The Mad Priest

Kazmuk Stormborn's page

21 posts. Alias of Kyle Smith 700.


About Kazmuk Stormborn

Background:

Kazmuk’s birthmark set him on his path right from birth. No dwarf could live down what appeared to be a dark flower covering his left eye, nose, and most of his chin. The years of mockery grew worse as Kazmuk matured into an adult, for where the birthmark lay across his face, no beard would grow. What little facial hair he was able to grow proved to be scraggly and weak. Bitter over his clan’s harsh treatment, Kazmuk became a selfish man and fled his home and abandoning his family name.

Fleeing into the wilds, Kazmuk was surprised to discover a natural affinity for nature. He’d never felt truly comfortable around other people, always self-conscious about his birthmark, and the lack of companionship suited him. In particular, he relished the great storms that regularly shook the mountains with their ferocity, often leaving whatever shelter he’d found to relish the most devastating thunderstorms and blizzards. He felt born anew, and took the name Stormborn for his own.

As the years passed, a legend grew around the outcast dwarf. Travelers whispered of a crazed figure that danced amidst the storms. It didn’t take long for the rumors to twist and grow, and soon the stories went that the mysterious figure was the source of the storms, a vengeful spirit determined to wreak havoc. Kazmuk, of course, knew nothing of these stories, as he hadn’t had contact with another person for a decade or more.

After a particularly brutal storm that claimed the lives of ten people and did untold damage to the city, a group of adventurers calling themselves the Hands of Justice promised to apprehend the legendary Stormlord and bring him to justice to answer for his crimes. It took them several weeks to track down Kazmuk, as he’d grown quite accustomed to hiding from people, but when they found him, they had little difficulty in subduing the dwarf. Kazmuk loudly proclaimed his innocence when the Hands accosted him, but one of the members was none other than Losk Hammerfall, one of his childhood tormentors. Losk, of course, remembered Kazmuk’s vow of revenge, and his word was enough to send Kazmuk to jail.

He might just have a chance to be free, however. It seems there's a need for adventurers to tame the wilds, and who better to volunteer than him?

Personality:

Kazmuk is a surly dwarf who simply does not like other people. He is most comfortable in the wilds, especially during storms. While he is unpleasant to just about anyone he meets, it is not without reason. Kazmuk grew up mocked and despised by his peers, and has never had a friend; nobody he’s met has ever treated him with respect. Were he to find such a person, he would doubtlessly be loyal to a fault.

One of the few ways in which Kazmuk is a typical dwarf is in his weapon choice. The battleaxe is a wonderful tool, not only for cleaving the heads of those who annoy you, but also for chopping wood.

Appearance:

The defining feature of Kazmuk is a birthmark that covers most of his face. The purple blotch resembles a daisy, a fact that led to endless taunts as a child. Though he does not shave, Kazmuk’s beard is splotchy at best, and does not grow over the birthmark. The dwarf has little regard for his own appearance; twigs and leaves can often be found in his long white hair.

Statblock:

Kazmuk Stormborn
Male dwarf druid 1
N Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +5; +2 vs. poison, +4 vs. spells and spell-like abilities, +2 trait bonus vs. charm and compulson
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee battleaxe +2 (1d8+2/×3) or
. . club +2 (1d6+2)
Domain Spell-Like Abilities (CL 1st; concentration +6)
. . 6/day—storm burst (1d6 nonlethal)
Druid Spells Prepared (CL 1st; concentration +6)
. . 1st—cure light wounds, obscuring mist[D], shillelagh
. . 0 (at will)—detect magic, guidance, purify food and drink
. . Domain Storms
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 14, Int 10, Wis 17, Cha 7
Base Atk +0; CMB +2; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Steel Soul
Traits birthmark, brigand, focused mind
Background Skills
Knowledge (geography) +4 (+1 rank, +3 class skill)
Craft (leather) +4 (+1 rank, +3 class skill)

Skills
Knowledge (nature) +6 (+1 rank, +3 class skill, +2 Nature Sense)
Perception +7 (+9 to notice unusual stonework) (+1 rank, +3 class skill, +3 Wisdom)
Spellcraft +4 (+1 rank, +3 class skill)
Survival +9 (+1 rank, +3 class skill, +2 Nature Sense)
Languages Common, Druidic, Dwarven

Other Gear mwk hide armor, heavy wooden shield, battleaxe, club, artisan's tools, flint and steel, hemp rope (50 ft.), masterwork backpack, spell component pouch, trail rations (5), waterskin, 2 gp, 5 sp
--------------------
Special Abilities
--------------------
Storm Burst (6/day) (Sp) As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two druid levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a -2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.