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Gnoll Mutant

Kcinlive's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber. 193 posts (194 including aliases). 1 review. No lists. No wishlists. 2 aliases.


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Third Mind wrote:
Just wanted to say Luthorne that you are amazing! I admire your attention to detail and determination. Good job.

I second the fact that Luthorne is amazing!


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Good luck Liz! Best wishes!


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Ssalarn wrote:
...I just want to thank everyone who has purchased or supported this product.

Thank YOU for making such a great product!


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Page 329, "and even great recurring binders by name". "great" should probably be "greet".


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I wouldn't mind seeing some archetypes for the 3 Akashic classes. Though I admit I can't really think of what I might want the archetypes to be. Maybe an "evil" Guru philosophy? The ones in the book seem to lean heavily towards good characters to me. At least a more neutral philosophy.

I would like a way for the Vizier, or even the other classes, to get a familiar. I was thinking of a new path, don't know what I'd call it. It starts off getting a familiar. Not much different then a "default" first level wizard familiar. Then the path gives more abilities as the levels increase. Shared Veil and Improved Familiar are definitely options for path powers. I was also thinking allow the Vizier to invest essence in his familiar once a day to enhance it. Maybe one evolution point per essence invested? Might be too powerful but it would be interesting. Maybe allow the familiar to be an extra chakra so to speak. Create some veils that can be shaped only to the "familiar chakra".

Along those lines add some Akashic familiars. An Akashic template of some sort that you could add to a base familiar with the Improved Familiar feat maybe. Also I'd love an Akashic Drake to go with the Akashic dragons. I have an image in my head of a Vritra Drake wrapped around my Vizier's shoulder similar to the way the Vritra dragon is wrapped around the island in the book.

Also more items. Again I'm not sure what exactly, but that seems like it would be a good place for expansion. Maybe an item that "holds a veil". Then once per day an existing veil can be swapped out for that veil. Similar to the veilweaving ability but more restricted.

Anyway these are just some "random" thoughts I've had. I'm definitely a fan of Akashic Mysteries and I'm looking forward to more!


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Just downloaded a copy. The book looks great! Love the cover!


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Here's a link to the Vizier, Guru, and Daevic guides. Sorry if I'm stealing your thunder Ssalarn. There's some pretty good ideas there about the three classes.

Akashic Guides


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It's great to see everything in one book! I have to say the thing I'm most surprised with is the art. I knew the content was great, but the art is really good. I think the Vritra dragon is my favorite piece. And I was really thinking a "salamander" dragon wouldn't look cool! Very glad I was wrong!


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Will there be a way to get a print copy, or is this just PDF? POD maybe?


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That's some nice art. Personally I wasn't sure how someone was going to do the are for the Gamla. I just couldn't picture them in my head. I'm happy to say now I can!


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Luthorne wrote:
Ssalarn wrote:
Just wanted to pop in and let everyone know that Jeremy has confirmed the compiled release for Akashic Mysteries will be out this month. We're jumping over the Supplemental release and giving you all the material in one package! Supplemental will be available as an individual release shortly thereafter for folks who've been picking things up a piece at a time, and print should be available 2-4 weeks after the compiled release hits.
Sweet. Looking forward to the finished product...and hoping it does well enough to justify plenty more Akashic Magic products! And, perhaps, an Ultimate Akasha product in the future...

Agreed! This has been one of my favorite 3rd party releases for Pathfinder. Honestly its one of my favorite releases for Pathfinder period. It will be great to see if finally "done". I'm really hoping for more material in the future!


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I'd really like more info on the positive/negative energy planes. They've always seemed interesting to me and so little has ever been done with them imo. Give me/my characters some interesting reasons to go there! And some interesting places there to go!


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That is a rather "large" owlbear...


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Grumpus wrote:

the download is not going to the correct place.

I found mine under "Paizo Inc.: Cheliax (2) "

Instead of under "Paizo Inc.: Pathfinder Adventure Path #97–102: Hell's Rebels (PFRPG) " (which is where the players guide is located).

