the class.

I personally like the fact that he's overweight. It adds depth to his character. Every iconic doesn't need to have heroic proportions. In the real middle ages, being overweight was considered a sign of prosperity. It meant you had enough food and money to get fat. Look at a lot of the paintings from the time. A lot of the women in the paintings weren't thin. Though there were other factors involved too.

Mavaro would probably be considered quite the catch!


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Why are the gods apparently so leery about Pact Magic, Spirits, etc?

The gods are so leery of Pact Magic, is there a god of pact magic?

Are there ways to travel to the spirit realm and return, without being trapped?

Are all spirits entities that came from our reality(or other realities for that matter) and were trapped there, or are there beings that are "native" to that realm?

Are there beings other then spirits there? Maybe beings that can travel back and forth?

Is there anything in the spirit realm other then spirits? I mean is it just an empty place full of nothing but spirits and "windows" to view other realities?

What, if anything, prevents spirits from going insane given that they're eternally stuck in limbo?


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Lashing Spinnerets - I see what you did there.

That's potentially a lot of mobility. Granted it's less mobility then say flying.


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Have to say I'm REALLY liking the art previews I'm seeing! I never really thought much of playing a minotaur. Now after seeing the art, I'm really interested in playing a minotaur.


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Ssalarn wrote:
How does this differ from the rules presented in The Genius Guide to Apeiron Staves?

Spellstaffs are treated more like a ranged weapon then a regular staff. That is, they use a normal ranged attack to hit, and weapon properties can be applied to them. So they're basically a new type of ranged weapon with all the pluses and minuses therein.

-Kcinlive


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I'm throwing money at my screen but no pdfs are coming out.


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And in other news, World saved from destruction by plucky band of heroes, again.


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The only thing I don't like about it is that I have to re-buy stuff I already bought. Fixes and improvements aside, it's still annoying.

Though having said that, I'll still support the kickstarter.

-Kcinlive


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Jason Nelson wrote:

You can still get excited. Because... reasons... :)

P.S. For lovers of the alienist, Legendary Games did make a version of the Alienist as a summoner archetype in Beyond the Void, which is also included in the Gothic Campaign Compendium. Very creepy and cool for fans of the PrC.

Your ideas are intriguing to me and I wish to subscribe to your newsletter.

-Kcinlive


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Sorry about the extra work. Finding stuff like that last minute sucks. Personally the wait isn't a huge deal for me. I've waited this long, I can wait a little longer.

-Kcinlive


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Well I'm a fan of Ratfolk, so I'm not disappointed. :]

Also, I think this is a great idea for a book. I'm looking forward to it.

-Kcinlive


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Good luck Sean!


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Fine! I bought it! Are you happy?

Curse you Kobolds and your quality gaming products!

-Kcinlive


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Ssalarn wrote:
I had to make a very difficult decision to let go of my pet and very dear friend last night, so I'm going to be taking a couple days away from the forums and the project just to regroup and get centered...

My deepest sympathizes, Ssalarn.

-Kcinlive


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Wolfgang Baur wrote:

I'm pretty sure an Arachnomechanist was responsible for that contraption in Wild West.

I love that typo. I want to write it up.

I'd play it.

-Kcinlive


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There! My first review!

-Kcinlive


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I approve.

-Kcinlive


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This is very good. I've wanted a good(quality not alignment) undead PC race since playing my original Forsaken in WoW. I've seen several over the years, but I think this is the best I've seen.

I love the idea of eating the dead and drawing power from it. I also like the feats that can allow the Darachul to overcome the hunger.

This race/pdf definitely makes some great villains and some equally great PCs. I can imagine the horror of a good person getting sick and dieing, only to wake up with a new feeding requirement. Then having their friends and family trying to kill them, "For their own good." :]

-Kcinlve

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