Fighter

Kaylee Kanta's page

322 posts. Organized Play character for ElektraDawns.


Full Name

Kaylee Kanta

Race

| Energy shield (ES) inactive, memory module inactive, combat tracking active (red) |

Classes/Levels

Female Human Ace Pilot Mechanic 6

Gender

| ES (0/10) | SP 42/42 | HP 40/40 | RP 7/7 | EAC 23 KAC 24 | Fort +6 Ref +11 Will +5 | Init +6 Perception +12; Darkvision | Speed 30

Size

Medium

Age

24

Special Abilities

Exocortex "Simon" in her custom rig (comm unit)

Alignment

Chaotic good

Deity

Weydan

Location

Absalom station

Languages

Common, Akitonian, Castrovelian, Vercite, Vesk

Occupation

Ship's pilot or engineer or science officer! I'll do anything (NSFW) just so long as I get to spend time on board a ship!

Homepage URL

57894-702

Strength 10
Dexterity 18
Constitution 13
Intelligence 18
Wisdom 12
Charisma 12

About Kaylee Kanta

Almost all of my characters are a lot "racy" it's just who I am and what I love to play. If you want to know why, my main profile page kinda explains. If you want me to tone it down in a pbp (or turn it up ;) in public or in private just let me know! I don't want to make anyone uncomfortable!

Kaylee's story:
Yes I'm making a slightly sexier redhead Kaylee inspired by firefly and an anime I like pictures from. I'll try to get her backstory written sooner or later! ;)

Kaylee Kanta
Human Ace Pilot Mechanic 6
CG Medium humanoid (Humanoid)
Init +6; Perception +12; Darkvision

Defense
-------------------------------
SP: 42 HP: 40 RP: 7
EAC: 23 (9 armor)
KAC: 24 (10 armor)
AC vs CM: 30
Fort +6, Ref +11, Will +5

Offense
-------------------------------
BAB: +4 Melee: +4 Ranged: +8 Thrown: +4 Grenades: +8

Liquidator disintegrator rifle +8 (1d20+6 A) 30ft (corrode 1d6) 2 extra batteries (40/40 charges usage 4)
Hutchket rifle +8 (1d10+6 P) 80ft analog (6/6 rounds) / 6 extra rounds
Pulsecaster rifle +8 (1d6+6 E) 50ft nonlethal (20/20 charges)
Diffraction perforator pistol w/folding grip +8 (1d4+3 So) 20ft (bleed 1d4 critical) penetrating 2 (20/20 charges use 2)
Survival knife +8 (1d4+3 S) analog, operative

Stats
-------------------------------
STR 10 (+0) DEX 18 (+4) CON 13 (+1) INT 18 (+4) WIS 12 (+1) CHA 12 (+1);
Level 5 boosts: Dex, Con, Int, Wis

SKILLS (54)
(4+Int+1) = 9 skill ranks per level
Acrobatics* +4
Athletics*_ (6) +11
Bluff +1
Computers_ (6) +15
Culture (1) +8
Diplomacy (6) +13
Engineering_ (6) +15
Intimidate +1
Medicine_ (6) +13
Perception_ (6) +12
Physical Science_ (5) +12
Piloting_ (6) +17
Profession_ (Mechanic/engineer) (6) +13
Sense Motive +1
Stealth* +4
Survival +1
*(Armor check penalty 0)

Skill notes: Decrease Culture DC to recall knowledge about ships and vehicles by 5. +1 Pilot checks.

Languages: Common, Akitonian, Castrovelian, Vercite, Vesk

Proficiency: Light armor, heavy armor, basic melee weapons, grenades, small arms, long arms

Feats & Abilities
-------------------------------
1 - Skill synergy (perception, diplomacy)
H - Mobility (+4 to AC when provoking by moving)
E - Skill focus (piloting)
3 - Barricade (move action to build temp cover)
E - Weapon specialization
5 - Sky jockey (fly speed +10ft, vehicle +10, pilot starship +1)

Bypass +2: Insight bonus to computers and engineering checks.

Custom Rig: (Comm unit opens up into toolkit) Always have handheld tools for computers and engineering checks, still works as personal comm unit.

Combat tracking: Get heavy armor and long arms proficiency. In combat move action to target a single enemy as if my bab was my mechanic level. "Program: River"

Memory module: 1/day reroll a failed skill check to recall knowledge. Get skill focus as bonus feat but can't use memory module when using combat tracking. Can change skill focus from memory module every level. "Program: Book"

Overload: Standard adjacent short out electronic device DC 10+int+half level (15) immune 1min after overloading. "Program: Jayne"

Remote hack: Computers and Engineering skill checks at 20 feet. Perception or Sense Motive (DC = 10 + 1-1/2 × mechanic lvl + Int) to determine that I'm doing it (DC 21).

