Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Gnoll Mutant

Kcinlive's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber. 174 posts (175 including aliases). 1 review. No lists. No wishlists. 2 aliases.


RSS

1 to 50 of 174 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

This looks very interesting...

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Neat! I'm definitely adding this to my short list of things to buy. Just need more money...

What's next for the Legendary Class line?

-Kcinlive


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

That is a neat backstory. I never really considered the Occultist before, but reading that it really makes me want to take another look at the class.

I personally like the fact that he's overweight. It adds depth to his character. Every iconic doesn't need to have heroic proportions. In the real middle ages, being overweight was considered a sign of prosperity. It meant you had enough food and money to get fat. Look at a lot of the paintings from the time. A lot of the women in the paintings weren't thin. Though there were other factors involved too.

Mavaro would probably be considered quite the catch!


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Why are the gods apparently so leery about Pact Magic, Spirits, etc?

The gods are so leery of Pact Magic, is there a god of pact magic?

Are there ways to travel to the spirit realm and return, without being trapped?

Are all spirits entities that came from our reality(or other realities for that matter) and were trapped there, or are there beings that are "native" to that realm?

Are there beings other then spirits there? Maybe beings that can travel back and forth?

Is there anything in the spirit realm other then spirits? I mean is it just an empty place full of nothing but spirits and "windows" to view other realities?

What, if anything, prevents spirits from going insane given that they're eternally stuck in limbo?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I've considered playing a Girtablilus before. After seeing that picture, I now want to play a Girtablilus. Someone needs to make a PC race version.


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Lashing Spinnerets - I see what you did there.

That's potentially a lot of mobility. Granted it's less mobility then say flying.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Backed. Looking forward to this. Hope it does well.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

This is unexpected. Not unwanted, just unexpected. Sadly, it can't come at a worse time for me. My gaming budget is low, very low. I'll definitely support it because I've really loved your dragon stuff so far. It just won't be as much as I'd like. :[


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Have to say I'm REALLY liking the art previews I'm seeing! I never really thought much of playing a minotaur. Now after seeing the art, I'm really interested in playing a minotaur.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

So I'm already a backer. My only concern is that I already have many of the Advanced Races pdfs. I hope there's some enough new material to justify the cost. Though the Kobolds have treated me well in the past. So I'm not that worried.


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Ssalarn wrote:
How does this differ from the rules presented in The Genius Guide to Apeiron Staves?

Spellstaffs are treated more like a ranged weapon then a regular staff. That is, they use a normal ranged attack to hit, and weapon properties can be applied to them. So they're basically a new type of ranged weapon with all the pluses and minuses therein.

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Backed!

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Thank you Skeld!

This is one of the books I've been really looking forward too. Thanks for the preview!

-Kcinlive


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I'm throwing money at my screen but no pdfs are coming out.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I'm really liking this. The couple minor errors don't bug me. Especially because it's a pdf and can be updated.

Really like the picture on page 15. Probably my favorite. What veil would that be?

Hopefully I'll be able to play a Vizer sometime. :[

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Found a typo I don't see under Luthorne's post, I think,

Spoiler:
Under "CUIRASS OF CONFIDENCE", it says, "Essence: For each point of essence invested in this ability you gain a +1 insight bonus to Diplomacy checks against any creature that has". I think part of the sentence was cut.

-Kcinlive


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Mine!

-Kcinlive


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

And in other news, World saved from destruction by plucky band of heroes, again.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Oh! Werelion! Neat!

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

This may add an option to let you do it. We'll have to see.

Familar Folio

Also, stop using my avatar picture. :P

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Derro... I will admit I did not see that one coming.

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Alexander Augunas wrote:
ericthecleric wrote:
I'd be quite happy *not* to see any mythic material in the hardback, maybe as a high stretch goal for a separate book.
I've had quite a few people ask for the opposite. I don't think I'm going to be able to please everyone, but we'll see. Maybe Mythic Pact Magic *should* be its own book. I'll brain storm on it more while I work on the stretch goals. I would hate to feel forced to include Mythic support in this book because of a promise I had made, only to discover that the topic would be better covered by a full book.

