Kazmuk Stormborn
Male dwarf druid 1
N Medium humanoid (dwarf)
Init +1;
Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 11 (1d8+3)
Fort +4,
Ref +1,
Will +5; +2 vs. poison, +4 vs. spells and spell-like abilities, +2 trait bonus vs. charm and compulson
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee battleaxe +2 (1d8+2/×3) or
. . club +2 (1d6+2)
Domain Spell-Like Abilities (CL 1st; concentration +6)
. . 6/day—storm burst (1d6 nonlethal)
Druid Spells Prepared (CL 1st; concentration +6)
. . 1st—cure light wounds, obscuring mist[D], shillelagh
. . 0 (at will)—detect magic, guidance, purify food and drink
. .
Domain Storms
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Statistics
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Str 14,
Dex 12,
Con 14,
Int 10,
Wis 17,
Cha 7
Base Atk +0;
CMB +2;
CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Steel Soul
Traits birthmark, brigand, focused mind
Background Skills
Knowledge (geography)
+4 (+1 rank, +3 class skill)
Craft (leather)
+4 (+1 rank, +3 class skill)
Skills
Knowledge (nature) +6 (+1 rank, +3 class skill, +2 Nature Sense)
Perception +7 (+9 to notice unusual stonework) (+1 rank, +3 class skill, +3 Wisdom)
Spellcraft +4 (+1 rank, +3 class skill)
Survival +9 (+1 rank, +3 class skill, +2 Nature Sense)
Languages Common, Druidic, Dwarven
Other Gear mwk hide armor, heavy wooden shield, battleaxe, club, artisan's tools, flint and steel, hemp rope (50 ft.), masterwork backpack, spell component pouch, trail rations (5), waterskin, 2 gp, 5 sp
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Special Abilities
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Storm Burst (6/day) (Sp) As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two druid levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a -2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.