Cobalt Dragon

Kavrik The Purple's page

53 posts. Organized Play character for The Masked Ferret.


Full Name

Kavrik - HP 13/15, F+4 R+8 W+0, AC19 T15 FF15, Perc +5 (Darkvision)

Race

purple kobold - HP 15/15, F+4 R+8 W+0, AC19 T15 FF15, Perc +5 (Darkvision)

Classes/Levels

alchemist (crimson chymist, gun chemist) 1/gunslinger (musket master, thronewarden) 1

Gender

Male

Size

Small

Age

10

Strength 8
Dexterity 18
Constitution 10
Intelligence 16
Wisdom 10
Charisma 7

About Kavrik The Purple

A small, purple kobold with wings and a large tail looks at you. He has gold rings in his eyebrow ridges, and his darkleaf cloth armor has the crest of a Taldan visbaron. He wears bandoleers filled with alcemical stuff, and he has two dark wood muskets in holsters on his back.

NG Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 15 (2 HD; 1d8+1d10)
Sanity 33, threshhold 3, edge 16
Fort +4, Ref +8, Will +0
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +1 (1d3-1/19-20) or
cold iron morningstar +1 (1d6-1) or
silver sickle +1 (1d4-2) or
unarmed strike +1 (1d2-1 nonlethal)
Ranged darkwood musket +7 (1d10/×4) or
darkwood musket +7 (1d10/×4)
Special Attacks alchemical ordnance 4/day (1d6+3 fire, DC 13), deeds (deadeye, quick clear, steady aim), grit (1)
Alchemist (Crimson Chymist, Gun Chemist) Extracts Prepared (CL 1st; concentration +4)
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 10, Int 16, Wis 10, Cha 7
Base Atk +1; CMB -1; CMD 13
Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload, Skill Focus (Stealth)
Traits destined for greatness (absalom), purple scales
Skills Acrobatics +6, Climb +1, Craft (alchemy) +8 (+9 to create alchemical items), Fly +11, Intimidate +3, Knowledge (arcana) +7, Knowledge (engineering) +7, Knowledge (local) +8, Knowledge (nature) +7, Perception +5, Stealth +13; Racial Modifiers +2 Acrobatics, +2 Climb
Languages Common, Draconic, Goblin, Polyglot, Undercommon
SQ alchemy (alchemy crafting +1), gliding wings[ARG], gunsmith, manifestation points, ability scores, mantis mutagen, mutagen (+4/-2, +2 natural armor, 10 minutes), prehensile tail
Combat Gear cold iron bullet[UC] (40), cold iron bullet[UC] (10), mantis mutagen, acid (2), alchemist's fire (2), holy water (2); Other Gear darkleaf cloth lamellar (leather) armor[UC], adamantine bullet[UC] (10), black powder[UC] (30), black powder[UC] (10), cold iron dagger, cold iron morningstar, darkwood musket[UC], darkwood musket[UC], silver bullet[UC] (10), silver sickle, alchemy crafting kit[APG], backpack, bandolier[UE], bandolier[UE], bedroll, belt pouch, bit and bridle, blanket[APG], exotic riding saddle, feed (per day) (2), flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], pot, powder horn[UC], powder horn[UC], powder horn[UC], powder horn[UC], saddlebags, torch (10), trail rations (5), waterskin, donkey, 211 gp
--------------------
Tracked Resources
--------------------
Acid - 0/2
Alchemical Ordnance 1d6+3 (3 rds, 4/day, DC 13) (Su) - 0/4
Alchemical Ordnance Used - 0/0
Alchemist's fire - 0/2
Black powder - 0/30
Black powder - 0/10
Cold iron bullet - 0/40
Cold iron bullet - 0/10
Cold iron dagger - 0/1
Feed (per day) - 0/2
Firearm bullet, adamantine - 0/10
Firearm bullet, silver - 0/10
Grit Pool (1/day) - 0/1
Holy water - 0/2
Manifestation Points, Ability Scores ([none], 13/psychic duel) - 0/13
Manifestation Points, Other Sources - 0
Mantis Mutagen: +4 Dex, -2 Cha, +2 Nat AC - 0/1
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Alchemical Ordnance 1d6+3 (3 rds, 4/day, DC 13) (Su) Infused ammo deals 1d6+3 fire damage (4 with scattering shot). Lasts 3 rds before becoming inert.
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Manifestation Points, Ability Scores ([none], 13/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb
Mantis Mutagen (Su) Gain special mutagen which can be enhanced further with special discoveries.
Mutagen (DC 13) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prehensile Tail Tail can draw small objects as a swift action, or a hidden weapon as a move action.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.