I would like Mythic support of Pact Magic. It doesn't have to be in this book. Hell, I don't care if it's not even a stretch goal. But at some point in the (near?)future, I'd like to see it.

-Kcinlive


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

The only thing I don't like about it is that I have to re-buy stuff I already bought. Fixes and improvements aside, it's still annoying.

Though having said that, I'll still support the kickstarter.

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I've seen them scattered about in the various Mythic Monsters, but when you get enough, or even when you don't, you should create a Mythic Monsters: Familiars. Give us mythic versions of familiars to use with the Mythic Improved Familiar feat. I would buy that. I would buy the heck out of that.

Also, if you already have this, point me to it. If this is already planned... I can wait, probably...

-Kcinlive


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Jason Nelson wrote:

You can still get excited. Because... reasons... :)

P.S. For lovers of the alienist, Legendary Games did make a version of the Alienist as a summoner archetype in Beyond the Void, which is also included in the Gothic Campaign Compendium. Very creepy and cool for fans of the PrC.

Your ideas are intriguing to me and I wish to subscribe to your newsletter.

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Just want to reiterate what's been said above about staffs and wands. When I saw this post, they were the first things I thought of. They're just spells-in-a-box. Don't get me wrong, that's good, but so boring. If there are new magic items somewhere, I get excited. If there's are new staffs and wands, I "ignore" them. All a new staff or wand adds is a new list of spell(s) in the same old package.

In my opinion they should do something to the spells the caster is casting. Almost similar to metamagic rods. I think metamagic rods kind of took the place of wands/staffs doing something to the caster's spells. They should allow you to enhance your spells on the fly. Maybe all of your spells. At least in 4th/5th/whatever editions implements gave you a bonus on attack/damage like a weapon welder's weapons. Maybe not the most exciting thing, but still better then a spell-in-a-box.

-Kcinlive

Edit: Maybe that's the thought process that went into it? Wand/Staffs were setup to be the spells-in-a-box. Rods got all the (interesting/random)abilities that didn't fit under "spell-in-a-box". It's a thought anyway.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I always liked the Alienist. Ultimate Magus was also a cool class. Maybe not the best execution of it, but I love the idea of being the ultimate master of spells/arcane power. Though now the Arcanist is kind of trying to do what that prestige class did.

On a slightly different note, I've always wanted a prestige class based on becoming a worm-that-walks. I always thought they were neat, if creepy. Have to admit when I saw the post on the Legendary Games site, I got excited. Then disappointed...

-Kcinlive


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Sorry about the extra work. Finding stuff like that last minute sucks. Personally the wait isn't a huge deal for me. I've waited this long, I can wait a little longer.

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Marc Radle wrote:
Of course, as a pure aside ... a Kobold Press adventure path would be absolutely amazing!

Kcinlive would support a Kobold Press adventure path. Just sayin...

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Neat.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Ratfolk. I love the little guys. I need to find a game so I can play one!

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Thanks for the update, Ssalarn. Hope you feel better!

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Now mine!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Really wish I'd had the money to get in on the kickstarter when it was going. I'll just have to buy all of this when it's released.

-Kcinive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I was looking over the Vizier again and was wondering something. Does the Vizier have a way to Detect Magic? I mean they have access to Analyze Dweomer and other similar abilities at higher levels, but I don't see anything about detecting magic. It's one of those spells/abilities that is pretty basic but at the same time vital. It's required to be able to use Spellcraft to identify magic items for example. That definitely seems like something the Vizier needs to be able to do.

It's very possible that I'm just blind and missed it in the description somewhere, but it's something I noticed.

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Elsidar Amhransidhe wrote:

I second the concerns that Justin had, though not through preference of power points. With the ever-changing size of the essence pool through burning and regaining points, the Pharaoh is going to have a lot of editing of defenses, temporary hit points, and other elements dependent upon his current Essence from round to round.