Thank you! I'd received my email but couldn't find the pdf. I thought it was a mistake. I found it now thanks to you!


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This is a very nice Player's Guide. I like that the differences between this and Hell's Vengeance are spelled out. As well as talking about the Crusade as the catalyst behind the two APs. I like the level of detail and thought put behind the guide. Well done.


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Does it have an ioun stone?


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Still waiting on my books to ship... Hopefully today...


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the xiao wrote:
Azouth wrote:
Kcinlive wrote:

It always takes so long for me to get my books shipped. I think I'm always one of the last people who gets their shipping notice. :[

-Kcinlive

If it makes you feel any better I am still waiting on mine too.
If it makes both happy you will have it before most people who will have to wait till the end of July.

Doesn't mean I have to like it.


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It always takes so long for me to get my books shipped. I think I'm always one of the last people who gets their shipping notice. :[

-Kcinlive


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This looks very interesting...

-Kcinlive


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Neat! I'm definitely adding this to my short list of things to buy. Just need more money...

What's next for the Legendary Class line?

-Kcinlive


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That is a neat backstory. I never really considered the Occultist before, but reading that it really makes me want to take another look at the class.

I personally like the fact that he's overweight. It adds depth to his character. Every iconic doesn't need to have heroic proportions. In the real middle ages, being overweight was considered a sign of prosperity. It meant you had enough food and money to get fat. Look at a lot of the paintings from the time. A lot of the women in the paintings weren't thin. Though there were other factors involved too.

Mavaro would probably be considered quite the catch!


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Why are the gods apparently so leery about Pact Magic, Spirits, etc?

The gods are so leery of Pact Magic, is there a god of pact magic?

Are there ways to travel to the spirit realm and return, without being trapped?

Are all spirits entities that came from our reality(or other realities for that matter) and were trapped there, or are there beings that are "native" to that realm?

Are there beings other then spirits there? Maybe beings that can travel back and forth?

Is there anything in the spirit realm other then spirits? I mean is it just an empty place full of nothing but spirits and "windows" to view other realities?

What, if anything, prevents spirits from going insane given that they're eternally stuck in limbo?


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I've considered playing a Girtablilus before. After seeing that picture, I now want to play a Girtablilus. Someone needs to make a PC race version.


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Lashing Spinnerets - I see what you did there.

That's potentially a lot of mobility. Granted it's less mobility then say flying.


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Backed. Looking forward to this. Hope it does well.


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This is unexpected. Not unwanted, just unexpected. Sadly, it can't come at a worse time for me. My gaming budget is low, very low. I'll definitely support it because I've really loved your dragon stuff so far. It just won't be as much as I'd like. :[


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Have to say I'm REALLY liking the art previews I'm seeing! I never really thought much of playing a minotaur. Now after seeing the art, I'm really interested in playing a minotaur.


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So I'm already a backer. My only concern is that I already have many of the Advanced Races pdfs. I hope there's some enough new material to justify the cost. Though the Kobolds have treated me well in the past. So I'm not that worried.


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Ssalarn wrote:
How does this differ from the rules presented in The Genius Guide to Apeiron Staves?

Spellstaffs are treated more like a ranged weapon then a regular staff. That is, they use a normal ranged attack to hit, and weapon properties can be applied to them. So they're basically a new type of ranged weapon with all the pluses and minuses therein.

-Kcinlive


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Backed!

-Kcinlive


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Thank you Skeld!

This is one of the books I've been really looking forward too. Thanks for the preview!

-Kcinlive


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I'm throwing money at my screen but no pdfs are coming out.


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I'm really liking this. The couple minor errors don't bug me. Especially because it's a pdf and can be updated.

Really like the picture on page 15. Probably my favorite. What veil would that be?

Hopefully I'll be able to play a Vizer sometime. :[

-Kcinlive


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Found a typo I don't see under Luthorne's post, I think,

Spoiler:
Under "CUIRASS OF CONFIDENCE", it says, "Essence: For each point of essence invested in this ability you gain a +1 insight bonus to Diplomacy checks against any creature that has". I think part of the sentence was cut.