Wireless hack: Instead of combat tracking, exocortex can access another computer system within 20 feet to do Computers checks each round using my skill bonus, counts as standard action. I must remain within 20 feet of the computer system for the entire time. If task needs multiple actions/rounds, I can split/share with my exocortex. "Program: Universe"

Mechanic tricks
-------------------------------
2: Energy shield: Standard action, temporary Hit Points equal to Intelligence mod + level (10). Active 1 minute per level (6) or until depleted, whichever comes first. Can't use again until 10-minute rest & 1 RP to regain Stamina, shield automatically shuts off during this. "Program: Mal"
4: Overclocking: Gain +2 insight bonus to initiative and reflex saves.
6: Neural Shunt: 1/day reaction when I fail a save vs a mind-affecting effect I can shunt that into my exocortex. I'm not affected but I lose my exocortex benefits until the effect ends. Dispel magic and similar still work to end the effect.
8:

Starship Roles:
-------------------------------
Pilot: +17 (6 ranks and +1 to ship speed)
Captain: +13 diplomacy (6 ranks), +1 bluff, +1 intimidate
Engineer: +15 (6 ranks)
Science Officer: +15 (6 ranks plus wireless hack)
Gunner: +10 (6 ranks)
Chief Mate: +10 (6 ranks)

Gear
-------------------------------
Lashunta tempweave, advanced (Level 8, 8500 credits, eac+9, kac+10, upgrade 3, bulk L)
+ Infrared sensor armor upgrade (level 1, 200 credits, bulk L)
Pulsecaster rifle (level 1, 100 credits, 1d6 E, 50ft, 40 charges, usage 2, bulk 1, nonlethal)
Frag grenade I (level 1, 35 credits, 20ft, drawn, bulk L, explode 1d6 P 15ft) (used 9/21/19)
Serum of healing mk 1 (level 1, 50 credits, bulk L, 1d8 hit points) x3
Serum of healing mk 2 (level 5, 425 credits, bulk L, 3d8 hit points) x1
Industrial backpack (level 1, 25 credits, bulk 1, doesn't count as bulk, increases strength by 2 for capacity)
Hygene kit (level 1, 3 credits, bulk 1)
Mk 1 personal upgrade (level 3, 1400 credits, +2 Dex 16-18)
Tool kit, engineering specialty (ship repair/bypass, level 2, 445 credits, bulk L)
Hutchket rifle (level 3, 1400 credits, 1d10 P, 80ft, 6 rounds, usage 1, bulk 1)
Trapsmith's tools (+4 engineering/mysticism to arm/disarm traps, level 1, 20 credits, bulk L)
Rounds, long arm (level 1, 75 credits, 25 cartridges, bulk L)
Survival knife (level 1, 95 credits, bulk L)
Standard datajack (level 2, 625 credits, bulk L)
Tetrad certified trsnslator (level 2, bulk L)
Ring of resistance mk1 (level 2, 735 credits, bulk 0, Will)
Diffraction perforator pistol w/folding grip (level 2, 1100 credits, bulk L)
Standard battery (level 1, 60 credits, bulk 0)
Reconfigurable clothing (level 2, 100 credits, bulk L)
- Party clothing (level 1, 5 credits) bright sun dress
- Environmental clothing (level 1, 10 credits +1 vs radiation)
- Formal clothing (level 1, 5 credits) sleek black dress
- Environmental clothing (level 1, 10 credits +2 athletics/acrobatics in zero g to climb or stop movement)
- Professional clothing (1, 5 credits +1 to day job checks)
Liquidator disintegrator rifle (Level 6, 4740 credits, longarm, 1d20 A, 30 ft, critical corrode 1d6, 40 charges usage 4, bulk 2)
2x Battery, high-capacity (Level 4, 40 charges, 330 credits)
Nanite hypopen, black (Level 6, L bulk, Lesser restoration)

Carrying Capacity
-------------------------------
Current bulk: 6.5 / Encumbered: 7 / Overburdened: 12

Credits
-------------------------------
5075

XP / Fame / Reputation
-------------------------------
15 XP / 17 Fame / Wayfinders 26, Acquisitives 1, Dataphiles 2, Exoguardians 1, Jadnura 1, Luwazi 1 (All 32)

Slotted Boons
-------------------------------
Ally - Heart friend forever
Faction - Wayfinders champion, improved
Personal - Jinsul witness
Promotional - none
Social - Faction's friend
Starship - Automated defenses

Total Boons
-------------------------------
Ally - Envar's Attention
Ally - Gun Runner - Get grenades 10% off or cross off for weapon 20% off
Ally - Dream whispers 1/adventure get retroactive +2 on a missed attack or save
Ally - Muldoi's debt
Ally - Vossi's roar - Once during adventure on ukulum call vossi as move action, all enemies within 120ft cower, will 16 negates, mind affecting fear effect.
Ally - Heart friend forever - Slot to get assigned a diplomatic attache in the Veskarium (speaks common and vesk), gives +4 bonus to all checks to influence skittermanders, vesk, and other residents of the veskarium.

