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Larur Feldin

Kaztor Strongforge's page

78 posts. Alias of Gerald.


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About Kaztor Strongforge

Kaztor Strongforge
Male Dwarf Cleric of Torag 6
LG Medium Humanoid
Init. +1; Perception +5 (+2 v. unusual stonework); Darkvision 60'
_____________________________________________________
Defense
_____________________________________________________
AC 23, touch 11, flat footed 22
HP: 50 (32 + 18 Con), currently 48.
Fort: +10, (+5 base, +3 Con., +2 Protection Domain)
Ref: +5, (+2 base, +1 Dex, +2 Protection Domain)
Will +12, (+5 base, +5 Wis, +2 Protection Domain)
*Not including +2 racial bonus v. poison, spells, and SLA

_____________________________________________________
Offense
_____________________________________________________
Speed20'
Melee +7, +1 Warhammer, d8+3 (x3)
+6, Dagger, 1d4+2 (19-20/x2)
Ranged +5 Ranged touch
+5 Light Crossbow, 1d8 (19-20/x2) 80' range

Spells Typically Memorized:
DC 15 + spell level
0-Create Water, Detect Magic, Guidance, Read Magic
1-Bless^, Comprehend Languages^, Divine Favor^, Divine Favor, Hide from Undead, Prot. from Evil*
2-Consecrate, Hold Person (DC 17)^, Lesser Restoration, Remove Paralysis, Shield Other*
3-Dispel Magic, Prayer^, Searing Light, Prot. from Energy*
*domain spells from Protection, Good domains
^-means spell already used for the day

Domain Powers:
Good: Touch of Good, 8/day. Standard action to touch a creature, granting +3 sacred bonus on attack rolls, skill checks, ability checks and saving throws for one round.
Protection: +2 resistance bonus to all saving throws, Resistant Touch, 8/day. Standard action to touch ally and grant him the +2 resistance bonus to saves for one minute.
______________________________________________________

Statistics
______________________________________________________
STR 15
DEX 12
CON 16 (14 +2 dwarf)
INT 13
WIS 21 (16 +2 dwarf, +1 level, +2 item)
CHA 13 (15 -2 dwarf)

BAB: +4; CMB +6, CMD 17 (+4 vs. bullrush or trip while on the ground)

Feats:

Spoiler:
1. Heavy Armor Proficiency, 3. Selective Channel, 5. Improved Channel

Skills:

Spoiler:
(2/level, +1/level intelligence, +1/level Favored Class)

Appraise +1/+3* (0ranks, +1 Int) (+2 racial for jewels/precious metals)
Diplomacy +10 (2 ranks, +1 Cha, +3 Class Skill)
Heal +10 (2 ranks, +5 Wis, +3 Class skill)
Know. (History) +6 (2 ranks, +1 Int, +3 Class Skill)
Know. (Nobility) +6 (1 Rank, +1 Int, +3 Class Skill, +1 Trait)
Know. (Religion) +11 (6 ranks, +1 Int, +3 Class Skill, +1 Trait)
Perception +5 (0 ranks, +5 Wis)
Sense Motive +11 (3 ranks, +5 Wis, +3 Class skill)
Spellcraft +9 (5 ranks, +1 Int, +3 Class skill)
UMD +8 (3 rank, +1 Chr, +3 Class Skill, +1 Trait)

Traits:

Spoiler:
Child of the Temple--+1 on Know. Religion and Know. Nobility; Dangerously Curious--+1 on UMD, and UMD is a class skill.

Cleric Abilities

Spoiler:

*Channel Energy-3d6 in a 30' burst from Kaztor. DC 16 save for undead. 4/day. Used 3 channels today.
*Domains: Good, Protection

Racial Traits:

Spoiler:
*+2 Con and Wis, -2 Cha
*Medium Size
*20' movement
*Darkvision 60'
*+4 to AC v. giant subtype
*+2 to Appraise on nonmagical goods w/gems or metals
*+1 v. orc and goblin subtype
*+2 on saves v. poison, spells, and SLA's
*+2 on Perception for unusual stonework
*+4 to CMD v. bull rush or trip
*Proficient w/ battle axes, heavy picks, warhammers and "dwarven" weapons

Languages Celestial, Common, Dwarven
Load 83.5 lbs. Light load: 66 lbs.
Wealth 300 gold

Gear

Spoiler:

Armor: +1 Full Plate Armor, +10 total to AC, +1 Ref max, -6 AC penalty, 50 lbs., 2800 gp
Heavy Steel Shield, +2 to AC, -2 AC penalty, 15 lbs, 20 gp

Headband of Inspired Wisdom +2, 4000 gp
Ring of Sustenance, 2500 gp

+1 Warhammer, 5 lbs, 2312 gp
Dagger 1 lb., 2 gp
Light Crossbow, 4 lbs., 35 gp.
10 bolts, 1 lb, 1 gp.

Scrolls:
*Fireball (5th level), 375 gp
*Lesser Restoration x2, 300 gp
*Daylight, 375 gp
*Lightning Bolt (6th level), 450 gp
*Remove Paralysis, 150 gp

Handy Haversack, 2000 gp and contents 5lbs
8 flasks of Holy Water, 200 gp
Waterskin, 1 gp
5 day's rations, 2 gp & 5 sp
Oil flask, 1 sp
5 tindertwigs -, 5 gp
Bedroll, 1 sp
Ink vial-, 8 gp
Parchment (x5) blank sheets-, 1 gp
Ink Pen-, 1 sp
Fish hook -, 1 sp
Scroll case, 1gp
Empty Sack, 1 sp

Silver Holy Symbol of Torag, 25 gp
Spell component pouch 2 lbs., 5 gp
Belt Pouch .5 lbs., 1 gp

Appearance:

Spoiler:
Kaztor is a thickly built dwarf standing 4' 2" tall and weighing approximately 185 lbs, with a long red beard. Unfortunately for his pride, is is completely bald. He gets huffy when someone points out his bald head in a derogatory matter. He is not often caught out of his magic plate mail, of which he is extremely proud.

In combat he wields a shield and a warhammer on most occasions. Torag has has been blessed with an extremely loyal follower that truly wants to do the most good that he possibly can. He is loyal to his friends to a fault.

Background:

Spoiler:
Kaztor was born as the second child of a master of the forge. His older brother was taught the occupation of the family, while Kaz never really had an interest in it. He turned toward the church at an early age. He spent most of his time at the local Torag worship center and it met well with his temperment. Child of the Temple After a couple miscues in his early age Dangerously Curious, Kaz has turned into a tremendous representative of his diety. He is loyal, just, and brave.

Kaztor's father is a close friend of Watch-Captain Alfrik Gundarstein, and that was how Kaz first met the Captain, after an introduction from his father. Kaz has been on several missions to serve the Captain and the Temple, spreading good and the "good word" so to speak. He has both a positive reputation at the Temple and with the guard.



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