-Kcinlive


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Mine!

-Kcinlive


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And in other news, World saved from destruction by plucky band of heroes, again.


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Oh! Werelion! Neat!

-Kcinlive


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This may add an option to let you do it. We'll have to see.

Familar Folio

Also, stop using my avatar picture. :P

-Kcinlive


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Derro... I will admit I did not see that one coming.

-Kcinlive


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Alexander Augunas wrote:
ericthecleric wrote:
I'd be quite happy *not* to see any mythic material in the hardback, maybe as a high stretch goal for a separate book.
I've had quite a few people ask for the opposite. I don't think I'm going to be able to please everyone, but we'll see. Maybe Mythic Pact Magic *should* be its own book. I'll brain storm on it more while I work on the stretch goals. I would hate to feel forced to include Mythic support in this book because of a promise I had made, only to discover that the topic would be better covered by a full book.

I would like Mythic support of Pact Magic. It doesn't have to be in this book. Hell, I don't care if it's not even a stretch goal. But at some point in the (near?)future, I'd like to see it.

-Kcinlive


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The only thing I don't like about it is that I have to re-buy stuff I already bought. Fixes and improvements aside, it's still annoying.

Though having said that, I'll still support the kickstarter.

-Kcinlive


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I've seen them scattered about in the various Mythic Monsters, but when you get enough, or even when you don't, you should create a Mythic Monsters: Familiars. Give us mythic versions of familiars to use with the Mythic Improved Familiar feat. I would buy that. I would buy the heck out of that.

Also, if you already have this, point me to it. If this is already planned... I can wait, probably...

-Kcinlive


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Jason Nelson wrote:

You can still get excited. Because... reasons... :)

P.S. For lovers of the alienist, Legendary Games did make a version of the Alienist as a summoner archetype in Beyond the Void, which is also included in the Gothic Campaign Compendium. Very creepy and cool for fans of the PrC.

Your ideas are intriguing to me and I wish to subscribe to your newsletter.

-Kcinlive


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Just want to reiterate what's been said above about staffs and wands. When I saw this post, they were the first things I thought of. They're just spells-in-a-box. Don't get me wrong, that's good, but so boring. If there are new magic items somewhere, I get excited. If there's are new staffs and wands, I "ignore" them. All a new staff or wand adds is a new list of spell(s) in the same old package.

In my opinion they should do something to the spells the caster is casting. Almost similar to metamagic rods. I think metamagic rods kind of took the place of wands/staffs doing something to the caster's spells. They should allow you to enhance your spells on the fly. Maybe all of your spells. At least in 4th/5th/whatever editions implements gave you a bonus on attack/damage like a weapon welder's weapons. Maybe not the most exciting thing, but still better then a spell-in-a-box.

-Kcinlive

Edit: Maybe that's the thought process that went into it? Wand/Staffs were setup to be the spells-in-a-box. Rods got all the (interesting/random)abilities that didn't fit under "spell-in-a-box". It's a thought anyway.


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I always liked the Alienist. Ultimate Magus was also a cool class. Maybe not the best execution of it, but I love the idea of being the ultimate master of spells/arcane power. Though now the Arcanist is kind of trying to do what that prestige class did.

On a slightly different note, I've always wanted a prestige class based on becoming a worm-that-walks. I always thought they were neat, if creepy. Have to admit when I saw the post on the Legendary Games site, I got excited. Then disappointed...

-Kcinlive


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Sorry about the extra work. Finding stuff like that last minute sucks. Personally the wait isn't a huge deal for me. I've waited this long, I can wait a little longer.

-Kcinlive


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Marc Radle wrote:
Of course, as a pure aside ... a Kobold Press adventure path would be absolutely amazing!

Kcinlive would support a Kobold Press adventure path. Just sayin...

-Kcinlive


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Neat.


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Ratfolk. I love the little guys. I need to find a game so I can play one!

-Kcinlive

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