Faction - Wayfinders champion - Allows me to gain reputation with the wayfinders faction.
Faction - Improved - 1/adventure when succeed at diplomacy or survival check, recover 1 RP.

Personal - Half-Orc admittance - put on a new pc
Personal - Jinsul witness - I get +1 to saves vs abilities/spells by jinsuls/dhurus and I can perminantly cros this boon off if I fail a save to pretend that I got a natural 20.

Promotional - none

Social - Faction's friend - 3 use if I would fail to earn fame at the end of an adventure by failing to fulfill a success condition I can check a box to earn 1 reputation but no fame with my faction.
Social - Street cred: Absalom station - Once per scenario as free action get +1 insight bonus to bluff, diplomacy, and intimidate with street gangs or gang-like groups, also +1 morale to attack and damage, increases to +2 if a gang on Absalom station, last for one minute
Social - Friend of the ghibrani - Husk and Membrane
Social - Contractor's respect - 3 use borrow gear Hellknights order of the pike
Social - Trusted by the conservancy - Pick life science or suvival, get bonus = acquisitives tier (0)
Social - Purchasing power, improved - Slot to get 15% off crb grenade or serum of healing, check box to get crb grenade or serum of healing 50% cost level 8 or lower. ooooo/ooooo
Social - Scoured stars memorial - Check box to ignore fame cost of body recovery, ignore fame cost of starship towing, or lower fame cost of raise dead by 4. o

Starship - Automated defenses - Once per combat science officer can reduce speed of tracking weapon by 50%, use resolve for extra uses.
Starship - Loaned ship: Sunrise maiden - Only tier 1-4 scenarios. (used).
Starship - Solar powered weapon system - Upgrade a laser weapon +1 to damage and can spend 1 resolve to increase that to +4 for 1 round
Starship - Star monster slayer +2 vs monsters

Slotless - Marked field agent - Subdermal implant as a swift action to raise light level within 5 feet by one step and ID me as a Starfinder!
Slotless - Star sugar heartlove!!!
Slotless - Ghibran linguist
Slotless - Society contract
Slotless - Claimant to Salvation
Slotless - Abysshead download - Plays randomly!
Slotless - Mobile translator
Slotless - Private vault
Slotless - Journey to the scoured stars segment 7

Unidentified - Tip of the Conspiracy - ?

Adventure Log
-------------------------------
#1-01 The commencement (1xp 2fm)
AP #1 Incident at absalom station (3xp 5fm)
#1-03 Yesteryear's Truth (1xp 2fm)
#1-07 The Solar Sortie (1xp 2fm)
#1-00 Claim to Salvation (1xp 2fm)
#1-06 A Night in Nightarch (1xp 2fm)
#1-12 Ashes of Discovery (1xp 2fm)
#1-16 Dreaming of the Future (1xp 2fm)
#1-15 Save the Renkrodas (1xp, 2fm)
#1-34 Heart of the Foe (1xp, 2fm)
#2-10 Corporate Interests (1xp, 2fm)
#1-14 Star Sugar Heartlove!!! (1xp, 2 rep)
#1-38 The Many Minds of Historia (1xp, 2 rep)

Credits Log:
Character creation 9/15/17:
Character creation - 0xp, 0 Fame/reputation, 1000 credits

Second skin armor (level 1, 250 credits, eac +1 kac +2 dex +5 upgrade 1 bulk L) (sold)
Infrared sensor armor upgrade (level 1, 200 credits, bulk L)
Pulsecaster rifle (level 1, 100 credits, 1d6 E, 50ft, 20 charges, usage 2, bulk 1, nonlethal)
Semi-auto pistol, tactical (level 1, 260 credits, 1d6 P, 30ft, 9 rounds, usage 1, bulk L, analog) (sold)
Frag grenade I (level 1, 35 credits, 20ft, drawn, bulk L, explode 1d6 P 15ft)
Rounds, small arm (level 1, 40 credits, 30 cartridges, bulk L) (sold)
Serum of healing mk 1 x2 (level 1, 50 credits, bulk L, 1d8 hit points)
Environmental clothing (Radiation) (level 1, 10 credits, bulk L, +1 vs radiation)
Industrial backpack (level 1, 25 credits, bulk 1, doesn't count as bulk, increases strength by 2 for capacity)
Hygene kit (level 1, 3 credits, bulk 1)
27 credits left

