Steven "Troll" O'Neal wrote:
Valid points. Like a lot of balance issues there's probably a lot of personal opinion and person situation involved. I have seen feats that were "overpowered" but weren't because the situation where said feat would be used rarely came up, and I've seen the reverse.
I'm still a bit leery about Improved Arcane Bond. Don't get me wrong I think it's a great feat that's way overdo. I still just think it might be overpowered. I guess I'll have to see it in action before I cement my opinion. But you are right, a quasit from Improved Familiar can be a quite powerful option too. So I'm on the fence.
I will say this is the first time I've really considered using Arcane Bond as an option. I was never really impressed with it before. So you've definitely succeeded in that respect.
As for your character problem, your Paladin/Cavalier might want to take some time off from adventuring to manage the property as it were. :]
I would never want to use the Epic WtW template. It's way too powerful imo. The one in Bestiary 2 is better. I've just never been a fan of adding templates to PCs. I never thought they meshed well. It would probably be better as a Prestige Class or something. Removing the has to be evil restriction as well.
Oh well. A man/worm can dream...
I picked this up yesterday and I have to say it's a pretty good class. It looks like a good alternative to the Magus. It seems quite a bit simpler then the Magus, in a good way. The class does have more of a martial bent then the Magus. There's less emphasis on spell casting, more on weapon attacks. The class is very much the Arcane Paladin.
I really like the Improved Arcane Bond and Awakened Arcane Bond feats. I like the idea of an Improved Arcane Bond feat to be the counterpart to the Improved Familiar feat. However, Improved Arcane Bond seems really powerful, at least for a feat. You get a bonus to overcoming spell resistance, a resistance bonus that goes up per level, an additional spell per day, and spell resistance that improves per level. Granted you don't get get them all at once, but it seems quit potent. One feat is reproducing the powers of several magic items.
Conversely, Awakened Arcane Bond, while flavorful, seems underpowered. It lets you make your arcane bonded item sentient. However, you still have to enchant it and pay for it yourself. Plus I don't think there's anything in the rules that would prohibit making your bonded item intelligent in the first place. Though maybe I'm wrong. It seems like the only thing the feat gives you is that the enchantment is only 50% of the normal cost. While nice, it doesn't seem to be all that.
Just my 3cents.
Christina Stiles wrote:
Oh, you wound me, Kcinlive. ::Shakes head in shame:: It's still in the works. I have one KP project ahead of it, but it will be done! :)
lol! Well wounding you was not my intent. Teasing was the worst I intended. :]
In truth, I'm just really looking forward to it.
Alexander Augunas wrote:
Dario and I are sending it to the editor before the end of the week. Beyond that, who can say? A lot can go wrong when it comes to getting stuff printed. But I'm trying to stay optimistic, and it would please me to no end if we could get it out by PaizoCon.
Great! I look forward to it.
Neil Spicer wrote:
Or...that may just be the screaming sound of crusaders being torn limb from limb by demons on the battlefield. YMMV, of course. ;-)
Either way there's screaming involved. And in the end isn't that all that truly matters?
Personally, I think that the violence to children was handled well in the adventure. It is very grim, but none of it happens during the adventure and everything it "off screen". Unless the GM changes things, and that's completely their prerogative.
The characters are in the perfect place to stop it. And if that's not what heroes are for, I don't know what is!
I'd like to see some Mythic Villains.
Stat up some of the big bads that have haunted(literally and figuratively) the setting for a while, Tar-Baphon, Nex, etc. I want to see some truly Mythic enemies. Even if you just stat up one, it will give people ideas. Maybe a couple mythic allies as well.
Maybe some examples of mythic trials or moments of ascension that are Golarion/inner sea specific. Mythic adventure hooks are definitely good. Maybe some inner sea specific items.
I don't see any problem with a Vampire Druid. In my option such a person would probably have a very predatory take on nature. Very Red Tooth and Claw. He could very well view himself as the ultimate predator. Though there are definitely other viewpoints.
You also have to remember, Mother Nature is a b*@*&. Say what you will, nature is NOT nice. Predators don't go after strong health prey. They go after the young, the old, the injured, the sick. From a modern human standpoint this is horrific. Nature is only concerned about the survival of the fittest. The simple fact is, by predators going after the weakest prey, this also makes the prey stronger. Only the prey best suited to avoid the predators survive. Nature is only concerned about survival. Survival of the individual, survival of the species.
