Tef-Naju

Kazmoro's page

74 posts. Organized Play character for Isinghar Thorden.


Full Name

Kazmoro

Race

| HP 11/12 | AC 21* T 20* FF 18* | CMB +5, CMD 21 | F: +3, R: +4, W: +4 | Init: +2 | Perc: +7, SM: +7, Darkvision 60ft. | Move. 20ft.

Classes/Levels

Skills:
Acrobatics +6, Bluff -3, Climb +4, Diplomacy -3, Escape Artist +2, Heal +3, Intimidate -3, Perception +7, Sense Motive +7, Stealth +6, Survival +3, Swim +4

Gender

Male LN Oread Unchained Monk 1

Size

Medium

Age

74

Special Abilities

Crystalline Form 1/1; Stunning Fist 1/1

Alignment

Lawful Neutral

Deity

Irori

Location

Cassomir

Languages

Common

Occupation

None

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 17
Charisma 5

About Kazmoro

PFS # 276330-5
Experience 0
Faction Grand Lodge
Wealth 14 gp
Prestige 0
Fame 0
__________________________________________________________________

Appearance:

A lean and wiry warrior stands in the corner of the room. His skin appears to be made of shiny black onyx, and his chiseled angular features make him look like a statue brought to life. Simple sandals, loose breeches and a grey shirt made of high-quality fabric, bound together with sashes is all he wears. Strange, exotic weapons are strapped to his back and around his waist.

Background & Personality:

Kazmoro hails from the cosmopolitan and dynamic city of Absalom. His parents were simple acolytes of the Temple of Irori, and provided an austere but happy life for the young man. Like most oreads his father Morovan, preferred quiet contemplation deep below the earth, and spent weeks at a time searching for secluded caverns around the cairns of the city. His mother, Kazara, having a greater tolerance for life among humans joined the city watch and serves their community with honor and distinction.

Kazmoro joined the temple of Irori as a young man, following the footsteps of his parents, and began the difficult and challenging life of a monk. Religious life came easily to the Kazmoro. He appreciates the quiet, contemplative life of the monastic order.

Kazmoro was initially a hesitant adventurer. He disliked leaving his home and temple, and did not handle the shock of new experiences well. He is set in his ways, and disruptions to his routine are met with quiet disapproval.

However ever since joining the Pathfinder Society he has made new friends and grown to appreciate their values and goals. He is fiercely protective of his friends, but doesn't seem particularly concerned with the well-being of those outside his small circle of acquaintances.

Character:

Kazmoro
Male oread unchained monk 1 (Pathfinder RPG Bestiary 2 205, Pathfinder Unchained 14)
LN Medium outsider (native), humanoid (human)
Init +2; Senses darkvision 60 ft.; Perception +7, Sense Motive +7
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 14 (+2 Dex, +1 dodge, +1 natural, +3 Wis)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +4; +2 racial bonus vs. altitude fatigue and sickness
--------------------
Offense
--------------------
Speed 20 ft.
Melee
. . double-chained kama +5/+5 (1d6+6) or
. . sansetsukon +5/+5 (1d10+6/19-20) or
. . unarmed strike +6/+6 (1d6+4)
Ranged
. . light crossbow +3 (1d8/19-20) or
. . shuriken +3/+3 (1d2+4)
Space 5 ft.; Reach 5 ft. (10 ft. with double-chained kama)
Special Attacks flurry of blows (unchained), stunning fist (1/day, DC 13)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 10, Wis 17, Cha 5
Base Atk +1; CMB +5; CMD 21
Feats Dodge, Improved Unarmed Strike, Stunning Fist, Weapon Focus (unarmed strike)
Traits honored fist of the society, indomitable faith
Skills
Acrobatics +6 (+8 to cross narrow ledges, +2 to jump),
Bluff -3,
Climb +4,
Diplomacy -3,
Disguise -3,
Escape Artist +2,
Fly +2,
Heal +3,
Intimidate -3,
Perception +7,
Sense Motive +7,
Stealth +6,
Survival +3,
Swim +4

Languages Common

SQ crystalline form[ARG], mountain-born[ARG], mostly human
Combat Gear alchemist's fire, double-chained kama[UC], light crossbow, sansetsukon[UC], shuriken (10), tanglefoot bag;
Other Gear backpack, belt pouch, blanket[APG], hemp rope (50 ft.), monk's outfit, soap, torch (10), trail rations (5), waterskin, 14 gp
--------------------
Special Abilities
--------------------
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mountain-Born +2 to save vs. altitude fatigue/sickness and on Acrobatics to cross narrow ledges.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.