10/19/17 - 1xp, 2 Fame 2 Wayfinders reputation, 753 credits
780 credits left

12/10/17 - 3xp, 5 Fame 5 Wayfinders reputation, 2160 credits
Used Frag grenade I
Used Serum of healing mk 1

Mk 1 personal upgrade (level 3, 1400 credits, +2 Dex)
Tool kit, engineering specialty (ship repair/bypass, level 2, 445 credits, bulk L)
Serum of healing mk 1 x2 (level 1, 50 credits, bulk L, 1d8 hit points)
Frag grenade I (level 1, 35 credits, 20ft, drawn, bulk L, explode 1d6 P 15ft)
960 credits left

5/2/18 - 1xp, 2 Fame, 3 Wayfinders reputation, 785 credits

Hutchket rifle (level 3, 1400 credits, bulk 1)
Long arm ammo (level 1, 75 credits, 25 cartridges, bulk L)
Engineering tool kit (level 1, 20 credits, bulk L, trapsmith's tools +4 engineering/mysticism to arm or disarm traps)

6/14/18 - 1xp, 2 Fame, 2 Wayfinders reputation, 1 Dataphiles reputation, 755 credits
Survival knife (level 1, 95 credits, bulk L)
Standard datajack (level 2, 625 credits, bulk L)
285 credits left

5/1/18 - 1xp, 2 Fame, 2 Wayfinders reputation, 1530 credits
10/10/18 - 1xp, 2 Fame, 2 Wayfinders reputation, 1497 credits
3312 credits left

Sell second skin armor 25 credits
Sell semi-auto pistol 26 credits
Sell small arm ammo 4 credits
3367 credits left

Lashunta tempweave armor (level 4, 1950 credits, eac+4 kac+4 dex+5 upgrade 1 bulk L) (sold)
-2 Fame Mobile Translator
1417 credits left

4/14/19 - 1xp, 2 Fame, 2 Wayfinders rep, 956 credits
6/18/19 - 1xp, 2 Fame, 2 Wayfinders rep, 1130 credits
Ring of resistance mk1 (level 2, 735 credits)
-4 Fame Wayfinders champion, improved
2768 credits left

9/9/19
Diffraction perforator pistol w/folding grip (level 2, 1100 credits)
Standard battery (level 1, 60 credits)
Party clothing (level 1, 5 credits)
Environmental clothig (level 1, 10 credits, 0g)
Formal clothing (level 1, 5 credits)
Professional clothing (level 1, 5 credits)
Reconfigurable clothing (level 2, 100 credits)
1483 credits left

11/19/19 - 1xp, 2 Fame, 2 Wayfinders rep, 1 Acquisitives rep, 1531 credits
3014 credits left

11/23/19 - 1xp, 2 Fame, 2 Wayfinders rep, 1 LE rep, 1 Jadnura rep, 2776 credits
+Sell Lashunta tempweave armor (195 credits)
Estex suit III (level 7, 5500 credits, eac+7 kac+8 dex+5 acp-1 upgrade 4 bulk 1)
Serum of healing Mk 2 (level 5, 425 credits bulk L heal 3d8)
60 credits left

5/15/2020 - 1xp, 2 Fame, 2 Wayfinders rep, 4148 credits
+ One time stipend boon (830 credits)
5038 credits left

10/17/2021 - 1xp, 2 Wayfinders rep, 4152 credits
9190 credits left

6/14/2022 - 1xp, 2 Wayfinders rep, 5015 credits
14,205 credits left
+550 Sell Estex suit III (550 credits)
Lashunta tempweave, advanced (Level 8, 8500 credits, eac+9, kac+10, upgrade 3, bulk L)
Liquidator disintegrator rifle (Level 6, 4740 credits, longarm, 1d20 A, 30 ft, critical corrode 1d6, 40 charges usage 4, bulk 2)
2x Battery, high-capacity (Level 4, 40 charges, 330 credits)
Nanite hypopen, black (Level 6, L bulk, Lesser restoration)
205 credits left

Bot me?:
In combat Kaylee will use combat tracking and fire whenever she can but not full attacks. If a fight looks tough she'll activate her energy shield either in advance or in the first round. In starship combat she loves to be the pilot but is just as happy in the engine room. She loves high-speed manuevers when piloting and will always evade or increase maneuverability to pull hard turns with lots of G-forces!