Nice! I've read thorough the pdf but haven't had a chance to really digest it. Sadly I've only gotten a chance to play a Vizier very briefly. I tend to GM more then play. I'm really looking forward to the Co7S setting. And more Akashic anything is always good! One of the things I like most about it is that even if I'm playing the same class, with all the different veils there's enough customization that it's not going to play the same. Heck, you can change up the veils and it won't play the same the next day if you want!
I'm a fan of all things akashic. I think it's a very good system, and a lot of fun to play. So I may be biased. I think the Zodiac is a good addition. It's a good class and does a good job of being the "akashic summoner". Plus you don't have to summon creatures or companions at all if you don't want to. You can use your summoning to summon weapons, armor, and equipment. Personally I don't think I'm likely to play this class myself. Vizier is by first akashic love. However, there are feats to grab constellations for other akashic classes. That I defiantly have to look into. Plus new veils are always welcome. Overall I'm pleased.
I don't have a "problem" with goblin PCs. Personally I'm pretty much an "everything goes" sort of GM. If they players what to play something and can come up with a decent explanation, backstory, what have you, I say do it. Having said that, I don't know if goblin PCs "work" on Golarion as a whole. They've always been described as pests at best, rampaging kill monkeys at worst. And they really tend towards the worst. But I'll wait and see what's in the playtest.
Is this an error, some new class, other? I'm thinking maybe it's supposed to be under the Descriptors, maybe? Hah! Just saw the latest kickstarter update! That answers my question! YAY New Veilweaving class!
Ssalarn wrote: Don't know if anyone's seen the latest update or the blog post yet, but the book is now officially going to include a playable race of planar spiders (as long as it funds of course!), so that's cool. And the art is pretty slick. I LOVE the art for the spiders. I need to play one. This needs to be funded!
Ssalarn wrote: ...Also, since I'm here, I thought I'd let anyone who's interested know that I'll be part of a Kickstarter for a book called City of Seven Seraphs that will go live on the 9th of this month. My contribution will be a new planar-themed veilweaving class called the Nexus, and I'll be dropping more details in a blog post the same day the Kickstarter goes live. This sounds very interesting!
Reading this I made an unsettling realization... Don't read this.:
According to the book, Xhamen-Dor gains power the more beings know of it's existence. And the more you know about it the higher the chance you you'll come under it's influence. Based on this that means Paizo has come under it's influence and is now helping it gain power? Does this mean I have now come under it's influence and am helping it gain power?!?! I'm more then slightly concerned by this turn of events...
That is a neat backstory. I never really considered the Occultist before, but reading that it really makes me want to take another look at the class. I personally like the fact that he's overweight. It adds depth to his character. Every iconic doesn't need to have heroic proportions. In the real middle ages, being overweight was considered a sign of prosperity. It meant you had enough food and money to get fat. Look at a lot of the paintings from the time. A lot of the women in the paintings weren't thin. Though there were other factors involved too. Mavaro would probably be considered quite the catch!
Why are the gods apparently so leery about Pact Magic, Spirits, etc? The gods are so leery of Pact Magic, is there a god of pact magic? Are there ways to travel to the spirit realm and return, without being trapped? Are all spirits entities that came from our reality(or other realities for that matter) and were trapped there, or are there beings that are "native" to that realm? Are there beings other then spirits there? Maybe beings that can travel back and forth? Is there anything in the spirit realm other then spirits? I mean is it just an empty place full of nothing but spirits and "windows" to view other realities? What, if anything, prevents spirits from going insane given that they're eternally stuck in limbo?
Ssalarn wrote: How does this differ from the rules presented in The Genius Guide to Apeiron Staves? Spellstaffs are treated more like a ranged weapon then a regular staff. That is, they use a normal ranged attack to hit, and weapon properties can be applied to them. So they're basically a new type of ranged weapon with all the pluses and minuses therein. -Kcinlive
Jason Nelson wrote:
Your ideas are intriguing to me and I wish to subscribe to your newsletter. -Kcinlive
This is very good. I've wanted a good(quality not alignment) undead PC race since playing my original Forsaken in WoW. I've seen several over the years, but I think this is the best I've seen. I love the idea of eating the dead and drawing power from it. I also like the feats that can allow the Darachul to overcome the hunger. This race/pdf definitely makes some great villains and some equally great PCs. I can imagine the horror of a good person getting sick and dieing, only to wake up with a new feeding requirement. Then having their friends and family trying to kill them, "For their own good." :] -Kcinlve
|