The shifting of Essence and the changing of numbers was already a hassle under the old Incarnum system (and caused one DM no end of headaches), so I wonder if there couldn't be a way to represent the same ideas that the Pharaoh has (which sound amazingly fun, don't get me wrong) with simpler mechanics that don't require recalculating as much so often.

By level 20, Temporary Hit Points, Armor Class, Will Saves, and Energy Resistance are all determined by the Essence pool, and burning it reduces everything. That's a lot of things to keep in mind, and I worry that forgotten math will make this class unwelcome at some tables.

I have to second(third?) this. All the dynamic stat changes is going to get confusing. I have to say I really like the class, but changing stats on the fly often slows down things at the table, and/or leads to errors.

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

That picture is great. I love the fact that the macaw is almost as big as the goblin!

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Gratz!

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Wow that's a cool cover!

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Drock11 wrote:
Overall I thought it was well done. I still would have liked some solid answers about the subjects in the book instead of a list of maybes.

For better or worse they probably don't want to give definitive answers because if it's ambiguous then the GM and/or players can decide for themselves.

Also this is Occult Mysteries, not Occult Answers. ;]

-Kcinlive


2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Well I'm a fan of Ratfolk, so I'm not disappointed. :]

Also, I think this is a great idea for a book. I'm looking forward to it.

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
terraleon wrote:
Kcinlive wrote:
I do wish there were more Celestial Glyphs though. I was hoping for a full set similar to the Aboleth Glyphs and Runes.

Like that one? :D Good. I spun it up as a nod that the glyphs didn't need to be limited to Aboleth or Runic glyphs, and I thought it came out well. There wasn't room to do a whole suite of them, though, I asked.

-Ben.

That's pretty much what I figured. Teasing me with one glyph is cruel though. :]

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Got my copy yesterday. It's very nice.

This is kind of a strange compliment... but I really like the paper it was printed on. I'm not sure what's to nice about it exactly. It has a very nice texture and thickness. Maybe because it's also not glossy? There's a lot to like/love about this book. That just stood out because I wasn't expecting it. Like I said a strange compliment.

I do wish there were more Celestial Glyphs though. I was hoping for a full set similar to the Aboleth Glyphs and Runes.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

I'm slowly going through the book and I have to say it's very very good. However, I did notice something that I think is odd. There might be a perfectly good reason for it and I'm just not thinking of it, but it makes me curious.

The Empyrean Opus has a list of spells it contains. Some of these spells, guardian deva for example, aren't on the spell list of anyone who would prepare a spell from a spellbook. I mean only a wizard or magus uses a spellbook. Why would a spell not on a wizard/magus spell list ever be in a spellbook?

Is the only reason it's there so someone who prepares the spell from the book can get the preparation bonus? I guess that makes sense, it just seems odd to me.


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

My hardcopy hasn't arrived yet, but I just got my pdf!


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Majuba wrote:
The Bestiary has a nifty elemental outsider, a tiny construct, a small magical beast (that reminds me of a creature I edited for Wayfinder #10), a sort of baby phoenix, and (of course) some delicious new swarms.

Neat!

Don't suppose anyone would be willing to spoil these a little more?

-Kcinlive


1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Good luck Sean!


3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

Fine! I bought it! Are you happy?

Curse you Kobolds and your quality gaming products!

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

This is a pretty neat adventure. So some of the encounters are pretty brutal. Though given the power of the PCs at this point, it makes sense.

And maybe it's me, but this adventure seemed to be very "gruesome". More then the previous adventures in the path. I'm not saying this is a bad thing, this is the heart of the Worldwound we're talking about. It's just something I noticed.

Familiar:
So the fact that Areelu has a mystic familiar with class levels is pretty impressive. I want a mystic familiar with class levels...

-Kcinlive


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber

This is very unexpected, though not unwelcome!

I'll echo Eric Hinkle, I never considered the Lamia a player race. I'll add this to my short list. All the Advanced Races books are very well done.

-Kcinlive

1 to 50 of 174 << first < prev | 1 | 2 | 3 | 4 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.