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The Scribbler

Kazmir "Bloody Flag" Voltiss's page

278 posts. Alias of Roidrage.


Full Name

Kazmir "Bloody Flag" Voltiss

Race

Half-elf

Classes/Levels

Bard(Street Preformer):4

Gender

Male

Size

6.3ft 175 lbs

Age

Unknown

Alignment

Kaz's real NG Bloody Flag is CE

Languages

Common, Elven,Infernal, and goblin.

Occupation

Fake Merciless Killer/Actor

Strength 9
Dexterity 17
Constitution 10
Intelligence 14
Wisdom 12
Charisma 18

About Kazmir "Bloody Flag" Voltiss

Kazmir "Bloody Flag" Voltiss
NG Half-elf Male Bard(Street Preformer)-4
Initiative:+5 (3Dex+2Elven Reflexes)Perception:+8

Defense:
Armor Class:15, Touch:13, Flatfooted:12
CMD: 15
HP:18
Fortitude +1, Reflex +7, Will +6
Immunities:To magic sleep effects

Offense:
Speed:30ft
BAB: +3
CMB: +2

Melee:
Mswk Cold Iron Longsword +4, 1d8-1 19-20 x2
Dagger +2, 1d4-1 19-20 x2

Ranged:
Darts (4) +6, 1d4-1 x2 20ft
Dagger +6, 1d4-1 19-20 x2 10ft


Class Abilties:
Gladhanding:A Street Preformer earns double the normal amount of money from Preform checks. As a standard action, he may use a Bluff check in place of a diplomancy check to improve a creature's attitude becomes on step worse than originally.
Streetwise: A Street Preformer gains a bonus equal to half his level on Bluff, Disguise, Knowledge(local), Sleight of hand checks. Diplomancy or Intimidate checks made to influence crowds, and gather info checks (current:+1)
Bardic Preformances:(13 rounds per day)Disappearing Act:A street Preformer can use performance to divert attention from an ally. All creatures within 30 feet that fail a Will Save(DC:14) treat one creature chosen by the bard as if it were invisible. This performance affects one additional creature at 5th level.
Distraction:A bard can use his performance to counter magic effects that depend on sight. Within 30 feet, perform check is higher then the DC then the group can take it.
Fascinate:Creatures within 90 feet become fascinated with the bard. Will DC(14).
Harmless Preformer:A preformer uses this to appear meek and unworthy of being attacked. Will DC:14
Versatile performance:Can use Preform(act) for bluff and disguise.
Well-Versed:+4 on saves versus bardic preformance, sonic, and language dependant effects.

Racial Abilites:
Low-light vision
Adaptability:Gain Skill Focus
Elf Blood: Half=elves count as both elves and humans for any effect realated to the race.
Elven Immunities:Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus againist enchantment spells and effects.
Keen Senses:Half-elves recieve a +2 racial bonus on Preception skill checks.
Multitalented: Half-elves can choose two favored classes(bard and )

Feats:
Persuasive, Racial Feat:Skill Focus(Itimidate) Weapon Focus(Longsword)

Skills:
Bluff:+11 (3R+3Class+3Cha+1Streetwise+1Trait)
Diplomancy:+11(+12)(3R+3Class+3Cha+2PersuasiveFeat(+1Streetwise for crowds)
Diguise:+10(3R+3Class+3Cha+1Streetwise)
Escape Artist:+7 (1R+3Class+3Cha)
Intimidate:+14(+15)(3R+3Class+3Cha+2PersuasiveFeat+3SkillFocus(+1streetwise for crowds) )
Knowledge(local)(untrained):+8(2R+2int+3Class+1streetwise)
Perception:+8 (2R+1Wis+3Class+2keensenses)
Preform(Acting):+9 (3R+3Cha+3Class)
Sense Motive:+5 (1R+1wis+3class)
Stealth:+9 (3R+3Dex+3Class)
Sleight of Hand:+9(2R+3Dex+3Class+1streetwise
Use Magic Device:+7(1R+3Cha+3Class)

Traits:
Elven Reflexes(+2 to Iniative), New Identity(+1 to bluff)

Spells:
Spells per day: (4)1st level spells (2) Second level Spells
Spells Known:
Cantrips(DC:14):Ghost Sound, Prestidigitation, Detect magic, Spark, Message, Mage Hand.
1st-Level Spells(DC:15):Cause Fear, Disguise Self,Vanish, Charm person.
2nd-Level Spells(DC:16):Blistering Invective,

Gear:
Traveler's Outfit
Leather Armor
Mswk Cold Iron Longsword
Dagger
4 Darts
Hat of Disguise
Pouch
3 oil flasks
Tanglefoot bags(2)
Thunderstones(2)
Acid Flasks(4)
Smoke Pellets(4)
Sneezing Powder(2)
Small Steel Mirror
Hemp Rope (50ft)
Flint and steel
Backpack
Entainers Outfit
Coins: 8gp 0sp 9cp

Background:
Kazmir was a coward at heart starting early in his life. He had aspirations to be a great actor in the Chelix theaters but with a string of bad luck ended him aboard a slave ship heading to Freeport. During the trip the crew was attacked by a passing pirate ship. As the Slavers were being slaughtered Kaz found a way out of manacles and instead of saving his fellow slaves he did what he does best hide and hope no one finds him. Kaz still doesn't know what exactly happened to the invading party and the slavers but when he came out after the screaming had stopped they were all dead. Each one was torn apart; Kaz didn't know how to operate a ship and thought he would die at sea. Then on the horizon he see's another ship approaching the vessel and it seemed to be hostile. So Kazmir quickly acted, he gathered various clothing and armor from the slavers and pirates. He put together an evil looking out fit and covered himself in with the slaver's bloody flag and grabbed the most intimidating weapon there a Longsword. As the pirate ship came aboard he sneaked over to the other ship and when the raiding party went aboard he appeared right behind them saying with a growl "What are you doing in my slaughter house." Somehow his acting paid off because none of the crew wanted to fight him, not even the Captain. They gave him passage to Freeport, and since then Kazimir has gone by two names, first is his own Kazmir Voltiss wandering performer that was the one who spread the legend of Bloody Flag. He mostly travels in the Bloody Flagg persona to avoid getting hurt and so far has been able to Intimidate his was through all of his fights. His confidence is higher but he still relies to much on Bloody Flag and still hasn't learned how to swing his sword. So that’s the basic concept let me know what you think of it. I will have the character made late Friday night.


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