I like the Advanced Races series. I would like to request more. Someone should do a Ratfolk version. They're not in Midgard that I can remember, but someone should do it anyway. I want more Ratfolk options. Just saying.
I like skinwalkers. My one problem with them is they're not bestial enough in their altered form. I don't want a character that gains a couple minor bestial features when he transforms. I want a character that completely "hulks out"! Even if it's just cosmetic. I had the same problem with Shifters.
So what is it that you intend to use this information for? Because I just imagined someone doing a Prestige Class for casters that eventually turns said person into a Worm that Walks. It would be the Vermin equivalent of Dragon Disciple or Agent of the Grave, the former turning you (in a sense) into a half-dragon while the latter prepares the caster for undeath (most likely either as a lich or a vampire). Also, you do realize that there's no single ritual or spell that can turn a person into a Worm the Walks in Golarion, right? Acquiring the template is a bit harder than "talk to man X about ritual Y" and such, though priests of Kyuss might know how to pull such things off in the world of Greyhawk.
I have long wished for a prestige class that does this. I've always wanted to play a WtW.
I have to say this is a really nice class. It's different and fits a nice niche. Personally it's not really my cup of tea, but I have at least one player who's all over it.
One very minor disappointment I have though is the text mentions the necromantic triad: live, death, and unlife. The White Necromancer class itself represents those who try to balance those three aspects. The Grave-Bound archetype represents those who specialize in Undeath. The Necromantic Healer for those who specialize in Life. It would have been nice to have a third archetype for Dead specialize white necromancers. It would have completed the triad.
Again a minor thing, but it would have been nice.
I ran Kingmaker for my group. They really liked it. Though the group tends to get bored easily. So we didn't end up finishing it. It's a great sandbox AP though.
I'm getting ready start running WotR in the next few weeks. It looks very good. I'm really looking forward to it. I also really like the Mystic rules.
I always liked the three old Dungeon APs, Sunken City, Age of Worms, and Savage Tides. They were long and weren't prefect, but they were epic! That's one thing I miss about a lot of the "newer" APs. Don't get me wrong, they're very good. But at the same time I really miss the pure epicness of the original 3. I mean at the end of AoW you fight a God! Granted he's severely weekend and more of a demigod at the time, but still!. Another reason I'm looking forward to WotR.
This is very good. I've wanted a good(quality not alignment) undead PC race since playing my original Forsaken in WoW. I've seen several over the years, but I think this is the best I've seen.
I love the idea of eating the dead and drawing power from it. I also like the feats that can allow the Darachul to overcome the hunger.
This race/pdf definitely makes some great villains and some equally great PCs. I can imagine the horror of a good person getting sick and dieing, only to wake up with a new feeding requirement. Then having their friends and family trying to kill them, "For their own good." :]
Adam Daigle wrote:
I think it's great. The picture makes it so ugly, it's cute. If I ever get a chance to play the AP, I might have to take one as a familiar.
Are there any other subscibers who haven't yet gotten their pdfs for this product? Or is it just me. I've never ever had to wait until after the product went public to access my subscriber pdf before. But I still haven't gotten mine yet.
I don't have mine yet either. I'm sure it's just because of GenCon. It's unfortunate, but such things happen. I'm not too worried. I will just wait (im)patiently.
Saint Bernard wrote:
I'm right there with you guys. I upped my contribution because of all the stretch goals. I need to take a break from kickstarter, but people keep putting up such cool things!
I have more Kobold Press products then I'm comfortable admitting. The art is very good. Some of their older products don't have great art, but the more recent products have some quite good art. I'll agree with Marc, the recent products are close to, or equal to, WOTC and Paizo books.
Interesting. Problem is I've never been a fan of Tieflings. No real reason, they're just not my favorite race. Price is nice though, so maybe I'll have to pick it up anyway.
Having said that, I like the idea for this series. If you're taking requests, how about something for the Gearforged and some other Midgard races? Maybe some Tengu/Huginn/Heru love?