Now from a fantasy standpoint things get a bit trickier. You have things like gods and spirits and fey and stranger things. Nature takes on many personas. There are driving Forces in and around it. Nature is going to have even more Meaning so to speak. However, having said all of this it's still nature. You may be bing pulled in different directions by different forces, but in the end it is what it is. For every "Good" being pulling it in a "good" direction, there's an "Evil" being pulling it in an "Evil" direction. Then there's "Neutral" beings trying to balance things. So I can easily see beings who support the darker side of Nature empowering a Vampire Druid.
Then you have the idea that maybe Nature doesn't have a choice in the matter. It's possible that Druids are tapping into the power of Nature whether Nature likes it or not. Or maybe Nature doesn't care at all. I mean does it really care that this undead creature is "unnatural" if it's so well adapted to survive?
Anyway, that's my 3 cents. Each individual and each person's setting is going to have a different view on things. And if you want to say that in your world nature wouldn't support a Vampire Druid, I don't really see a big problem with it.
This intrigues me. I sounds like this AP is geared more towards Drow and Dwarves. Are other races equally viable, or is this more geared towards them? I understand that other races might not be geared as well towards an underground campaign.
I had the exact same idea of having the Rider's mantle bestow the first mystic tier. I hadn't thought of the flaw though. I really like that.
I think it would definitely be a good idea to wait till the Mystic rules come out though before trying to use them for this AP. I don't know if what's in the playtest is robust enough. It would probably work for the PCs, but you'll probably have to give the enemies a bump in difficulty in order for the PCs to have a challenge. Though maybe you could get by with just a bump in CR?
If you are willing to go outside of Paizo, there is the Warforged from Eberron and the Gearforged from Midgard. They both seem balanced and playable. Just sratch the serial numbers off and fit the player into the setting, even if he is a unique being.
Granted if you don't have those resources that wouldn't do any good.
Just my $0.02.
Jason Nelson wrote:
That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.
Christina Stiles wrote:
Very cool. I look forward to it.
Very neat adventure. The second half was quite a bit more sandboxy then I was expecting. Not a complaint, just unexpected. I love the idea of the talking grimoire that gets the party out of trouble, and into deeper trouble.
I do have a question though. On page 4 of the pdf it talks about Simez Rothgazzi (LN male human geomancer wizard 6/geomancer 7). Where does geomancer wizard and geomancer come from?
Sean K Reynolds wrote:
Page 132 - Swamp RangerGood picture, but why is there a shark behind him? It looks like it's implying that it's his animal companion. Why would a shark be in a swamp?
I think the problem here is that the picture matches the description of the NPC, but the NPC doesn't necessarily match the description of the "Swamp Ranger".
Page 177 - Ice Mage
Having looked over the book again, I think this is less of a problem then I had originally thought. I think it's simply a matter of personal taste.
Edit: Have a mentioned that the art is amazing? It makes me want to play these characters.
Downloaded my pdf. I've only skimmed it so far, but I have to say this book has some of the best character art I've ever seen. It's pretty much universally fantastic. I think there's one piece I remember seeing elsewhere, but it's great so I don't mind.
My only complaint about the art is that it doesn't always match the NPC that it's under. There can be a bit of a disconnect.
So I've been getting hammered at work and I've got a stupid busy weekend coming up. My brother's getting married. So it might be a few days before I get get a character posted. But I don't want to hold up the game, so feel free to start without me, or I can even drop out if you want. Though I'm not sure when you wanted to get started.
Sorry for the delay.
Anyone other then Talomyr have any ideas what type of character they want to play? I'm leaning towards Mekhet, blessed/cursed with high(for a starting character) Obfuscate. Almost to the point where he seems to be fading from reality altogether. That's my initial idea anyway.
Though I want to hear a bit more from other players and about the setting before I make up my mind. I'll do some reading tonight.
Still have never made it to GenCon. Hopefully someday. I'll have to remember this blog should I ever make it.
I don't understand people's "obsession" with rat burgers, errr White Castle. Never been a fan personally. Every time someone from out of town comes for a visit, they always want White Castle...
I wonder what the chances of Paizo putting out an 'Advanced Race Guide 2' is? The uncommon races could really benefit from having a lot more information...
Granted I still haven't gotten my copy yet, but I would love an "Advanced Race Guide 2" specifically for more info on the uncommon races. I would almost say leave the core races out and just concentrate specifically on the rest. It might never happen, but it's not a bad idea.