I've been doing some pondering and one thing I always liked was the Epic spells from the old Epic Level Handbook. I know that the system making for making/casting the spells wasn't the best and they weren't balanced that well. But I always liked the idea that here's a spell that's so powerful it needs to be created like you would create a magic item. I thought the idea behind them were cool. Maybe I'm the only one who feels this way.
I wonder if there's a place for "Artifact" spells. Maybe spells that can't be cast unless you use Mystic power.
Just my 3 cents,
I just finished reading this adventure and I have to say it's very good. I was leery about the Pathfinder on Earth concept, but it's handled very well, in my somewhat less then humble opinion.
A very big kudos to Mr. Hodge!
I think my favorite parts were...
...the dullahan Cossacks and Anastasia as the likely heir to the Irrisen throne.
Marc Radle wrote:
Extremely popular and #2 on the Top Ten Best Sellers list works for me! :)
Potentially stupid question. Where is this Top Ten Best Sellers list? I see the one for Paizo products, where's the 3rd party one?
Steven "Troll" O'Neal wrote:
Valid points. Like a lot of balance issues there's probably a lot of personal opinion and person situation involved. I have seen feats that were "overpowered" but weren't because the situation where said feat would be used rarely came up, and I've seen the reverse.
I'm still a bit leery about Improved Arcane Bond. Don't get me wrong I think it's a great feat that's way overdo. I still just think it might be overpowered. I guess I'll have to see it in action before I cement my opinion. But you are right, a quasit from Improved Familiar can be a quite powerful option too. So I'm on the fence.
I will say this is the first time I've really considered using Arcane Bond as an option. I was never really impressed with it before. So you've definitely succeeded in that respect.
As for your character problem, your Paladin/Cavalier might want to take some time off from adventuring to manage the property as it were. :]
I would never want to use the Epic WtW template. It's way too powerful imo. The one in Bestiary 2 is better. I've just never been a fan of adding templates to PCs. I never thought they meshed well. It would probably be better as a Prestige Class or something. Removing the has to be evil restriction as well.
Oh well. A man/worm can dream...
I know they're twisted, evil, and "icky", but I love me some Worms that Walk. Kind of always wanted to play one...
I've also always been fond of that picture. Probably the best Worm that Walks picture I've seen.
I picked this up yesterday and I have to say it's a pretty good class. It looks like a good alternative to the Magus. It seems quite a bit simpler then the Magus, in a good way. The class does have more of a martial bent then the Magus. There's less emphasis on spell casting, more on weapon attacks. The class is very much the Arcane Paladin.
I really like the Improved Arcane Bond and Awakened Arcane Bond feats. I like the idea of an Improved Arcane Bond feat to be the counterpart to the Improved Familiar feat. However, Improved Arcane Bond seems really powerful, at least for a feat. You get a bonus to overcoming spell resistance, a resistance bonus that goes up per level, an additional spell per day, and spell resistance that improves per level. Granted you don't get get them all at once, but it seems quit potent. One feat is reproducing the powers of several magic items.
Conversely, Awakened Arcane Bond, while flavorful, seems underpowered. It lets you make your arcane bonded item sentient. However, you still have to enchant it and pay for it yourself. Plus I don't think there's anything in the rules that would prohibit making your bonded item intelligent in the first place. Though maybe I'm wrong. It seems like the only thing the feat gives you is that the enchantment is only 50% of the normal cost. While nice, it doesn't seem to be all that.
Just my 3cents.
Christina Stiles wrote:
Oh, you wound me, Kcinlive. ::Shakes head in shame:: It's still in the works. I have one KP project ahead of it, but it will be done! :)
lol! Well wounding you was not my intent. Teasing was the worst I intended. :]
In truth, I'm just really looking forward to it.
Alexander Augunas wrote:
Dario and I are sending it to the editor before the end of the week. Beyond that, who can say? A lot can go wrong when it comes to getting stuff printed. But I'm trying to stay optimistic, and it would please me to no end if we could get it out by PaizoCon.
Great! I look forward to it.